several issues I saw that could pontentially cause problems
scroll engine doesn't take text height into account when checking bounds
NBELEMS was one whole row too large hopefully I got them right this time
Change-Id: If303da8320429c3964fc675351cb088d46303745
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
On Windows 64-bit, the size of long is 32-bit, thus any pointer to long cast is
not valid. In any case, one should use intptr_t and ptrdiff_t when casting
to integers. This commit attempts to fix all instances reported by GCC.
When relevant, I replaced code by the macros PTR_ADD, ALIGN_UP from system.h
Change-Id: I2273b0e8465d3c4689824717ed5afa5ed238a2dc
An upcoming lcd-24bit.c driver will re-use a lot of code from the 16bit
drivers, so prepare for that.
Change-Id: I7bc7f6b992e5e3f4e0a0aa54dc08103ebb05315f
These where used for line styling during scrolling, which is now done in apps/,
The viewport struct doesn't need to record these anymore.
Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
Some seldomly used drawmode combinations did not work in conjunction with
alpha bitmaps and backdrops. Now all should work (see comment added) by using
more bits.
Change-Id: I2bc96ecf471fa8c1a608a321a235b9c8527b3dc5
If DRMODE_FG now the alpha channel in bitmaps can be used to draw the bitmap
over the framebuffer, so that e.g. a line selector isn't cleared for
for transparent bitmap pixels.
Change-Id: I09d59a09d2f3c90450a0fe2b83c6c59d757b686b
By saving current_vp fields into temp vars just before the loop gcc can
put them into registers. This yields ~15% speedup for drawing anti-aliased fonts.
Change-Id: I4c0c9f5ff7a7f084e2eb08c4ed874176b1f9832c
The comment about the format was actually incorrect. The alpha information
is now negated during conversion to native format, according to the
corrected comment.
Change-Id: Ifdb9ffdf9b55e39e64983eec2d9d60339e570bd9
As far as I can say only one file is affected. The loops needs to
go one more time since the end pointer is on the last pixel, not
beyond it.
Change-Id: Ie629138f8399b927bef7bad3847ef42db37e2fed
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
It failed to restore macsr to the expected default (FRAC/SAT) which caused DSP
functions like tone control filter calculation to fail (resulting in noise).
The FFT plugin was also affected.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31589 a1c6a512-1295-4272-9138-f99709370657
current gcc/binutils don't support weak attribute correctly
see http://sourceware.org/bugzilla/show_bug.cgi?id=9687
fix FS#12427
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31193 a1c6a512-1295-4272-9138-f99709370657
For images, rows need to be even (this is not true for anti-aliased font files).
Fix stride and size calculation. This makes images that have odd pixel rows display properly and fixes buffer overflows.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30966 a1c6a512-1295-4272-9138-f99709370657
This uses the alpha blending capabilities introduced with anti-aliased fonts
to draw bitmaps with transparency information. The bmp loader is extended to read
this information (pass FORMAT_TRANSPARENT in format). The alpha information will
be used when drawing the bitmap.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30937 a1c6a512-1295-4272-9138-f99709370657
This new APIs wrap around lcd_[mono|transparent]_bitmap/_part calls and
handle all kinds bitmaps. The intended use is to draw bitmaps that
come from read_bmp_fd/_file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30936 a1c6a512-1295-4272-9138-f99709370657