Superdom: rewrote help text
Change-Id: I54d5ee920b03f24faee5a6bf53ca56b27bbdc6c8 Reviewed-on: http://gerrit.rockbox.org/945 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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1 changed files with 26 additions and 12 deletions
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@ -613,23 +613,37 @@ static int settings_menu(void)
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static int superdom_help(void)
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{
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static char* help_text[] = {
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"Super", "Domination", "is", "a", "turn-based", "strategy", "game,",
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"where", "the", "aim", "is", "to", "overpower", "the", "computer",
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"player", "by", "taking", "their", "territory.", "",
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"Each", "year", "you", "are", "allocated", "an", "amount", "of", "cash",
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"and", "food,", "depending", "on", "how", "many", "farms", "and",
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"factories", "you", "control.", "",
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"Use", "this", "cash", "and", "food", "to", "build", "and", "feed", "your",
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"army.", "Each", "tile", "has", "a", "strength,", "calculated", "by",
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"the", "ownership", "of", "surrounding", "tiles,", "and", "the", "type",
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"and", "number", "of", "troops", "on", "them.",
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static char* help_text[] = {"Super Domination","",
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"Aim", "",
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"Super", "Domination", "is", "a", "turn-based",
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"strategy", "game", "where", "the", "aim", "is",
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"to", "overpower", "the", "computer.", "", "",
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"How", "to", "Play", "",
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"Each", "year", "you", "are", "allocated", "an", "amount", "of", "cash",
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"and", "food,", "depending", "on", "how", "many", "farms", "and",
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"factories", "you", "control.", "",
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"Use", "this", "cash", "and", "food", "to", "build", "and", "feed", "your",
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"army.", "Each", "tile", "has", "a", "strength,", "calculated", "by",
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"the", "ownership", "of", "surrounding", "tiles,", "and", "the", "type",
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"and", "number", "of", "troops", "on", "them."};
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static const struct style_text style[]={
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{0, TEXT_CENTER|TEXT_UNDERLINE},
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{2, C_RED},
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{21, C_RED},
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{22, C_RED},
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{23, C_RED},
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LAST_STYLE_ITEM
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};
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_BLACK);
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#endif
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if (display_text(ARRAYLEN(help_text), help_text, NULL, NULL, true))
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int ret=display_text(ARRAYLEN(help_text), help_text, style, NULL, true);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_BLACK);
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rb->lcd_set_background(LCD_WHITE);
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#endif
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if(ret)
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return RET_VAL_USB;
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return RET_VAL_OK;
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}
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