Since x is viewport-relative the icon isn't necessarily placed at the physical
display boundaries so that the padding isn't always useful. In fact it does
more harm if one wants to place an icon exactly at 0 of a (non-default)
viewport.
Calling code looks still mostly fine. I've only modified list drawer to include
the padding in the call-site.
Change-Id: I6b16b3d4377c3553234667b79837adde10e0edf2
It is similar to lcd_gradient_fillrect(), except that it only draws a part
of the complete gradient. This can be used to draw only the bottom half
of a full gradient.
Change-Id: Ib47cc5237f6966e35ba07988bddbb00fd97adf96
This function supports installing a custom scroll callback. This will be
called when the scrollengine redraws the line. It allows to draw extended
styles (or anything your can possible imagine) along with the text.
It is also strictly pixel-based, the first pixel-based function that supports
scrolling.
Change-Id: I57f81ac7b3d08b877aea4cb8afa882f175ebcdfc
The old icons looked exactly like the mono version, and all >1 bpp drivers
support rendering mono bitmaps. Therefore a mono bitmap can be used which
requires less ram.
This affects only the builtin icons, not the ones used by cabbiev2.
Change-Id: I3b02b5b04fe8b4bcc69e83310871254d336b648a
This reverts commit 61a096499b.
The original issue was caused by a new structure member which caused
bmp_args::buf to be unaligned for 2-byte reads. Enforcing that alignment
should be the faster fix. Aligning to cache (while at it) should
improve bmp loading times even more.
Change-Id: I58a2caaf08c0ce46e2fb9666de628a30a36ea5f4
On hwcodec talk.c has the entire audio buffer (not just parts of it), therefore
it must give up everything and cannot count on core_alloc_maximum() to return
the remaining space. This is equivalent to it was handled before 22e802e.
You could probaby do smarter and shrink for example the .talk clip buffer
but is it really worth it?
Change-Id: Idc3431c59fb41b05338559c615093358c5d8ed9b
This fixes the radioart crash that was the result of buffering.c working
on a freed buffer at the same time as buflib (radioart uses buffering.c for the
images). With this change the buffer is owned by buflib exclusively so this
cannot happen.
As a result, audio_get_buffer() doesn't exist anymore. Callers should call
core_alloc_maximum() directly. This buffer needs to be protected as usual
against movement if necessary (previously it was not protected at all which
cased the radioart crash), To get most of it they can adjust the willingness of
the talk engine to give its buffer away (at the expense of disabling voice
interface) with the new talk_buffer_set_policy() function.
Change-Id: I52123012208d04967876a304451d634e2bef3a33
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build. I am submitting here in case others
find it interesting.
Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.
Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.
Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset. With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion). Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.
The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.
Exponential Attack/Release:
eMore natural sounding. On attack, this is a true straight line of 10dB per
attack interval. Release is a little different, however, sounds natural as
an analog compressor.
Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets. For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out. Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.
Overall these changes make dynamic music sound more "open", more natural. The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed. I believe these changes come closer to this goal.
Enjoy. If not, I am enjoying it
Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Much of the scrolling work is moved from lcd-bitmap-common to lcd-scroll.c,
a small scroll callback routine remains. This callback can potentially be
overridden by more extensive scrollers.
The callback also gets fed with pixel-based scrolling information, which
finally removes the strict line-based nature of the scroll engine. Along with
this is the change from scroll_stop_viewport_line() to scroll_stop_viewport_rect()
which works on a pixel-based rectangle instead of lines.
The ultimate goal is to move most of the scroll work to apps, which can
much better decide which line decorations to apply etc. This work is laying
the ground work.
Change-Id: I3b2885cf7d8696ddd9253d5a9a73318d3d42831a
The port uses the imx233 soc, it's a STMP3650 based Samsung player
Change-Id: I50b6d7e77fd292fab5ed26de87853cd5aaf9eaa4
Reviewed-on: http://gerrit.rockbox.org/490
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
The code was trying to probe for volume presence by calling drive layer
with volume index. It is a miracle it get unnoticed so far. Introduce
proper volume probing using the vol->drive map in the disk layer.
Change-Id: I463a5bcc8170f007cad049536094207d2ba3c6fc
Reviewed-on: http://gerrit.rockbox.org/669
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
BUTOTN_REL should be BUTTON_REL
Change-Id: I5b4aaeb87f31c5c0779656651b074512e22bcc4e
Reviewed-on: http://gerrit.rockbox.org/663
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Originally written and uploaded by Lalufu (Ralf Ertzinger) in Feb 2012.
They have been condensed into a single patch and some further additions
by Andy Potter.
Currently includes Authentication V2 support from iPod to Accessory,
RF/BlueTooth transmitter support, selecting a playlist and selecting a
track from the current playlist. Does not support uploading Album Art
or podcasts. Has been tested on the following iPods,
4th Gen Grayscale, 4th Gen Color/Photo, Mini 2nd Gen, Nano 1st Gen and
Video 5.5Gen.
Change-Id: Ie8fc098361844132f0228ecbe3c48da948726f5e
Co-Authored by: Andy Potter <liveboxandy@gmail.com>
Reviewed-on: http://gerrit.rockbox.org/533
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
This fix FS#12902 and prevent same bug in bookmark screen.
thanks to Julian67 for reporting
Change-Id: Ifd2a383fd0f24aa3e242a8c72668de85526f0a70
Reviewed-on: http://gerrit.rockbox.org/622
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This fix FS#12895, Menu has no effect in EQ context anyway...
Change-Id: I31f8e1fdfea1479efd75cb411125e08eafade403
Reviewed-on: http://gerrit.rockbox.org/620
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
ACTION_STD_MENU seems to be an important keymaps. We map it to
BUTTON_BACK and keep cancel on the BUTTON_LEFT
Change-Id: Iea4a1e4671faee376ad4200b08ca82c2d00d1ff9
Reviewed-on: http://gerrit.rockbox.org/571
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Instead of providing yet another memory allocator implementation
use tlsf and simply link tlsf library.
Another small improvement is to *grow* memory pool by grabbing
audiobuffer instead of just switching to use audiobuf exclusively.
Tested with simple lua 'memory eater' script.
This patch extends tlsf lib slightly. You can provide
void *get_new_area(size_t * size) function which will override
weak dummy implementation provided in lib itself. This allows to
automaticaly initialize memory pool as well as grow memory
pool if needed (for example grab audiobuffer when pluginbuffer
is exhaused).
Change-Id: I841af6b6b5bbbf546c14cbf139a7723fbb982f1b
codec makefiles larger freedom in what they can do to it.
Use this in libopus to prepend the libopus searchpaths to
CODECFLAGS so that its internal config.h will be picked up before
our global one. This avoids having to do a s/config.h/opus_config.h/
when syncing which will be handy soon.
Change-Id: I018d729aa0c8300fa3149f22a5a8c5668b339dfa
Reviewed-on: http://gerrit.rockbox.org/496
Reviewed-by: Nils Wallménius <nils@rockbox.org>