The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.
New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.
Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.
Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)
Build-tested on rocker, erosq, mini2g, nano2g,
xduoox3, clipzip, dx50, and uisim
Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.
Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.
Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f
If the tag being checked returns a negative number (e.g. %LI does that
when the current list item does not have an icon) the tag's value would
always end up being 1.
Change-Id: I69ab175b6c46dd7567386e649732dbb8327972fc
it takes a lot of code to check validity and dereference a pointer for every numeric tag branch in get_token_value
apparently about 900 bytes actually
Change-Id: If463e755e9bbc73cbd4a02441572d22df9206121
Basically setting a null buffer is valid but it must be selected
into a screen to initialize to the default buffer
I wrongly assumed screen type wouldn't matter but since I decided to
reference backdrops directly to the default buffer
(since they are saved as an offset from what it later assumes to be the
default framebuffer)
SCREEN_MAIN/SCREEN_REMOTE are not longer optional
Change-Id: I8a8afbbe1e3ed0bfe6abd40ce287638e9fc6da60
Pretty subtle problem; looks like the skin core was relying on a
destructor to actually help initialize things.
Change-Id: Ieb4b9e4f11377dec7be61d13759590fc5f4bc921
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
It isn't necessary to explicitly stop and restart playback to
force it to update something that must cause rebuffering.
Change-Id: I6ff5394fcafc7374af67ef9fbf9022bb4a79b773
The new vuprintf makes unnecessary workarounds due to formatting
limitations. I checked grep output for whatever appeared to fit
but it's possible I missed some instances because they weren't
so obvious.
Also, this means sound settings can dynamically work with any
number of decimals rather than the current assumption of one or
two. Add an ipow() function to help and take advantage of dynamic
field width and precision. Consolidate string formatting of sound
settings.
Change-Id: I46caf534859dfd1916cd440cd25e5206b192fcd8
* Remove unused bits like the radio event and simplify basic
radio interface. It can be more self-contained with rds.h only
required by radio and tuner code.
* Add post-processing to text a-la Silicon Labs AN243. The chip's
error correction can only do so much; additional checks are highly
recommended. Simply testing for two identical messages in a row
is extremely effective and I've never seen corrupted text since
doing that, even with mediocre reception.
Groups segments must arrive in order, not randomly; logic change
only accepts them in order, starting at 0.
Time readout was made a bit better but really we'd need to use
verbose mode and ensure that no errors were seen during receiving
of time and more checks would be need to have a stable PI. The
text is the important bit anyway.
* Time out of stale text.
* Text is no longer updated until a complete group has been
received, as is specified in the standard. Perhaps go back to
scrolling text lines in the radio screen?
* Add proper character conversion to UTF-8. Only the default G0
table for the moment. The other two could be added in.
* Add variants "RDS_CFG_PROCESS" and "RDS_CFG_PUSH" to allow
the option for processed RDS data to be pushed to the driver and
still do proper post-processing (only text conversion for now for
the latter).
Change-Id: I4d83f8b2e89a209a5096d15ec266477318c66925
On Windows 64-bit, the size of long is 32-bit, thus any pointer to long cast is
not valid. In any case, one should use intptr_t and ptrdiff_t when casting
to integers. This commit attempts to fix all instances reported by GCC.
When relevant, I replaced code by the macros PTR_ADD, ALIGN_UP from system.h
Change-Id: I2273b0e8465d3c4689824717ed5afa5ed238a2dc
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.
Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
The logic was messed up and always evaluated to true
if buflib_handle is non-zero.
Thanks to JdGordon for verifying the change.
cppcheck reported:
[rockbox/apps/gui/skin_engine/skin_backdrops.c:262]: (warning) Comparison of a boolean expression with an integer other than 0 or 1.
Change-Id: Ib52a73e0a6a2017a631e2dec19b638a2974dab83
including
BAR_PARAMS, %xl, %dr, %T,%St, %xl and %Cl
Change-Id: I0811ebfff5f83085481dcbf08f97b7223f677bfe
Reviewed-on: http://gerrit.rockbox.org/900
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
I have a suspicion that if there is any scrolling skin lines when
the buflib buffer moves it will cause the lcd code to crash.
This *hopefully* explains the random skin related crashed which
have been reported.
Change-Id: I04ee58292e1cea7c77ef9737b0641192f4f7e4ba
Reviewed-on: http://gerrit.rockbox.org/877
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
Previously %Vs styles only took effect upon the first character of text, i.e.
on the right if the line is %arXXX. Now the style is applied for the whole
line width.
Fixes FS#12973.
Change-Id: I95f2cc76a90bfc0779e5a667d5bfa54c33896c89
This complements offset-based resume and playback start funcionality.
The implementation is global on both HWCODEC and SWCODEC.
Basically, if either the specified elapsed or offset are non-zero,
it indicates a mid-track resume.
To resume by time only, set elapsed to nonzero and offset to zero.
To resume by offset only, set offset to nonzero and elapsed to zero.
Which one the codec uses and which has priority is up to the codec;
however, using an elapsed time covers more cases:
* Codecs not able to use an offset such as VGM or other atomic
formats
* Starting playback at a nonzero elapsed time from a source that
contains no offset, such as a cuesheet
The change re-versions pretty much everything from tagcache to nvram.
Change-Id: Ic7aebb24e99a03ae99585c5e236eba960d163f38
Reviewed-on: http://gerrit.rockbox.org/516
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
When skins use the default backdrop (via %X(-) or no %X at all) and the setting
changes it needs to be reloaded, otherwise when changing themes the new theme
could show the backdrop from the previous theme. The same needs to be
done when re-selecting the same theme after USB because the backdrop file was
potentially overwritten.
Fixes FS#12892 and FS#12942.
Change-Id: Ic2d20740cc385fa99667ce8a71507dbda2efceaf
By specifying this param the bar will not have a border/box. Instead
the inner part that fills up is maximized on the bar area.
Note that this only affects bars using foreground and background colors,
not those constructed with images.
Change-Id: Ib8dd49ecbaf9e16b96de840f5f365871b73d4fa4
The %Vf and %Vb tags change the colors for the rest of the viewport. This
requires the rest of the vp to be redrawn when they change due to a conditional.
The previous code did this redraw in all cases (conditional or not) which
led to visible blinking.
Change-Id: Ie59dfc6fe8ed76485a2a2bd7caf1315f1944c227