puzzles: replace menu title kludge with more elegant solution
This hack has survived for far too long. Change-Id: Idca0b647bd6e77f2afcd9a538513a6b9aa970fc7
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5831801d16
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1 changed files with 8 additions and 19 deletions
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@ -167,6 +167,9 @@ static struct {
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bool timerflash, clipoff, shortcuts, no_aa, polyanim;
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} debug_settings;
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// used in menu titles - make sure to initialize!
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static char menu_desc[32];
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/* These are re-implementations of many rockbox drawing functions, adapted to
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* draw into a custom framebuffer (used for the zoom feature). */
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static void zoom_drawpixel(int x, int y)
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@ -2717,9 +2720,7 @@ static void new_game_notify(void)
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static int pause_menu(void)
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{
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#define static auto
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#define const
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MENUITEM_STRINGLIST(menu, NULL, pausemenu_cb,
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MENUITEM_STRINGLIST(menu, menu_desc, pausemenu_cb,
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"Resume Game", // 0
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"New Game", // 1
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"Restart Game", // 2
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@ -2735,12 +2736,6 @@ static int pause_menu(void)
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"Configure Game", // 12
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"Quit without Saving", // 13
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"Quit"); // 14
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#undef static
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#undef const
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/* HACK ALERT */
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char title[32] = { 0 };
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rb->snprintf(title, sizeof(title), "%s Menu", midend_which_game(me)->name);
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menu__.desc = title;
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#if defined(FOR_REAL) && defined(DEBUG_MENU)
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help_times = 0;
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@ -3289,6 +3284,9 @@ static void puzzles_main(void)
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init_for_game(&thegame, -1);
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}
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/* must be done before any menu needs to be displayed */
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rb->snprintf(menu_desc, sizeof(menu_desc), "%s Menu", midend_which_game(me)->name);
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* about to go to menu or button block */
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rb->cpu_boost(false);
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@ -3298,9 +3296,7 @@ static void puzzles_main(void)
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help_times = 0;
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#endif
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#define static auto
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#define const
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MENUITEM_STRINGLIST(menu, NULL, mainmenu_cb,
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MENUITEM_STRINGLIST(menu, menu_desc, mainmenu_cb,
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"Resume Game", // 0
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"New Game", // 1
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"Quick Help", // 2
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@ -3310,13 +3306,6 @@ static void puzzles_main(void)
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"Configure Game", // 6
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"Quit without Saving", // 7
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"Quit"); // 8
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#undef static
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#undef const
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/* HACK ALERT */
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char title[32] = { 0 };
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rb->snprintf(title, sizeof(title), "%s Menu", midend_which_game(me)->name);
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menu__.desc = title;
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bool quit = false;
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int sel = 0;
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