Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
When linking with C++ files the linker also needs to link against the C++
libraries. This is done automatically when invoking the compiler upon linking.
Since we don't want C++ dependencies on C-only projects we check if we actually
have C++ files and use either the C or C++ compiler.
Rename CFLAGS since it's now used for both C and C++ compiler and add dedicated
CFLAGS, CXXFLAGS and LDFLAGS variables.
Change-Id: I9cc068a8038f21e8fd96b20173a8f790e6ab4b6e
- Change suffix of objects and depencency files to keep the original file
suffix. This makes it easy to distinguish between C and C++ files when
building and avoids implicit make rules trying to build in a way we don't
want to.
- Implicitly handle dependencies instead of having an explicit rule. Simplifies
things a bit.
- Support C++ files by adding an explicit rule for them. With keeping the
original file suffixes this becomes quite simple.
To use C++ files simply add them to SOURCES (or LIBSOURCES).
Change-Id: I22c56a6e153e281cfa675e91ad4a70fd18e2c43c
Split source files for library and stand-alone binary and use library as
dependency when building the stand-alone binary. This avoids dependencies
getting added multiple times.
Remove outdated RBARCH handling, we always create fat binaries on OS X these
days.
Change-Id: Ia15a731296edcbe90869a1bf66dda2c3d6c7e317
Don't construct the local file URL from string. On Windows the URL needs to
start with file:/// instead of file://. QUrl handles this.
Change-Id: I3dea29a8d368ebdc20eeff6b1f1cf5058d1b5d05
There are lot IRQ and most are unused most of the time, this is annoying on
devices with small screens.
Change-Id: I7f3453f2768b8e35a5a367fbcf1e4cf3cf73bcd7
Those new statistics give the maximum time an IRQ took and also the total
time spent in IRQ, for each IRQ. Hopefully those do not take took much time
or space to collect. If this is the case, it can be enabled in debug builds only
the future.
Change-Id: I05af172897c5cb7ffcc9322452f974d8f968e29d
The IRQ handler saves registers on the IRQ stack, saves the old PC to imx233
HW_DIGCTL_SCRATCH0 register and switcht to SVC for the actual handling. The
old code had a problem in that if the unwinder is called during the IRQ (for
example by the watchdog), then __get_sp() will use SPSR_svc to discover the
previous mode, switch to it and recover SP. But SPSR_svc is invalid, it should
be SPSR_irq but we switch from IRQ to SVC mode. The new code copies SPSR_irq
to SPSR_svc in IRQ to fix this problem. It also saves/restore SCRATCH0 in
case I one day renable nested interrupts or use SCRATCH0 for other purposes.
I also changed the old watchdog code to call UIE directly instead of trying
to make the code crash with a SWI.
Change-Id: Id87462d410764b019bd2aa9adc71cb917ade32e3
Document 3D depth range. Fix mismatch in recording volume: the displayed volume
is completely off the chart
Change-Id: I4c363f369e5d72f332391a6f96457b4e450404f9
3D "enhancement" is available on all imx233 platform, and also on platforms
with the WM8978 codec (gigabeats) and WM8750 codec (MPIO HD 200/300). I used
different texts for different codecs because (in theory) they do different
"things".
Change-Id: I62ecb075f7594427491b6be83cfa80f763566aba
The old code made the setting appear as 0dB, 1.5dB, 3dB and 4.5dB when
in fact it is 0dB, 3dB, 4.5dB and 6dB. This commit clarifies the code and
also fix this at the same time. This imx233 3D enhancement is complete crap anyway
but now you can satisfy yourself with 6 dB of pure crap, clearly an enhancement.
Change-Id: Ia3e088987c1ff0cdde228905ff70f46476a499a2
Everytime I use it, I get highly confused because it's complicated and
undocumented. The code is spread all over the place and some targets clearly
use incorrect values. This is the first step of a series to cleanup audio settings
and document it properly.
Change-Id: I20cb7af2bfa33986cb8b0bf8573f17a92227f893
This commit adds the necessary code in the dualboot stub (bootloader) to
let rockbox control the boot process. In particular, rockbox can now choose
if the next boot will be normal (boot rockbox or OF on magic key), to OF
or to updater.
The intents (to be added in follow-up commits) are:
1) Let the user more easily reboot to the OF. On some targets it is not trivial,
especially in USB mode.
2) Automatically reboot to updater when the user drop firmware.sb at the root
of the drive (currently, the user needs to do that in OF USB mode)
3) Document this OF magic
Change-Id: I86df651dec048c318c6a22de74abb8c6b41aa9ad
- hwstub load now properly stops reading the log when the device returns a 0
size buffer instead of STALLing
- add debug output option to hwstub_load
- correctly report transfered size on write error
- add some debug error message in usb code so that some errors can be diagnosed
more easily
- add a batch mode to hwstub_shell to disable the interactive shell
- increase usb control timeout to 1sec, 100ms was really tight
- cap usb buffer size to ~4000 bytes because libusb has a hardwired limit of
4096 bytes for control transfers
Change-Id: Id3200ab99ce70a7a3b09ce7faeaafa4a0fac64c7
In DEBUG build, the codec API struct is consider with DEBUG flag in apps/
but without DEBUG flah in rbcodecs/, leading to unmatched structure and horrible
crashes in some cases (mostly encoders). I have no idea why the codecs Makefile
removes the DEBUG flag (maybe for performance reasons?) but it cannot be right.
Change-Id: Idb2c5f66741408ec2939624590fc39c4cf69fc2b
Since ext3 supports ext2, we can support more platforms. Some platforms use ext4
with a very specific set of options, we I haven't encountered those yet so it's
not currently a problem.
Change-Id: Iff87e925a4caa866c6a66b1883ad6baab88c0b8d
The unsigned function were deprecated and hidden begind a compat flag. Since
they will get removed in the next version, I simply reimplemented them, those
are mostly casts anyway.
Change-Id: Ie5db81d7c8589b1e5e9b45a2a4ed41919aa07387
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.
Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
The new code gets closer to an actual bootloader:
- it provides a menu with three options: Sony, Rockox, tools with icons (and
extracts the Sony logo from the NVP)
- the dualboot install script now creates a symlink from /.rockbox to
/contents/.rockox which is necessary to run rockbox
- more text drawing / framebuffer functions
In the long run, we will move this under bootloader/ and rbutil/ and also use
firmware/ drawing facilities, at the moment we use OF display program which
is slow and creates some flickering.
The logo extraction/placement code was tested with resolution 240x320 and I
guessed some reasonable values for 240x400, but those will probably need some
tweaking.
Change-Id: I0319be902d21a7d33c1dee0fffdb4797065dbf8a
Now that we have a nice database of player index, the scsitool becomes more
useful and supports a lot more players. I did some general cleanup of the code,
though eventually it would be nice to really split it into a library and a CLI.
The SCSI vendor command allow to read but also write most NVP nodes. Since there
seems to a demand to change destination and sound pressure settings on device,
I implement this feature in the tool. I do not plan to allow arbitrary NVP
writes because this could easily brick the device. Changing the destination
should be safe, but as usual, use at your own risks.
Change-Id: Iff4e8cc3ac97b965c1df849051c5fd373756cda5
Using the database, we can now safely read/write the NVP. I also add more
support for Sony's "display" tool.
Change-Id: I8439fe9bad391c7f29859d99f236781be7983625
There must be an evil genius in Sony's Walkman division. Someone who made sure
that each model is close enough to the previous one so that little code is needed
but different enough so that an educated guess is not enough.
Each linux-based Sony player has a model ID (mid) which is a 32-bit integer.
I was able to extract a list of all model IDs and the correspoding name of
the player (see README). This gives us 1) a nice list of all players (because
NWZ-A729 vs NWZ-A729B, really Sony?) 2) an easy way to find the name of player
programatically. It seems that the lower 8-bit of the model ID gives the storage
size but don't bet your life on it. The remaining bytes seem to follow some kind
of pattern but there are exceptions.
From this list, I was able to build a list of all Sony's series (up to quite
recent one). The only safe way to build that is by hand, with a list of series,
each series having a list of model IDs. The notion of series is very important
because all models in a series share the same firmware.
A very important concept on Sony's players is the NVP, an area of the flash
that stores data associated with keys. The README contains more information but
basically this is where is record the model ID, the destination, the boot flags,
the firmware upgrade flags, the boot image, the DRM keys, and a lot of other stuff.
Of course Sony decided to slightly tweak the index of the keys regularly over time
which means that each series has a potentially different map, and we need this map
to talk to the NVP driver. Fortunately, Sony distributes the kernel for all its
players and they contain a kernel header with this information. I wrote a script
to unpack kernel sources and parse this header, producing a bunch of nw-*.txt
files, included in this commit. This map is very specific though: it maps Sony's
3-letter names (bti) to indexes (1). This is not very useful without the
decription (bti = boot image) and its size (262144). This information is harder
to come by, and is only stored in one place: if icx_nvp_emmc.ko drivers, found
on the device. Fortunately, Sony distributes a number of firmware upgrade, that
contain the rootfs, than once extracted contain this driver. The driver is a
standard ELF files with symbols. I wrote a parsing tool (nvptool) that is able
to extract this information from the drivers. Using that, I produced a bunch
of nodes-nw*.txt files. A reasonable assumption is that nodes meaning and
size do not change over time (bti is always the boot image and is always
262144 bytes), so by merging a few of those file, we can get a complete picture
(note that some nodes that existed in older player do not exists anymore so
we really need to merge several ones from different generations).
The advantage of storing all this information in plain text files, is that it
now makes it easy to parse it and produce whatever format we want to use it.
I wrote a python script that parses all this mess and produces a C file and
header with all this information (nwz_db.{c,h}).
Change-Id: Id790581ddd527d64418fe9e4e4df8e0546117b80
0e2b490 introduced rework of usb driver which was broken. It was reverted
in f2da975 to restore hwstub functionality on ATJ.
This commit reenables usb rework AND fixes remining issues.
The problem was with 0 length OUT thransfers. Additionally
a few cleanups were made.
Change-Id: I529ea9ad6540509e9287ca7e1cd2b44369b03cbb
This reverts commit 0e2b4908d0.
Although I swear it was tested it apparently broke hwstub on atj.
I will need to investigate more whats going on. Revert for now.
Change-Id: I2ff3adf8c72bb0e53be7d81b975382adfb700eab
Sony added extensions to the frambuffer interface. It is important to take them
into account since the OF uses them and might leave the framebuffer in an
unusual state which would make the dualboot not display anything. Also rework
the dualboot code so that it can boot rockbox (not doing anything at the moment),
display all tools or boot the OF.
Change-Id: Ia0f589c9ec8558f375270841503c0964aff07f0b
At the moment, the script install_duaboot does the following:
- rename SpiderApp to SpiderApp.of (unless it already exists)
- install payload as SpiderApp
- fixes permissions
Since SpiderApp is the main app, it will execute instead of the OF.
The current dualboot code (dualboot.c) is still a preliminary but the current
version displays an "all tools" menu to choose for. When exitting the menu
using BACK, it will run the OF.
With the modifications made by the install script, it should not be possible
to break the device. In the worst case scenario, the dualboot code crashes
and it restarted by the sysmgrd, or hangs. A safe way to recover is to plug
the USB cable and reset the device: the system manager will then start the
USB app and one can reflash the device if necessary.
Change-Id: Id9edab0347538ad2a8651a28aea7fd083feaa626
Unify series names: e46x -> e460 to be consistent with Sony' name. Add keys
for various players that were cracked using upgtools. The real KAS would need
to be extracted from a target but at least we can open/create firmware upgrades.
Change-Id: Id23a10e10170d7f6330c6699bf205c4df5ddebfe
This new tool (all_tools) embeds all the other tools and provides a menu to
choose which one to run.
Change-Id: I0e07864dd46559a7079b0f942c25155e6fa07112
Since the nwz_lib does not have any nvp code yet, it's quite of ugly hack
with hardcoded nvp node (11) for shipment information (shp). Thus I whitelisted
two series (NWZ-E460 and NWZ-A860) which I know for sure use this node ID.
Change-Id: I94c9b0db1f9d7ad764d2aa50576a911e710f25e1