puzzles: fix typo introduced by fbb6a2f
When zoomed in, the original commit made a mono bitmap (a.k.a. text) always have the red component set to 255. This would cause drawn text to always be red. Fixed. Change-Id: Iec06256a3a783948c60c70557de042b375224448
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1 changed files with 1 additions and 1 deletions
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@ -301,7 +301,7 @@ static void zoom_mono_bitmap(const unsigned char *bits, int x, int y, int w, int
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].b = RGB_UNPACK_BLUE(pix);
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].g = RGB_UNPACK_GREEN(pix);
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].r = RGB_UNPACK_RED(pix);
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].r = 255;
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].x = 255;
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#elif LCD_DEPTH == 24
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].b = RGB_UNPACK_BLUE(pix);
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zoom_fb[(y + i * 8 + dy) * zoom_w + x + j].g = RGB_UNPACK_GREEN(pix);
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