ab_repeat: Move GUI bits to the skin engine. This allows ab_repeat to be compiled headless.
Change-Id: I4fa3b8ef7139313891ca70df11f7f17c5df38cb7
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4262e648eb
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50f0dd80d6
3 changed files with 79 additions and 62 deletions
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@ -27,6 +27,7 @@
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unsigned int ab_A_marker IDATA_ATTR = AB_MARKER_NONE;
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unsigned int ab_B_marker IDATA_ATTR = AB_MARKER_NONE;
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static inline bool ab_A_marker_set(void)
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{
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return ab_A_marker != AB_MARKER_NONE;
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@ -37,6 +38,7 @@ static inline bool ab_B_marker_set(void)
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return ab_B_marker != AB_MARKER_NONE;
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}
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#if (CONFIG_CODEC == SWCODEC)
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void ab_end_of_track_report(void)
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{
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@ -158,67 +160,16 @@ void ab_set_B_marker(unsigned int song_position)
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ab_A_marker = AB_MARKER_NONE;
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}
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#ifdef HAVE_LCD_BITMAP
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static int ab_calc_mark_x_pos(int mark, int capacity,
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int offset, int size)
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bool ab_get_A_marker(unsigned *song_position)
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{
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return offset + ( (size * mark) / capacity );
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*song_position = ab_A_marker;
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return ab_A_marker_set();
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}
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static void ab_draw_vertical_line_mark(struct screen * screen,
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int x, int y, int h)
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bool ab_get_B_marker(unsigned *song_position)
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{
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screen->set_drawmode(DRMODE_COMPLEMENT);
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screen->vline(x, y, y+h-1);
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*song_position = ab_B_marker;
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return ab_B_marker_set();
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}
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#define DIRECTION_RIGHT 1
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#define DIRECTION_LEFT -1
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static void ab_draw_arrow_mark(struct screen * screen,
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int x, int y, int h, int direction)
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{
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/* draw lines in decreasing size until a height of zero is reached */
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screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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while( h > 0 )
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{
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screen->vline(x, y, y+h-1);
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h -= 2;
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y++;
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x += direction;
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screen->set_drawmode(DRMODE_COMPLEMENT);
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}
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}
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void ab_draw_markers(struct screen * screen, int capacity,
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int x, int y, int w, int h)
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{
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int xa = ab_calc_mark_x_pos(ab_A_marker, capacity, x, w);
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int xb = ab_calc_mark_x_pos(ab_B_marker, capacity, x, w);
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/* if both markers are set, determine if they're far enough apart
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to draw arrows */
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if ( ab_A_marker_set() && ab_B_marker_set() )
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{
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int arrow_width = (h+1) / 2;
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if ( (xb-xa) < (arrow_width*2) )
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{
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ab_draw_vertical_line_mark(screen, xa, y, h);
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ab_draw_vertical_line_mark(screen, xb, y, h);
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return;
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}
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}
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if (ab_A_marker_set())
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{
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ab_draw_arrow_mark(screen, xa, y, h, DIRECTION_RIGHT);
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}
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if (ab_B_marker_set())
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{
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ab_draw_arrow_mark(screen, xb, y, h, DIRECTION_LEFT);
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}
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}
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#endif /* HAVE_LCD_BITMAP */
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#endif /* AB_REPEAT_ENABLE */
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@ -37,14 +37,13 @@ void ab_jump_to_A_marker(void);
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void ab_reset_markers(void);
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void ab_set_A_marker(unsigned int song_position);
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void ab_set_B_marker(unsigned int song_position);
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/* These return whether the marker are actually set.
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* The actual positions are returned via output parameter */
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bool ab_get_A_marker(unsigned int *song_position);
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bool ab_get_B_marker(unsigned int *song_position);
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#if (CONFIG_CODEC == SWCODEC)
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void ab_end_of_track_report(void);
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#endif
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#ifdef HAVE_LCD_BITMAP
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#include "screen_access.h"
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void ab_draw_markers(struct screen * screen, int capacity,
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int x, int y, int w, int h);
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#endif
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/* These functions really need to be inlined for speed */
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extern unsigned int ab_A_marker;
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@ -97,6 +97,73 @@ void skin_update(enum skinnable_screens skin, enum screen_type screen,
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#ifdef HAVE_LCD_BITMAP
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#ifdef AB_REPEAT_ENABLE
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#define DIRECTION_RIGHT 1
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#define DIRECTION_LEFT -1
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static int ab_calc_mark_x_pos(int mark, int capacity,
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int offset, int size)
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{
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return offset + ( (size * mark) / capacity );
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}
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static void ab_draw_vertical_line_mark(struct screen * screen,
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int x, int y, int h)
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{
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screen->set_drawmode(DRMODE_COMPLEMENT);
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screen->vline(x, y, y+h-1);
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}
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static void ab_draw_arrow_mark(struct screen * screen,
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int x, int y, int h, int direction)
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{
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/* draw lines in decreasing size until a height of zero is reached */
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screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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while( h > 0 )
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{
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screen->vline(x, y, y+h-1);
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h -= 2;
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y++;
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x += direction;
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screen->set_drawmode(DRMODE_COMPLEMENT);
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}
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}
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void ab_draw_markers(struct screen * screen, int capacity,
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int x, int y, int w, int h)
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{
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bool a_set, b_set;
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unsigned int a, b;
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int xa, xb;
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a_set = ab_get_A_marker(&a);
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b_set = ab_get_B_marker(&b);
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xa = ab_calc_mark_x_pos(a, capacity, x, w);
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xb = ab_calc_mark_x_pos(b, capacity, x, w);
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/* if both markers are set, determine if they're far enough apart
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to draw arrows */
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if ( a_set && b_set )
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{
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int arrow_width = (h+1) / 2;
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if ( (xb-xa) < (arrow_width*2) )
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{
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ab_draw_vertical_line_mark(screen, xa, y, h);
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ab_draw_vertical_line_mark(screen, xb, y, h);
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return;
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}
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}
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if (a_set)
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ab_draw_arrow_mark(screen, xa, y, h, DIRECTION_RIGHT);
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if (b_set)
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ab_draw_arrow_mark(screen, xb, y, h, DIRECTION_LEFT);
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}
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#endif
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void draw_progressbar(struct gui_wps *gwps, int line, struct progressbar *pb)
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{
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struct screen *display = gwps->display;
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