Commit graph

34370 commits

Author SHA1 Message Date
Solomon Peachy
2d57bfba36 portalplayer: Fix three set-but-not-used warnings.
(They show up when building with gcc494)

Change-Id: Id5e2bccf18114ed78a557ac1b369f46b4f07d042
2020-07-05 17:15:57 +00:00
Solomon Peachy
495c8e2a69 imx31: Fix regression in bootloader caused by cd9906
Change-Id: I1b561c9136a727f49e02e53798e46ef9197a3958
2020-07-05 04:52:29 +00:00
Solomon Peachy
8105d7659f imx233: Fix bootloader link regression caused by cd9906
Change-Id: I6341069aa3855a8a3ea9ed021c27aaa742cab698
2020-07-05 04:17:17 +00:00
Solomon Peachy
cd9906847b arm: Fix PortalPlayer linker scripts with binutils 2.21+
For reasons that are still unclear, the 'ncbss' region was overlapping
the "audiobuffer" when linked with 2.21, but okay with 2.20.

Fixed it by making the audiobuffer explcitly use the current position
instead of relying on it being implicit.

With this change, portalplayer-based targets generate working binaries
when built with binutils 2.21 or newer.

This bug also theoretically affects imx233/imx31 targets as they
also have NOCACHE_BASE games in their linker scripts, but I lack
access to one to test with.

Change-Id: Idb38ab20f03599b9ed3d4bc0eafe519f38677438
2020-07-05 03:34:30 +00:00
Solomon Peachy
905e19905b ARM: Rejigger the asm corelock functions
This appears to solve _some_ of the crashes experienced when using
gcc494 on the multicore PP targets (eg most older ipods).

(With this change, the asm vs plain-C versions behave identically)

corelock_lock(), corelock_unlock(), and corelock_trylock() were declared
with the 'naked' attribute.  However, naked functions are only allowed
to have 'Basic Asm' components, and we used some extended asm, but
without declaring clobbered registers, making assumptions about register
arguments, and also directly returned to the caller via asm code.

This is what the GCC docs have to say about this stuff:

"While using extended asm or a mixture of basic asm and C code may
 appear to work, they cannot be depended upon to work reliably and are
 not supported."

Change-Id: I79a9c4895584f9af365e6c2387595e9c45d89c7d
2020-07-03 21:36:41 +00:00
Moshe Piekarski
9cf2492407 Fix logf warnings in more codecs
Change-Id: I7e83a9979aedadf3b7c2b162a8202efdc6227e88
2020-07-03 03:43:47 +00:00
Solomon Peachy
08c6f9104c build: add '-fcommon' to the toolchain build flags.
This allows binutils 2.16 to build successfully with GCC10.

Change-Id: Iddcd4156720f4fa05936ea459991866fc6e1524d
2020-07-02 20:04:10 +00:00
Franklin Wei
051eb3ea31 puzzles: enhancements to mouse mode, zoom feature
- zoom now remembers position between activations (but not when exiting the
  plugin)
- key repeat enabled when panning
- moving mouse out of frame while zoomed will pan
- mouse can be moved diagonally

Change-Id: I39380ef7f36238700b6baa54cac036832933df67
2020-07-02 19:07:16 +00:00
Solomon Peachy
385a917e20 FS#13208: More Polish language improvements (Adam Rak)
Change-Id: I7938375711703a545c8c555232db37e34b893e64
2020-07-02 15:15:55 +00:00
Solomon Peachy
c1485455ea imageviewer: Fix potential null pointer dereference
(caught by clang-analyzer)

Change-Id: Ie24b7cd75c5e9814007674925f33b1a321f1d06d
2020-06-30 21:12:12 +00:00
Moshe Piekarski
7fb438b06c Try mounting as "superfloppy" first
This allows for a superfloppy that has MBR-like data in the BPB.
this solves FS#12294 while allowing arbitrary partition types.

Change-Id: I53880fe7dd53e5015f5f15be0ddba11105fcd778
2020-06-30 21:11:52 +00:00
Moshe Piekarski
0d24a7176e Also remove the fat_partition_types array.
If we aren't going to check for the partition type, we don't need the array of
known FAT partition types.

Original Author:    Torne Wuff <torne@wolfpuppy.org.uk>

Change-Id: I558d4287189408c513dfbca49e13906cdb7918b1
2020-06-30 21:11:52 +00:00
Moshe Piekarski
a2b8204718 Allow any partition type, not just known FAT types.
Instead of only mounting partitions with a FAT partition type, try any
partition that isn't type 0 (unallocated) or 5 (extended). This makes it easier
to reformat SDXC cards which have the exFAT partition type, and also brings us
in line with pretty much every other OS at this point. Anything with a
valid-looking FAT superblock will get mounted.

original author:    Torne Wuff <torne@wolfpuppy.org.uk>

Change-Id: I3ea8d437a79f9da270f9d119cc670e472331a9da
2020-06-30 21:11:52 +00:00
Dominik Riebeling
3cfd129cd9 mac: Fix build rule for dmg.
Also add the version string to the folder used for creating the dmg,
since that will appear when mounting it.

Change-Id: Ibf5918bf51ae37082d7b2ca5baf919319f6e568d
2020-06-30 19:22:54 +02:00
Dominik Riebeling
82716bbe20 rbutil: Fix filename for additional rule to create dmg image on macOS. 2020-06-30 19:22:45 +02:00
Solomon Peachy
08d8b6472c fractals: Clean up ARM asm
No functional change, just using modern syntax.

Change-Id: I211bbcebd11da168c81dff4c409112d7a535b6ed
2020-06-30 16:30:35 +00:00
Solomon Peachy
aec381c4c6 database: Fix makefile syntax for GNU Make 4.3+
Change-Id: If8749aff19f92aae28f5f73aaf843428d7f4b462
2020-06-30 16:12:10 +00:00
Igor B. Poretsky
f26cf6a3ec Fixed system state information loss when it is saved in file
Change-Id: If2aca712af4152e144ec919cfc4b4d9cb23bf4f2
2020-06-30 14:20:37 +00:00
Solomon Peachy
553f218026 Update American English translation
Change-Id: If25a242a3d4d47eff577547dea03325d6d3e135c
2020-06-28 15:16:52 +00:00
Solomon Peachy
ef2c8040db FS#13207: Update Polish Translation (Adam Rak)
Change-Id: I0168eef494670ce9329a8eb9efc296f84187ac0d
2020-06-28 12:36:08 +00:00
Franklin Wei
ca673d7e9f Partially revert the last commit.
The \if->\If replacement is a bit premature for texlive-2019, apparently.

Change-Id: Iab198c2f5e2f00ecdf7e2431e2b77c423e6afc07
2020-06-28 00:08:42 -04:00
Moshe Piekarski
140bf66b90 fix a few manual warnings
Change-Id: I6abcceeb84d70e32be203049950c6fe4711e8df8
2020-06-28 03:41:54 +00:00
Moshe Piekarski
3e7ab2a284 Fix logf build warnings in speex codec
Change-Id: I8ce9473c98f863cc53273c16b2e55321d7b0795a
2020-06-28 03:24:20 +00:00
Franklin Wei
2e0a5969b6 puzzles: clean up and document some voodoo
Change-Id: I13d987cc148f053778474e99c719cc8439ec53c0
2020-06-27 20:28:50 -04:00
Franklin Wei
7da8137bdb puzzles: fix crash when loading a corrupt save
I misread the documentation here, thinking that the pointer would be set to
*point to* a null byte, not to a null pointer itself. [1]

[1]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/midend.html#identify-game

Change-Id: I9b76bba9b1611dfd8e05d076a69f7554b5b74c53
2020-06-27 20:28:46 -04:00
Franklin Wei
c02a9c5ab3 puzzles: refuse to draw non-ASCII characters
We had some issues in Keen with the arithmetic operators not being rendered
properly. This is still a kludge (we should intelligently search the font)
but is still less ugly than the garbage it was drawing before.

Change-Id: I5b957c7371b659ea6d64847145f9913b2a892e48
2020-06-27 20:23:13 -04:00
Franklin Wei
4b108896cc puzzles: replace menu title kludge with more elegant solution
This hack has survived for far too long.

Change-Id: Idca0b647bd6e77f2afcd9a538513a6b9aa970fc7
2020-06-27 19:13:19 -04:00
Franklin Wei
5831801d16 puzzles: disable software poweroff in all puzzles
We have a couple games like Untangle and mouse-mode games in which the
software poweroff is very annoying.

Change-Id: I554b89aecf8c7cc20c6c7f305be1b8807dc9283b
2020-06-27 13:27:40 -04:00
Franklin Wei
a65a341a00 button: allow disabling software poweroff
On some devices, the button driver allows a "software poweroff" by long-
pressing a certain key. This behavior is inconvnient when that button needs
to be held down for other purposes, such as moving the cursor in rockpaint
or sgt-untangle.

This patch allows selectively disabling the software poweroff (enabled by
default) from both core and plugin code.

Change-Id: I7580752888ae5c7c7c5eb1be5966e3d67f17d4b4
2020-06-27 13:27:40 -04:00
Franklin Wei
f49442d7b7 puzzles: allow secondary select in Rectangles and Map
Change-Id: Ia32d41cd872140481e73b7565904fc196b7c5b01
2020-06-27 00:57:18 +00:00
William Wilgus
d9e084b530 Pictureflow Whitespace Cleanup
Change-Id: I7cda111a8d7a24cae31e3eeca1454480e27ebaaa
2020-06-26 07:08:32 -04:00
William Wilgus
aa4ec918e4 Pictureflow Fixes UniqBuf
rework of the unique name buffer

shares 1/4 of the total buffer

Change-Id: I17e46292ac880a082cb3f035e3c21abc318d8a31
2020-06-26 00:00:33 -04:00
William Wilgus
7c291250ef Revert "Pictureflow Fixes: Sansa C200"
This reverts commit b7f2cc5d6d.

Change-Id: I51ec9f5fade10ce0173ed45739af6baaa5c7f746
2020-06-26 03:43:26 +00:00
Solomon Peachy
25b1e1b8bd CREDITS: Remove duplicate entry
Change-Id: I8882d2d726748ad7283df8eaecf48b749681271d
2020-06-25 22:36:34 +00:00
William Wilgus
6f0fd91343 Pictureflow Fixes: Sansa C200
Sansa C200 fix

Change-Id: I548b7142dde9ea4da5455686bed650aa40c9c90a
2020-06-25 22:35:24 +00:00
Franklin Wei
f6448cb440 puzzles: fix numerical chooser while zoomed in
We need to blit the zoom framebuffer to the screen in our chooser loop.

Change-Id: Id2ba1a79b61f14cc34ca9804486f69a2b32484ff
2020-06-25 18:00:52 -04:00
Franklin Wei
4d52a42e07 docker-rbclient: use CMD instead of ENTRYPOINT
This makes it easier to override from the command line.

Change-Id: I4bbd2995ed442b119b696da94ce1670304e59933
2020-06-25 17:42:42 -04:00
Franklin Wei
e666a7aea8 puzzles: fix text centering when zooming in
For some reason lcd_getstringsize was occasionally reverting to the system
font, rather than the loaded font. This was leading to improper font sizes
being reported.

Change-Id: Ie5fc31de9a6a7af739beb22efc3ec1383206eaea
2020-06-25 17:42:02 -04:00
Franklin Wei
5a45e96f4d puzzles: update README
Change-Id: Ifea2580989f87bb1c4b357b847121bb5f66f4dfe
2020-06-25 16:53:22 -04:00
Franklin Wei
729d6b0cb7 puzzles: update copyright date
Change-Id: I57c0554cb0d2951631d28e249eacb34c4b36ef21
2020-06-25 16:46:03 -04:00
Franklin Wei
d75131569c puzzles: clean up error messages
Expands buffer size, and prints to LOGF.

Change-Id: I6dbcf60152d69c928270023c550976b802269d95
2020-06-25 16:46:03 -04:00
Franklin Wei
b67d9e9217 puzzles: fix crashes and odd behavior on load
I can't believe this has gone unnoticed for so long... We need to update
the game size upon loading games. Who knew?

Change-Id: I929f8139457853440ae687bd937af989fa7c6f93
2020-06-25 16:46:03 -04:00
Franklin Wei
48b0ef1cf2 puzzles: resync with upstream
This brings the upstream version to 9aa7b7c (with some of my changes as
well).

Change-Id: I5bf8a3e0b8672d82cb1bf34afc07adbe12a3ac53
2020-06-25 18:45:58 +00:00
Franklin Wei
dd3a8e0898 puzzles: remove dependency on gamedesc.txt
This should allow syncing with fully clean upstream source trees.

Change-Id: Ie476a4d2ef72a411150cacc2bd45265170670e1d
2020-06-25 18:45:26 +00:00
William Wilgus
3074ade465 Pictureflow Fixes -- Fixes
The name buffer is using too much ram for some targets
will revisit later...

removed extraneous call to set_scrol_lline

Change-Id: I56d658149bcb0c50857d25924e37bcb46a612c75
2020-06-25 12:02:16 -04:00
Adrián Tinoco
e8a3ade0ea PictureFlow fixes:
- Extra data structure to store artist info.
      - Create_album_index modified to perform a different query.
      - Added load and save functions to store the data index in HDD.
      - Album collisions fixed.
      - New config options to perform rescans.
      - Extra fields added to lang files: english and spanish.

	Update CREDITS

Change-Id: I31814b38d8b4e7fa4b65f5e6e51aa5f00d271ece
2020-06-25 14:56:07 +00:00
William Wilgus
ce61be4d59 lua boomshine update to use rockevents library
using rockev for button presses

misc code refactoring, comments

drawing code is now split from game logic

cpu boost for targets that support it

removed quite a few if then statements by using dynamic functions
for ball draw, step, hit_check

shows two ways to do OO functions (closure and reference)

Change-Id: I63e795bbe90b033eabadc1f519cf3b635cf5e1a7
2020-06-25 13:50:57 +00:00
Szymon Dziok
4bb467242a SVG image of the Sony NWZ-A10 and other formats for the manual.
Change-Id: I0f17499b9c3135f6254eea98ab6efc8783c9e3ae
2020-06-23 16:40:58 +02:00
Szymon Dziok
7bf5675f18 SVG image of the Sony NW-A20 and other formats for the manual.
Change-Id: Ibc9d3e8c4897f3899a7c820c97ae1cebf8777da5
2020-06-23 16:40:58 +02:00
William Wilgus
df1b3c1d2c lua RockEv timing fixes
just a few tweaks to the RockEv backend to allow tighter event timing

originally there was a timeout where events would be consolidated
prior to running the event thread, this slowed the faster events
but it turns out this isn't really a big waster of time
The callback from C => lua is a far bigger bottleneck

Change-Id: Iffacbe49c4b83155099b1304590450f746576fa4
2020-06-23 11:17:17 +00:00