%V(0,50%,75%,50%,-) - make a viewport at x=0, y=half the lcd height,
75% lcd width and the remaining height (the other half) of the lcd.
Change-Id: If26ccb65e8dc52c9225f3fd6d7b222d770add0f0
Reviewed-on: http://gerrit.rockbox.org/184
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
skin bars now automatically create the touch region the same size
as the bar on touchscreen targets. This means touches will
magically "just work" for reveresed bars (rtl or otherwise).
~5% padding is added on all 4 sides of the region rectangle but
this may need to be tweaked.
Please consider the 'progressbar' and 'volume' touchregion actions
to be deprecated.
Kudos to my new wife for figuring out the bleedingly obvious way to
do this!
Change-Id: I997a7bcaa70fce9885808aae27953c7676e9c2ff
Kudos to funman for figuring out the problem - skin_find_item() rather
stupidly uses the global skin_buffer variable in skin_parser.c which is
fine in the parser EXCEPT it gets changed in skin_render when the sbs
is being redrawn while another skin is loading, so fix this by makeing
skin_find_item() use a local data pointer so a skin_render() during
parsing won't break anything.
Change-Id: I80e1c0efe569c18225e5772159c18ebb21e07332
Also move the definition to config.h
Change-Id: I36bb5020c5e06b2344292bc05e8c13ccc7a6a1ff
Reviewed-on: http://gerrit.rockbox.org/234
Reviewed-by: Nils Wallménius <nils@rockbox.org>
- no need to cast void * return value (it is not C++)
- use sizeof(*var) instead of sizeof(struct foobar), it is shorter and will
stay correct if the type is changed but forgotten in the sizeof()
Buffers are not allocated and thread is not created until the first
call where voice is required.
Adds a different callback (sync_callback) to buflib so that other
sorts of synchonization are possible, such as briefly locking-out the
PCM callback for a buffer move. It's sort of a messy addition but it
is needed so voice decoding won't have to be stopped when its buffer
is moved.
Change-Id: I4d4d8c35eed5dd15fb7ee7df9323af3d036e92b3
Moves replaygain definitions to lib/rbcodec/dsp/dsp_misc.h.
Intermediate functions in misc.c handle any adjustment and calling
the rbcodec APIs.
Change-Id: I9f03561bca9aedd13760cf19c4e19aa3c68e7024
Reviewed-on: http://gerrit.rockbox.org/140
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.
This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)
Change-Id: I3725c51518be724ce7aacee9877663c2de6866fa
%dr(x, y, width, height, [colour1[, colour2]]):
x,y - viewport relative pixel coordinates to start the rectangle.
width, height - obvious. can be '-' to fill the viewport
if both colours are left out the viewports foreground colour will be used
if one colour is specified it will fill the rectangle that colour.
if both colours are specified it will gradient fill the rectangle.
Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.
This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)
Change-Id: I3ffdcd8ccad2c663732f8d5983049c837de00fe5
Add the following actions to %Tp:
createbookmark create a new bookmark from the wps
listbookmarks list bookmarks from the wps
trackinfo show track info from the wps
My main motivation was to allow bookmarking and jumping around audio books
from the wps on touch enabled targets. You can do it now through the context
menu but it requires 4 screen presses instead of 1.
Change-Id: I1fa1bf0064dfd22b897eca7c56acc1ce8956f14c
Reviewed-on: http://gerrit.rockbox.org/171
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This call is cheap (except if the list config changes, but then it should
be called anyway), and do_refresh isn't always set appropriately, e.g.
when the screen has just changed, which could cause the list config to be
null at bad times, which caused the standard list to be shown instead of
the desired skinned list.
Change-Id: I47dd2552d6d1062456ede4529c4891e80a8159ea
Reviewed-on: http://gerrit.rockbox.org/113
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
%x and %xl only require the id and filename now.
If you leave off the x,y it will default to 0,0.
If you want to use the default x,y you can still put in the
num_subimages param on the end (e.g %xl(a, file, 3) )
Change-Id: I8eff793dfdd037e302ace8deec9dc16dcea264a7
Internally remove some hacks around how %x() is handled.
%x() inside the default viewport will no longer work if
other viewports are used, so if you are using viewports and
%x() make sure it is in a viewport!
Change-Id: I8ecab805d55fc0f8476ff0516cba38e23400aa20
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.
Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.
Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
This allows list items to be rendered differently depending on their
on-screen position, allowing things like gradients or nonlinear alignment
Change-Id: I1d9c080f97e83707f0e80f57abc762cb2b94f6ed
This fixes the case where some blocks got relocated and the skin render
code couldn't find the matching viewports any more.
Change-Id: I4394444fb139ee5bc986f374dba82a104013e354
Reviewed-on: http://gerrit.rockbox.org/112
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
%vs(label, touch, -) will reset the timeout for the variable without
changing the variables value.
Change-Id: Idba03f454a82ac7460bb53a4de3aa6903656c585
Use these tags to stop having multiple conditionals.. e.g:
OLD: %?C<%?Ia<something>>
NEW: %?and(%C, %Ia)<something>
Change-Id: Ia3bbe4611cf808e87dcd1b1147181461fa08294a
Change the none action return value so the various action layers don't get confused by ACTION_TOUCHSCREEN return codes which shouldn't be happening (i.e when a long press region overlaps a short press region whihc has the none action)
Change-Id: I63db2c0b49597ada2c5ebd0ef98e99aeef4f522a
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657