Commit graph

4288 commits

Author SHA1 Message Date
Franklin Wei
b29611fe2c puzzles: update help text, make generation and testing cleaner
This includes an upstream change to the Galaxies help text. `genhelp.sh'
no longer leaves temporary files sitting around, and the self-test feature
of lz4tiny.c works again.

Change-Id: I787f4cb3c258baade31638d6be18f95b7aa0705e
2018-04-24 19:06:30 -04:00
Franklin Wei
8f23493e08 puzzles: resync with upstream
This brings the upstream version to b3da238 (though some of my own
changes are included on top of that).

Change-Id: Ida73e8cd86765413147ce891af3cc2b7aeda2b2a
2018-04-24 19:06:30 -04:00
Franklin Wei
ef0fb52113 puzzles: silence some warnings
Change-Id: Id6fd9d8dd3021f5e2cb93565d7e419aaf07f9af0
2018-04-24 19:06:30 -04:00
Franklin Wei
22823e2f78 puzzles: save some bytes
This should cut just enough size off the binary to let Net still compile
for the c200v2. This is probably close to the last time I'll be able to do
this; I'm already resorting to dirty hacks like writing super terse error
messages.

Change-Id: I43344b9a601696d7ca56fc02af4a611fd9d1a150
2018-04-17 22:13:31 -04:00
Franklin Wei
e84fc26fb8 puzzles: clean up for rockbox
Disabled vprintf() call in Filling, and reordered vertices in Unequal.

Change-Id: Ia3d8cd46ae3a7909b7dc2a8de762aa3173634d1e
2018-04-17 18:46:05 -04:00
Franklin Wei
6dc9d1d730 puzzles: enable all the remaining games
They all work now :). I merged in part of Chris Boyle's Android port of
Puzzles to give the front end a way to know what keys the back end needs.
This also re-syncs to the latest upstream sources.

Change-Id: Ie0409bbb32f617ae5abf4f81be3b45d1552db9bb
2018-04-17 18:20:12 -04:00
Sebastian Leonhardt
7a12e796a6 Oscilloscope plugin: bundle #define NEED_LASTBUTTON to a single place
This fixes a warning that was introduced with enabling plugins for
the Zen XFi-2.

Change-Id: I8fe9a4be301f2c4643d04ae42d2189e62c191592
2018-04-03 14:58:34 +02:00
Sebastian Leonhardt
0486e5b93e Zen XFi2: Enable Plugins
Keymaps aren't tested, there may be room for improvement.


Change-Id: I6b8fe697899b241ea6e96f4fe446d88671ad7818
2018-04-03 11:34:01 +02:00
Sebastian Leonhardt
fb3f7651fd pacbox for small screens, up to 75x96
Change-Id: I6e9adf2f6923f4d0078a54e9857fc8eacef259a6
2018-04-03 00:21:40 +02:00
Sebastian Leonhardt
96335a7eb2 pacbox: clean-up screen size code
removes the code duplication for lcd scaling in
pacbox.h/pacbox_lcd.h

Change-Id: Ib0aeacc9934351c5e32cd4b7576cdc840e6ff7da
2018-04-02 20:29:01 +02:00
Franklin Wei
9006e75cde puzzles: fix typo
Change-Id: I6b8c18472749248508d4e5b1595b8903e687f67c
2018-03-18 13:07:39 -04:00
Franklin Wei
77641d59a7 puzzles: add formatting to help viewer
The help text is now processed to generate a style array to pass to the
display_text library in addition to the text itself. The help text is still
compressed using LZ4, and still fits on the c200v2.

Change-Id: I7a3a664f90f67a1a018956c72d2b62d92b8ffd17
2018-03-17 22:54:21 -04:00
Franklin Wei
6039eb05ba sdl: remove non-rockbox drivers
We never use any of these other drivers, so having them around just takes
up space.

Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
2018-03-12 20:52:01 -04:00
Franklin Wei
ef373c03b9 sdl: clean up audio driver
This prevents a (highly improbable) race condition when exiting, and uses
pcm_set_frequency() instead of mixer_set_frequency(), since that seems like
the Right Thing to Do (TM).

Change-Id: Icb6a4597843215f08b3835490ac63f67c9a04736
2018-01-15 19:47:49 -05:00
Franklin Wei
beaeb28a29 duke3d: bump audio sample rate to 22.1KHz
Recent optimizations to sound mixing should allow this, up from 16KHz.

Change-Id: I0ba5742c934118a3a6505b8dc58578b0cfe8ea77
2018-01-15 19:45:57 -05:00
Franklin Wei
cf07bb328d duke3d: further optimize audio mixing
Rather than holding intermediate results as fixed-point, this converts them
directly to normal integers (in the range of the PCM sample) while mixing,
instead of waiting till the end to perform a separate shifting step. Also,
this precalculates some constants in the reverb code.

Change-Id: Ie04e444d145bc28ce67eef9ae0ead6d328acf28a
2018-01-15 19:45:28 -05:00
Franklin Wei
69ff35ac49 sdl: correct misleading comments
Change-Id: Ieb33d3fec1e0d834c5e294b79f280959497acb6a
2018-01-14 19:32:13 -05:00
Michael Sevakis
769d73d734 Use sleep(0) instead of yield() in SDL_WaitAudio
This allows CPU load to drop below 100%, which is good for anything
that scales frequency and voltage based on CPU load. Also conserves
some energy by letting the core go idle if there aren't any available
buffers.

Change-Id: I9385ac9e030f97010b12eb825875a900463ab0ac
2018-01-14 19:32:13 -05:00
Franklin Wei
ccd612345c sdl: fix freeze on startup on PP targets
Using the coprocessor was a good idea in theory, but didn't actually work.
This moves all SDL threads to the main core, which isn't ideal, but at
least works. Additionally, this also adds some good-practice stuff such as
setting the default sample rate on exit.

Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
2018-01-11 19:45:31 -05:00
Franklin Wei
896c828152 duke3d: unregister timer on exit
This was leading to a crash upon audio playback after running the game.

Change-Id: I1e9961da443c21e3eff38bcf9877ffa75a922715
2018-01-05 18:05:10 -05:00
Franklin Wei
9f6ce046cb duke3d: rewrite sound mixing to use fixed-point
Gives significant performance improvement on ipod6g.

Change-Id: I1e8462bec197acb10e770c796240b5001df52440
2017-12-26 23:42:42 -05:00
Franklin Wei
78db1d9502 duke3d: use hardware FPU if available
Change-Id: Idd9fad7bc0604a553c282a0f8c663ad44030ecac
2017-12-26 23:40:16 -05:00
Franklin Wei
54d8e67530 duke3d: restrict targets to ARM only
Change-Id: I484d6de2d5d4a495ed54e8ee2a80459785b5f5e8
2017-12-24 18:01:28 -05:00
Franklin Wei
8d3e3056f7 fix red once more
Change-Id: I6290cc6cca468c197656236d3dd31c3f72c53842
2017-12-24 17:43:30 -05:00
Franklin Wei
2b49724c3a attempt to fix sysfont.h errors
Change-Id: Icc67dc777d3a2269ececbf4fbe34d78d7bd34087
2017-12-24 13:29:09 -05:00
Franklin Wei
581a82e854 Undef potentially conflicting macros in stdio_compat.h
Change-Id: If4af3e3cc16a947127e6253d0b81b684b5abb0c9
2017-12-24 13:00:26 -05:00
Franklin Wei
7ea37bb806 fix red
Change-Id: Ib28cfd9037901c7b8bc9b2960ad2c1c9a1e25a69
2017-12-24 12:58:33 -05:00
Franklin Wei
6416d96fbc fix red
Change-Id: I20f1bd6f0208f6108d68fb59206b09dd9da4f1af
2017-12-23 21:28:20 -05:00
Franklin Wei
a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00
Marcin Bukat
a8423321b8 stdio compat layer for plugins
This is attempt to simplify porting programs to rockbox (as plugins).
Currently this compat layer implements:
fopen(), fclose(), fflush(), fread(), fwrite(), fseek(), fseeko(),
ftell(), ftello(), fgetc(), ungetc(), fputc(), fgets(), clearerr(),
ferror(), feof(), fprintf()

In order to use it you need to include in ported sources
"lib/stdio_compat.h"

Change-Id: I5add615dd19c5af9c767ccbfb1bd5a4e466741cb
2017-12-23 20:54:56 -05:00
Franklin Wei
d14e3f45a8 Fix last commit
Change-Id: Ie3b3fad702e8c03d33b4a264139b6de74736e058
2017-12-16 16:41:20 -05:00
Franklin Wei
430534b1fc Change button mappings in plugins/lib/keymaps.h
Some of the previous mappings didn't make much sense.

Change-Id: If373e7d5f28b572523856763c999eb7c5180aced
2017-12-16 16:23:25 -05:00
Michael Sevakis
e86ea6bdb9 Get test_codec synced with changes in 6c868dd
Change-Id: I47c5ae09ff620b46e42463654e1a073b59fb2191
2017-12-08 21:32:54 -05:00
Franklin Wei
d728b9775b puzzles: fix off-by-one in blitter clipping
Nobody to blame except myself for this one...

Change-Id: I8446b564c3c060411c46675e9baac1c72437c39a
2017-11-24 20:31:45 -05:00
Franklin Wei
f51544a0e5 puzzles: polish mouse mode
Reduces lag when dragging. Also throws some comments in.

Change-Id: Ibd0d95e94200ae6de8258ce8d2e001c931161385
2017-11-24 20:31:45 -05:00
Franklin Wei
ab6e40b977 puzzles: fix copy-paste typo
Change-Id: I09d065574a02a541c43c1a78d92e50a80b5e2ae0
2017-11-24 20:31:45 -05:00
Franklin Wei
75d2e1f35c puzzles: add missing file
Change-Id: I72444b57abb7b7327891b17a22fbe2cafdf724a6
2017-11-21 19:54:14 -05:00
Franklin Wei
c1dc957195 puzzles: clean junk files
These are really not needed.

Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
2017-11-21 19:29:46 -05:00
Franklin Wei
e8e85c5762 puzzles: resync with upstream; add Loopy and Palisade, mouse mode
This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.

Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
2017-11-21 19:29:45 -05:00
Michael Sevakis
aced667f48 Undo hacks to meant to get around string formatting limitations
The new vuprintf makes unnecessary workarounds due to formatting
limitations. I checked grep output for whatever appeared to fit
but it's possible I missed some instances because they weren't
so obvious.

Also, this means sound settings can dynamically work with any
number of decimals rather than the current assumption of one or
two. Add an ipow() function to help and take advantage of dynamic
field width and precision. Consolidate string formatting of sound
settings.

Change-Id: I46caf534859dfd1916cd440cd25e5206b192fcd8
2017-11-21 05:01:14 -05:00
Franklin Wei
d9a55ac816 puzzles: fix blitting when zoomed
Both blitter_save() and blitter_load() functioned incorrectly when
zoomed in -- blitter_save() would copy from the wrong location, and
blitter_load() would ignore the y-coordinate of the destination.

Change-Id: I7c85debf5953575f72c4a81e3dbcf514202c3aed
2017-11-04 12:09:16 -04:00
Franklin Wei
7f1dd6f593 puzzles: clarify code and documentation
This adds no functionality, but instead cleans up the source and adds
some more substantial documentation.

Change-Id: I77328c171a61db7729bdf928ba094cfbed4ec0dd
2017-11-04 11:14:18 -04:00
Franklin Wei
9f62373735 puzzles: fix title drawing
This fixes two separate bugs: The first was that the drawmode was not
reliably set when drawing the title, occasionally leading to a black
rectangle where the title should be; the second that the title bar's
space wasn't being cleared before drawing, leading to artifacts when
the length of the title string changed.

Change-Id: I3859125b14d568e1098b095ab134645a504b2d45
2017-11-04 11:14:17 -04:00
Franklin Wei
65e7617ab6 puzzles: add an interaction mode to the "Zoom In" feature
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.

Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
2017-10-30 21:25:33 -04:00
Franklin Wei
1f3e70aafc puzzles: sync with upstream
This includes the fix for Map's incorrect cursor positioning when
zoomed in.

Change-Id: I7d7d1f3031bbe1390e89340039996f99efaa8ef5
2017-10-29 17:39:29 -04:00
Franklin Wei
47ebf623cb puzzles: improve zoom rendering
This adds colored font rendering, as well as a workaround for font
loading while zoomed. Additionally, the frontend has been modified to
match the new upstream API.

Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
2017-10-29 12:49:39 -04:00
Franklin Wei
9ba899f850 puzzles: fix clipping and 24-bit handling
Should fix the build.

Change-Id: I68f06702570389c2c9d0d76acc064c324cac457b
2017-10-27 20:17:28 -04:00
Franklin Wei
8b8e25f195 puzzles: add "Zoom In" option to improve usability
This adds a "Zoom In" option to the pause menu of each puzzle, which
displays the puzzle at triple size (subject to change). This should
help with tiny screens, modulo memory concerns associated with
allocating the temporary framebuffer to which drawing operations are
redirected. Coincidentally, there's an upstream bug with Map that
causes the cursor's positioning to be incorrectly displayed when
zoomed.

Change-Id: Ic8b7c2942acf558e295f4271dd7dc458cd336895
2017-10-27 19:10:53 -04:00
Franklin Wei
3ad9caeb2a puzzles: make Untangle's input code return UI_UPDATE instead of ""
This was changed upstream and slipped by when I was merging the
changes.

Change-Id: I3a53cd2db5a5cd2ffef52719a048b8ff4c80d1aa
2017-10-24 19:36:19 -04:00
Franklin Wei
a644489ccf puzzles: adapt frontend to upstream changes
Change-Id: Idd911ac4ac6c2efa3c6b064be6058979d7a15447
2017-10-23 17:41:11 -04:00