Creates a standard buffer passing, local data passing and messaging
system for processing stages. Stages can be moved to their own source
files to reduce clutter and ease assimilation of new ones. dsp.c
becomes dsp_core.c which supports an engine and framework for effects.
Formats and change notifications are passed along with the buffer so
that they arrive at the correct time at each stage in the chain
regardless of the internal delays of a particular one.
Removes restrictions on the number of samples that can be processed at
a time and it pays attention to destination buffer size restrictions
without having to limit input count, which also allows pcmbuf to
remain fuller and safely set its own buffer limits as it sees fit.
There is no longer a need to query input/output counts given a certain
number of input samples; just give it the sizes of the source and
destination buffers.
Works in harmony with stages that are not deterministic in terms of
sample input/output ratio (like both resamplers but most notably
the timestretch). As a result it fixes quirks with timestretch hanging
up with certain settings and it now operates properly throughout its
full settings range.
Change-Id: Ib206ec78f6f6c79259c5af9009fe021d68be9734
Reviewed-on: http://gerrit.rockbox.org/200
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
* fix potential stack overflow through recursion
* fix using using the scrollbar during active kinetic scrolling animation
Change-Id: Iaf124970a60d3f0c2ee7919ac278f2d6ac329e47
The old code was very confusing. The scrolling modes need to be handled
differently, thus a state machine makes sense. Should fix numerious
glitches and be easier to maintain.
NOTE: Behavior is still a bit glitchy with an SBS in use, because the skin
engine sees the touch events earlier than the list code.
Change-Id: I4ccead359c81de0d0fc3dea636fe2cb3a28d1bc6
The scrolling code cannot differentiate between the BUTTON_TOUCHSCREEN post
from normal touches and the one posted in the timeout callback.
To fix introduce a global special button (BUTTON_REDRAW) that results
in the desired redraw. This existed already as a local kludge for android
and is now generalized.
Change-Id: I6bfa6c66431c48f5042fcd8fce2ea72cd3457f58
Adds an option under settings > general settings > system to allow
the user to have the shortcuts menu displayed instead of the
quick screen. (option is "shortcuts instead of quickscreen" in the .cfg)
Change-Id: Id679b461c40ac617629422736d1509384364084d
Reviewed-on: http://gerrit.rockbox.org/199
Reviewed-by: Marek Salaba <marek.salaba@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.
This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)
Change-Id: I3725c51518be724ce7aacee9877663c2de6866fa
%dr(x, y, width, height, [colour1[, colour2]]):
x,y - viewport relative pixel coordinates to start the rectangle.
width, height - obvious. can be '-' to fill the viewport
if both colours are left out the viewports foreground colour will be used
if one colour is specified it will fill the rectangle that colour.
if both colours are specified it will gradient fill the rectangle.
Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.
This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)
Change-Id: I3ffdcd8ccad2c663732f8d5983049c837de00fe5
Add the following actions to %Tp:
createbookmark create a new bookmark from the wps
listbookmarks list bookmarks from the wps
trackinfo show track info from the wps
My main motivation was to allow bookmarking and jumping around audio books
from the wps on touch enabled targets. You can do it now through the context
menu but it requires 4 screen presses instead of 1.
Change-Id: I1fa1bf0064dfd22b897eca7c56acc1ce8956f14c
Reviewed-on: http://gerrit.rockbox.org/171
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
%LC is now 1 for non-tiled list items (instead of undefined)
%LC and %LR are now -1 in non-list contexts.
Change-Id: Ib7090429fa95528bd141d3d7ca95fd917b25b96e
This call is cheap (except if the list config changes, but then it should
be called anyway), and do_refresh isn't always set appropriately, e.g.
when the screen has just changed, which could cause the list config to be
null at bad times, which caused the standard list to be shown instead of
the desired skinned list.
Change-Id: I47dd2552d6d1062456ede4529c4891e80a8159ea
Reviewed-on: http://gerrit.rockbox.org/113
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
%x and %xl only require the id and filename now.
If you leave off the x,y it will default to 0,0.
If you want to use the default x,y you can still put in the
num_subimages param on the end (e.g %xl(a, file, 3) )
Change-Id: I8eff793dfdd037e302ace8deec9dc16dcea264a7
Internally remove some hacks around how %x() is handled.
%x() inside the default viewport will no longer work if
other viewports are used, so if you are using viewports and
%x() make sure it is in a viewport!
Change-Id: I8ecab805d55fc0f8476ff0516cba38e23400aa20
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.
Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.
Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
Renames origional_* variables to original_*
Removes original_(width,height) variables that weren't actually used
Change-Id: I604c2ef9ce9d806551e8c52080a5c895415e088c
This allows list items to be rendered differently depending on their
on-screen position, allowing things like gradients or nonlinear alignment
Change-Id: I1d9c080f97e83707f0e80f57abc762cb2b94f6ed
This fixes the case where some blocks got relocated and the skin render
code couldn't find the matching viewports any more.
Change-Id: I4394444fb139ee5bc986f374dba82a104013e354
Reviewed-on: http://gerrit.rockbox.org/112
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
%vs(label, touch, -) will reset the timeout for the variable without
changing the variables value.
Change-Id: Idba03f454a82ac7460bb53a4de3aa6903656c585
Unfortunately this doesn't seem to be the only problem with skinned
lists. Fixing this still doesn't make them work right.
Change-Id: Ibf80eb2a4fa4eb392e2f3ea9744aec68c6181961
Use these tags to stop having multiple conditionals.. e.g:
OLD: %?C<%?Ia<something>>
NEW: %?and(%C, %Ia)<something>
Change-Id: Ia3bbe4611cf808e87dcd1b1147181461fa08294a
Previously it applied to the whole file and you couldn't skip betweenn the
subtracks. Now it behaves consistently with real seperated tracks.
Change-Id: Ic1730ace142a05d9726b8c9afd67e94823651b60
Change the none action return value so the various action layers don't get confused by ACTION_TOUCHSCREEN return codes which shouldn't be happening (i.e when a long press region overlaps a short press region whihc has the none action)
Change-Id: I63db2c0b49597ada2c5ebd0ef98e99aeef4f522a
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657