This patch will autodetect these players, where setting the time/date
would leave the player in an unusable state.
Change-Id: I0579610ce7c10152ace27bb9c06cf6cb2aab8052
This should be done even if the backlight is set to "always off",
i.e. if the LCD is sleeping, a button press should be "eaten"
and just wake up the LCD.
Change-Id: I3946bdbbdc81f23eae3f47423123cefa275e0afc
This patch simulates the three possible states of a transflective
LCD: backlight on (bright screen as usual), backlight off (dimmed
screen) and LCD off (black screen).
Makes use of already defined 'BACKLIGHT_OFF_ALPHA'.
Change-Id: I9b0fc79b8d50c29e024ba1e6d9c2501119a7e0e0
This patch is relevant for targets with a transflective display.
If the backlight was set to "always off" (e.g. to use the lcd
in a pure passive way), and the sleep timer ran off, the LCD
would stay disabled and didn't wake up when a button is pressed.
Change-Id: I0a157c7f421d9fc4c7d8ba903f2cf93f6cef51d0
- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account
Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
opus requires the comment header to be a valid file our codec attemps to skip the comment data
in order to reduce the ram allocated originally it caused files with large album art to skip
the beginning of tracks my first attempt at fixing this then caused files with low bitrates
to do the same while fixing files with large album art
This patch should fix both although the initial start might be a bit slower but
this shouldn't cause too much of an issue
Change-Id: Ia1c3561347894cc45f24bb2659436914f8f03b43
rewrite the logic of boomshine to make it more difficult
especially small screens
rewrite of the game engine to make memory usage more consistent
throught the level and decrease overall memory usage
this also removes most of the stuttering in play
Add test of device speed this should improve very slow devices
but the threshold might still need tweaked
Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
knocks off about .5 second from decode time not a big change but might help a bit on
devices that barely achieve realtime
Change-Id: If6e822b7273613c9449c102ce7dd3543bf975d37
This allows targets to automatically switch audio settings when the
line out is plugged/unplugged.
Only hooked up on the xDuoo X3, but there are other potential users.
Change-Id: Ic46a329bc955cca2e2ad0335ca16295eab24ad59
ogg_sync_reset() causes issues on the partial page boundary
due to the next page (already in buffer) being discarded
instead seek next page boundary past complete page
Change-Id: Ic05f188f489b015693d663f131e09cd92ad37ff7
New amounts:
7.50K main stack
0.75K irq stack
Prior values of 8K+1K overflowed IRAM by ~660 bytes on Onda 7x7 targets,
but worked on the xDuoo X3.
(The discrepancy is due to the Onda targets having more LCD code shoved
into IRAM.)
Change-Id: I16fcfae3c5f3e36db688dfa9167b620584e79df8
- Synchronized with actual state of Vortex version in general.
- Playback resume has been moved to the Power button.
- Option button acts identically in most contexts: main menu on short
press and quickscreen on long press.
- Defined A-B repeat mode control buttons.
- Level change action in chessbox has been moved to the volume down button.
(Patch by Igor Poretsky)
Change-Id: I48046ff123d2bccdc0d0c4ed8b088e2053aefa5e
* bmp2rb generated a .h file that rockbox .c files used.
* .h files in .c files were used to generate dependency graphs for make
* When Make saw the .h file for the bitmap, it didn't know how what
to do with them
* Only arose in parallel builds
Fixed this by adding explicit dependencies for the .h files as part of
the existing 'bmpdepfile' function.
Solves the Xduoo X3 bootloader build failure that I could trigger 100%
of the time by using 'make -j8'
Change-Id: I6b3e78dde26c820a3b6c7c286e7d6c981b8e01fc
Original patch by Alexander Spyridakis
Modified by Steve Bavin and Igor Poretsky
Keymap fixes by Marianne Arnold
Change-Id: I5a252d97d2b05c533e048931f7354f4261f76499
In newer builds line markers prevent lua helper scripts
from grabbing some inputs especially _bool
This patch adds the -P switch
Inhibit generation of linemarkers in the output from the preprocessor.
This might be useful when running the preprocessor on something that
is not C code, and will be sent to a program which might be confused
by the linemarkers.
Change-Id: I66c3b099729f6651300f9fcf4670533a20cc90c1