Rockbox
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Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
android Don't require a specific BUILD_TOOLS_VERSION. 2014-09-25 00:26:25 +02:00
apps Port of Simon Tatham's Puzzle Collection 2016-12-18 18:13:22 +01:00
backdrops Add Cabbiev2 port for 128x96x16 targets (Samsung YH-820), made by me. 2014-03-27 19:50:48 +00:00
bootloader bootloader/common: disable unused broken code 2016-05-25 10:52:19 +02:00
debian Prepare new maemo release 2013-03-10 12:12:38 +01:00
docs Port of Simon Tatham's Puzzle Collection 2016-12-18 18:13:22 +01:00
firmware imx233: don't print disabled IRQs in debug screen 2016-12-12 13:25:41 +01:00
flash Limit more variables to file scope 2015-01-11 21:40:51 +01:00
fonts Remove superfluous executable bits on a bunch of files. 2011-06-08 14:22:03 +00:00
gdb Limit more variables to file scope 2015-01-11 21:40:51 +01:00
icons wpsbuild: Rewrite to fix various issues and support .fms 2012-06-10 21:20:36 +02:00
lib unwinder: in get__sp(), use the more correct "msr cpsr_c, ..." form 2016-12-12 13:15:47 +01:00
manual Port of Simon Tatham's Puzzle Collection 2016-12-18 18:13:22 +01:00
packaging Prepare unofficial pandora release 2013-03-10 14:09:30 +01:00
rbutil Fix linking with C++ files. 2016-12-16 21:50:36 +01:00
tools rockoxdev.sh: fix compilation of ARM toolchain 2016-12-04 15:11:58 +01:00
uisimulator zenxfi3: fix recording keymap and simulator keymap 2016-09-21 00:29:42 +01:00
utils hwstub/tools: always run make for the libraries 2016-12-12 11:53:41 +01:00
wps lcd-24bit: Introduce a 24-bit mid-level LCD driver 2014-06-21 00:15:53 +02:00
.gitattributes Add a gitattributes file for the migration. 2011-12-01 14:14:59 +00:00
.gitignore Add buflib tests to .gitignore 2015-01-03 18:21:59 +01:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

Build Your Own Rockbox

1. Clone 'rockbox' from git (or extract a downloaded archive).

   $ git clone git://git.rockbox.org/rockbox

     or

   $ tar xjf rockbox.tar.bz2

2. Create a build directory, preferably in the same directory as the firmware/
   and apps/ directories. This is where all generated files will be written.

   $ cd rockbox
   $ mkdir build
   $ cd build

3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure
   that you have 'perl' in your PATH too. Your gcc cross compiler needs to be
   a particular version depending on what player you are compiling for. These
   can be acquired with the rockboxdev.sh script in the /tools/ folder of the
   source, or will have been included if you've installed one of the
   toolchains or development environments provided at http://www.rockbox.org/

   $ which sh-elf-gcc
   $ which perl

4. In your build directory, run the 'tools/configure' script and enter what
   target you want to build for and if you want a debug version or not (and a
   few more questions). It'll prompt you. The debug version is for making a
   gdb version out of it. It is only useful if you run gdb towards your target
   Archos.

   $ ../tools/configure

5. *ploink*. Now you have got a Makefile generated for you.

6. Run 'make' and soon the necessary pieces from the firmware and the apps
   directories have been compiled, linked and scrambled for you.

   $ make
   $ make zip

7. unzip the rockbox.zip on your music player, reboot it and
   *smile*.

If you want to build for more than one target, just create several build
directories and create a setup for each target:

   $ mkdir build-fmrecorder
   $ cd build-fmrecorder
   $ ../tools/configure

   $ mkdir build-player
   $ cd build-player
   $ ../tools/configure

Questions anyone? Ask on the mailing list. We'll be happy to help you!