This allows for a superfloppy that has MBR-like data in the BPB.
this solves FS#12294 while allowing arbitrary partition types.
Change-Id: I53880fe7dd53e5015f5f15be0ddba11105fcd778
If we aren't going to check for the partition type, we don't need the array of
known FAT partition types.
Original Author: Torne Wuff <torne@wolfpuppy.org.uk>
Change-Id: I558d4287189408c513dfbca49e13906cdb7918b1
Instead of only mounting partitions with a FAT partition type, try any
partition that isn't type 0 (unallocated) or 5 (extended). This makes it easier
to reformat SDXC cards which have the exFAT partition type, and also brings us
in line with pretty much every other OS at this point. Anything with a
valid-looking FAT superblock will get mounted.
original author: Torne Wuff <torne@wolfpuppy.org.uk>
Change-Id: I3ea8d437a79f9da270f9d119cc670e472331a9da
Also add the version string to the folder used for creating the dmg,
since that will appear when mounting it.
Change-Id: Ibf5918bf51ae37082d7b2ca5baf919319f6e568d
We had some issues in Keen with the arithmetic operators not being rendered
properly. This is still a kludge (we should intelligently search the font)
but is still less ugly than the garbage it was drawing before.
Change-Id: I5b957c7371b659ea6d64847145f9913b2a892e48
We have a couple games like Untangle and mouse-mode games in which the
software poweroff is very annoying.
Change-Id: I554b89aecf8c7cc20c6c7f305be1b8807dc9283b
On some devices, the button driver allows a "software poweroff" by long-
pressing a certain key. This behavior is inconvnient when that button needs
to be held down for other purposes, such as moving the cursor in rockpaint
or sgt-untangle.
This patch allows selectively disabling the software poweroff (enabled by
default) from both core and plugin code.
Change-Id: I7580752888ae5c7c7c5eb1be5966e3d67f17d4b4
For some reason lcd_getstringsize was occasionally reverting to the system
font, rather than the loaded font. This was leading to improper font sizes
being reported.
Change-Id: Ie5fc31de9a6a7af739beb22efc3ec1383206eaea
I can't believe this has gone unnoticed for so long... We need to update
the game size upon loading games. Who knew?
Change-Id: I929f8139457853440ae687bd937af989fa7c6f93
The name buffer is using too much ram for some targets
will revisit later...
removed extraneous call to set_scrol_lline
Change-Id: I56d658149bcb0c50857d25924e37bcb46a612c75
- Extra data structure to store artist info.
- Create_album_index modified to perform a different query.
- Added load and save functions to store the data index in HDD.
- Album collisions fixed.
- New config options to perform rescans.
- Extra fields added to lang files: english and spanish.
Update CREDITS
Change-Id: I31814b38d8b4e7fa4b65f5e6e51aa5f00d271ece
using rockev for button presses
misc code refactoring, comments
drawing code is now split from game logic
cpu boost for targets that support it
removed quite a few if then statements by using dynamic functions
for ball draw, step, hit_check
shows two ways to do OO functions (closure and reference)
Change-Id: I63e795bbe90b033eabadc1f519cf3b635cf5e1a7
just a few tweaks to the RockEv backend to allow tighter event timing
originally there was a timeout where events would be consolidated
prior to running the event thread, this slowed the faster events
but it turns out this isn't really a big waster of time
The callback from C => lua is a far bigger bottleneck
Change-Id: Iffacbe49c4b83155099b1304590450f746576fa4
Only expand pkg-config calls once by making the compiler flags simply
expanded variables. Makes things more predicable and slightly faster.
Change-Id: Ie2ed066f205a95ec8a7708cefeb29e9989815db6
Build the "appimage" target to create an AppImage file from the binary.
The needed linuxdeploy tools will be downloaded first.
Change-Id: Ia1e8977ea7689fb547c5d1a6abe6448a94f1b1af
To be used by packagers, and eventually AppImage.
The logo file referenced is docs/logo/rockbox-clef.svg.
Change-Id: Id2606f6c699d0ef612caaf125aa2a5d0e88bdecc