Do playback restarts the proper way

It isn't necessary to explicitly stop and restart playback to
force it to update something that must cause rebuffering.

Change-Id: I6ff5394fcafc7374af67ef9fbf9022bb4a79b773
This commit is contained in:
Michael Sevakis 2017-11-24 07:55:56 -05:00
parent 75d2e1f35c
commit abef236081
6 changed files with 52 additions and 65 deletions

View file

@ -2533,22 +2533,13 @@ bool skin_data_load(enum screen_type screen, struct wps_data *wps_data,
}
#endif
#if defined(HAVE_ALBUMART) && !defined(__PCTOOL__)
int status = audio_status();
if (status & AUDIO_STATUS_PLAY)
/* last_albumart_{width,height} is either both 0 or valid AA dimensions */
struct skin_albumart *aa = SKINOFFSETTOPTR(skin_buffer, wps_data->albumart);
if (aa && (aa->state != WPS_ALBUMART_NONE ||
(((wps_data->last_albumart_height != aa->height) ||
(wps_data->last_albumart_width != aa->width)))))
{
/* last_albumart_{width,height} is either both 0 or valid AA dimensions */
struct skin_albumart *aa = SKINOFFSETTOPTR(skin_buffer, wps_data->albumart);
if (aa && (aa->state != WPS_ALBUMART_NONE ||
(((wps_data->last_albumart_height != aa->height) ||
(wps_data->last_albumart_width != aa->width)))))
{
struct mp3entry *id3 = audio_current_track();
unsigned long elapsed = id3->elapsed;
unsigned long offset = id3->offset;
audio_stop();
if (!(status & AUDIO_STATUS_PAUSE))
audio_play(elapsed, offset);
}
playback_update_aa_dims();
}
#endif
#ifndef __PCTOOL__

View file

@ -258,7 +258,7 @@ static int playback_callback(int action,const struct menu_item_ex *this_item)
#ifdef HAVE_PLAY_FREQ
if (this_item == &play_frequency)
{
settings_apply_play_freq(global_settings.play_frequency, false);
audio_set_playback_frequency(global_settings.play_frequency);
break;
}
#endif /* HAVE_PLAY_FREQ */

View file

@ -52,6 +52,10 @@
#endif
#endif
#ifdef HAVE_PLAY_FREQ
#include "pcm_mixer.h"
#endif
/* TODO: The audio thread really is doing multitasking of acting like a
consumer and producer of tracks. It may be advantageous to better
logically separate the two functions. I won't go that far just yet. */
@ -2523,6 +2527,7 @@ static void audio_start_playback(const struct audio_resume_info *resume_info,
resume.elapsed = id3_get(PLAYING_ID3)->elapsed;
resume.offset = id3_get(PLAYING_ID3)->offset;
track_list_clear(TRACK_LIST_CLEAR_ALL);
pcmbuf_update_frequency();
}
else
{
@ -2555,9 +2560,6 @@ static void audio_start_playback(const struct audio_resume_info *resume_info,
#endif
#ifndef PLATFORM_HAS_VOLUME_CHANGE
sound_set_volume(global_settings.volume);
#endif
#ifdef HAVE_PLAY_FREQ
settings_apply_play_freq(global_settings.play_frequency, true);
#endif
pcmbuf_update_frequency();
@ -3628,6 +3630,12 @@ void playback_release_aa_slot(int slot)
aa_slot->used--;
}
}
void playback_update_aa_dims(void)
{
LOGFQUEUE("audio >| audio Q_AUDIO_REMAKE_AUDIO_BUFFER");
audio_queue_send(Q_AUDIO_REMAKE_AUDIO_BUFFER, 0);
}
#endif /* HAVE_ALBUMART */
/* Return file byte offset */
@ -3702,6 +3710,26 @@ void audio_set_crossfade(int enable)
}
#endif /* HAVE_CROSSFADE */
#ifdef HAVE_PLAY_FREQ
void audio_set_playback_frequency(int setting)
{
static const unsigned long play_sampr[] = { SAMPR_44, SAMPR_48 };
if ((unsigned)setting >= ARRAYLEN(play_sampr))
setting = 0;
unsigned long playback_sampr = mixer_get_frequency();
unsigned long sampr = play_sampr[setting];
if (sampr != playback_sampr)
{
mixer_set_frequency(sampr);
LOGFQUEUE("audio >| audio Q_AUDIO_REMAKE_AUDIO_BUFFER");
audio_queue_send(Q_AUDIO_REMAKE_AUDIO_BUFFER, 0);
}
}
#endif /* HAVE_PLAY_FREQ */
unsigned int playback_status(void)
{
return play_status;

View file

@ -62,12 +62,18 @@ int playback_claim_aa_slot(struct dim *dim);
* Save to call from other threads */
void playback_release_aa_slot(int slot);
/*
* Tells playback to sync buffered album art dimensions
*
* Save to call from other threads */
void playback_update_aa_dims(void);
struct bufopen_bitmap_data {
struct dim *dim;
struct mp3_albumart *embedded_albumart;
};
#endif
#endif /* HAVE_ALBUMART */
/* Functions */
int audio_track_count(void);
@ -79,6 +85,9 @@ void audio_set_cuesheet(bool enable);
#ifdef HAVE_CROSSFADE
void audio_set_crossfade(int enable);
#endif
#ifdef HAVE_PLAY_FREQ
void audio_set_playback_frequency(int setting);
#endif
size_t audio_get_filebuflen(void);

View file

@ -87,10 +87,6 @@ struct system_status global_status;
#include "enc_config.h"
#endif
#include "pcm_sampr.h"
#ifdef HAVE_PLAY_FREQ
#include "pcm_mixer.h"
#include "dsp_core.h"
#endif
#endif /* CONFIG_CODEC == SWCODEC */
#define NVRAM_BLOCK_SIZE 44
@ -735,41 +731,6 @@ void settings_apply_pm_range(void)
}
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_PLAY_FREQ
void settings_apply_play_freq(int value, bool playback)
{
static const unsigned long play_sampr[] = { SAMPR_44, SAMPR_48 };
static int prev_setting = 0;
if ((unsigned)value >= ARRAYLEN(play_sampr))
value = 0;
bool changed = value != prev_setting;
prev_setting = value;
unsigned long elapsed = 0;
unsigned long offset = 0;
bool playing = changed && !playback &&
audio_status() == AUDIO_STATUS_PLAY;
if (playing)
{
struct mp3entry *id3 = audio_current_track();
elapsed = id3->elapsed;
offset = id3->offset;
}
if (changed && !playback)
audio_hard_stop();
/* Other sub-areas of playback pick it up from the mixer */
mixer_set_frequency(play_sampr[value]);
if (playing)
audio_play(elapsed, offset);
}
#endif /* HAVE_PLAY_FREQ */
void sound_settings_apply(void)
{
#ifdef AUDIOHW_HAVE_BASS
@ -1023,10 +984,11 @@ void settings_apply(bool read_disk)
lcd_scroll_delay(global_settings.scroll_delay);
#ifdef HAVE_PLAY_FREQ
settings_apply_play_freq(global_settings.play_frequency, false);
#endif
#if CONFIG_CODEC == SWCODEC
#ifdef HAVE_PLAY_FREQ
/* before crossfade */
audio_set_playback_frequency(global_settings.play_frequency);
#endif
#ifdef HAVE_CROSSFADE
audio_set_crossfade(global_settings.crossfade);
#endif

View file

@ -224,9 +224,6 @@ void settings_apply_skins(void);
void settings_apply(bool read_disk);
void settings_apply_pm_range(void);
#ifdef HAVE_PLAY_FREQ
void settings_apply_play_freq(int value, bool playback);
#endif
void settings_display(void);
enum optiontype { INT, BOOL };