Commit graph

4288 commits

Author SHA1 Message Date
Franklin Wei
36aedfd165 fix puzzles... round 3
Change-Id: I014ace22f0b83d8e407bd46df361532207f984bc
2017-04-30 16:32:57 -04:00
Franklin Wei
28fef2e415 Fix puzzles... again
Change-Id: I34dd8673ebcbc7fcd55681175d0e18c8bbc5fe6c
2017-04-30 13:57:13 -04:00
Franklin Wei
881746789a puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.

Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
2017-04-29 18:24:42 -04:00
Franklin Wei
35d69c80a6 Rewrite void* arithmetic
cppcheck reported:
[chessbox/chessbox_pgn.c:51]: (portability) 'bufptr' is of type 'void *'. When using void pointers in calculations, the behaviour is undefined.

Change-Id: Ib2139489fa316fb61b4bcdc08f17b97eb6ad0be7
2017-03-15 18:27:25 -04:00
Franklin Wei
8628c60469 Remove redundant code
cppcheck reported: [speedread.c:151]: (style) Condition 'h<0' is always true

Change-Id: I78fe0bbd205b0ca5b03a71ace81ef4f9b616e268
2017-03-15 18:14:13 -04:00
Franklin Wei
9ecabc0a75 fix build for mono targets
Change-Id: I704231b10987ae2adddedebb975538f222843bce
2017-03-15 15:19:00 -04:00
Franklin Wei
6fb865a066 fix name
Change-Id: I6113d48f763195cdea36b8a9efd9e5dd18098c99
2017-03-15 15:05:35 -04:00
Franklin Wei
1bab5562c2 Speed-reading plugin
Partially based on `spread0r', an open-source ebook reader: https://github.com/xypiie/spread0r

Similar to Spritz(TM): http://spritzinc.com

Change-Id: I6aa54addd1910a83a266aea561406b6268449b67
2017-03-15 15:02:53 -04:00
Franklin Wei
0a9f71790b xworld: fix several horrendous bugs
- unregisters timer on exit, preventing possible crash
- disables synchronization mechanisms when used from an IRQ
- prevents memory allocations from overflowing the audio buffer (unlikely)

Change-Id: I3c2c4ebe93c10ca9176ed0455e7aacc2d10c059e
2017-02-12 20:36:31 -05:00
Franklin Wei
e4a04fa105 xworld: get rid of annoying warning
Change-Id: I9faf00a97d0718efb0e4667018e9ff81ba80ee83
2017-02-12 20:36:31 -05:00
Franklin Wei
f483a07950 puzzles: fix makefile producing temporary files in the build directory (sorry!)
- thanks to Michael Sevakis for catching this

Change-Id: Ia02ba7a06a55bc0741df9ce2c21f868d7e0abdd4
2017-02-10 17:12:34 -05:00
Franklin Wei
abd75a17d1 puzzles: fix up makefile
- rewrote a bunch of repetitive rules with a pattern rule

Change-Id: I86a61a7ed8398f18789e5efaf4996d9eafd50651
2017-02-09 22:36:05 -05:00
Amaury Pouly
d7871914ac Fix dangerous casts
On Windows 64-bit, the size of long is 32-bit, thus any pointer to long cast is
not valid. In any case, one should use intptr_t and ptrdiff_t when casting
to integers. This commit attempts to fix all instances reported by GCC.
When relevant, I replaced code by the macros PTR_ADD, ALIGN_UP from system.h

Change-Id: I2273b0e8465d3c4689824717ed5afa5ed238a2dc
2017-02-04 17:24:47 +01:00
William Wilgus
1fa7c56351 Fix for Chessbox bug FS#10363
Chessbox was overflowing GameList[240] causing the board to flip + crash

GameCnt changed to unsigned char which allows the array to roll over
to 0 after 255

define MAX_GAME_CNT 256 and GameList[MAX_GAME_CNT] along with 1 byte GameCnt
should fix this issue

dbg save routine left in for now to help identify any other problems

Added bounds checking to prevent second bug found when loading .pgn files

Change-Id: I2b615c8ecbed4368724412f80ce07346f3cf30a7
2017-02-01 01:33:48 +01:00
William Wilgus
37522ec63a Remove Whitespaces from chessbox
Remove 1616 Whitespaces from chessbox

Change-Id: I84c0dbd4a177eba50b9f7427f5695ae4b266aa5e
2017-01-31 01:09:23 +01:00
Franklin Wei
0056ea8a25 puzzles: more accurate sin() and cos()
- now uses fp_sincos()

Change-Id: I20c8224cac98fc677097161737d25dd9038bede2
2017-01-16 20:54:56 +01:00
Franklin Wei
1b882cb156 puzzles: change default optimization to -O2
Change-Id: I606df468f92f8d550827c122a9cfd5248866afdb
2017-01-16 20:54:37 +01:00
Franklin Wei
39434309d0 puzzles: fix copyright year
Change-Id: Iaa02e7a1fe4c17be7c4decbd5eb71206469710e9
2017-01-16 20:54:15 +01:00
Franklin Wei
2bc5173d45 puzzles: fix overlay loader (monolithic builds only)
Change-Id: I7f27e96036b5d22e946cc72146cd0f5a791deaf7
2017-01-16 20:53:13 +01:00
Franklin Wei
fb2da13cd2 puzzles: disable unplayable puzzles (Solo and Loopy)
- accidentally enabled in c200v2 fix

Change-Id: I252191fc47da9fe1a664a260cb53f6a5a1eea437
2017-01-16 20:25:03 +01:00
Matthias Mohr
d984725cbf Renamed defines UNALIGNED to ROCKBOX_UNALIGNED - UNALIGNED is already
defined in mingw environments.

Renamed defines of UNALIGNED to ROCKBOX_UNALIGNED so that they don't
conflict with definitions in mingw32 cross-compiling environments
(defined in _mingw.h).

Change-Id: I369848c0f507e6bf5ff9ab4a60663bbbda6edc52
2017-01-15 21:32:49 +01:00
Franklin Wei
a724dbbe91 fix whitespace
Change-Id: I9b0659c218f92051a4de99ec03b97a2b1d067e29
2017-01-15 14:32:24 -05:00
Franklin Wei
0bdb255a4e puzzles: fix building on c200v2
- disables Solo and Loopy

Change-Id: I3de15c0ad001683a4303950972af2f5988d438d0
2017-01-15 14:29:24 -05:00
Franklin Wei
d221ca6e5b puzzles: antialiased line drawing via Wu's algorithm and optional "shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
2017-01-15 14:29:24 -05:00
Amaury Pouly
793c0411be Fix compilation of puzzles on Windows
mingw exports vsscanf and that clashes with rbwrappers' definition.

Change-Id: I87481ff4e93547059b2e1fa8083bedcf8633343a
2017-01-15 18:30:30 +01:00
Franklin Wei
c1b913bb7d Revert "puzzles: antialiased line drawing and optional "shortcuts" for undo/redo"
This reverts commit 8e4429853d.

Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
2017-01-13 23:52:04 -05:00
Franklin Wei
823f726f83 puzzles: fix configuration menu (again!)
Change-Id: I440f3cea1bbeb3e7bda4aebefaaece3e8f3d44fd
2017-01-13 23:22:51 -05:00
Franklin Wei
8e4429853d puzzles: antialiased line drawing and optional "shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
2017-01-13 23:22:51 -05:00
Franklin Wei
637c7414a9 puzzles: enable fallback to audiobuf when smalloc() fails
- upon a failed smalloc(), the audio buffer will be used for further allocations
- should fix things on low-memory targets (c100 and c200v2), but breaks playback
- playback should still be intact on other targets

Change-Id: Ic239f1316efadc957050afacf5c614dbbca3f805
2017-01-13 19:00:09 -05:00
Franklin Wei
2915370b7d puzzles: add cursor interface to untangle
- makes it playable
- submitted to upstream

Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
2017-01-07 15:32:35 -05:00
Sebastian Leonhardt
1728565e24 Midiplay: only boost cpu in sensible code parts
Change-Id: I9aaf7f2844e9f90030dbf0a63ebec80db4851e18
2017-01-06 21:39:56 +01:00
Sebastian Leonhardt
5279d60e0a Midi Player: fix premature stopping of audio buffer playback
Change-Id: I3794e8d8837722442b25e2b48db1b5b3c3c2dc51
2017-01-06 20:44:25 +01:00
Sebastian Leonhardt
69e9738a1c Midi Player: fix playback of buffer remains when seeking
Change-Id: Iccf4444b9c8ae421b9e44332791a789a767ae411
2017-01-06 20:18:42 +01:00
Sebastian Leonhardt
e813c3f50b Fix red (midi plugin: action rename)
Change-Id: Ie21711cbf98aad1fbfc24924c9281caf39f22af5
2017-01-06 20:01:45 +01:00
Sebastian Leonhardt
e05545bc2b Midi Player: give button actions meaningful names
Change-Id: I53183e024c202f6c35903fc9a74db7e49d4bdc20
2017-01-06 19:43:59 +01:00
Frank Gevaerts
afd482f51b midi: Recalculate (and rename) the note frequency table.
gustable[] contained plain note frequencies in milliHertz, but
was named and documented to appear like a table of magic numbers.
The values also seemed to be slightly inaccurate (up to about
0.01Hz, so probably irrelevant).

This changes the name to freqtable to make the purpose clearer, and
uses slightly better values.

Change-Id: I6b568d834c8c2c92161bed5290572a29733e28dc
2017-01-06 19:29:00 +01:00
Franklin Wei
dbee727664 puzzles: fix a minor bug in the configuration screen
- when an invalid string setting was entered, the string value would
  continue to be used after being freed

Change-Id: I3a9da016f6f32eac8636b9f55e4e09006bc6059e
2017-01-04 21:12:17 -05:00
Franklin Wei
1464cb942b puzzles: minor polishing touches on the user interface
- the debug menu has been neatly hidden away in the classic Android style ;)
- playback control option added to the pause menu when possible
- also fixes a minor redraw issue

Change-Id: I00d0186986a8e659991948336b26b4f2e2a0ce66
2017-01-04 20:53:21 -05:00
Franklin Wei
31907283a4 puzzles: fix a few things
- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!"
- Makefile extended to support building "unfinished games", but not enabled
- a backdrop issue fixed in rockbox.c

Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
2017-01-04 20:36:04 -05:00
Franklin Wei
d7770a1cdd puzzles: rename bcopy() to bcopy_wrapper() and make static
- fixes a name collision on linux

Change-Id: I9f162b5c8a1f319fa6495ff9343fb6007cc20edf
2017-01-03 00:15:28 +01:00
Franklin Wei
6e5f287606 Fixes and re-sync for puzzles
- Updates to latest upstream (7cae89fb4b22c305b3fd98b4e1be065ad527a9f7).
- Also fixes a bug relating to updating parts of the display.
- Adds some docs.

Change-Id: Idfcce66e0cf3c59e467bab42eafc161df2e495bb
2017-01-01 15:00:09 -05:00
Franklin Wei
575bd890e7 work around little bugs in puzzles
Change-Id: I80d72a6bb0189eb842385aa622506d5efe319053
2016-12-18 12:51:40 -05:00
Franklin Wei
90f1370bbf Add circle drawing/filling to xlcd
Change-Id: I5d28ade42145d9d82babcf62c0db7948927cafec
2016-12-18 18:35:52 +01:00
Franklin Wei
c6996ab731 add missing file to puzzles
Change-Id: I63b80718f48eede54c3312d9e66c77bfd2472a79
2016-12-18 12:24:33 -05:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
Franklin Wei
16e22b5b9f Add tentative new element names, IUPAC approval expected around November
Change-Id: I40adb1adb27894b15d3bc3a2388bd2059e75636e
2016-12-04 18:05:51 +01:00
Franklin Wei
e7d952db07 remove debug macro
Change-Id: I1bf6ecc5bb5275fd4addd3fdb62a89df441afe81
2016-11-19 13:41:46 -05:00
Franklin Wei
05733649bc XWorld: some fixes
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.

Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
2016-11-19 19:17:14 +01:00
Frank Gevaerts
2a2800b528 pdbox: fix bug shown by new gcc warning
Change-Id: Ife308a3090f9bc62f2e98d2d979fdf393c22054d
2016-10-12 16:52:49 +02:00
Sebastian Leonhardt
e6687c11f2 Rockboy: revert FS#11745 patch
William Shipley sent this patch via mailing list. Original Message:
  "There was a patch to rockboy in 2010 that fixed a problem where
  the bottom tile row would be rendered at the top.

  Here's the relevant issue from that time:
  http://www.rockbox.org/tracker/11745

  Note that Stummi openly admits it was a hack, not a true fix.

  Sometime in the 6 years since, the root cause was fixed. Currently,
  rockboy on the Clip+ and other 64px models shows the top of the gb
  screen along the bottom of the display.

  I confirmed that reversing this patch fixes the issue on my own
  Clip+"

I don't have any of the mentioned targets, so someone else has to test.

Change-Id: Id29b78c4ece0af53ba1280029c18b76808a21da2
2016-10-03 18:16:47 +02:00
Frank Gevaerts
4f7f7f286d Fix misleading indentation as pointed out by the new gcc warning
Change-Id: Ia9c0b09ffb57dccbc7d13fce3b3a8a7d46b84857
2016-08-12 15:33:28 +02:00
Michael Giacomelli
838780109e test_mem: print clock speed in MHz so it fits on smaller screens.
Change-Id: I81383c115bd9abac44ffc2ecdd8807855c80cf0e
2016-08-03 20:26:54 +02:00
Frank Gevaerts
0f89b041c0 Fix endianness handling for sha1 (used by the otp plugin)
Change-Id: I408d88d984f9026539c2d1bc2a9608243802c152
2016-06-28 13:33:50 +02:00
Franklin Wei
30d7ead6af One-Time Password client (HOTP and TOTP)
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)

* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)

* See manual entry for more information

Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
2016-06-05 14:25:09 -04:00
Michael Giacomelli
ee7dfb526e Manually unboost if not using boost in test_codec
Right now GUI boost interfers with test_codec running unboosted
by varying the CPU frequency.  This at least makes it more consistent
if run without user input.

Change-Id: I121615098d6bd72ccd13c4e665cc2e4d45d7b58c
2016-05-14 23:11:52 +02:00
Sebastian Leonhardt
45a02dcf81 Plugin 2048: Optimize for 128x96 screen
Change-Id: I47c2d857fbf9e53696e005b075d8a6f041738fe3
2016-04-07 11:52:09 +02:00
Boris Gjenero
134e5914a1 Align test_disk buffer for DMA.
Some targets can only use storage DMA if the memory location is storage
aligned. The required alignment can be more strict than word alignment,
which was used previously. This change ensures that aligned transfers
in test_disk can use DMA.

Change-Id: I605b4d57f9e9c04920587017032f14449645693a
2016-04-01 19:57:44 +02:00
Boris Gjenero
26697d0891 Fix FS#12981 JPEG decoding problem when entropy data starts with FF
This changes JPEG fill and invalid byte handling to be like
mozjpeg, and bases entropy data start on SOS marker location.

Thanks to Stefan Waldmann and Dean Tersigni for reporting.

Change-Id: I3c79cc6ac8d714fdc75c12b57ba427d611c99519
Chaange-Id: Ibc7c17d38d5be63642bdaf6adfd6acc2a6cf4450
2016-04-01 19:29:41 +02:00
Frank Gevaerts
8d50cdca37 lua: don't include rockbox-specific libc headers for the button helper tool.
This fixes the "implicit declaration of function 'printf'" warning

Change-Id: I97d247bcab26ddba4d22e0fd19af45fdb47b8cce
2016-03-18 15:52:22 +01:00
Frank Gevaerts
2292782839 A better fix than b58b9c2.
I misunderstood the code a bit when I committed b58b9c2. The
read_char_no_whitespace() probably have to be done.

Change-Id: I024420149a04dbeed4d714795282bb7f88a8e1da
2016-03-13 23:01:35 +01:00
Frank Gevaerts
b58b9c26c9 Remove clearly broken error checking, as pointed out by newer gcc.
Note that the error checking is probably useful if done correctly,
but I have no way to test this, so just removing the offending code
is the only way forward. Thanks to the fairly creative bug, the code
did nothing at all anyway.

Change-Id: Ifeef57202f31e842ca1befa331f8b34e1c76757c
2016-03-13 22:52:45 +01:00
Sebastian Leonhardt
e6cd53ad53 Replace SAMSUNG_YH920_PAD with YH92X
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.

Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
2016-01-25 09:23:09 +01:00
Sebastian Leonhardt
166da9add8 Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.

Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
2016-01-11 20:13:25 +01:00
Sebastian Leonhardt
87229a49b2 Plugin Frotz: Match keymap and manual
Change source to match manual description:
use UP key to open virtual keyboard.

Change-Id: I5c6ffc356db42f305c918053c31a9595bf0dc3ac
2016-01-09 19:46:21 +01:00
Sebastian Leonhardt
5e91ec1401 Samsung YH820/92x keymap bugfixes
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).

Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
2015-12-27 18:14:41 +01:00
Szymon Dziok
5b7c9d40e7 fix yellow.
Change-Id: I3fb322f28b23e4b7a27a71e66c50887d298de554
2015-11-16 00:34:57 +01:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Sebastian Leonhardt
f01fb3ca59 Fix chessbox keymap handling
Let's give the defined, yet unused keymaps some sense :)

Change-Id: I372217351f7edc35c69c8c29fba782d32c895d5b
2015-09-30 16:13:55 +02:00
Sebastian Leonhardt
729e7130a0 Snake2: add 128x96x16 bitmaps
These fit by pure chance exactly the YH820 screen :)

Change-Id: I0f7a7f5d14aa0497da5ddf63cf1f95a2c4989460
2015-09-28 23:19:19 +02:00
Sebastian Leonhardt
072d3cb268 Fix Pong button handling
* allow button combos for QUIT (fixes MPIO_HD300)
* allow quitting during PAUSE mode

Change-Id: Iaf8ffc65cdcfe6c1d25bfbad3e38764eea2664cc
2015-09-25 10:23:37 +02:00
Sebastian Leonhardt
d552ff2648 Chip8: implement missing key
KEYA is defined for Fuze+ (even in the manual),
but wasn't implemented yet.

Change-Id: Ib0a93544926c15893b1cce967db931f3b515422c
2015-09-25 10:22:53 +02:00
Sebastian Leonhardt
59928e6cf5 Shopper: slightly improve plugin and manual
* improve manual (hopefully fixes fs#11988). Parts of the
  description are taken from fs#10820.
* move ACTION_STD_CONTEXT from alternate select to alternate
  menu action, as not all targets have ACTION_STD_MENU
* add menu entries for "Quit" and "Quit without saving"

Change-Id: Iec86a1608756a899f9f9d7ec7d479838dfd1d95f
2015-09-24 23:15:24 +02:00
Franklin Wei
d8ee5fcfc4 2048: Cleanup
- more whitespace to enhance readability
 - better/fixed/more comments ;)
 - some minor optimizations
 - general code cleanup

Change-Id: I2b5f69aba0f83f989abb2c636920646e4315583f
2015-04-19 17:48:12 +02:00
Christ van Willegen
ea334cf650 Rename 'expanded' to 'expended'. Was this a typo?
Change-Id: I2feaee4225f04e3b93f8ccde555090437238ee0f
2015-04-19 12:23:22 +02:00
Sebastian Leonhardt
06e76a375b Chopper game improvement
This tiny patch gives the player a bit time to
overlook the terrain and move the thumb to the
action button.

Change-Id: I63a4347c5bdafdd354f8c95b2bcdc64e046133a5
2015-04-11 00:27:44 +02:00
Christ van Willegen
926829cba3 Re-seed the random generator for each new game.
Change-Id: I1b814e8475798830d204b4838d98b8b671d93e02
2015-04-08 09:45:02 +02:00
Thomas Jarosch
079d7fbb8b Revert "PictureFlow: Add move callback for buflib allocations"
It's not needed as picture flow has it's own buffer.

This reverts commit 9076b433d1.

Detailed explanation from Thomas Martiz (thanks!):

buflib buffers can be passed to yielding functions just fine. Problems
only arise if the are concurrent allocations, for example if two threads
allocate from the same context simultaneously or if the callee does it's
own allocations. This can't happen in the pictureflow case, it has it's
own context and a single thread allocating from it.

Therefore the problem isn't yield() itself, but possible concurrent
buflib_alloc() calls that result from the thread switch. This is because
compaction only ever happens on allocation (and not in a backgroud
thread or so).
2015-03-01 18:23:17 +01:00
Frank Gevaerts
272b558639 Lamp plugin: Allow toggling the button light using "select".
Change-Id: I0f276a74010ef463ebdb0eb0cc00fc50123966f0
2015-02-22 12:22:40 +01:00
Thomas Orgis
8aa72f07f4 Enhancement of the metronome plugin:
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
  Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks

This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.

This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.

Latest change: Documentation nitpicks.

Change-Id: I764c8252526db188352385c5462f9453d882beb9
2015-02-03 22:41:40 +01:00
Udo Schläpfer
dbabd0d9c3 iBasso DX50/DX90: Major code cleanup and reorganization.
Reorganization

- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
  hosted targets. Most device specific code is in the
  firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
  32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.

Code cleanup

- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
  leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
  logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
  fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
  (see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.

Misc

- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.

Includes

- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/

Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.

Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/

The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.

Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.

Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 21:57:55 +01:00
Marcin Bukat
9ffd9327e3 Fix red/yellow
Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
2015-01-12 12:02:24 +01:00
Marcin Bukat
89ba7e818c Get rid of stupid _backlight_* function names
_remote_backlight_* and _buttonlight_* are cleaned as well

Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2015-01-12 11:09:27 +01:00
Thomas Jarosch
2a3e1628a5 Limit more variables to file scope
Change-Id: I30219d626316776eb73b4205d63376fa3dbc6361
2015-01-11 21:40:51 +01:00
Franklin Wei
2d41866d5a Remove playback control from XWorld, fix comments a bit
XWorld grabs the audio buffer when it starts, so there can be no playback, making the playback control menu useless :P

Change-Id: Ia4e2c207f41619ef9b028917130d6dbf7dfba054
2015-01-08 23:45:37 +01:00
Amaury Pouly
dc127f213c Clarify usb_powered() and fix some code.
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.

Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2015-01-08 16:45:32 +01:00
Thomas Jarosch
fdd4aef340 Make thirty functions static to reduce binary size
If any of those functions should be (unused) API functions,
they can easily be turned back once really needed.

Detected using a new cppcheck check that
uses the internal symbol database to catch
functions that are only used in the current file.

Change-Id: Ic2b1e5b8020b76397f11cefc4e205f3b7ac1f184
2015-01-05 18:44:36 +01:00
Thomas Jarosch
9076b433d1 PictureFlow: Add move callback for buflib allocations
If we don't provide a callback to buflib_alloc(),
the buffer is always movable (to reduce fragmentation).

Since we pass our buffer to functions that call yield(),
this could lead to memory corruption on buflib compaction.

Change-Id: Id1fad1822479d692551c55cb8bc87cea7b78f759
2015-01-01 23:49:41 +01:00
Franklin Wei
b0277e4b6d XWorld: fix some typos in keymaps.h
Happy New Year!

Change-Id: I228e4b9af9561eb70f75ebb57e333c78065873df
Reviewed-on: http://gerrit.rockbox.org/1093
Reviewed-by: Thomas Jarosch <tomj@simonv.com>
Tested: Thomas Jarosch <tomj@simonv.com>
2015-01-01 17:28:22 +01:00
Franklin Wei
193c5df75d XWorld: cleanup
- Comment keymaps.h
 - Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
 - Fix up the manual a little bit

Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-28 02:48:42 +01:00
Benjamin Brown
ce94c3ed86 Fix for DX50 xworld keymaps.h
Change-Id: I6bf564cf009d935ebb1d7fb77ccb2eab8c87d2c7
Reviewed-on: http://gerrit.rockbox.org/1083
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-12-24 12:00:00 +01:00
Benjamin Brown
339bea4b6e Fixes more red for xworlds keymaps
A temporary fix for keymaps.h, the logic needs rewritten

Change-Id: Ic8c81a5f01620ffc409cf6220b2916c0ec428dbe
Reviewed-on: http://gerrit.rockbox.org/1082
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-12-24 11:45:20 +01:00
Benjamin Brown
7de7c22a68 Xworld - Fixes warnings for cowond2, hifimanhm60x, ibassodx50, and
ondavx747.  Also fixes errors for ondavx777.

Change-Id: I1a5daa844759316df4dec7b869425ea9a174814b
Reviewed-on: http://gerrit.rockbox.org/1081
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
2014-12-24 09:27:11 +01:00
Benjamin Brown
78cd5c1e24 Fixes xworld keymaps for ondavx747, hifimanhm60x, and cowond2
Change-Id: I62d7702d2e6541777f5553e27e166470004cd06d
Reviewed-on: http://gerrit.rockbox.org/1080
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-24 03:15:27 +01:00
Franklin Wei
37817268ab fix xworld building with 24-bit lcd
also fix a couple unused vars

Change-Id: Ib05d2e22dd7477bc9bd193232bd3de8a0816beb2
Reviewed-on: http://gerrit.rockbox.org/1079
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-24 03:12:03 +01:00
Michael Giacomelli
1bc3964f96 Fix compilation error.
Change-Id: Ic565444bf1df955703dfe91adaf3094e8ab9b990
2014-12-24 00:05:31 +01:00
Franklin Wei
33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00
Thomas Jarosch
b681e932a9 mikmod plugin: Remove bogus doubled return statement
Stick to the safer version of those two.

Tested mikmod still works with some nice Necros .s3m files.

Change-Id: I6774cdf3345a4c89b2f9cf3bb8d832963ca30c38
2014-12-22 22:33:28 +01:00
Thomas Jarosch
71c0516d52 zxbox: Add missing break; statement
No harm done, same values are assigned
in the "default" case.

cppcheck reported:
[rockbox/apps/plugins/zxbox/tapefile.c:674] -> [rockbox/apps/plugins/zxbox/tapefile.c:681]: (warning) Buffer 'seg_desc' is being written before its old content has been used. 'break;' missing?

Change-Id: I2bf044db9022c848c304f1ad88c012bd85ee61df
2014-12-22 21:50:47 +01:00
Thomas Jarosch
9a5f7ce0f2 wavrecord plugin: Add harmless sanity check
cppcheck reported:
[rockbox/apps/plugins/wavrecord.c:3672]: (error) Array 'sampr[9][2]' index sampr[9][1] out of bounds.

Change-Id: Ib1e9c25842aa275b15d8d817018cc523269b1f42
2014-12-21 17:22:09 +01:00
Thomas Jarosch
c54537a663 Prevent theoretical out-of-bounds access in STM_Load()
We should be safe since STM_Load() should
never be called if STM_Test() fails.
Still it's better safe than sorry.

cppcheck reported:
[rockbox/apps/plugins/mikmod/load_stm.c:302]: (error) Array 'STM_Version[3]' accessed at index 3, which is out of bounds.

Change-Id: I914935fd108c492d013de24d17dcb9c227af6cd8
2014-12-20 13:37:40 +01:00
Thomas Jarosch
2caf8870af text_viewer plugin: Fix two out-of-bounds buffer accesses
Test code:
--------------
int main(void)
{
    static unsigned short extra_spaces[] = { 0, 0x3000 };
    return sizeof(extra_spaces);
}
--------------

-> returns four instead of two.

cppcheck reported:
[rockbox/apps/plugins/text_viewer/tv_text_processor.c:180]: (error) Array 'break_chars[27]' acces
sed at index 53, which is out of bounds.
[rockbox/apps/plugins/text_viewer/tv_text_processor.c:195]: (error) Array 'extra_spaces[2]' acces
sed at index 3, which is out of bounds.

Change-Id: I66c305cc5c99e59e7c8e0aa9c86cecbe293ff037
2014-12-20 12:55:20 +01:00
Szymon Dziok
fa11990a2c Pegbox: use the same keymap for Samsung YH820 and YH920.
Keymap for the YH820 fits much better for the YH920 anyway.

Change-Id: I54d7f3be9dfaf689e76c73d39da4649395e912a1
2014-10-22 09:59:26 +02:00
Szymon Dziok
b7708059a8 Rockboy plugin: remove second keymap definition for the Iriver H10, added in
594b6e2 (FS#10251).

Change-Id: I652545c812a8bd4d5d1be5f200fce9c97733b636
2014-10-22 09:59:26 +02:00
Szymon Dziok
ce33d4f48b YH820/YH92X: Improve some keymaps for plugins.
Change-Id: Ib598737327043809f60127f7c538f2d45ddabb87
2014-10-22 09:59:26 +02:00
Richard Burke
1e7b93a9b2 Fixed disktidy bug and added a couple of new features to disktidy.
The following updates were made to disktidy:
- Fixed bug FS#12825. disktidy now checks subdirectories again for files to delete.
- Use iterative rather than recursive method to traverse file system.
- Once disktidy finishes a run it now returns to it's main menu rather than exiting.
- Added "Last Run Stats" view to disktidy. This shows how many files and directories
  were deleted in the last run as well as the total size of those files, the length of
  time the run took and when the run took place (for players with RTC).
- Added "Playback Control" option to disktidy main menu.

Change-Id: I9b7d6d5d08aef2b5f85fb63fcd2ec60f1c1ec2e0
Reviewed-on: http://gerrit.rockbox.org/808
Reviewed-by: Franklin Wei <frankhwei536@gmail.com>
Tested: Franklin Wei <frankhwei536@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
2014-10-09 09:43:40 +02:00
Franklin Wei
4991544037 New Rockblox features
- Add "Ghost piece" feature
   - on 1-bit displays, it's too hard to distinguish from "real" pieces, should it be disabled?
 - Show what your score is when you get a high score
 - Indent

Change-Id: Ibefe748bca3a84736cf1884cc0872d9c36daa613
Reviewed-on: http://gerrit.rockbox.org/990
Tested: Franklin Wei <frankhwei536@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-29 00:56:34 +02:00
Franklin Wei
515a3c50fc Add ptable to SOURCES
Change-Id: Ie31306210e3cfe78288269574e78976b682eab31
Reviewed-on: http://gerrit.rockbox.org/981
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-25 00:44:40 +02:00
Franklin Wei
428641998e Ptable: hopefully fix all the warnings, modify actinide/lanthanide behavior once again
... it's ready! :)

Change-Id: Ie6e9de6097bad2d2dcca2b6d927fe748fa69f60d
Reviewed-on: http://gerrit.rockbox.org/968
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-25 00:15:58 +02:00
Simon Rothen
0b5ad60c26 Introducing Targets iBasso DX50 & iBasso DX90
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations

known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs

Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
  official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
  ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
  Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual

to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed

./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk

the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)

The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.

Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.

Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-18 18:19:01 +02:00
Michael Giacomelli
448a289da5 Disable periodic table plugin until all the compilation issues are sorted out.
Change-Id: Idb93aa9b5ad57ae1d5671ba5f17d0af0f2d201c7
2014-09-15 02:24:09 +02:00
Franklin Wei
3c33c6c2b6 hopefully fix the warnings
Change-Id: Id822234afc8906bb7c023810e902e604451ddfda
Reviewed-on: http://gerrit.rockbox.org/963
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-15 01:49:00 +02:00
Franklin Wei
b655912e29 ifdef out lcd_set_bg call
Change-Id: I78112f8099c09cc0993357e0f58a567c43381a50
Reviewed-on: http://gerrit.rockbox.org/962
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-15 01:07:23 +02:00
Franklin Wei
ba82784aae Fix building on clip
Change-Id: I4218cc9d45b144bfc3e58a44ef532d001d02e9ec
Reviewed-on: http://gerrit.rockbox.org/961
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-15 00:53:24 +02:00
Franklin Wei
2a35c4cad8 FS#9583 - periodic table
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt

- modifications made:
  - PLA-fied
  - Add element 117 (ununseptium)
  - Implemented up/down
  - Fixed actinide/lanthanide navigation so that they are between scandium and titanium
  - Added manual entry
  - Fixed FG/BG colors

Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-15 00:47:11 +02:00
Michael Giacomelli
a7f23a5d05 Superdom: Silence warning.
Change-Id: Idec8c1a9defb19ebd753c2609b5d4207581c9248
2014-09-14 05:16:10 +02:00
Franklin Wei
1189fbe186 Superdom: rewrote help text
Change-Id: I54d5ee920b03f24faee5a6bf53ca56b27bbdc6c8
Reviewed-on: http://gerrit.rockbox.org/945
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 04:17:36 +02:00
Franklin Wei
a65f6ceaed Superdom: some AI improvements and other minor changes
Change-Id: Ia2756a7263ec09b78714273af0f604fc9cdb50eb
Reviewed-on: http://gerrit.rockbox.org/944
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 04:17:16 +02:00
Franklin Wei
333a82c8eb Superdom: added option for persistent units
Change-Id: I4c28f3c567ed435ba7aee36c8b54c76fc75e12aa
Reviewed-on: http://gerrit.rockbox.org/943
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 04:17:05 +02:00
Franklin Wei
ad79a90e39 [WIP] Superdom: AI can now use nukes
Change-Id: Iff5093b0edb4c065096d41c36d33bb2126063cf6
Reviewed-on: http://gerrit.rockbox.org/942
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 04:16:48 +02:00
Franklin Wei
bc00d38987 [WIP] Superdom: game improvements
- macro-ify board dimensions, surrender thresholds
 - make AI skill level adjustable
 - let AI buy nukes in hard mode (still can't use them yet)
 - make nukes persistent (stay after an invasion)
 - make AI treat nukes with priority

Change-Id: I1add6250766810787080624bd9e36026df449509
Reviewed-on: http://gerrit.rockbox.org/940
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 03:58:43 +02:00
Franklin Wei
a231754af9 Superdom: code cleanup
Change-Id: I3285238cfc098546307862f7d2e51e3b8e456a98
Reviewed-on: http://gerrit.rockbox.org/931
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 03:48:44 +02:00
Franklin Wei
e47ed2a534 Superdom: whitespace cleanup
Change-Id: Iab7aa68c4ed34809e1e9200cba9ee5bc0a09be8e
Reviewed-on: http://gerrit.rockbox.org/930
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 03:48:00 +02:00
Szymon Dziok
c986655b64 Correction of the Sliding puzzle on Samsung YH-820.
Change-Id: Iceef613d8f99da75c7861e0ca472bc67e94a51f9
2014-09-08 15:23:13 +02:00
Szymon Dziok
5e0baf2922 Bubbles: make it work on Samsung YH-820 and align it on the occasion on Cowon M3.
Change-Id: I8d679ccba7f618cee78445b76452c368b00d2b60
2014-09-08 14:09:58 +02:00
Michael Sevakis
7d1a47cf13 Rewrite filesystem code (WIP)
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.

Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.

Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.

Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.

2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.

3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.

4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.

Key core changes:
1) Files and directories share core code and data structures.

2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).

3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.

4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".

5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.

6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).

Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:

1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).

2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.

3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.

4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.

5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.

Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.

2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.

3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).

4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).

5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).

Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.

To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.

2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.

Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-30 03:48:23 +02:00
Frank Gevaerts
1bc89bde8c One last missing !defined(SIMULATOR) for chip8
Change-Id: Iab2d9150126f6c611604469d105186b936825012
2014-08-23 00:39:20 +02:00
Franklin Wei
e1c09cd5bd Hope this works...
Change-Id: I8a94f0be82f63ed1e81433beb41ff2d60a1e6eef
Reviewed-on: http://gerrit.rockbox.org/926
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2014-08-23 00:25:12 +02:00
Franklin Wei
7e46440e4d Yellow go bye-bye
Change-Id: I12ce8b7781b4b1ce1c47b2973057586177f90157
Reviewed-on: http://gerrit.rockbox.org/923
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2014-08-22 23:53:50 +02:00
Franklin Wei
8f9bd987e1 Fixed a chip8 bug
Change-Id: Ia28610713461eb02e8911be7fa0d5ad8ec8ba7fe
Reviewed-on: http://gerrit.rockbox.org/919
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2014-08-22 23:36:26 +02:00
Franklin Wei
9fed5fd9e9 Added Clip/+ to 2048 targets
Change-Id: I9fb5a50f214e9dd87d1f1f62f4324876bdd94fe8
Reviewed-on: http://gerrit.rockbox.org/918
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-19 23:04:35 +02:00
Franklin Wei
7ac0056beb 2048: service pack 1 :)
- fixed some bugs
- added 1-bit LCD support

Change-Id: I7bb458d79d799dcd6b11d9d538773404f9a7f97c
Reviewed-on: http://gerrit.rockbox.org/917
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-19 22:37:54 +02:00
Avi Eisenberg
ec844f8b6d Always unboost at exit
Change-Id: I8b4a2d61a5f4491265888d84c0f2c684bcf38edb
Reviewed-on: http://gerrit.rockbox.org/915
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2014-08-18 04:12:43 +02:00
Franklin Wei
df99ef2c7b Added highscore highlight to xobox game
Change-Id: Idf6848fc80a56398889d5deeb16bf3707fcd3e30
Reviewed-on: http://gerrit.rockbox.org/893
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-12 18:25:56 +02:00
Franklin Wei
b61553c2b1 Added 2048 game
Change-Id: I4012dca4f93ca0db386a454635534f648ba906e9
Reviewed-on: http://gerrit.rockbox.org/888
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
2014-08-12 00:01:24 +02:00
Amaury Pouly
e08331eef4 zen/zenxfi/zenxfistyle/zenmozaic: implement plugin keymaps and enable plugins
Plugins on the ZEN/ZEN X-Fi require to increase the plugin buffer size.

Change-Id: If4651c87b402060faa24530985c6e871379c8ea1
2014-07-17 10:40:17 +02:00
Amaury Pouly
2387d92c9c keymaps: cleanup
- remove useles define in pegbox
- improve keymap of nwz in mpegplayer
- fix whitespace alignement

Change-Id: I0d5e3c59f89ed8e0e02c386255286cfbb8693230
2014-07-17 10:29:18 +02:00
Nils Stec
c9816f57bf Introduce plugin keymaps for the Sony NWZ Series
Change-Id: I46b8766bd44118bce4931b7ee71815ae5f51cb2e
Reviewed-on: http://gerrit.rockbox.org/879
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-06-30 21:20:15 +02:00
Amaury Pouly
ae9b78ee2e Plugins: remove defined keys which are never used
Change-Id: I0195ae43f35c7355de66d5fa8caa24d8da6cb61e
Reviewed-on: http://gerrit.rockbox.org/883
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-06-30 20:35:12 +02:00
Thomas Martitz
8f6c779ff6 Fix some build errors and warnings.
Change-Id: I149c00fc6ba47d5134ad4f74c364bffd24079824
2014-06-21 00:49:05 +02:00
Thomas Martitz
a1842c04f9 lcd-24bit: Introduce a 24-bit mid-level LCD driver
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.

It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.

lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.

All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).

Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
2014-06-21 00:15:53 +02:00
Thomas Martitz
e49dcbf190 bitmaps: Use *x16.bmp also for upcoming 24bit targets (they are actually 24bit BMPs).
Change-Id: I5c7d16ad41e43c26a9ac3e01c52c3ca34a6b7495
2014-06-21 00:13:58 +02:00
Thomas Martitz
0267fafc5f bitmaps: Convert some bitmaps to 24bit BMP.
Change-Id: Ibd4171383be3383e0260686b920c78244989abd2
2014-06-21 00:13:58 +02:00
Sebastian Leonhardt
148e0ab416 YH820: game fix and improvements
* sudoku: make colour icons (without screen was squeezed)
* jewels: add colour bitmaps
* pegbox: make game fit on screen (add small header bitmap),
  improve keymap

I left the original pegbox keymaps for samsung's YH-92x,
because they seem to make some sense there (YH92x has a
REC switch instead of pushbutton).
Someone with a YH9xx target has to check what is better...

Change-Id: Id388c9d69e4a5a1d8ad4c3d7a05cdfc1dff0d06c
Reviewed-on: http://gerrit.rockbox.org/816
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
2014-05-27 20:14:23 +02:00
Sebastian Leonhardt
7f7aee3f24 Separate keymaps for YH-820 and YH-920/925
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.

(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)

Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
2014-05-24 00:50:11 +02:00
Richard Burke
d35be7d0db Added high score and save/load functionality to xobox game.
Change-Id: I5e553a38b9290aeeb3cebaf1abf90ae6fc4ac362
Reviewed-on: http://gerrit.rockbox.org/799
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-05-02 00:56:10 +02:00
Thomas Martitz
957613420e plugins: Add plugin_release_audio_buffer().
Some plugins grab the whole audio buffer and still want to start playback
somehow (e.g. random_folder_advance_config). Since 22e802e the plugin buffer
is allocated via buflib and has to be released explicitely. For these plugins
the automatic free on exit is not sufficient and they need an API function for
that.

Fixes OOM panic on random_folder_advance_config when using start
shuffled playback.

Change-Id: I0d351daa782cb829f4ff80d34c05f40a2e0c142f
2014-04-09 09:04:10 +02:00
Amaury Pouly
68370b6eea Fix red
Change-Id: Ibfc5e559f619820d6c3f7de76353e54d27e9b160
2014-04-07 11:34:19 +02:00
David Jilke
d489444119 Complete Plugin Keymaps for Creative Zen X-Fi3
This patch completes the plugin keymaps for the Zen X-Fi3 and enables those plugins for compilation.
One key was changed in "button-target.h" for compatibility with Rockboy.
This also caused the changes to "keymap-zenxfi3.c", to keep the stock functionality (no further changes in here).

Change-Id: Ic222faf89e9a9a2332a49d6e532cedb6eb16d3d7
Reviewed-on: http://gerrit.rockbox.org/762
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-04-06 20:51:12 +02:00
Marcin Bukat
bfd0179042 Revert "Update lua plugin to 5.2.3"
FILE typedef to *void needs more work to not break sim and
application builds. I checked only a few random native builds
unfortunately. Sorry for inconvenience.
2014-04-02 20:46:06 +02:00
Richard Quirk
36378988ad Update lua plugin to 5.2.3
Prior to this patch the Lua plugin used version 5.1.4. This change
reduces the number of modifications in the Lua source using some new
defines and because the upstream source is now more flexible.

Unless otherwise stated, l*.[ch] files are taken unmodified from the
upstream lua-5.2.3.

fscanf.c:
file descriptors in rockbox are just ints, they are hidden behind a
void* now so liolib requires less modifications. fscanf is updated to
use void* too.

getc.c: this is a new file required for getc implementation in lauxlib.c

lauxlib.c: LoadF replaced FILE* with int, the rockbox file
descriptor int are cast to FILE* (actually void* due to typedef).
getc uses the PREFIX version. stdin is not used, as per 5.1.4.

lbaselib.c: now uses strspn in the number parsing. print uses DEBUGF now
rather than being commented out.

lbitlib.c: use the built-in version from 5.2.3 rather than Reuben
Thomas's external library. Backwards compatible and adds some new bit
operations.

ldo.c: the LUAI_THROW/TRY defines are now in the core lua code, so have
been removed from rockconf.h

liolib.c: here the implementation has changed to use the LStream from
the original source, and cast the FILE* pointers to int. This has
reduced the number of modifications from the upstream version.

llex.c: the only change from upstream is to remove the locale include.

lmathlib.c: updated from the 5.2.3 version and re-applied the changes
that were made vs 5.1.4 for random numbers and to remove unsupported
float functions.

loadlib.c: upstream version, with the 5.1.4 changes for missing
functions.

lobject.c: upstream version, with ctype.h added and sprintf changed to
snprintf.

loslib.c: upstream version with locale.h removed and 5.1.4 changes for
unsupportable functions.

lstrlib.c: sprintf changed to snprintf.

ltable.c: upstream with the hashnum function from 5.1.4 to avoid frexp
in luai_hashnum.

luaconf.h: updated to 5.2.3 version, restored relevant parts from the
original 5.1.4 configuration. The COMPAT defines that are no longer
available are not included.

lundump.c: VERSION macro conflicts with the core Rockbox equivalent.

rocklib.c: luaL_reg is no longer available, replaced by luaL_Reg
equivalent. Moved checkboolean/optboolean functions to this file and out
of core lua files. luaL_getn is no longer available, replaced by
luaL_rawlen. luaL_register is deprecated, use the newlib/setfuncs
replacements. rli_init has to be called before setting up the newlib to
avoid overwriting the rb table.

rocklib_aux.pl: use rli_checkboolean from rocklib.c.

rocklua.c: new default bits library used, update the library loading
code with idiomatic 5.2 code.

strcspn.c: no longer needed, but strspn.c is required for strspn in
lbaselib.c

Change-Id: I0c7945c755f79083afe98ec117e1e8cf13de2651
Reviewed-on: http://gerrit.rockbox.org/774
Tested: Richard Quirk <richard.quirk@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
2014-04-02 20:31:54 +02:00