icons: Remove automatic left padding if x == 0.
Since x is viewport-relative the icon isn't necessarily placed at the physical display boundaries so that the padding isn't always useful. In fact it does more harm if one wants to place an icon exactly at 0 of a (non-default) viewport. Calling code looks still mostly fine. I've only modified list drawer to include the padding in the call-site. Change-Id: I6b16b3d4377c3553234667b79837adde10e0edf2
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76476751d7
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2 changed files with 3 additions and 6 deletions
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@ -124,7 +124,7 @@ static bool draw_title(struct screen *display, struct gui_synclist *list)
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title_text_vp->width -= title_icon.width;
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display->set_viewport(&title_icon);
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screen_put_iconxy(display, 0, 0, list->title_icon);
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screen_put_iconxy(display, ICON_PADDING, 0, list->title_icon);
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}
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#ifdef HAVE_LCD_COLOR
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if (list->title_color >= 0)
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@ -368,7 +368,7 @@ void list_draw(struct screen *display, struct gui_synclist *list)
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display->set_viewport(&list_icons);
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if (list->callback_get_item_icon != NULL)
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{
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int xoff = show_cursor ? list_icon_width(screen) : 0;
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int xoff = show_cursor ? list_icon_width(screen) : ICON_PADDING;
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screen_put_iconxy(display, xoff,
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line*line_height + draw_offset + icon_yoffset,
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list->callback_get_item_icon(i, list->data));
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@ -377,7 +377,7 @@ void list_draw(struct screen *display, struct gui_synclist *list)
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if (show_cursor && i >= list->selected_item &&
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i < list->selected_item + list->selected_size)
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{
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screen_put_iconxy(display, 0,
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screen_put_iconxy(display, ICON_PADDING,
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line*line_height + draw_offset + icon_yoffset,
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Icon_Cursor);
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}
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@ -134,9 +134,6 @@ void screen_put_iconxy(struct screen * display,
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{
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iconset = inbuilt_iconset[screen];
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}
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/* add some left padding to the icons if they are on the edge */
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if (xpos == 0)
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xpos++;
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if (is_rtl)
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xpos = display->getwidth() - xpos - width;
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