Import non-free firmware image from linux-firmware package.
Firmware loading works but is disabled at compile time because just
loading firmware without configuring device results in higher power
consumption without any benefit to end user.
Change-Id: I8fd252c49385ede1ea4e0f9b1e29adeb331ab8ae
This fixes a mysterious, long-standing crash that's been bothering me on
ipod6g for ages: a silent stack overflow in the sound mixing thread (which
is triggered upon loading a new sound, apparently) will thrash the memory
which is located directly before it in the address space.
In this case, it was the SDL_ButtonState variable which stores the mouse
button state that was being trashed. This was manifesting itself by making
the player always run forward, since MOUSE2 is mapped to +forward by
default.
Fix this by quadrupling the stack size of SDL-spawned threads (not the main
thread) from 1 KB to 4 KB.
Change-Id: I2d7901b7cee1e3ceb1ccdebb38d4ac5b7ea730e1
Use 32-bit monotime AVR counter for time tracking. Set the time by
adding fixed offset to the counter value. Store the offset in rockbox
directory to make it persistent between reboots.
Do not implement alarm functionality as wakeup is only possible from
sleep and not from complete power off.
Change-Id: I615c7eb4df8ab0619dcbfcff107bc7051a15aace
Due to this inadequate bounds check, it was possible under certain
conditions to cause a crash by touching & scrolling in the empty
space "after" the last item of a list.
Change-Id: Ic6c30214d887e1c7ccb212de272248ca24f60856
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.
New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.
Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.
Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
This uses the reverse of the polynomial used by the current crc_32
function. The code for this was derived from the implementation used
by tinf. This version is space optimized and should be a good way to
reduce code duplication in other parts of rockbox that use the same
crc32 algorithm. This is mainly of use in areas where DEFLATE is in
use.
Change-Id: I918da5b4ea4dc441c0e7e6b5007abcc2da463bcb
Intercept buttonpress and action, and nullify both if the button
is part of the touchpad. Only affects autolock functionality.
Adding removal of note about autolock in the manual - the lock
button no longer needs to be pressed at least once to prime
the autolock, if enabled, since commit 14f7a95
Change-Id: Ic3582764df490d96abc2d78116f23cbe0fdd6173
I accidentally left this in commit 8056b7f, and I think I'm giving
up on this for now - it just gets too complicated in the usb use
case. Revert to BUTTON_PLAY.
Change-Id: I9e392a3d7f2c18f34de54ecbafdb27cdf863b28c
Add a check to see if the keys are currently locked and allow
them to be unlocked to ensure we don't get stuck when the current
playlist ends while the WPS is locked.
(Original by Aidan MacDonald)
Adding initialization for unlock_combo and to arm the autolock
(if enabled) without the user needing to press the lock button
at least once every boot (which is the prior behavior).
Removing screen_has_lock check from is_keys_locked()
Change-Id: I0fbf9b9746b011a7086ec8505a7ecc4b84f2d332
Allows the ACTION_YESNO_ACCEPT action to be set
to a button release by ignoring certain system events.
Moving USB init in main.c to the last thing to prevent
getting stuck in the USB prompt, if enabled.
Also changing ACTION_YESNO_ACCEPT to button release on erosq
Change-Id: I5e7498521a13cb4e840223dd0b9c8633e99093bc
All this tested on erosq, I'm not sure if this will break on other targets or if there is a reason this shouldn't be done.
apps/menu.c:
Added CONTEXT_MAINMENU|ALLOW_SOFTLOCK in do_menu(), this allows the user to lock the keys in most places within the main menu tree.
apps/tree.c:
Added CONTEXT_TREE|ALLOW_SOFTLOCK in dirbrowse(), this allows locking the keys in most other contexts not covered by the above.
Notable exceptions I've found that still cannot be locked: View Playlist, any settings change screen (ex. Shuffle No/Yes, Volume Select dB)
Adding fix for Advanced Key Lock feature brought to light by this change in apps/action.c.
Expected behavior for Advanced keylock is now (according to my testing here):
Volume: Can be exempted from keylock anywhere
Skip/Scrollwheel: Can only be exempted in WPS
Seek: Can only be exempted in WPS
Play: Can only be exempted in WPS
Backlight exemption is same except the Volume exemption doesn't work outside the WPS, but I don't believe that is due to this change.
Change-Id: Ifa3d1a03cf4884520a37dd91ed53a825cdb66778
- Add support for skip and seek while the player is locked.
(Thanks to @bahus for the suggestion)
- Fix touch zones because the down button zone ended up being
a lot smaller than expected due to the touchpad's wonkiness.
Also added a visual display of the touchpad to its debug menu.
- Fixes the pictureflow keymap because it was mostly unusable.
Change-Id: Ic0da4f8df3613ff7828ce1cb940ed9e77ada3281
To enable support targets must define HAVE_LOCKED_ACTIONS and then
handle the CONTEXT_LOCKED flag from get_context_mapping().
Change-Id: I92703b534e4a45b4ebbf9bf98af42df9b8ac3b1a
rather than dumping all the settings allow a filter function
to choose desired settings
in menucoresettings you can see an how to do exact text matches
or wilcard matches you can even use luas version of regex
Change-Id: I4c7f7592498ea194e06e9a556b77ffd57f5d4223
return the nextfunction and nil instead of pairs it allows a faster
return to lua rather than calling the lua function
pcall(fnpairs) from c and returning the result back
into lua to kick off the search
yeah, no clue why I didn't realize that before..
testing in x86 and ARM..
its more RAM efficient to do the initial creation
of the stack in lua code for the __pairs functon
its not faster but being that its a one time hit per
iter creation the reduced churn alone should be worth it
along with a reduced peak RAM usage
fix bug where a failed module can not be reloaded
optimize filetol
fix potential bug in splash scroller when no break character is found
Change-Id: I42c922e07039a19138b97c0d0e80cf3cf2426471
Settings code tries to cast the bool pointer to an int pointer
and then write through it, which makes AddressSanitizer whine.
Change-Id: I1d6162fc98144cd6b40444016b3b48ef02967324
- Move WPS Stop to Power (Hold)
- Add WPS Hotkey to Wheel scroll Fwd/Back
- Add WPS Quickscreen to Play (Hold)
- Add Tree Hotkey to Play (Hold)
Change-Id: Id74622138353521f736c0de1009a354307b108eb
temp loader allows some lua requires to be loaded and
later garbage collected unfortunately the module needs to be formatted
in such a way to pass back a call table in order to keep the functions
within from being garbage collected too early
BE AWARE this bypasses the module loader which would allow code reuse
so if you aren't careful this memory saving tool could spell disaster
for free RAM if you load the same code multiple times
Change-Id: I0b6f81e481b8c779edbd620c8403794f8353926f
bring custom keyboard layouts to lua
conversion to the proper format requires create_kbd_layout.lua
just pass a lua string with your desired layout
Change-Id: I14a392410846311a4f3cf8dda0e88d39834d0418
Works from any playlist saving operation accessed from the
While Playing Screen, all other playlist saving operations
are unchanged.
Now a user-selectable setting! Located in
General Settings -> Playlists -> Current Playlist ->
Reload After Saving (Yes/No)
Change-Id: I5085c3f4c56c518a812d5ee015d15cc4dca19a28
updated example script and renamed some functions as well
fixed bug in printtable cursor position if greater than maxlines for the
screen would reset to item 1
now we move the list start and select it
(and try to center it on the screen)
fixed a few bugs in the add_menu code
Change-Id: I01dead0481ef2e925af8b4cc6c14e36c2859dbba
allows menus + submenus + context menus all with simple tables
menu_t which is a table of strings
func_t which are the corresponding functions to go with those strings
see lua_scripts/submenu_demo.lua
Change-Id: I907b74b4abef0ecbe49f181d0ced6e6d20e94de5
The abiflags data is only used to communicate ABI information to a
program loader -- you can see what info is stored with readelf -A.
Dropping it shaves 24 bytes off of every binary (including plugins).
Change-Id: Iae78eeffe5c840ff67717707fb94821d24aac8ec
It never worked, and hasn't compiled in something like a decade, Given
the HW capabilities (limited onboard flash, no expandability) there's
really no point in trying to fix/complete it.
Change-Id: I7d175089840396f8891645bd10010d730dd5bfdc
They were never finished, never saw any release ever, and haven't
compiled for the better part of a decade. Given their HW capabilities [1],
they are not worth trying to fix.
[1] 1-2MB RAM, ~256MB onboard flash, no expandability
Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190
This menu serves no useful purpose anymore. I plan on adding an
improved version of this functionality to the bootloader instead.
Change-Id: I6a93625789f7192031eb6cee6708f9a867318622
Code in cpu.h is correct, so just disable -Wmisleading-indentation for
the specific sections that matter.
Change-Id: I378f3a6fef117ac73edb0d8ce998ef3a818be22e
This only required a minor patch to the usb-designware driver due
to DMA requiring physical addresses -- on the X1000, these differ
from virtual addresses so we have to do the usual conversion.
Both the mass storage and HID drivers work, but there are a few
issues so this can't be considered 100% stable yet.
- Mass storage might not be detected properly on insertion,
and USB has to be replugged before it shows up
- HID driver may occasionally panic or hang the machine
Change-Id: Ia3ce7591d5928ec7cbca7953abfef01bdbd873ef
The #if statement didn't reflect all menu items in the battery
menu, so if the USB charging enable setting was the only one
present, the entire menu would be hidden.
Change-Id: I17a4ed626debf1f61ca140d67d477bdbd52ca180
add stylized lines to lua
the exported do_menu has a severe limitation of 64 items
it also requires double the memory
put_line is the way rockbox builds menus
update printtable
user config from core -- done
code cleanup
fixed for 1-bit screens
changed button behavior
fixed for 2-bit screens
Change-Id: I4de55e42685aa1d2f53a33bc8e980827864e810b
It turns out that aa_cache.buf, used to store decoded album art during
background scanning, was not correctly allocated and overlapped with
memory allocated for buflib. This was what caused all the segfaults.
Also fixed a logic error in read_pfraw(), which returns a buflib handle
on success, but also returned 0 on failure -- since 0 is a valid buflib
handle, it should return -1 on failure instead.
Change-Id: Ifaa1c02ec19b0859e43c40c0462ed7738d07fec3
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)
Build-tested on rocker, erosq, mini2g, nano2g,
xduoox3, clipzip, dx50, and uisim
Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.
Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.
Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f