When I converted all the clipping checks in 4b8fe8acd1 I messed
up the hline and vline checks. This produced some weird panics on
the Shanling Q1, probably memory corruption -- but somehow it got
past AddressSanitizer. Go figure.
Change-Id: I84820c23a491d422218c72d2d5e199e2fc7def0f
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free
Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
Simplify update_viewport() by calling update_viewport_rect().
The resulting LCD driver calls are the same either way and
for some reason, update_viewport() didn't handle non-default
stride viewports correctly.
Change-Id: Ic34d3d40e4f758db897cb3944d9d7475bbdb4d2c
clear_display() on grayscale LCDs sets the number of scrolling
lines to 0 but that's wrong, the scollers need to be shut down
first. Call scroll_stop() for that, as is done on color LCDs.
Change-Id: I75fb6839ed04f6fe1eb8e2855c8db820fcedddb8
There's no need to generate separate copies of these functions
for main and remote LCDs; we can just pass the viewport directly.
Change-Id: I20aa04a58d327b479a942708e161068bd6a3357b
* Explicitly require 'xz' (we've implicitly required it for a while now)
* Prefer xz files in a few more places
* Much better logging for native toolchain builds
* Use -O2 for native toolchain binaries
Change-Id: I401b734882c2c21329624911c09a46168d82f388
Only the scroll engine calls this, but it's easily replaced
by the return value of set_viewport_ex().
Change-Id: I2e2c8234f969bc07c9ff7d864e58551115175e26
All three functions are nearly identical regardless of the
LCD pixel format. Consolidate them into a generic version in
lcd-bitmap-common.c.
Change-Id: Iab13429ea27ea2b0150b9004535bd27d4a4121a0
In-viewport clipping code is duplicated across 8 files, making
it a chore to change anything related to clipping; refactor the
clipping logic into dedicated functions.
Change-Id: I4ab20bb3c59b0406098d0c7d23833025f17a320a
the loading track splash flashes and is ugly
add a function to display a progressbar along with the splash message
spruce up database commit message as well
Change-Id: I2749b958c1ee5dad2631a5f999a4b00ddca7f225
Only the "Rockbox Info" screen uses it for a rather silly purpose,
so remove the function. This helps to decouple things from the GUI.
Change-Id: Icf73e3ee1230c75bf43016c0f1c05c7fe1a24895
Get rid of the "limit_scroll" member from lists and make it a
local variable of gui_synclist_do_button().
Bump plugin API version since struct gui_synclist was changed.
Change-Id: Ie3244a85e5a1022a2f6e238a506fdbba67724962
Removing the "list_wrap" argument is actually pretty easy.
In practice, almost all lists are using LIST_WRAP_UNLESS_HELD
behavior so we can make that the default. A couple of lists
disable wraparound with LIST_WRAP_OFF; this is now achieved
by setting the list "wraparound" flag to false when setting
up the list. LIST_WRAP_ON was unused and is of questionable
value, so it has been removed entirely.
This makes list wraparound behavior a property of the list,
controlled solely by the "wraparound" flag. The result is a
simpler list API and implementation, without changing the
behavior of any lists.
Change-Id: Ib55d17519e6d92fc95ae17b84ab0aaf4233bcb5a
Since gui_synclist_do_button() overrides the setting at runtime
there is no reason to have a public API call to set it. Really
it should be a local variable, but it will be simpler to do that
after refactoring how list wraparound behavior is handled.
Change-Id: Id09d42197814102693752a9f64db8325118ca796
gui_list_screen_scroll_step() and gui_list_screen_scroll_out_of_view()
just copy the global setting into a local static variable.
Since they don't do anything special when the setting changes
it's simpler to use the global setting directly.
Change-Id: Ib6a7bf4e09b6dabbc1597cf28ddbafc0bc857526
The implementation of the "show_selection_marker" option in
lists isn't great. It's a cosmetic option used to hide the
selection, but it causes the list to do funny things to the
selected_item and doesn't play nice with voiced menus, since
these rely on the selection to determine what item is spoken.
There are only two user-facing lists that use the option, the
"Rockbox Info" screen and a menu in the superdom plugin. The
rest are debug screens, and cosmetics don't matter much there.
Given how little used the option is, and its issues, removing
it seems reasonable.
Change-Id: I2c70b3e4c74ff3cc6dbac46366a371d271dd2d58
Use const char* pointers for list titles. Only one debug menu
actually modifies the title, and in that case it's legal to
cast away const because the title points to a known mutable
buffer on the stack.
Change-Id: Idb8ab307b9a6ec23a93d8420c5e19fafd9f59c30
The %Vs(color) tag doesn't set the text style properly and causes
the background to not be cleared when rendering lines. For static
text this is rarely a problem, but for scrolling text it'll cause
the text to "smear" once it starts scrolling.
Fix this by setting STYLE_DEFAULT, so the background gets redrawn
when the line scrolls.
Bug report: https://forums.rockbox.org/index.php/topic,54320.0.html
Change-Id: I835c806005ea40fd6bac3692e52a9c325581a293
The get_address_fn implementations for some remote LCDs were
checking LCD_STRIDEFORMAT unconditionally, but that macro is
only valid for the main LCD. The remote LCD code only supports
horizontal strides, so when compiling for a remote LCD, force
the use of horizontal stride addressing.
This fixes a buffer overflow and out of bounds write that occurs
with the M:Robe 500 remote LCD. (Tested with sim + ASan only.)
Change-Id: I99c6aa11d38f5105b096fc448948b9ec1b27dfe6
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
This was only enabled for the mrobe500 and sansaconnect targets.
Most targets are therefore running without this "safety" measure,
and presumably we'd have noticed long ago if there was a problem.
So in all likelihood this is just a bunch of dead code that we
don't need to carry around.
Change-Id: I7d27701a38b1c2a985ee73fa6f277ad215d8d385
This makes status by event debounce status changes over
a 200ms period, which is what polling was already using.
This is helpful on targets where events are excessively
noisy and generate a lot of transitions during insertion
and extraction.
Change-Id: I0eae2cca93aaa865e33c94a1318c27e91c7f7c4b
Have action.c control the key remap buflib allocation so that it can
be made movable. With memory management offloaded, core_keymap.c only
needs to deal with loading keymap files. Simplify the code there and
use buflib pinning so the file can be loaded directly into the buffer.
Change-Id: Ia654cc05ce6b286f96c1031fa4f7d4b3859a2c1a
An allocation is pinned by calling buflib_pin() to up its pin count.
The pin count is like a reference count: when above 0, buflib won't
move the allocation and won't call its move callbacks. This makes it
safe to hold the pointer returned by buflib_get_data() across yields
or allocations.
Note that pinned allocations can still shrink because there are some
use cases where this would be valid, if buffer users coordinate with
the shrink callback.
Change-Id: I0d0c2a8ac7d891d3ad6b3d0eb80c5b5a1b4b9a9d
Since allocation is infrequent in Rockbox enabling the extra
checks to catch memory corruption is probably worth the time
and code size cost.
Change-Id: If0d701421054328c57b69e4d0af30759d799d158