track elapsed is needed to use fast-forward and rewind effectively
track length might as well be added too..
Change-Id: I906c92eb5260164c6177d8c0a8ff879b1fad7898
wl_def.h has a #pragma pack(1), which causes issues when we take the
address of an unaligned struct field. This fixes the issue by
disabling packing in fmopl_gpl.c.
Change-Id: I526880fa73226e8028855896f7efc3a66571b3ec
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.
Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):
http://forums.rockbox.org/index.php?topic=52872
Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c). This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.
Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
We don't have the functionality in the viewer to run pre-compiled chunks
plus if anyone ever wants to add it its easy enough to remove the define
frees 3K
Change-Id: I8d2086e04b51e3ce147ab8741a7d354cb9bf1ade
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.
Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.
Restore previous IRAM buffer sizing
Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)
This brings in a couple bugfixes and a new solver for Dominosa.
Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account
Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
rewrite the logic of boomshine to make it more difficult
especially small screens
rewrite of the game engine to make memory usage more consistent
throught the level and decrease overall memory usage
this also removes most of the stuttering in play
Add test of device speed this should improve very slow devices
but the threshold might still need tweaked
Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
- Synchronized with actual state of Vortex version in general.
- Playback resume has been moved to the Power button.
- Option button acts identically in most contexts: main menu on short
press and quickscreen on long press.
- Defined A-B repeat mode control buttons.
- Level change action in chessbox has been moved to the volume down button.
(Patch by Igor Poretsky)
Change-Id: I48046ff123d2bccdc0d0c4ed8b088e2053aefa5e
In newer builds line markers prevent lua helper scripts
from grabbing some inputs especially _bool
This patch adds the -P switch
Inhibit generation of linemarkers in the output from the preprocessor.
This might be useful when running the preprocessor on something that
is not C code, and will be sent to a program which might be confused
by the linemarkers.
Change-Id: I66c3b099729f6651300f9fcf4670533a20cc90c1
This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox-
specific changes on top of that).
Changes include using C99 `bool' throughout, and minor logic fixes for some
puzzles.
Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
dsoundfile.c used memcpy for overlapping memory regions switched to memmove
Suppress the 160+ warnings for cast-function-type
This plugin would require major work to fix these warnings
Change-Id: I309d914839c1e70126a05b387863fd21613497a9
This is a seemingly random bug that only affects (as far as I can tell)
arm devices it isn't actually random as code changes cause it to
appear/disappear based on alignment
Change-Id: I4cbc4370677959319f8589fe454e854c45623468
When loading a file, Lua may call the reader function again after it
returned end of input
https://www.lua.org/bugs.html#5.1.5-2
Change-Id: Ic2f4d727705a0b8f48ce792f6a9f7af25a503037
pixel-painter was depending on the old readline code that
returned nil for empty lines however empty lines should
have returned an empty string
Change-Id: Ic06ce920a7ab38e1fb8f7197d637e74ed9e35653
added a few more levels and increased difficulty based on level
Rliimage allows us to use circles in boomshine
Optimized some of the code to exceed the speed of the original
Change-Id: I68eb74f8b68fcdc8a9d022cd172374744425f15d
String constants were already expanded in the first macro
pcm functions were looking for stack position #1 when they needed stack pos #2
Change-Id: I7b4fb90953ab2395b77cbd550fdd257fafca6aae
The auto generated utf8/16 encode/decode functions did not work.
Upon implementing them correctly I found that lua handles the utf-8
form properly but I could not get utf-16 to work without crashing
maybe someone can come along later and implement utf-16 safe string
functions but for now utf-16 is removed.
Change-Id: I97a044e200dc27f683a45487cd93fce667c670c4
The way to call the pcm functions has changed
rb.pcm("option", var)
rb.pcm_set_frequency(freq) = becomes rb.pcm("pcmsetfrequency", freq)
added pcm.lua to the includes for conversion to old functions
if your script is broken by this change you simply add
`require("pcm")` to the top for the old functionality
added rb.pcm("calculatepeaks")
Change-Id: I092057b0c0b5575e567862661f122da1ca2680e8
Did not mean to wipe out these function when I consolidated audio
Made the regex for audio_ and playlist_ exact matches instead of fuzzy
Change-Id: I7537d1b494afb114c8b6333ea177b1e482f6b672
Adds %F -- %Y-%m-%d
Fixes possible buffer overflow when writing final \0
Frees a bit of code on NON-RTC targets
Change-Id: I1c2600a68ee88c6c99f411ae6646861578683f90
Rocklua was using the full fscanf implementation
to simply read %ld for the file:read("*n") function
wasting 1k on unneeded/unused functionality
Instead, I've implemented a filetol function to duplicate it
without the extra overhead using strtol which as an added bonus
ERANGE errors now resolve to LONG_MIN and LONGMAX instead of
integer overflow
filetol()
reads long int from an open file, skips preceding
whitespaces returns -1 if error, 1 on success.
*num set to LONG_MAX or LONG_MIN on overflow.
If number of digits is > than LUAI_MAXNUMBER2STR
filepointer will continue till the next non digit
but buffer will stop being filled with characters.
Preceding zero is ignored.
Change-Id: Ia42d0f73c63a894625bca4581e9b7e1cc7387fd2
Some of the lcd functions had support for multiple screens but this wasn't
very safe since the screen number wasn't bounded within the screens[] array
This adds support for all the lcd functions along with checking that screen#
is bounded properly, adds around 600 bytes to devices with a remote screen
devices without a remote screen lock to SCREEN_MAIN
Change-Id: I618bbc7b3919c7b0ff375fb2d71949d7cab43c87
rli_marshal and rli_copy allow the use of a custom lua function
instead of the built-ins, this custom function can signal to stop
before the whole image is iterated.
Originally it was checking for a return of 0
which was additional overhead for the built-in functions
(which never stop early) as well.
Now custom_transform sets the x & y deltas to 0 to indicate early
exit removing an extra 'if' per cycle and return from all of the
rli_transform functions
The lcd_xxx_bitmap functions all require x, y, w, h, screen these calls
have been consolidated into a single function get_bmp_bounds()
Change-Id: I88de3149c58d1bfb40e9d1a91341fb86cbd63b51