Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
surround_enabled was never true, end up dsp_surround_flush didn't work; Thats why a cracking noise occurs in right channel when moving track positions.
redo pbe/surround flush in a much simpler way suits the current single buffer style.
Change-Id: I394054ddfb164b82c90b3dcf49df4442db87d8d2
perceptual bass enhancement
- a bbe-ish group delay corrction with Biophonic EQ boost.
- precut
auditory fatigue reduction
-reduce signal in frequency that may trigger temporary threshold shift
haas surround
-frequency between f(x1) and f(x2) is always bypassed.
-can apply to side only.
Change-Id: Icb6355ce9b1c99bf2c58c9385c3c411c0ae209d3
- Leave original ptr untouched if allocation fails
(bail out early)
- Behave like malloc() in case ptr is NULL
Change-Id: Ib854ca19bd0e069999b7780d2d9a533ece705add
This file revealed several problems with our ASF parser:
1) The packet count in the ASF was actually a 64 bit value,
leading to overflow in very long files.
2) Seeking blindly trusted the bitrate listed in the ASF header
rather than computing it from the packet size and number of packets.
Fix these problems and fix a few minor issues.
Change-Id: Ie0f68734e6423e837757528ddb155f3bdcc979f3
Forgot to (void) an unused parameter when priorityless.
usb-drv-rl27xx.c was using a compound init to initialize a semaphore
but the structure changed so that it is no longer correct. Use
designated initializers to avoid having to complete all fields.
Forgot to break compatibility on all plugins and codecs since the
kernel objects are now different. Take care of that too and do the
sort thing.
Change-Id: Ie2ab8da152d40be0c69dc573ced8d697d94b0674
Speeds up decoding of the 64 kbps test file by 2.59 MHz and the
128 kbps test file by 4.31 MHz on H300 (cf). Decoding the same
files on c200 is sped up by 0.33 MHz and 0.55 MHz respectively.
Change-Id: I0f9f9ef6a7293581cf45e3201b33c65504c95c81
The recent merge of upstream changed the fft to use C_MUL which
wasn't implemented in asm for coldfire.
Speeds up decoding 64 kbps test file by 2.68 MHz and 128 kbps
test file by 2.80 MHz on H300.
Change-Id: I8b61fc0f9568d6350431e311a12e44fe4f60f72e
Sync to commit bb4b6885a139644cf3ac14e7deda9f633ec2d93c
This brings in a bunch of optimizations to decode speed
and memory usage. Allocations are switched from using
the pseudostack to using the real stack. Enabled hacks
to reduce stack usage.
This should fix crashes on sansa clip, although some
files will not play due to failing allocations in the
codec buffer.
Speeds up decoding of the following test files:
H300 (cf) C200 (arm7tdmi) ipod classic (arm9e)
16 kbps (silk) 14.28 MHz 4.00 MHz 2.61 MHz
64 kbps (celt) 4.09 MHz 8.08 MHz 6.24 MHz
128 kbps (celt) 1.93 MHz 8.83 MHz 6.53 MHz
Change-Id: I851733a8a5824b61feb363a173091bc7e6629b58
Implicit promotion of integer literals to unsigned long introduced a subtle bug
on 64-bit systems due to weird sign extensions (leads to audible glitches in a
few files). The table is originally designed for unsigned 32bit integers, and
it works with those so use them. As a consequence the lookup table size is
halved as well.
Change-Id: I35d878d6df03300387f0e403e0f3c3bdc73eea00
This complements offset-based resume and playback start funcionality.
The implementation is global on both HWCODEC and SWCODEC.
Basically, if either the specified elapsed or offset are non-zero,
it indicates a mid-track resume.
To resume by time only, set elapsed to nonzero and offset to zero.
To resume by offset only, set offset to nonzero and elapsed to zero.
Which one the codec uses and which has priority is up to the codec;
however, using an elapsed time covers more cases:
* Codecs not able to use an offset such as VGM or other atomic
formats
* Starting playback at a nonzero elapsed time from a source that
contains no offset, such as a cuesheet
The change re-versions pretty much everything from tagcache to nvram.
Change-Id: Ic7aebb24e99a03ae99585c5e236eba960d163f38
Reviewed-on: http://gerrit.rockbox.org/516
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build. I am submitting here in case others
find it interesting.
Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.
Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.
Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset. With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion). Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.
The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.
Exponential Attack/Release:
eMore natural sounding. On attack, this is a true straight line of 10dB per
attack interval. Release is a little different, however, sounds natural as
an analog compressor.
Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets. For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out. Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.
Overall these changes make dynamic music sound more "open", more natural. The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed. I believe these changes come closer to this goal.
Enjoy. If not, I am enjoying it
Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
As comment in code states:
"It is possible for our seek to land in the middle of audio
data that looks exactly like a frame header from a future
version of an encoder. When that happens, frame_sync() will
return false. But there is a remote possibility that it is
properly synced at such a "future-codec frame", so to make sure,
we wait to see several "unparseable" errors in a row before
bailing out."
Currently we wait for 10 "unparseable" errors. libFLAC waits for 20.
But I've got a valid flac+cue, wherein switching to certain track
gave me 24 "unparsaeable" errors. Therefore I increased
unparseable_count to 30.
Change-Id: I4e97a5385c729adf3d5075d41ea312622c69e548
Reviewed-on: http://gerrit.rockbox.org/658
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Reviewed-by: Boris Gjenero <boris.gjenero@gmail.com>
Tested-by: Andrew Ryabinin <ryabinin.a.a@gmail.com>
Reviewed-by: Andrew Ryabinin <ryabinin.a.a@gmail.com>
Although Linux accepts several implicit definitions of SEEK_END found in
stdio.h, the compiler on FreeBSD won't. Rockbox compilation will fail
without stdio.h included.
There is a precedent for including this header, see
lib/rbcodec/codecs/libtremor/ivorbisfile.h.
Change-Id: I58510101b59a354cd6601cb3f323f385a824d2e8
Reviewed-on: http://gerrit.rockbox.org/639
Tested-by: Kevin Zheng <kevinz5000@gmail.com>
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
This enables the encoders - i.e. to record audio -
to be loaded also on the simulator.
Change-Id: I54fdbeb75b89023c0d7824a34cf76301c02c3150
Reviewed-on: http://gerrit.rockbox.org/632
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Sync opus codec to upstream commit
02fed471a4568852d6618e041c4f2af0d7730ee2 (August 30 2013)
This brings in a lot of optimizations but also makes the diff
between our codec and the upstream much smaller as most of our
optimizations have been upstreamed or supeceded.
Speedups across the board for CELT mode files:
64kbps 128kbps
H300 9.82MHz 15.48MHz
c200 4.86MHz 9.63MHz
fuze v1 10.32MHz 15.92MHz
For the silk mode test file (16kbps) arm targets get a speedup
of about 2MHz while the H300 is 7.8MHz slower, likely because it's
now using the pseudostack more rather than the real stack which
is in iram. Patches to get around that are upcomming.
Change-Id: Ifecf963e461c51ac42e09dac1e91bc4bc3b12fa3
codec makefiles larger freedom in what they can do to it.
Use this in libopus to prepend the libopus searchpaths to
CODECFLAGS so that its internal config.h will be picked up before
our global one. This avoids having to do a s/config.h/opus_config.h/
when syncing which will be handy soon.
Change-Id: I018d729aa0c8300fa3149f22a5a8c5668b339dfa
Reviewed-on: http://gerrit.rockbox.org/496
Reviewed-by: Nils Wallménius <nils@rockbox.org>
The quickscreen calls settings_apply() and the crossfeed code wasn't
checking that the right crossfeed was set before updating the filter
for the custom setting, which was overwriting the Meier crossfeed
data (custom and Meier share the same data space).
Change-Id: Ifaa2f46fe062d4497681a2dd0d5068ec906c96a3
Distractions make logic fail. It only needs one more loop and should
not trigger further compression cycles after not feeding more data.
Change-Id: Ie0dbb34af92e0ca5718480dd4ab4719a141717ff
For mp3_enc, split encoding duties between COP and CPU.
For wavpack_enc, simply run the encoding on COP (splitting that one
needs more consideration) which keeps the it and the UI from running
on the same core.
As a result, at least they are now useable on PP at "normal" sample
rates.
mp3_enc in all this gets an extensive renovation and some optimizations
for speed, to reduce IRAM requirements and remove unneeded stuff.
Change-Id: I215578dbe36f14e516b05a5ca70880eb01ca0ec2
Replaces the NATIVE_FREQUENCY constant with a configurable frequency.
The user may select 48000Hz if the hardware supports it. The default is
still 44100Hz and the minimum is 44100Hz. The setting is located in the
playback settings, under "Frequency".
"Frequency" was duplicated in english.lang for now to avoid having to
fix every .lang file for the moment and throwing everything out of sync
because of the new play_frequency feature in features.txt. The next
cleanup should combine it with the one included for recording and
generalize the ID label.
If the hardware doesn't support 48000Hz, no setting will be available.
On particular hardware where very high rates are practical and desireable,
the upper bound can be extended by patching.
The PCM mixer can be configured to play at the full hardware frequency
range. The DSP core can configure to the hardware minimum up to the
maximum playback setting (some buffers must be reserved according to
the maximum rate).
If only 44100Hz is supported or possible on a given target for playback,
using the DSP and mixer at other samperates is possible if the hardware
offers them.
Change-Id: I6023cf0c0baa8bc6292b6919b4dd3618a6a25622
Reviewed-on: http://gerrit.rockbox.org/479
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Basically, just give it a good rewrite.
Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.
Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.
No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).
There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.
The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.
Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.
SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).
I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.
mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).
Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
The old presets never made sense for Rockbox's EQ. They were apparently
copied from some other software. We have a parametric EQ, that means that
EQ bands can be made wider or narrower. Putting two identical bands side
by side just wastes battery life and adds rounding error. Replacement
presets are on gerrit but they need more work. In the mean time, users
should probably not be using these.
Change-Id: I85213100129fafd3ac0fa1a9438cb4d651bb94cb
Rockbox only uses the first album art image (APIC / PIC frame) found in id3v2
tags. When a file contains more than one image the second one is ignored but
the parsealbumart() callback overwrites the already set data. This causes the
metadata structure to contain an invalid pointer to the image data, resulting
in no image shown.
Make parsealbumart() aware of this and skip parsing when an albumart image has
already been found. Fixes FS#12870.
Change-Id: Id8164f319cd5e1ee868b581f8f4ad3ea69c17f77