Revert "Fix FS#12606 - next track can cause the screen to be cleared"
This reverts commit cb9bc3bbc8
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cb9bc3bbc8
commit
f31e7a1225
3 changed files with 0 additions and 33 deletions
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@ -61,9 +61,6 @@ enum {
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GUI_EVENT_STATUSBAR_TOGGLE = (EVENT_CLASS_GUI|1),
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GUI_EVENT_ACTIONUPDATE,
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GUI_EVENT_THEME_CHANGED,
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/* Called when the UI viewport is cleared in the skin engine to
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* notify the current screen that it needs to do an update */
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GUI_EVENT_NEED_UI_UPDATE,
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};
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/** Recording events **/
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@ -596,23 +596,6 @@ bool gui_synclist_keyclick_callback(int action, void* data)
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}
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#endif
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/*
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* Magic to make sure the list gets updated correctly if the skin does
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* something naughty like a full screen update when we are in a button
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* loop.
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*
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* The GUI_EVENT_NEED_UI_UPDATE event is registered for in list_do_action_timeout()
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* and unregistered in gui_synclict_do_button(). This is done because
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* if something is using the list UI they *must* be calling those
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* two functions in the correct order or the list wont work.
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*/
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static struct gui_synclist *current_lists;
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void _lists_uiviewport_update_callback(void *data)
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{
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(void)data;
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gui_synclist_draw(current_lists);
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}
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bool gui_synclist_do_button(struct gui_synclist * lists,
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int *actionptr, enum list_wrap wrap)
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{
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@ -627,8 +610,6 @@ bool gui_synclist_do_button(struct gui_synclist * lists,
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static int next_item_modifier = 1;
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static int last_accel_tick = 0;
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remove_event(GUI_EVENT_NEED_UI_UPDATE, _lists_uiviewport_update_callback);
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if (action != ACTION_TOUCHSCREEN)
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{
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if (global_settings.list_accel_start_delay)
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@ -791,9 +772,6 @@ int list_do_action_timeout(struct gui_synclist *lists, int timeout)
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/* Returns the lowest of timeout or the delay until a postponed
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scheduled announcement is due (if any). */
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{
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current_lists = lists;
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add_event(GUI_EVENT_NEED_UI_UPDATE, false,
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_lists_uiviewport_update_callback);
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if(lists->scheduled_talk_tick)
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{
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long delay = lists->scheduled_talk_tick -current_tick +1;
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@ -29,7 +29,6 @@
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#include "config.h"
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#include "core_alloc.h"
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#include "kernel.h"
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#include "appevents.h"
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#ifdef HAVE_ALBUMART
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#include "albumart.h"
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#endif
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@ -860,13 +859,6 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
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display->set_framebuffer(NULL);
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skin_backdrop_show(data->backdrop_id);
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#endif
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if (((refresh_mode&SKIN_REFRESH_ALL) == SKIN_REFRESH_ALL))
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{
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/* If this is the UI viewport then let the UI know
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* to redraw itself */
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send_event(GUI_EVENT_NEED_UI_UPDATE, NULL);
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}
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/* Restore the default viewport */
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display->set_viewport(NULL);
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display->update();
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