Gate buflib_get_data() checking, debug printing, and buflib
integrity checks behind individual defines in buflib.h, and
turn them all off by default. If needed, they can be turned
on manually when compiling.
The buflib debug menu is only available if debug printing is
enabled, so after this commit it will no longer be included
in normal builds -- it isn't very useful to end users.
Change-Id: Iab25b7852bc7c5592ce04c9c45762046a87d5bc3
Removing the variable-length name in the middle of buflib metadata
makes it a lot easier to deal with.
Change-Id: I6eaf236c2285cae40fb6ff0fa5acf827972cdd8b
The CRC is a fairly useless safety check because we already
have specific checks to validate the metadata, and CRCs are
only verified before calling the move callback. Removing the
check should not significantly reduce buflib's robustness.
Change-Id: Ica99bd92fc514819b4fd9f359b4272e581020f75
Remove the name handling code, but leave the allocation structure
otherwise untouched; it's as if all callers provided a NULL name.
The public API still accepts names but names are no longer stored
or returned.
Change-Id: I6c4defcdfd255774f02030949a0fd731477e6a54
Naming your allocations is more of a debugging feature; it's a
bad idea to abuse this feature for storing some random string.
The font code does exactly that to remember the path used to
load a font, and it's the only code that uses buflib names in
this way.
Store the path inside the font allocation instead as a regular
char array. For simplicity it's MAX_PATH sized, so this'll use
a bit more memory than the buflib name method, maybe 1-2 KiB if
a few fonts are loaded.
Change-Id: Ie286a1a273d6477af9e5d3f76e0534b62f72e8f7
dc_thread_playlist was asking for invalid indices
since previously the name buffer would have been valid
it just got whatever junk data was left over
add dc_discard_playlist_pointers for HAVE_DIRCACHE targets
this allows the dc_playlist_thread to stop its current lookup loop
Change-Id: I6f25b97b8c4e314d27c5e1e6ff0925b5a3e93f26
dc_playlist_thread may continue loading pointers even while
underlying indices are changing instead stop the loop by marking
pointers as clean and rebuild later
Change-Id: If154f673b4af8d6e9c364499d58f1321834a76a4
It's usually only called from init() in main.c, so this is safe.
There is one more call in system-dm320.c from system_init(), but
that's also "safe". I don't know if it's okay to call i2c_init()
twice, but presumably it works...
Change-Id: I9c1cd918d162d9955f7cf03209e836cbd5e30c57
On single-core targets, system_init() is only called from init()
in main.c, which is also INIT_ATTR, so this is safe.
Multi-core targets additionally call system_init() from cop_main(),
which isn't marked INIT_ATTR. I'm fairly certain that it would be
safe to add INIT_ATTR to cop_main() with a bit of refactoring, but
I don't have a way of testing it. So for now, leave INIT_ATTR off
for multi-core targets.
Change-Id: I8fe4358f975880ca317d46bda01d7d9db529d3e3
It seems removing this causes a crash on the Clip+ when playing
any file. Appears to be a timing-related issue as replacing the
loop with an mdelay() also fixes it. Needs further investigation
to identify the real cause of the problem, see FS#13386.
Change-Id: Ia93a2887a79b376de50563d6bb3bbc79cee11a1c
This reverts commit 89c021fbfa.
Reason for revert: crash when playing on disk playlist then playing a directory as an in-ram playlist
Change-Id: Ia5cf5da9f46f8c10c5c0f3707e7978c05664b8a4
chunk_alloc allows arrays (or any data) to be allocated in smaller chunks
you have to save the indices..
variable data will have variable indices you need to
store these as [chunk_alloc] doesn't keep track
if you have a fixed size for each
alloc you can do indice / sizeof(data)
or index * sizeof(data) to convert
Lots of debug stuff still in and it needs optimization
User provides chunk_size and max_chunks
max_chunks * struct chunk will be allocated at start
with (1) chunk_size allocation initially
alloc_chunk() with size = 0 shrinks the last allocation to the size of the data used
add OOM checks on buflib_alloc -- oops
move bytes available to the header -- less memory per chunk & better alignment
keep track of the current in use chunk index -- should speed things up a bit
Now allows:
realloc chunk header
larger allocations than chunk size
reallocs smaller than existing will shrink the current array
rather than alloc a new and copy data
Comments welcome :)
Change-Id: I8ed170eef73da95da19430a80b32e5debf0c8276
Context menu gains new option to view
metadata for individual tracks or albums.
Will display an album's length and total file size.
Other fields are displayed only if they are identical
across all tracks (except for the album year, which
is determined by the highest value encountered).
Change-Id: Ibc14cfaf2cb3d91b8d1cfbee05c6261db4975355
voicefont.c expected a max of 999 voice IDs we are at 1013 or so
bad stuff happened TM new limit is 2048 and added an error message
(no file will be created if limit exceeded)
Change-Id: Ifda6dc5c45883551f8ae8f0d4efc9f7acdb7c90f
give user option to load playlist from disk when
namebuffer is too small -- max_playlist size still
limits the total entries but filename length
won't stop them from playing the directory
Change-Id: I1787689417661ea670a211f575f2c52e84465869
Fixes a bug introduced by commit 5d0c382a59 that caused graphical
corruption on anti-aliased fonts.
Change-Id: I6052ca758382bd9a1154d2e2208dee633dd17715
"Play Next" instead of "Insert Next"
"Add" instead of "Insert"
"Play Last" instead of "Insert Last"
"Add Shuffled" instead of "Insert Shuffled"
"Play Last Shuffled" instead of "Insert Last Shuffled"
-"Queue" items hidden by default
- Shuffled options hidden by default
(Both can be enabled in options)
Resulting default menu:
Playing Next...
Play Next
Add
Play Last
Play
Change-Id: Ib0c07a8077ab4b10c2dbc7af33516adcd0d4b83a
Use action-oriented and more descriptive titles
"Add to Playlist..." instead of "Playlist Catalogue"
- "Add to Existing Playlist" instead of "Add to Playlist"
- "Add to New Playlist" (unchanged)
- "Playing Next..." instead of "Current Playlist"
In WPS context menu:
- "Current Playlist" instead of "Playlist"
Change-Id: I5cce9e317676537988682f46ac6b920598af3b9e
Moves options for configuring:
- Playlist Directory
- Recording Directory
- Start Directory
into a single menu.
Necessary prerequisite for giving the
"Playlist Catalogue" context menu item a title that's a
little more action-oriented ("Add to Playlist…”).
Change-Id: I4ee08fc67d5350c38ae1a57cb345c4ed1082d0b5
Avoids a harmless out of bounds reads in ASAN that occurs with
malloc buflib. Code size and performance is similar.
Change-Id: I1c674d046b069e64ad8cb6941356f7c568a81e88
In commit f3358eb, the Properties plugin started using the
Track Info screen for audio files, which didn't show when
the file was last modified. This adds it back.
Change-Id: I3ce519da234a4bcadab1d64b67de0298cada8f6e
The Properties plugin and playlist viewer have each
started using the existing Track Info screen.
In both cases, it may not be necessary to push a new
activity. Which eliminates the need to perform an
additional skin refresh.
I've also noticed at least one theme in the wild that
assumes ACTIVITY_ID3SCREEN will only ever display
info for the currently playing track (as it did
previously) and adjusts the skin specifically for
that purpose.
Change-Id: Ic436d0d4e075a865225839a524387ff2b9058428
Commit 1930ca8 repurposed the 'Logo' plugin's
logos, whose dimensions are different from those
used by show_logo, which was previously called
to display the logo.
Change-Id: I4d0c5f597dadfdadae244d895518bbcfefebb581
No clue if our implementation would suffer the same fate
but the C standard states:
Where an argument declared as size_t n specifies
the length of the array for a function, n can have
the value zero […] pointer arguments on such a call
shall still have valid values, as described in 7.1.4.
Change-Id: Iee0dd9c948c6ad4b0d96309053127ab11111f04c
Increase the default limit to 5000 files for targets with at
least 8 MiB of RAM (the vast majority). The upper limit of the
setting is now 40,000 or 100,000 if you have at least 8 MiB or
16 MiB of RAM, respectively.
Update the manual to mention that this setting can also impact
the database browser. "Using the Database" already mentions it,
but it's useful to say so in the setting's description.
Change-Id: I6f204eec6cf2ccaea2af81d2fa287f92476eed4a
These settings have a warning that increasing them will shorten the
audio buffer. This is not very useful, because users might not know
what "shortening the music buffer" implies.
Since the size of the audio buffer is probably irrelevant for flash
based storage, display the warning only for HDD-based targets, and
explain what the drawbacks may be if the settings are set too high.
Change-Id: Ie9eb4907c67e20695bfa083e1c2a29385e66afcf
Do not spawn threads on COP as PP lacks cache coherency between cores,
making it unsafe to access cacheable memory that might be accessed by
the other core.
Change-Id: Idf910e9cc9dad3f0bf5bdb63800ed4abaa97558a
fiio m3k native is currently the only player with
defined buttons different from the standard
mapping.
This allows the user to use the keyremap plugin
to specify differing keymaps for their device in the locked state
Change-Id: Ie0b447bba0d5978e8d23fed423df30c794afc6f9
Turns out (~PTR_MASK) != (0xFFFFFFFF - PTR_MASK) in 64 bit land
tmp_b = (bhdr_t*) ( (intptr_t)b->prev_hdr & BLOCK_SIZE );
using ~STATE_MASK or even #define BLOCK_SIZE (~PTR_MASK) resolves the issue
switching BLOCK_SIZE TO ~STATE_MASK appears to fix it
Also define BLOCK_SIZE (~PTR_MASK)
Fix a few signed / unsigned errors
Change-Id: Ica59db0faa2df408831c23312243ae19259dba6b
Add context flags to keyremap
CONTEXT_LOCKED
CONTEXT_REMOTE
CONTEXT_REMOTE_LOCKED
--CONTEXT_PLUGIN-- Removed -- Plugins need a custom action list
supplied and a method of supplying them
Change-Id: I5201d275ad0ab6130c2d05d5afb0c450f5c1746c
Add INIT_ATTR to some low-hanging fruit in the X1000 code:
GPIO init, GPIO initial state tables, clock init, and DMA init.
Change-Id: Ia02b20945da1bbed103e2e01eaf60553eb5f72d4