Previously several additional rules were added by qmake to build the required
libraries. This has a couple of problems on Windows, requiring the use of a
msys shell.
Additional variables are passed as environment variables. Windows doesn't
understand this. Passing the variables via make command line argument works but
make won't be able to change those variables anymore, breaking things. Use
intermediate variables passed via make command line that are then exported by
the called Makefile. This doesn't work in the generated Makefile since the
export lines must not be part of a rule.
Also cleans up the project file a bit.
Change-Id: Iaffb059ce8bafe17a35bd1e0a74ae7acd966c138
Similar as done in ea0bfe7 ask the compiler for the binary it creates instead
of using uname to figure the target.
Simplify source file preprocessing to avoid using grep to improve compatibility
with Windows.
Change-Id: I39ecfe690c9bb70b07b0af5a7804d7e5ab512d71
While it made the mini2g not crash during startup anymore further tests showed
that other mini2g devices still exhibit the crash, or end up with a "No
partition found" error; furthermore the device tested first still crashes on
USB disconnect. Therefore the change doesn't really help with the problem, and
at the expense of increasing binary size for all other targets there is no
point in keeping it for now.
This reverts commit 850491a043.
Input type can only change once per call because the DSP parameters
are only copied at the start and input is always taken from the src
buffer which means sample input format switching can be once per call
instead of once per loop.
Change-Id: Ifa3521753428fb0e6997e4934f24a3b915628cc7
Some things can just be a bit simpler in handling the list of stages
and some things, especially format change handling, can be simplified
for each stage implementation. Format changes are sent through the
configure() callback.
Hide some internal details and variables from processing stages and
let the core deal with it.
Do some miscellaneous cleanup and keep things a bit better factored.
Change-Id: I19dd8ce1d0b792ba914d426013088a49a52ecb7e
fixedpoint.make is not a subdir Makefile but a lib Makefile. Setting
CORE_GCSECTIONS in it will affect the final link and make it always use
--gc-sections (for SWCODEC Rockbox), since libfixedpoint is always needed
(bootloader and HWCODEC don't use libfixedpoint).
Fixes FS#12857.
Change-Id: Ib30bd03cbcea9c339a73daf7b673868aa3cc7a88
HAVE_SW_VOLUME_CONTROL is required and at this time only affects the
SDL targets using pcm-sdl.c.
Enables balance control in SDL targets, unless mono volume is in use.
Compiles software volume control as unbuffered when
PCM_SW_VOLUME_UNBUFFERED is defined. This avoids the overhead and
extra latency introduced by the double buffer when it is not needed.
Use this config when the target's PCM driver is buffered and sufficient
latency exists to perform safely the volume scaling.
Simulated targets that are double-buffered when made as native targets
remain so in the sim in order to run the same code.
Change-Id: Ifa77d2d3ae7376c65afecdfc785a084478cb5ffb
Reviewed-on: http://gerrit.rockbox.org/457
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
When seeking to the next id3v2 frame we need to consider if the tag has the
unsync flag set. Not doing so will likely make parsing end up in the middle of
the current frame if the frame size exceeds the upper limit set during read.
The latter usually happens for album art frames.
Fixes FS#12849.
Change-Id: Ic92853eef4374508d84df347bcc66b6661d5037d
If AUDIOHW_CAPS is defined without explicit BASS_CAP/TREBLE_CAP while
HAVE_SW_TONE_CONTROLS is defined, AUDIOHW_HAVE_BASS/TREBLE should be
defined or otherwise the tone controls won't show up. TREBLE/BASS were
being defined if AUDIOHW_CAPS was NOT defined, but the same rule should
apply if the codec needs to specify other caps but doesn't use hardware
tone controls.
(I'm surprised noone noticed some settings gone missing :-)
Change-Id: I85b5c467bab07bb62362a0dc2d582267ac2d8ec9
Based on FS#9920 by Ryan Press with changes to selection logic so
that it works on my iPod Photo. Should also work on iPod Color/4G
and Mini2G. Moved all target specific code from
firmware/drivers/serial.c into new file
firmware/target/arm/pp/uart-pp.c in the same manner as other
target specific uart code.
Update to fix build error on ipodmini2g by adding defines in config file.
Removed unwanted whitespace
Tested on iPod Photo.
Change-Id: Ia5539563966198e06372d70b5adf2ef78882f863
Reviewed-on: http://gerrit.rockbox.org/455
Reviewed-by: andypotter <liveboxandy@gmail.com>
Tested-by: andypotter <liveboxandy@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
pcm_set_master_volume had two implementations, one for a prescaler
and one without one but the differences can be made minimal enough
to combine them.
Change-Id: I889e60b50b9f046c093853cb1685058796fe9067
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.
* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.
* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.
* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.
* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.
Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
If disposal method is set to BACKGROUND one would expect that
canvas should be restored to global background color. That is
what gif standard suggests. Most (all?) decoders however treat
this as reseting canvas to transparency or fixed, decoder
specific background color. Virtually all gifs are prepared with
this in mind so to not break them we can't follow standard here.
Change-Id: I90ca712bba89d4190771eb5320eabda353d3e2bb
It bloats to much just for one simple use. Just use a simple function
for shifting sound setting decimal places.
Change-Id: I1a7d37cce6ada3c6e6600dc0d301f354ffeff231
This is going right in since it's long overdue. If anything is goofed,
drop me a line or just tweak it yourself if you know what's wrong. :-)
Make HW/SW codec interface more uniform when emulating HW functionality
on SWCODEC for functions such as "audiohw_set_pitch". The firmware-to-
DSP plumbing is in firmware/drivers/audiohw-swcodec.c. "sound_XXX"
APIs are all in sound.c with none in DSP code any longer.
Reduce number of settings definitions needed by each codec by providing
defaults for common ones like balance, channels and SW tone controls.
Remove need for separate SIM code and tables and add virtual codec header
for hosted targets.
Change-Id: I3f23702bca054fc9bda40f49824ce681bb7f777b
Onda VX747 sim was missing a limits #define; #include limits.h in
pcm_sw_volume.h.
Simply use the software volume control for the SIM volume control
rather than the SDL volume control when the target would have it
natively.
Change-Id: I8e924a2ff1b410f602452d2ea9b691efb82c931e
Implements double-buffered volume, balance and prescaling control in
the main PCM driver when HAVE_SW_VOLUME_CONTROL is defined ensuring
that all PCM is volume controlled and level changes are low in latency.
Supports -73 to +6 dB using a 15-bit factor so that no large-integer
math is needed.
Low-level hardware drivers do not have to implement it themselves but
parameters can be changed (currently defined in pcm-internal.h) to work
best with a particular SoC or to provide different volume ranges.
Volume and prescale calls should be made in the codec driver. It should
appear as a normal hardware interface. PCM volume calls expect .1 dB
units.
Change-Id: Idf6316a64ef4fb8abcede10707e1e6c6d01d57db
Reviewed-on: http://gerrit.rockbox.org/423
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Will need it soon enough.
Combine the contents of all the various fixedpoint.h files.
Not moving fixedpoint.c for now since I'm not sure where it
should be and it causes some dependency issues.
Change-Id: Ideacbca2ca78f9158c2b114b113c274f68e908d5
grey_core.c and fixedpoint.c each had their own copies. grey_core.c
can use the ones fixedpoint.c. fixedpoint.c gets the more complete and
optimized version of fp_16exp from grey_core.c.
Change-Id: I43ee3add60796b06ed12012fbbd91815d64675a6
The new autodetection will always use USB IDs to identify players (among other
means). Add missing IDs for players the current implementation relies on other
means for detection only.
Change-Id: I037c23705518210b6ed93b4d13ccb96d933aa198
Both autodetection functionality and the configuration dialog assumed detection
to only return one found device. This isn't necessarily true, especially since
some players can be detected but detecting their mountpoint might be ambiguous
(only if no previous Rockbox installation is present).
Instead of returning individual results (found "ok" player, found "error"
player etc.) return a list containing an entry for each player. Current
autodetection code will never return more than one entry since it doesn't
handle multiple devices yet, and the configuration dialog will show an error if
multiple devices are found. Thus there is no user visible change yet. Both
autodetection and configuration dialog can now get extended to handle multiple
devices.
Change-Id: I79b763dbd6e7111783194bcc22ab7cc06a4061c1
When autoload bookmark is set to "Ask", navigate to a file with
bookmarks in that directory. Select the file and the bookmark list
appears. Even if you chose to cancel, the track started prior to this
patch.
Change-Id: I453999a9bc20faae97f9cf2080ef613c602ad8e1
Reviewed-on: http://gerrit.rockbox.org/416
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Using uname has a couple of problems, especially when cross compiling. Instead
check the defines set by the preprocessor to figure the type of binaries it
produces. This improves support for cross compiling as it allows to (1) select
the correct default target and (2) makes it possible to use separate build
folders for different targets.
Change-Id: I69a32904dab97755034f2f0d63f8402309d479d2