open_plugin allows arbitrary plugins to be called
in hotkey and start screen
replaces PictureFlow Integration
shortcuts menu plays plugins now too
rather than store paths and parameters in the settings
that reside in memory instead entries in a file are searched by hash.
after all, the plugin has to be loaded from disk anyways
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shortcut_viewer.rock-- can now call plugins rather than taking you to them
in the browser
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Added a new option to menus:
F_CB_ON_SELECT_ONLY
instead of option callback every time a item is accessed
F_CB_ON_SELECT_ONLY fires callback only when item is selected
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Added manual entries
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Change-Id: I078b57b1d2b4dd633c89212c1082fcbc1b516e6a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
Split apart ipod6g installation instructions from the rest. For unknown
reasons the \opt and \nopt tests were causing the \code blocks to go wonky
Change-Id: I99b96cd17bd817e18b3487a92b66e966e39397d6
Add bottom left as quickscreen and bottom right as hotkey acroos the
board for fuze+. Meant as a
stopgap until gesture support becomes good enough that it is unnecessary
Also adds my name to CREDITS
Change-Id: If1729b7d53d967081b6d97a9a49cd66312c96ed4
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.
Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.
Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.
To run, extract Quake's data files to /.rockbox/quake. Have fun!
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.
Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):
http://forums.rockbox.org/index.php?topic=52872
Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c). This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.
Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
Original patch by Alexander Spyridakis
Modified by Steve Bavin and Igor Poretsky
Keymap fixes by Marianne Arnold
Change-Id: I5a252d97d2b05c533e048931f7354f4261f76499
Modified version from ticket, taken from Igor Poretsky's tree, and
further modified to incorporate feedback.
Change-Id: I9284497d53a0247a51739d29fdc1db5fbbebfadc
Allow user to select cpu undervolt
There have been quite a few issues across the SANSA AMS line related
to CPU undervolting while most players show greatly increased runtime
some crash.
Rather than constanly upping the voltage we now have a
setting with a safe value for all players and the option for lower voltages
I plan to add a few other options here later such as disk
timings and maybe some other clocks/experimental settings
Added: Disk Low speed option for AS3525v2 devices cuts
frequency to 12 MHz from 24 MHz
Added: Disk Low speed option for AS3525v1 devices cuts
frequency to 15.5 MHz from 31 MHz
Added: I2c Low Speed AS3525 devices, should be bigger improvement for v1 devices
Fixed: Debug menu for AS3525v2 No SDSLOT frequency,
Showed IDE freq though it is unused
Added: DBOP and SSP underclocking affects display on v1/v2 respectively
Fixed: debug menu now has SSP frequency, and SSP_CPSR
Update: made settings menu more generic
Update: cleaned up code
Added: Clip v1 & Fuze v1 didn't have HAVE_ADJUSTABLE_CPU_VOLTAGE.
not sure why but, waiting on testing to confirm
Added: C200v2 and E200v2 devices and HAVE_ADJUSTABLE_CPU_VOLTAGE.
Fixed: v1 devices don't like display timing set lower (dbop)
v1 devices don't have a divider set for ssp (causes divide by 0)
Fixed: ClipZip display lags with Max SSP divider changed from 0xFE to 0x32
Fixed: v1 devices didn't work properly with highspeed sd cards
Added code from http://gerrit.rockbox.org/r/#/c/1704/
Added powersave and IDE interface enable/disable
Added: V2 devices now have powersave enabled on sd interface
Update: cleaned up code, lang defines, added manual entries
Update ssp clock mechanism added calculated ssp divider to clipzip
Update turn display clock off when clip+ turns off display
Fixed: clipzip wrong register for SSP clock
Change-Id: I04137682243be92f0f8d8bf1cfa54fbb1965559b
TODO: add other players?
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce