lua currently splashes a stack traceback on error
for deep tracebacks and especially on devices with smaller screens
this leaves out a lot of vital information
in the past I have resorted to splitting the traceback string or
even saving the return to a file
This patch provides a scrollable buffer with rudimentary text reflow
to allow you to read the whole traceback string
Upon traceback if you press nothing the screen will display for 5 seconds
If you press OK or CANCEL it will quit immediately
PREV/NEXT scrolls the list on button press timeout is disabled
lua now provides rb.splash_scroller(timeout, str)
example script provided too
Change-Id: Idbc8ce0c514196f0fae48c43aeaea8b60d6da1a5
check if any buttons are waiting in the queue before triggering
the event thread for action & button events
makes button events quicker and also spend less time interrupting lua
both wins
Change-Id: I38346c084afdd99e4608f40b52053ee39730fb40
cool little lua based audio player
creates dynamic playlist of 10 mp3s found on device if no music loaded
I had to limit the depth of search to 3 levels due to the recursive
nature of the current dirbrowser functions this could be rectified with a
bit more code
fixed a bug in print.lua that kept scrolling text even after screen clear
Change-Id: Ifd285332df41a409ecaeb1ea447ad15537b5d04c
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
rb core allows you to load custom keyboard layouts
this patch adds the ability to load a keyboard layout in a buffer
the custom layout is temporary and does not overwrite the current layout
use like so:
unsigned short kbd[64];
unsigned short *kbd_p = kbd;
if (!kbd_create_layout("ABCD1234\n", kbd, sizeof(kbd)))
kbd_p = NULL;
rb->kbd_input(buf,sizeof(buf), kbd_p);
Change-Id: I7be2bd4a1b4797a147fa70228a9749dc56ac052a
keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits
do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function
Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
just a few tweaks to the RockEv backend to allow tighter event timing
originally there was a timeout where events would be consolidated
prior to running the event thread, this slowed the faster events
but it turns out this isn't really a big waster of time
The callback from C => lua is a far bigger bottleneck
Change-Id: Iffacbe49c4b83155099b1304590450f746576fa4
WIP for passing arguments to lua scripts
args are recognized by adding ?arg to the end of the script path
The easiest way to do this currently is to use the function rb.restart_lua
local sfile = rawget(_G, "_fullpath") or ""
local sArgs = rawget(_G, "_arguments")
if not sArgs then
rb.restart_lua(sfile .. "?my arguments")
else
rb.splash(1000, sfile .. "?" .. sArgs)
end
I'd eventually like to figure out a sensible way to do this from a
shortcut / quick list
Change-Id: I2b60fe3b8f1d04b57361fe532510bd6afee59fbf
After a few issues with the timer code in the hosted players
I realized a few shortcomings in the original rockev code...
This rewrite gives thread_exit an explicit flag instead of 0
custom events now have a set-able timeout
previous lua hooks are restored
flags are stored in uint8_t
Change-Id: I9ca45246ac9233a2faa581e26a8cc5e5fb512e88
with the addition of suspending all events on thread start and exit
we don't really need to block on THREAD_QUIT in so many places
Removed suspend clearing on event unregister and updated comments
Change-Id: Id9c6a460def558c5331ee292035691a9f82b2c43
report of call after free on event thread on Agptek Rocker
I'm guessing its a race condition between the thread and the timer
but can't say for sure without some more testing
Change-Id: If11bd718b3cfa81ea13fff378df56d12afa17a7f
rb.strip_extension and rb.create_numbered_filename
have been moved to include_lua/files.lua
to use simply add require('files') to your script
Change-Id: I95af7b312c8614cb10da4b71b22714b3e282e08a
everything that would have been added has already been added or
needs more supporting functions so they've been excluded for the time being
Change-Id: I4ae4753c543287934702a3bd2eeccce5b032235d
removes some usless / duplicated functions
removes atoi - lua tonumber() does this for you
removes strlen - lua string.len does this for you
removes system_memory_guard - if a device that actually implements
system_memory_guard needs it we can add it back conditionally
consolidates talk_number and talk_spell (on backend)
consolidates talk_shutup and talk_force_shutup talk_shutup(bForce)
Change-Id: Id132642f087975a7c132e99a668a41c977942b81
for fname, isdir, attrib in luadir.dir(scrpath, true) do
passing true for the second argument returns table of
file/dir attributes in attrib
Change-Id: I7c999e2fc5dac95b8ccbe169f2119c31b63f6a41
forum user fprockboxer asked for a way to detect long presses within the
do_menu routine this adds that functionality
result = rb.do_menu("Title",t_items, start, menu_callback)
function menu_callback(action)
...
return action
end
Change-Id: I110c590095a743a57d0a7d45b24309899a4629cf
Adds example scripts for reading track metadata + dumping albumart
and rockbox settings
settings are now stored as a table of strings rather than a table of tables
as it saves ~15 kb of ram without adding much complexity
Change-Id: I611c312b2a60ab96e595e4710b17aedbd6c0689b
back when I wrote this I was running the sim on a 32 bit machine
I didn't catch the hardcoded LONG_MAX reference or the fact that
lua_tointeger maxes ot at 32 bits
on 64 bit machines strtol caused all kinds of issues especially since
it returned the real LONG_MIN/MAX values
Change-Id: I3571ebbd9df333f7cbf4077562412c27429bfadc
LCD developed 9/2015 by Terry Ellison
We've already discarded the ldebug module from lua
it only makes sense to discard the debug info as well
adds 1.5 K to the binary
saves 8 Kb on the base state
once scripts start getting called i've seen 10-50Kb savings but it all depends on
what exactly you are running
Change-Id: Ibb74f344df1c4c96380ec6c98b010a810e9ae9cc
Derivative of work by RobertGabrielJakabosky
http://lua-users.org/wiki/EmergencyGarbageCollector
I've only implemented the not enough memory part and
expanded this idea to adding a mechanism to signal
the OOM condition of the plugin buffer which allows us to only
grab the playback buffer after garbage collection fails
(SO THE MUSIC KEEPS PLAYING AS LONG AS POSSIBLE)
Change-Id: I684fb98b540ffc01f7ba324ab5b761ceb59b9f9b
add defines for sound functions
SOUND_VOLUME, SOUND_BALANCE, SOUND_CHANNELS, SOUND_STEREO_WIDTH ...
defines depend on target
require "sound_defines" to add them to rb.sound_settings[]
consolidates:
sound_set, sound_current, sound_default, sound_min, sound_max,
sound_unit, sound_pitch, sound_val2phys to a single function
rb.sound("name", setting, [value])
require "sound.lua" for old functionality
Change-Id: Ice695218aa433f4fcbb48fbd6b8a9bf29c994110
This library allows events to be subscribed / recieved within a lua script
most events in rb are synchronous so flags are set and later checked by a
secondary thread to make them (semi?) asynchronous.
There are a few caveats to be aware of:
FIRST, The main lua state is halted till the lua callback(s) are finished
Yielding will not return control to your script from within a callback
Also, subsequent callbacks may be delayed by the code in your lua callback
SECOND, You must store the value returned from the event_register function
you might get away with it for a bit but gc will destroy your callback
eventually if you do not store the event
THIRD, You only get one cb per event type
["action", "button", "custom", "playback", "timer"]
(Re-registration of an event overwrites the previous one)
Usage:
possible events =["action", "button", "custom", "playback", "timer"]
local evX = rockev.register("event", cb_function, [timeout / flags])
cb_function([id] [, data]) ... end
rockev.suspend(["event"/nil][true/false]) passing nil affects all events
stops event from executing, any but the last event before
re-enabling will be lost, passing false, unregistering or re-registering
an event will clear the suspend
rockev.trigger("event", [true/false], [id])
sets an event to triggered,
NOTE!, CUSTOM_EVENT must be unset manually
id is only passed to callback by custom and playback events
rockev.unregister(evX)
Use unregister(evX) to remove an event
Unregistering is not necessary before script end, it will be
cleaned up on script exit
Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
Rockbox constants are auto generated by a perl script like the majority
of the plugin functions.
Constants are contained in rb_defines.lua, if the file exists it is auto loaded
by the lua state for backwards compatibility
Frees ~1k
Change-Id: I237700576c748f468249e501c839d89effca3f39
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source
Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table
If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot
for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..
-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
existing fields are now saved rather than overwritten when table is bound
Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d