Pick anything with the correct major version, which should be good enough.
Currently we want sdk version 19, which has tools that come as 19.0.3 or
19.1.0, depending on when exactly the sdk was installed. Both work fine
for rockbox, so accepting both is useful.
Change-Id: Ie31306210e3cfe78288269574e78976b682eab31
This improves compatibility with various HDD and CF/SD card mods.
It should also reduce power consumption while the drive is powered down.
Change-Id: I4b22c59b5d9ae2daea2ec5892e348e7e1934ca3e
Reviewed-on: http://gerrit.rockbox.org/897
Tested: Franklin Wei <frankhwei536@gmail.com>
Tested: Nial Shui <nialv7@gmail.com>
Tested: Michael Sparmann <theseven@gmx.net>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Keymaps are still work-in-progress, so wait for more.
Changes:
* standard: fix REC, so that it can be used in other mappings
as 'exit' button
* pitchscreen: support button repeat for slow/fast playback
* keyboard:
- change REW/FFWD mapping to backspace/page flip (more important than cursor imo)
- use REC as cancel button
- use FFWD as button-combo-meta-key; change cursor left/right
to button combos, introduce OK/cancel as combos.
* recording:
- REC exits recording screen (more consistend and more obvious imo)
- REW enters recording menu; long REW exits
Change-Id: Ie80c2d122e4a8c6268d0f8c2fc0426cc49276110
Reviewed-on: http://gerrit.rockbox.org/953
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
Because Qt doesn't support QObject multiple inherance, it is a bit tricky
to have a base class which interact with the UI. The register tab name
now display:
- file dump name (for dumps)
- hwstub device path (for hwstub)
And the register editor display the filename
Change-Id: If2579992098c02627c67d560c824f1668e73bc45
Reviewed-on: http://gerrit.rockbox.org/979
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
The code did not call xmlInitParser() and would call xmlCleanupParser() each
time which is doubly wrong because 1) it's not init 2) all init/cleanup
must be done from the main thread. To ensure 2), call it from a static ctor.
Change-Id: I3d191bf3b8c0cfc51da78157e88c786636fd3ebf
Reviewed-on: http://gerrit.rockbox.org/966
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
It should have been implemented as interpreting chars as unsigned
so that code points >= 0x80 would not get sign-extended and seen as
negative values.
Fixes FS#12995 - path_trim_whitespace() assumes unsigned char
Change-Id: I514e369681e00151588585311a0b6c66b9b5200c
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
- macro-ify board dimensions, surrender thresholds
- make AI skill level adjustable
- let AI buy nukes in hard mode (still can't use them yet)
- make nukes persistent (stay after an invasion)
- make AI treat nukes with priority
Change-Id: I1add6250766810787080624bd9e36026df449509
Reviewed-on: http://gerrit.rockbox.org/940
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Added to config_file_options.tex, sections for gigbeat and fuze+
sensitivity settings, also fuze+ touchpad deadzone setting.
Change-Id: I9bba52ca0ca5525e6a6fb337f6940d11571ee06a
Reviewed-on: http://gerrit.rockbox.org/954
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
To stop erroneous button presses, allow users to add a deadzone between
the button via the Settings > General > System menu > Touch Dead Zone.
The configuration was chosen this way: the touchpad has the same DPI
in both direction so the setting applies the same on both the X and Y
axis. The setting ranges from 0 to 100 and is internally multiplied by 2
giving a maximum deadzone of 2*100 = 200 around each button, which
account for 400 total (once around each button), effectively reducing
each virtual button from 1000x600 to 600x200 when using the maximum value.
Change-Id: I8683c63d2950200eb32d1dda0a00bbd92d83d5be
Reviewed-on: http://gerrit.rockbox.org/677
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>