Commit graph

4337 commits

Author SHA1 Message Date
William Wilgus
2e1ca20097 Lua restore audio_set_recording_gain, audio_set_output,input
Did not mean to wipe out these function when I consolidated audio

Made the regex for audio_ and playlist_ exact matches instead of fuzzy

Change-Id: I7537d1b494afb114c8b6333ea177b1e482f6b672
2018-10-30 12:05:15 -04:00
William Wilgus
6d8d2422ea Lua update strftime.c from dietlibc source
Adds %F -- %Y-%m-%d
Fixes possible buffer overflow when writing final \0
Frees a bit of code on NON-RTC targets

Change-Id: I1c2600a68ee88c6c99f411ae6646861578683f90
2018-10-30 02:39:11 -04:00
William Wilgus
eab73b3dee Lua replace fscanf
Rocklua was using the full fscanf implementation
to simply read %ld for the file:read("*n") function
wasting 1k on unneeded/unused functionality

Instead, I've implemented a filetol function to duplicate it
without the extra overhead using strtol which as an added bonus
ERANGE errors now resolve to LONG_MIN and LONGMAX instead of
integer overflow

filetol()
   reads long int from an open file, skips preceding
   whitespaces returns -1 if error, 1 on success.
   *num set to LONG_MAX or LONG_MIN on overflow.
   If number of digits is > than LUAI_MAXNUMBER2STR
   filepointer will continue till the next non digit
   but buffer will stop being filled with characters.
   Preceding zero is ignored.

Change-Id: Ia42d0f73c63a894625bca4581e9b7e1cc7387fd2
2018-10-29 23:22:35 -04:00
William Wilgus
cc0a4c632a Lua remove strncat.c & strcspn.c
Change-Id: I08256f31e733d2674054e8e589d539d1396a0ee6
2018-10-30 04:17:06 +01:00
William Wilgus
df8233e4ab Lua expand multiple screen support
Some of the lcd functions had support for multiple screens but this wasn't
very safe since the screen number wasn't bounded within the screens[] array
This adds support for all the lcd functions along with checking that screen#
is bounded properly, adds around 600 bytes to devices with a remote screen
devices without a remote screen lock to SCREEN_MAIN

Change-Id: I618bbc7b3919c7b0ff375fb2d71949d7cab43c87
2018-10-30 04:16:23 +01:00
William Wilgus
80352c2c2d Lua rliimage optimize rli_marshal, rli_copy, lcd_xxx_bitmap
rli_marshal and rli_copy allow the use of a custom lua function
instead of the built-ins, this custom function can signal to stop
before the whole image is iterated.

Originally it was checking for a return of 0
which was additional overhead for the built-in functions
(which never stop early) as well.
Now custom_transform sets the x & y deltas to 0 to indicate early
exit removing an extra 'if' per cycle and return from all of the
rli_transform functions

The lcd_xxx_bitmap functions all require x, y, w, h, screen these calls
have been consolidated into a single function get_bmp_bounds()

Change-Id: I88de3149c58d1bfb40e9d1a91341fb86cbd63b51
2018-10-30 04:16:23 +01:00
William Wilgus
73f2bd9c46 Lua remove gmtime.c use rb_plugin version instead
Change-Id: Ia6d47a13ec8ae407661a78c56513ac0c164216da
2018-10-28 07:15:29 -04:00
William Wilgus
5449500a67 Lua Rlimage metatable
Put rliimage functions into the rb.image metatable instead of the rb. table

Change-Id: Iecdc564c2ea9739656e2025b51bb5d5c62e3dbc1
2018-10-25 07:10:46 -04:00
William Wilgus
55533c4d36 Lua Fix kbd_input
While luaL_addstring() works perfectly fine for the
final buffer once Lual_pushresult() is called
kbd_input doesn't display a previous input properly
since the buffer hasn't been finalized yet

Change-Id: Ic50acaa8b7b17077dec8750dd2b6382624e8a549
2018-10-25 06:30:58 -04:00
William Wilgus
b5786ded64 Lua cleanup kbd_input, gui_syncyesno_run, do_menu
Removes unneeded functions from kbd_input
Consolidates message filling function for gui_syncyesno_run & do_menu

Change-Id: If3c3cea3cbf37a8dc52983c0db174de6d54b35f8
2018-10-25 12:06:10 +02:00
William Wilgus
e4c5f5d412 lua consolidate playlist_ functions
The way to call the playlist functions has changed
rb.playlist("option", var)
rb.playlist_add(filename) = becomes rb.playlist("add", filename)

added playlist.lua to the includes for conversion to old functions
if your script is broken by this change you simply add `require("playlist")`
to the top for the old functionality

added rb.playlist_tracks(dir, filename) to playlist.lua
this will allow you to add all tracks in a playlist.m3u8
to a lua table

Change-Id: I87fcc56be365d8495d214f069331b6ddbfbef1db
2018-10-25 05:59:42 -04:00
William Wilgus
b670fcd50d lua add audio_play consolidate audio_ functions
audio_play was removed from the rocklib I assume due to inconsistent
behavior I've readded it with a check for audio paused which instead
uses rewind/ff and then resumes audio

the way to call the audio functions has changed as well
rb.audio("option", var)
so rb.audio_play(0, 0) becomes rb.audio("play", 0, 0)
audio_audio_flush_and_reload_tracks becomes
rb.audio("flushandreloadtracks")

all functions except audio("getfilepos") return the previous (or still current)
status

added audio.lua to the includes for conversion to old functions
if your script is broken by this change you simply add `require("audio")`
to the top for the old functionality

Change-Id: I364adf0c85d9c12b98cde29c26fbe5ee05b9d331
2018-10-24 12:37:29 -04:00
William Wilgus
20b98f6fd0 Lua fix create_numbered_filename
I didn't realize that some devices used the *num variable
this fixes that oversight

Change-Id: I2ecd6f475bebdd6ce745b360be3762a069bfc2b1
2018-10-24 11:16:25 -04:00
William Wilgus
df4cb9bafc Lua fix strip_extension and create_numbered_filename
Both of these functions modified the string in the lua stack

per lua manual:
'When a C function receives a string argument from Lua,
there are only two rules that it must observe: Not to pop the string
from the stack while accessing it and never to modify the string'

strip_extension will still work with old parameters
and is thus backwards compatible
strip_extension("filename")

create_numbered_filename has changed slightly and IS NOT backwards compatible

create_numbered_filename(path, prefix, suffix, [number])
(number defaults to -1)

Change-Id: I34cf7e2f6f691f33d5ac2b2e995855a171fb99b3
2018-10-24 06:05:53 +02:00
William Wilgus
948984309a lua move rocklib_img to its own separate loadable module
allows rocklib_img to be excluded if needed

stops rocklib_aux from generating redundant prototypes for
lcd_mono_bitmap[_part]

Change-Id: Ie208ad71ab5f9a7deb026dc01a5b0a0631a0d29c
2018-10-22 14:00:58 -04:00
William Wilgus
07fed9053a lua optimize current_path function
frees up around 500 bytes by using the builtin string functionality

Change-Id: Icd4ec921d3fec339b8a4b7f80c9c63d51d4c101c
2018-10-15 18:24:10 +02:00
William Wilgus
0b7a8d5afd Lua remove unusable/unneeded functions from rocklib_aux
rocklib_aux is auto generated from plugin.h
there are a few functions that get added automatically that
are unusable without their companion functions or duplicate
functionality already supplied by lua

Duplicated functionality:
rb->rand, rb->srand
-- see math.rand math.srand

rb->remove, rb->rename
-- see os.remove, os.rename

Unusable:
rb->open_utf8
-- this should be added to the lua file open routines (if at all)

rb->codec_run_proc, rb->codec_close
-- without rb->codec_load_file these are pointless

rb->timer_set_period, timer_unregister
-- even with timer_register implemented lua is not
-- reentrant and crashes the state when timer fires

Shouldn't be used!:
rb->strlcpy, rb->strlcat, rb->strcpy, rb->strcat
-- lua reuses strings by hashed values you break this contract if
-- you change strings behind its back plus lua provides a way to
-- do these functions safely within the strings api

Change-Id: I2f65704a90930378cbbceb254e52f61e8074471e
2018-10-12 17:31:25 -04:00
Solomon Peachy
d2cef81bba mips: fix some compile warnings.
Change-Id: Ia5e83702313c1c184480290d3b0e6a66f01b7277
2018-10-09 22:35:37 -04:00
William Wilgus
046cc497ad Fix red rocklib_img 32-24 bit targets
int is an incompatible type for targets that have 32bit fb_data
need to use FB_SCALARPACK for them

Change-Id: Ib3b5ff19c54d8d1bb76af33d0538a17a71301514
2018-10-08 19:59:50 -04:00
William Wilgus
c0682e0944 Clean up rocklib_img
optimize both size and speed
fix invert for color screens

Change-Id: I7edecae32dcb3daf5b3ed984a0e5b3d463269e60
2018-10-09 01:02:25 +02:00
William Wilgus
e4b843335b lua rocklib cleanup
removes tslf allocations from do_menu and gui_syncyesno_run in favor of
lua_newuserdata

removes some luaL_opt functions in favor of equivalent lua_to functions

moves some definitions to the rocklib.h file

Change-Id: Iaacc3249b8f1af2c220ce59dead0050c66cb3b04
2018-10-08 23:15:16 +02:00
William Wilgus
dc6f23ec36 lua optimize integer and string consts in rocklib
use a table approach for registering integer / string constants

Change-Id: Idbccae9c2203de1c694f6dd5a7014a7fccedae9b
2018-09-14 01:13:22 +02:00
William Wilgus
733c20d5d3 lua move RLIMAGE to own file
Change-Id: Icd10e4c348deec7729d4a6e2bf1152e1dfc70243
2018-09-14 01:00:35 +02:00
Sebastian Leonhardt
91500e1296 pacbox: fix screen and buttons for Creative Zen
* rotate screen counterclockwise
* rotate directional buttons

Change-Id: Icbdf26fe1e14638eb8b0746a9eea99e0236ac6b1
2018-08-05 15:19:07 +02:00
Cástor Muñoz
7442742208 iPod Classic: disable IRAM1
On Classic, IRAM1 (second 128Kb of a total of 256KB available IRAM) is
slower than DRAM. Codecs that actually are using regions of IRAM1 runs
faster when DRAM is used, so IRAM1 is disabled and only IRAM0 remains
enabled: 48KB for core and 80KB for codecs/plugins.

The next test_codec results shows how decode time is decreased:

file           boosted     unboosted
*.ra           ~1.5%       ~0.5%
*.mpc          ~21%        ~4.5%
*.ogg          ~0.5%       ~0%
nero_he*.m4a   ~8%         ~1%
nero*.m4a      ~25%        ~7%
wmapro*.wma    ~4.5%       ~0%
wma*.wma       ~25%        ~7%

In addition there is a small power save when IRAM1 HW is disabled.

Change-Id: I102adee11458e82037f23076d5d5956e23235de8
2018-07-30 18:50:27 -04:00
Solomon Peachy
0662793ca0 Add cleaned-up xDuoo X3 support
Cleaned up, rebased, and forward-ported from the xvortex fork.

(original credit to vsoftster@gmail.com)

Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
2018-07-28 10:56:31 -04:00
William Wilgus
400603abdf Lua -- Fix device hang when scroll function active on clear_screen
I previously noticed that manually clearing the framebuffer while scroll
function was active caused lua to crash

I could reproduce in sim and on device but I thought using the plugin
supplied rb->lcd_clear_screen was immune to this issue

Unfortunately some devices exhibit this behavior with the plugin function
as well

This patch adds rb->lcd_scroll_stop() before lcd_clear_screen at lua start-up
and to the supplied include file lcd.lua

Change-Id: I9800145e5c834ea27df5db5f1bca50b0d40faa49
2018-07-27 15:09:55 +02:00
William Wilgus
1b68aea444 Try #4 for lua make
Last commit was just a test to see if it work this one cleans it up
a bit and should be a bit faster

Change-Id: Ifdff5c5b78bcc6889506de607193246beccdde6b
2018-07-24 08:31:19 +02:00
William Wilgus
1482a31134 Try # 3 for lua make file
Change-Id: I888612f3339ffcde28602a4e739b08f630de9c28
2018-07-24 07:31:40 +02:00
William Wilgus
aefdd2061d Lua Fix image saving for 32 bit targets -- update make file
Hopefully this will fix the build faliures for a few targets

Change-Id: I68f6c85513ef589e5f6a50a8efc7bfae9fd62acd
2018-07-24 07:09:01 +02:00
William Wilgus
af35d19916 Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
 need to be unpacked in order to work on them at a pixel level.

This caused a few issues on 1 & 2-bit devices:
 Greatly Oversized data arrays for bitmaps
 Improper handling of native image data
 Framebuffer data was near unusable without jumping through hoops

Conversion between native addressing and per pixel addressing
 incurs extra overhead but it is much faster to do it
 on the 'C' side rather than in lua.

Not to mention the advantage of a unified interface for the end programer

-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
 (set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
 (inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
 (calls funct for each point defined by rect of x1,y1 x2,y2
  returns value and allows setting value of each point return
  nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
 (returns iterator function that steps delta-x and delta-y pixels each call
  returns value of pixel each call but doesn't allow setting to a new value
  compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
 (copies all or part of an image -- straight copy or special ops
  optionally calls funct for each point defined by rect of
  x1, y1, w, h and  x2, y2, w, h for dest and src images
  returns value of dst and src and allows setting value of
  each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens

Added direct element access for saving / restoring native image etc.

Added more data to tostring() handler and a way to access individual items

Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')

Optimized get and set routines

Fixed out of bound x coord access shifting to next line

Added lua include files to expose new functionality

Finished image saving routine

Static allocation of set_viewport struct faster + saves ram over dynamic

Cleaned up code

Fixed pixel get/set for 1/2 bit devices

Fixed handling for 24-bit devices (32?)

-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------

Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 05:13:32 +02:00
William Wilgus
ef210b5fe4 Revert "Rocklua -- Extend / Fix rliImage"
This reverts commit 2daec3d3c3.

Change-Id: I53ea1f491e3c6d6fb759f426f203f927bd26b1e9
2018-07-22 18:43:04 +02:00
William Wilgus
2daec3d3c3 Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
 need to be unpacked in order to work on them at a pixel level.

This caused a few issues on 1 & 2-bit devices:
 Greatly Oversized data arrays for bitmaps
 Improper handling of native image data
 Framebuffer data was near unusable without jumping through hoops

Conversion between native addressing and per pixel addressing
 incurs extra overhead but it is much faster to do it
 on the 'C' side rather than in lua.

Not to mention the advantage of a unified interface for the end programer

-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
 (set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
 (inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
 (calls funct for each point defined by rect of x1,y1 x2,y2
  returns value and allows setting value of each point return
  nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
 (returns iterator function that steps delta-x and delta-y pixels each call
  returns value of pixel each call but doesn't allow setting to a new value
  compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
 (copies all or part of an image -- straight copy or special ops
  optionally calls funct for each point defined by rect of
  x1, y1, w, h and  x2, y2, w, h for dest and src images
  returns value of dst and src and allows setting value of
  each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens

Added direct element access for saving / restoring native image etc.

Added more data to tostring() handler and a way to access individual items

Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')

Optimized get and set routines

Fixed out of bound x coord access shifting to next line

Added lua include files to expose new functionality

Finished image saving routine

Static allocation of set_viewport struct faster + saves ram over dynamic

Cleaned up code

Fixed pixel get/set for 1/2 bit devices
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------

Change-Id: I7b9c1fd699442fb683760f781021091786c18509
2018-07-22 18:05:02 +02:00
Moshe Piekarski
ab1b67f37b Textviewer night mode
Add a night mode to textviewer.

Change-Id: I6ddcd9c3c87473cbbffaeacf63a21ef11c0e5f44
2018-07-04 06:25:45 +02:00
Franklin Wei
d64ff86fb6 puzzles: resync with upstream
This brings the source to upstream commit 506b073 (though I have made some
extra commits on top of that). Notably this includes a fix for a double-free
bug that I myself introduced upstream.

Change-Id: I02671586bbc34d63e05398ee971271fed42538cf
2018-06-20 19:13:03 -04:00
Marcin Bukat
708a54d3de Fix yellow for LCD_DEPTH == 32
Change-Id: I59e9ec8720555c17e882a3a8c7ed0ba281b8d7c7
2018-06-20 21:57:34 +02:00
Marcin Bukat
755b824596 Agptek Rocker: Fix mpegplayer keymap
Change-Id: Iba438b49b66dc3bb3fbfc24b74ced9eaab993886
2018-06-14 09:09:24 +02:00
Franklin Wei
f727b0787a puzzles: minor nitpicks to fbb6a2f
Just some whitespace changes to maintain stylistic consistency.

Change-Id: I50b5d52db2795cfcb4155bdffbfb80c1c3773112
2018-06-12 12:11:06 -04:00
Franklin Wei
c2d5ac1762 puzzles: fix typo introduced by fbb6a2f
When zoomed in, the original commit made a mono bitmap (a.k.a. text) always
have the red component set to 255. This would cause drawn text to always be
red. Fixed.

Change-Id: Iec06256a3a783948c60c70557de042b375224448
2018-06-12 12:09:44 -04:00
Marcin Bukat
1af78b99d9 Agptek Rocker: fix rockboy pallete
Contributed by Aapo Tahkola.

Change-Id: Ibee14d4f307b2198c5c47f9593734bd5d31d379b
2018-06-12 10:31:15 +02:00
Marcin Bukat
fbb6a2ff6d Agptek Rocker: Build plugins
Patch provided by Aapo Tahkola.

Change-Id: I37a42a950d78d6b8aa3927ec7aeb30030f7be7a5
2018-06-12 10:31:15 +02:00
William Wilgus
9a9c7f2b7c Fix lua failure to catch divide by zero and NaN exceptions
I can only assume in the course of the original conversion to fixed point
math in RbLua the fact that division by zero and NaN handling was to be
caught as a graceful exception by the floating point handler was overlooked.

As a result lua doesn't handle these exceptions and instead results in a
panic on the device.

This patch fixes this handling in the lexer for compile time Inf and Nan
results and in the luavm for runtime division by zero (Inf)

I missed the runtime exception of n%0 added checks for that as well..

Change-Id: I7746c087ea93678e5875f15ec6fe3f29f26bdb31
2018-06-05 18:47:57 +02:00
William Wilgus
641e033e33 Revert "rocklib -- Fix Red"
This reverts commit 37a20dffb6.

Change-Id: Ibf3a56f2b84e0e4af4c2ed890bc22b3555ab24ae
2018-05-31 14:31:24 +02:00
William Wilgus
4508ee9dbb Revert "Rocklua -- Clean-up source"
This reverts commit 0565f67118.
Removing Typedef from rliimage

Change-Id: Ib14241785c73de8ba6dc18ac76bec35eaed4661d
2018-05-31 14:15:28 +02:00
William Wilgus
37a20dffb6 rocklib -- Fix Red
Change-Id: I83b967a266837ebdf887e0f2c2d169a69af9e287
2018-05-28 17:52:32 +02:00
William Wilgus
0565f67118 Rocklua -- Clean-up source
Change-Id: I11dad15320f209655fd72c2365fe29afd65057d3
2018-05-28 17:07:19 +02:00
William Wilgus
07a0f206fe Lua liolib
Add Whitespace to EOF

Change-Id: Iac253e7905c59518040d39bb5033e35f0deea948
2018-05-28 02:36:23 +02:00
William Wilgus
0d41e13cf4 Fix lua lseek command / io lib
lua would not return or set arbitrary file positions
file:seek("set", 0) worked file:seek("cur") worked
but setting an offset or file:seek("end") failed

I tracked this down to a bug checking the return of rb->lseek

on error lseek returns a negative number and returns the file
position otherwise, the function was checking for if(N) instead of
if(N < 0)

Fixed - limited size of lseek to size of signed LuaNumber

Fixed - io:lines() stopped after first line containing only a newline
        instead of returning a blank line and continuing till EOF
        this fixes file:read("*l") as well

Fixed - ssize_t for read() with error checking

Change-Id: Ie859b288fb8f6814f1b3ae30992ecf78f2669de7
2018-05-27 17:55:10 +02:00
Franklin Wei
992a12670e puzzles: update frontend for new upstream, misc. changes
The upstream code changed a little bit with regard to the request_keys()
API. Also, we save some bytes (especially on the c200v2) by compiling with
-ffunction-sections and -fdata-sections, which allows Net to fit once again.

Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
2018-04-24 19:06:30 -04:00
Franklin Wei
b29611fe2c puzzles: update help text, make generation and testing cleaner
This includes an upstream change to the Galaxies help text. `genhelp.sh'
no longer leaves temporary files sitting around, and the self-test feature
of lz4tiny.c works again.

Change-Id: I787f4cb3c258baade31638d6be18f95b7aa0705e
2018-04-24 19:06:30 -04:00