This tiny patch gives the player a bit time to
overlook the terrain and move the thumb to the
action button.
Change-Id: I63a4347c5bdafdd354f8c95b2bcdc64e046133a5
It's not needed as picture flow has it's own buffer.
This reverts commit 9076b433d1.
Detailed explanation from Thomas Martiz (thanks!):
buflib buffers can be passed to yielding functions just fine. Problems
only arise if the are concurrent allocations, for example if two threads
allocate from the same context simultaneously or if the callee does it's
own allocations. This can't happen in the pictureflow case, it has it's
own context and a single thread allocating from it.
Therefore the problem isn't yield() itself, but possible concurrent
buflib_alloc() calls that result from the thread switch. This is because
compaction only ever happens on allocation (and not in a backgroud
thread or so).
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks
This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.
This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.
Latest change: Documentation nitpicks.
Change-Id: I764c8252526db188352385c5462f9453d882beb9
Depends on http://gerrit.rockbox.org/r/#/c/1043/.
This patch adds a new setting in Settings -> General -> System: USB Mode.
Usable in Quickscreen and Shortcuts.
Possible settings are:
- Mass Storage: The default, on USB connect export the internal and external
drives as usual. Rockbox will exit gracefully in this case, since the internal
drive (/mnt/sdcard) is exported as mass storage device and Android prevents
Rockbox from continued execution.
- Charge Only: USB charge only, do not export the internal and external drives.
This will not close Rockbox.
- ADB: Enable the Android Debug Bridge. This will not close Rockbox.
Charge only and ADB are actually the same, since it is not yet established if
charge only is doable without adb and major hooks into Android.
German translation provided.
This may be genric for Android based devices but is only enabled
for iBasso Devices. Other maintainers may choose do adopt this.
Change-Id: I616247c29946c6595ebcf8f0c14b2410c9f0498b
Depends on http://gerrit.rockbox.org/r/#/c/1043/.
This patch adds a new setting in Settings -> General
-> System: Freq Scaling Governor
Usable in Quickscreen and Shortcuts.
Possible settings are:
- Conservative: Slow frequency switching.
- Ondemand or Interactive: Fast frequency switching.
- Powersave: Allways lowest frequency.
- Performance: Allways highest frequency.
German translation provided.
This may be genric for Android kernel based devices but is only enabled
for iBasso Devices. Other maintainers may choose do adopt this.
Change-Id: I10296f5be9586ad3a409105db0cd03682a30e9c1
Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
System -> Debug (Keep Out) -> View CPU stats
Will now show the current cpufreq scaling governor, minimum, current and
maximum cpufreq scaling frequency for each CPU.
This may be genric for Android kernel based devices but is only enabled
for iBasso Devices. Other maintainers may choose do adopt this.
Change-Id: I53e212f8707bf2abaa557e297293fb559ac37058
perceptual bass enhancement
- a bbe-ish group delay corrction with Biophonic EQ boost.
- precut
auditory fatigue reduction
-reduce signal in frequency that may trigger temporary threshold shift
haas surround
-frequency between f(x1) and f(x2) is always bypassed.
-can apply to side only.
Change-Id: Icb6355ce9b1c99bf2c58c9385c3c411c0ae209d3
XWorld grabs the audio buffer when it starts, so there can be no playback, making the playback control menu useless :P
Change-Id: Ia4e2c207f41619ef9b028917130d6dbf7dfba054
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.
Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Except for unfinished or experimental ports, it isthe case that
USE_ROCKBOX_USB and HAVE_USBSTACK are both defined or both undefined.
Furthermore, it is a leftover of some early developments on the USB stack and
doesn't make sense anymore.
Change-Id: Ic87a865b6bb4c7c9a8d45d1f0bb0f2fb536b8cad
Reviewed-on: http://gerrit.rockbox.org/1091
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
If any of those functions should be (unused) API functions,
they can easily be turned back once really needed.
Detected using a new cppcheck check that
uses the internal symbol database to catch
functions that are only used in the current file.
Change-Id: Ic2b1e5b8020b76397f11cefc4e205f3b7ac1f184
If we don't provide a callback to buflib_alloc(),
the buffer is always movable (to reduce fragmentation).
We were passing around buffers to multiple functions
that call yield() and might trigger buflib compaction.
-> add locking while we are working on the buffers.
Also added source code comments that explain
why we added the locking in that particular section.
Change-Id: Ie32867b0b735ddb2905fd4bd51342f61035f836f
If we don't provide a callback to buflib_alloc(),
the buffer is always movable (to reduce fragmentation).
Since we pass our buffer to functions that call yield(),
this could lead to memory corruption on buflib compaction.
Change-Id: Id1fad1822479d692551c55cb8bc87cea7b78f759
Happy New Year!
Change-Id: I228e4b9af9561eb70f75ebb57e333c78065873df
Reviewed-on: http://gerrit.rockbox.org/1093
Reviewed-by: Thomas Jarosch <tomj@simonv.com>
Tested: Thomas Jarosch <tomj@simonv.com>
- Comment keymaps.h
- Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
- Fix up the manual a little bit
Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
ondavx747. Also fixes errors for ondavx777.
Change-Id: I1a5daa844759316df4dec7b869425ea9a174814b
Reviewed-on: http://gerrit.rockbox.org/1081
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
also fix a couple unused vars
Change-Id: Ib05d2e22dd7477bc9bd193232bd3de8a0816beb2
Reviewed-on: http://gerrit.rockbox.org/1079
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Stick to the safer version of those two.
Tested mikmod still works with some nice Necros .s3m files.
Change-Id: I6774cdf3345a4c89b2f9cf3bb8d832963ca30c38
No harm done, same values are assigned
in the "default" case.
cppcheck reported:
[rockbox/apps/plugins/zxbox/tapefile.c:674] -> [rockbox/apps/plugins/zxbox/tapefile.c:681]: (warning) Buffer 'seg_desc' is being written before its old content has been used. 'break;' missing?
Change-Id: I2bf044db9022c848c304f1ad88c012bd85ee61df
Otherwise item.cfg_name and item.default_val
will contain garbage. It doesn't seem to have
an effect right now, but who knows what
a future refactoring might do.
cppcheck reported:
[rockbox/apps/settings.c:1268]: (error) Uninitialized variable: item
Change-Id: Ic4d0c302929613de8f291cd2d69cd39db8711107
cppcheck reported:
[rockbox/apps/plugins/wavrecord.c:3672]: (error) Array 'sampr[9][2]' index sampr[9][1] out of bounds.
Change-Id: Ib1e9c25842aa275b15d8d817018cc523269b1f42
We should be safe since STM_Load() should
never be called if STM_Test() fails.
Still it's better safe than sorry.
cppcheck reported:
[rockbox/apps/plugins/mikmod/load_stm.c:302]: (error) Array 'STM_Version[3]' accessed at index 3, which is out of bounds.
Change-Id: I914935fd108c492d013de24d17dcb9c227af6cd8
This should only be a problem if the last line
is not terminated by \r or \n though.
cppcheck reported:
[rockbox/apps/playlist.c:234]: (style) Array index 'i' is used before limits check.
Change-Id: I8182b66272ba9c024984c81588bd2a6dbb8255b8
Test code:
--------------
int main(void)
{
static unsigned short extra_spaces[] = { 0, 0x3000 };
return sizeof(extra_spaces);
}
--------------
-> returns four instead of two.
cppcheck reported:
[rockbox/apps/plugins/text_viewer/tv_text_processor.c:180]: (error) Array 'break_chars[27]' acces
sed at index 53, which is out of bounds.
[rockbox/apps/plugins/text_viewer/tv_text_processor.c:195]: (error) Array 'extra_spaces[2]' acces
sed at index 3, which is out of bounds.
Change-Id: I66c305cc5c99e59e7c8e0aa9c86cecbe293ff037
The logic was messed up and always evaluated to true
if buflib_handle is non-zero.
Thanks to JdGordon for verifying the change.
cppcheck reported:
[rockbox/apps/gui/skin_engine/skin_backdrops.c:262]: (warning) Comparison of a boolean expression with an integer other than 0 or 1.
Change-Id: Ib52a73e0a6a2017a631e2dec19b638a2974dab83
The following updates were made to disktidy:
- Fixed bug FS#12825. disktidy now checks subdirectories again for files to delete.
- Use iterative rather than recursive method to traverse file system.
- Once disktidy finishes a run it now returns to it's main menu rather than exiting.
- Added "Last Run Stats" view to disktidy. This shows how many files and directories
were deleted in the last run as well as the total size of those files, the length of
time the run took and when the run took place (for players with RTC).
- Added "Playback Control" option to disktidy main menu.
Change-Id: I9b7d6d5d08aef2b5f85fb63fcd2ec60f1c1ec2e0
Reviewed-on: http://gerrit.rockbox.org/808
Reviewed-by: Franklin Wei <frankhwei536@gmail.com>
Tested: Franklin Wei <frankhwei536@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
- Add "Ghost piece" feature
- on 1-bit displays, it's too hard to distinguish from "real" pieces, should it be disabled?
- Show what your score is when you get a high score
- Indent
Change-Id: Ibefe748bca3a84736cf1884cc0872d9c36daa613
Reviewed-on: http://gerrit.rockbox.org/990
Tested: Franklin Wei <frankhwei536@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Keymaps are still work-in-progress, so wait for more.
Changes:
* standard: fix REC, so that it can be used in other mappings
as 'exit' button
* pitchscreen: support button repeat for slow/fast playback
* keyboard:
- change REW/FFWD mapping to backspace/page flip (more important than cursor imo)
- use REC as cancel button
- use FFWD as button-combo-meta-key; change cursor left/right
to button combos, introduce OK/cancel as combos.
* recording:
- REC exits recording screen (more consistend and more obvious imo)
- REW enters recording menu; long REW exits
Change-Id: Ie80c2d122e4a8c6268d0f8c2fc0426cc49276110
Reviewed-on: http://gerrit.rockbox.org/953
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
- macro-ify board dimensions, surrender thresholds
- make AI skill level adjustable
- let AI buy nukes in hard mode (still can't use them yet)
- make nukes persistent (stay after an invasion)
- make AI treat nukes with priority
Change-Id: I1add6250766810787080624bd9e36026df449509
Reviewed-on: http://gerrit.rockbox.org/940
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
To stop erroneous button presses, allow users to add a deadzone between
the button via the Settings > General > System menu > Touch Dead Zone.
The configuration was chosen this way: the touchpad has the same DPI
in both direction so the setting applies the same on both the X and Y
axis. The setting ranges from 0 to 100 and is internally multiplied by 2
giving a maximum deadzone of 2*100 = 200 around each button, which
account for 400 total (once around each button), effectively reducing
each virtual button from 1000x600 to 600x200 when using the maximum value.
Change-Id: I8683c63d2950200eb32d1dda0a00bbd92d83d5be
Reviewed-on: http://gerrit.rockbox.org/677
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
HAVE_IO_PRIORITY was defined for native targets with dircache.
It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.
Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Forgot to (void) an unused parameter when priorityless.
usb-drv-rl27xx.c was using a compound init to initialize a semaphore
but the structure changed so that it is no longer correct. Use
designated initializers to avoid having to complete all fields.
Forgot to break compatibility on all plugins and codecs since the
kernel objects are now different. Take care of that too and do the
sort thing.
Change-Id: Ie2ab8da152d40be0c69dc573ced8d697d94b0674
Abstracts threading from itself a bit, changes the way its queues are
handled and does type hiding for that as well.
Do alot here due to already required major brain surgery.
Threads may now be on a run queue and a wait queue simultaneously so
that the expired timer only has to wake the thread but not remove it
from the wait queue which simplifies the implicit wake handling.
List formats change for wait queues-- doubly-linked, not circular.
Timeout queue is now singly-linked. The run queue is still circular
as before.
Adds a better thread slot allocator that may keep the slot marked as
used regardless of the thread state. Assists in dumping special tasks
that switch_thread was tasked to perform (blocking tasks).
Deletes alot of code yet surprisingly, gets larger than expected.
Well, I'm not not minding that for the time being-- omlettes and break
a few eggs and all that.
Change-Id: I0834d7bb16b2aecb2f63b58886eeda6ae4f29d59
* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.
* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.
* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.
* Clean up redundant #includes in relevant areas and reorganize them.
* Expunge useless and dangerous stuff like remove_thread().
Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
find_first_set_bit() becomes a small inline on ARMv5+ and checkwps now gets
made with -std=gnu99 (it eats all the GCCOPTS) like the rest of things.
Change-Id: Ie6039b17fec057a3dcb0f453d8fd5efac984df89
including
BAR_PARAMS, %xl, %dr, %T,%St, %xl and %Cl
Change-Id: I0811ebfff5f83085481dcbf08f97b7223f677bfe
Reviewed-on: http://gerrit.rockbox.org/900
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
I have a suspicion that if there is any scrolling skin lines when
the buflib buffer moves it will cause the lcd code to crash.
This *hopefully* explains the random skin related crashed which
have been reported.
Change-Id: I04ee58292e1cea7c77ef9737b0641192f4f7e4ba
Reviewed-on: http://gerrit.rockbox.org/877
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
Invalid event data would be accessed if a play message isn't queued
which will cause crash problems.
It came about in the addition of time-based resume.
Change-Id: I1d5219064e2bf552b4183e9db4e7b380ffbe7a67
There is no simple method to detect radio through the 3-wire interface, so it's
not implemented for the YH-925 for now. YH-920 always has a radio.
Change-Id: Iea484d752915fcd40dbbbd7dbbf13e81aaf548db
* sudoku: make colour icons (without screen was squeezed)
* jewels: add colour bitmaps
* pegbox: make game fit on screen (add small header bitmap),
improve keymap
I left the original pegbox keymaps for samsung's YH-92x,
because they seem to make some sense there (YH92x has a
REC switch instead of pushbutton).
Someone with a YH9xx target has to check what is better...
Change-Id: Id388c9d69e4a5a1d8ad4c3d7a05cdfc1dff0d06c
Reviewed-on: http://gerrit.rockbox.org/816
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.
(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)
Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
errno is supposed to be thread local and we do that here in a rather
makeshift way by implementing a function that returns a pointer to
the __errno variable in the thread block.
If more serious TLS is required, perhaps it would be worthwhile
implementing it using the linker and the "__thread" storage attribute.
That's a bit overkill just for this. I'm also not liking what I saw
the compiler producing.
Change-Id: I03bc0bd6a89f6e3d6bae7653284ee01054614f9a
Reviewed-on: http://gerrit.rockbox.org/803
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Previously %Vs styles only took effect upon the first character of text, i.e.
on the right if the line is %arXXX. Now the style is applied for the whole
line width.
Fixes FS#12973.
Change-Id: I95f2cc76a90bfc0779e5a667d5bfa54c33896c89
The plugin buffer was used only to avoid reparsing the playlist, so non-essential.
But when it was used it conflicted with the playlist viewer which already uses
the plugin buffer for playlist purposes simultaneously. It only works by
accident.
Since the reparse avoidance is non-essential don't do it for now. A temp buffer
can be passed to playlist_save() to enable it but the only caller (as of now)
does not do that.
Change-Id: I3f75f89d8551e1ec38800268b273105faba0efbf
Some plugins grab the whole audio buffer and still want to start playback
somehow (e.g. random_folder_advance_config). Since 22e802e the plugin buffer
is allocated via buflib and has to be released explicitely. For these plugins
the automatic free on exit is not sufficient and they need an API function for
that.
Fixes OOM panic on random_folder_advance_config when using start
shuffled playback.
Change-Id: I0d351daa782cb829f4ff80d34c05f40a2e0c142f
This patch completes the plugin keymaps for the Zen X-Fi3 and enables those plugins for compilation.
One key was changed in "button-target.h" for compatibility with Rockboy.
This also caused the changes to "keymap-zenxfi3.c", to keep the stock functionality (no further changes in here).
Change-Id: Ic222faf89e9a9a2332a49d6e532cedb6eb16d3d7
Reviewed-on: http://gerrit.rockbox.org/762
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Originating from 3661581
Some build clients finding their "standard" string.h's that don't declare
strlcpy?
Change-Id: I50d19c7cecf5ae96ee1855f77d3c2e1f42620108
It is trivial to obtain all required information from the allocated
handles without maintaining global indexes. In fact, it is less
complicated and increases general thread safety.
Other miscellaneous changes (some are nice to do at this time due to
required alterations, with some particularly more relevant than others):
* Handle value 0 will no longer be returned as a valid handle but all
failures will still return a negative value. Creates consistency with
buflib and removes the need to explicitly initialize them.
* Linking a new handle is delayed until explicitly
added by the code that called add_handle, keeping it invisible
until every operation succeeds, which is safer thread-wise. If anything
fails, the handle itself may just be abandoned rather than reqiring it
be freed.
* Dump the special handling to slow buffering when the PCM buffer
is low that calls PCM buffer functions. It doesn't seem to help much
of anything these days and it's a bit of a nasty hack to directly
tie those bits together. It can of course be put back (again!) if
there really is a need for it.
* Make data waiters ping the buffering thread more than just once if
the request is taking too long. Somehow I figured out how the requests
could get forgotten about but can't remember why months later after
making the change in my branch. :-)
* Neaten up some code by using (inline) functions and packing down
parameters; remember handle allocation and movement attributes in the
handle itself rather than figuring it out each time they're needed.
Change-Id: Ibf863370da3dd805132fc135e0ad104953365183
Reviewed-on: http://gerrit.rockbox.org/764
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
FILE typedef to *void needs more work to not break sim and
application builds. I checked only a few random native builds
unfortunately. Sorry for inconvenience.
Prior to this patch the Lua plugin used version 5.1.4. This change
reduces the number of modifications in the Lua source using some new
defines and because the upstream source is now more flexible.
Unless otherwise stated, l*.[ch] files are taken unmodified from the
upstream lua-5.2.3.
fscanf.c:
file descriptors in rockbox are just ints, they are hidden behind a
void* now so liolib requires less modifications. fscanf is updated to
use void* too.
getc.c: this is a new file required for getc implementation in lauxlib.c
lauxlib.c: LoadF replaced FILE* with int, the rockbox file
descriptor int are cast to FILE* (actually void* due to typedef).
getc uses the PREFIX version. stdin is not used, as per 5.1.4.
lbaselib.c: now uses strspn in the number parsing. print uses DEBUGF now
rather than being commented out.
lbitlib.c: use the built-in version from 5.2.3 rather than Reuben
Thomas's external library. Backwards compatible and adds some new bit
operations.
ldo.c: the LUAI_THROW/TRY defines are now in the core lua code, so have
been removed from rockconf.h
liolib.c: here the implementation has changed to use the LStream from
the original source, and cast the FILE* pointers to int. This has
reduced the number of modifications from the upstream version.
llex.c: the only change from upstream is to remove the locale include.
lmathlib.c: updated from the 5.2.3 version and re-applied the changes
that were made vs 5.1.4 for random numbers and to remove unsupported
float functions.
loadlib.c: upstream version, with the 5.1.4 changes for missing
functions.
lobject.c: upstream version, with ctype.h added and sprintf changed to
snprintf.
loslib.c: upstream version with locale.h removed and 5.1.4 changes for
unsupportable functions.
lstrlib.c: sprintf changed to snprintf.
ltable.c: upstream with the hashnum function from 5.1.4 to avoid frexp
in luai_hashnum.
luaconf.h: updated to 5.2.3 version, restored relevant parts from the
original 5.1.4 configuration. The COMPAT defines that are no longer
available are not included.
lundump.c: VERSION macro conflicts with the core Rockbox equivalent.
rocklib.c: luaL_reg is no longer available, replaced by luaL_Reg
equivalent. Moved checkboolean/optboolean functions to this file and out
of core lua files. luaL_getn is no longer available, replaced by
luaL_rawlen. luaL_register is deprecated, use the newlib/setfuncs
replacements. rli_init has to be called before setting up the newlib to
avoid overwriting the rb table.
rocklib_aux.pl: use rli_checkboolean from rocklib.c.
rocklua.c: new default bits library used, update the library loading
code with idiomatic 5.2 code.
strcspn.c: no longer needed, but strspn.c is required for strspn in
lbaselib.c
Change-Id: I0c7945c755f79083afe98ec117e1e8cf13de2651
Reviewed-on: http://gerrit.rockbox.org/774
Tested: Richard Quirk <richard.quirk@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
It's not easy for the originating screen to perform cleanup in case of USB
because the usb screen is invoked indirectly via default_event_handler(). To
avoid stale scrolling lines perform the cleanup in the usb screen itself.
Side effect should be no worse than scrolling lines to restart in SBSes that
show during USB.
Change-Id: I9aa491b3d4b649c0b3be70048ebcb9d817c0356c