The code was not updated when I added support for list and other stuff, and thus
it did not properly sort by addresses.
Change-Id: Iaed0717b607beedfb2856c020c2a760e7a5667c5
The function is neither reentrant nor ISR callable. Instead of
using a ticked-based timeout, have the button driver provide the
unboost after a delay when waiting for a button.
HAVE_GUI_BOOST gets immediate boost after dequeuing any message,
otherwise the queue has to have at least three messages waiting
for it to trigger a boost-- essentially the behavior that existed
but now combined in one place.
Change-Id: I1d924702840f56a1a65abe41fa92b4e753c4e75a
FF_PROBE should leave nothing for caller to clean up whether
testing only the cache or permitting disk access. Less to worry
about.
Change-Id: Iea5aa3c1ae7f9025a9de528b127f08e490154048
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.
Advanced softlock allows user to choose actions that will not be
blocked by screenlock on devices without a hold button.
Both only occur in FM and WPS Contexts.
Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
players to still work properly, removed some previous code including
ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly
Actions:
Volume,Play,Seek,Skip
Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off
Method:
Adds a function to ignore backlight on next call
If selected action occurs backlight is forced on,
Filter_first_keypress stays intact.
Selective softlock allows selected actions through, bypasses the normal
softlock routine.
ToDo:
DONE
previous commit (#1) has attribution for folder_select.c which mask_select
is based from.
Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
Playlist dircache references should be back in working order.
Reenabling dircache references in the database ramcache is not
yet done as it requires quite a bit of rework. Otherwise, the
database in RAM is functional again.
Some buffer compatibility changes have been made for database
commit because the dircache buffer can no longer be stolen, only
freed by an API call.
Change-Id: Ib57c3e98cb23e798d4439e9da7ebd73826e733a4
The file system rework introduced incompatibility between dircache
and the tagcache ramcache and playlist dircache path caching. This
update makes changes to filesystem code to reintegrate all that.
It also fixes a couple bugs that were found when vetting all the
code. The filestream cache was being reset without regard to
the stream even if it was shared in write mode (made work of
.playlist_control). Better handling of unmounting gives files a
better go at force-closing them without risk to disk integrity.
Did some miscellaneous pedantic changes. Improved efficiency of
testing a file's existence (a little) since the path parser will
be shared between file code and parsing for the sake of finding
dircache references, not duplicated as before.
This commit doesn't reenable said items just for the sake of
keeping changes separate and related.
Plan for the next is to enable dircache again for the playlists
(easy peasy) and reenable tagcache ramcache but *without* the
dircache path caching because it's rather substantial to change
in itself. The ramcache will still function without dircache.
Change-Id: I7e2a9910b866251fa8333e1275f72fcfc8425d2d
It handles GPIO and PWM based LEDs, possibly with several channels (red-green
LED for example). The debug allows one to play with the setting.
Currently the code supports the ZEN, ZEN X-Fi, and ZEN Mozaic.
Change-Id: I8c3b66e6ba21778acdb123daabb724280a7d1a4f
The current implementation was custom and super slow. Since we use Crypto++
anyway, we might as well get use a good implementation.
Change-Id: I761ad7401653471e54000e1c2bc3d9882378112f
Instead of having our own copy of the AES code, use a good library to do that.
Crypto++ is well-maintained, supports a lot of ciphers, works on many OSes, and
is optimized for many architectures.
Change-Id: I7d7d24b47993206d7338c5f9bac8bbdd3915a667
It was a mess, a mix of crypto_* and cbc_mac calls. I made everything call crypto
functions, and also separate key setup from cryptographic operations, this will
be useful to speed up the code in the upcoming commits. Drop support for "usbotp"
key, since the crypto code for that was never mainlined and we can always get the
keys from a device as long as we have code execution (using the DCP debug registers).
Change-Id: I7aa24d12207ffb744225d1b9cc7cb1dc7281dd22
The overriding of the IV and real key should be the exception, there is no
need to manually set them to false.
Change-Id: Id66754f20a79aa5c1a991839345d1242e0aa587d
The old code had some annoying way of dealing with padding by adding explicit
instructions to the stream, which is 1) ugly 2) not in par with freescale
tools. The trick, which this new version implements, is to put the useful length
of the section in the section header, and the actual (with padding) length in
the boot tag. This way the tools can just ignore padding instruction by
reading the section header, and the bootloader can still load the image because
it uses the boot tags.
Also correctly handle the case where the first section does not start right
after the header (there is a bug in freescale tools for this case by the way).
There is an ambiguity in the way the padding instructions should be encrypted:
the bootloader should logically treat them as regular instruction of the section
stream, but it appears the freescale tools do not generate them as part of the
stream and instead encrypt them like boot tags, which is stupid because there
is no way the bootloader could decrypt them, and anyway we don't care because
the bootloader doesn't decrypt them at all.
Change-Id: Iabdc1d1f9f82d374779bf03efb75c2c3998f5b5d
Somehow it got hooked to simulator file functions when it should
be (and was) using raw OS functions.
Credit: Frank Gevaerts
Change-Id: Iac02fed1067830a432183632a047e00dfd03d3c2
The mingw linker uses strlen() in some cases, and codeclib.c redefines it, that
leads to mingw runtime init to call into our strlen() and then ci->strlen() which
of course crashes. Apply the same fix as for malloc and friends: rename the symbol.
The codeclib.h include is necessary for normal builds.
Change-Id: Ifa85901a3e4a31cc0e10b4b905df348a239d5c99
defined in mingw environments.
Renamed defines of UNALIGNED to ROCKBOX_UNALIGNED so that they don't
conflict with definitions in mingw32 cross-compiling environments
(defined in _mingw.h).
Change-Id: I369848c0f507e6bf5ff9ab4a60663bbbda6edc52
Fixes and Changes to configure the Windows simulator builds mostly for cygwin / mingw cross-compiling environments:
- fix CROSS_COMPILE values including detection for old and newer mingw
environments
- fix detection of sdl-config by searching inside CROSS_COMPILE
sys-root
- fix call of sdl-config and use correct (found) version
- add possibility to build a 64-bit simulator
- added several -Wno- options to GCCOPTS to prevent annoying compiler
warnings
- use cross-compiler as HOST_CC if no "native" HOST_CC is available
Change-Id: Ib5dd288c3f9a11be9b66e53e3406eadfa65f7604
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens
Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
Logic left over from before switching from NULL-terminated to
counted strings would prevent a single-byte tiny free block gap
from being properly reclaimed into free string bytes.
Due to rarity, not as disasterous to functionality so much as
wrong.
Change-Id: I68e0875b04bb0ab6cdead0fdf535144b9c1bc13e
- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens
Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
On STMP3700 there is no dedicated speaker amplifier but speaker is always on
lineout so it makes sense to report volume and power down of lineout.
Change-Id: If666bccf36d3a5ecc6d892823522d023f3206184
- upon a failed smalloc(), the audio buffer will be used for further allocations
- should fix things on low-memory targets (c100 and c200v2), but breaks playback
- playback should still be intact on other targets
Change-Id: Ic239f1316efadc957050afacf5c614dbbca3f805
On PCM record initialization, an unknown clockgate is enabled instead
of the I2S clockgate. This bug does not produce incorrect functionallity
because the right clockgate is already enabled on PCM playback
initialization.
Change-Id: I97a3a4a6f12131e492c1431359a0a976b68014be