Forget about fixedpoint.c in any HWCODEC bin.

It bloats to much just for one simple use. Just use a simple function
for shifting sound setting decimal places.

Change-Id: I1a7d37cce6ada3c6e6600dc0d301f354ffeff231
This commit is contained in:
Michael Sevakis 2013-04-15 16:11:28 -04:00
parent 333f4f52be
commit 540e5d103f
2 changed files with 5 additions and 5 deletions

View file

@ -159,12 +159,11 @@ radio/radioart.c
#endif
#endif
fixedpoint.c
#if CONFIG_CODEC == SWCODEC
#if INPUT_SRC_CAPS != 0
audio_path.c
#endif /* INPUT_SRC_CAPS != 0 */
fixedpoint.c
pcmbuf.c
codec_thread.c
playback.c

View file

@ -25,7 +25,6 @@
#include "config.h"
#include "system.h"
#include "sound.h"
#include "fixedpoint.h"
#ifdef HAVE_SW_VOLUME_CONTROL
#include "pcm_sw_volume.h"
#endif /* HAVE_SW_VOLUME_CONTROL */
@ -128,8 +127,10 @@ static int current_eq_band_gain[AUDIOHW_EQ_BAND_NUM]; /* tenth dB */
/* Return the sound value scaled to centibels (tenth-decibels) */
static int sound_value_to_cb(int setting, int value)
{
long e = (1 - sound_numdecimals(setting)) << 16;
return fp_mul(value, fp_exp10(e, 16), 16);
int shift = 1 - sound_numdecimals(setting);
if (shift < 0) do { value /= 10; } while (++shift);
if (shift > 0) do { value *= 10; } while (--shift);
return value;
}
static void set_prescaled_volume(void)