Commit graph

33783 commits

Author SHA1 Message Date
Michael Sevakis
a1123de28f Gigabeat S: Remove unwanted partitions on the fly
Windows now ignores the hidden flag, so just nullify the entries
to hide depending upon whether or not bootloader install mode is
activated.

Change-Id: I00d0797e40ea3b5f5d5d8e1243b50cfcdd029bb4
2018-01-14 08:23:48 -05:00
Amaury Pouly
11437662c4 nwztools/scsitool: fix completely stupid code
Change-Id: I3771388d24fe5fa249dcb40b231d7a4e06d3c3c8
2018-01-13 19:12:43 +01:00
Amaury Pouly
4d988d43d8 nwztools/scsitool: print clearer message when nvp info is incomplete
Change-Id: I13b20b88b35e825da929a31e71ff42d68a79f131
2018-01-13 12:18:01 +01:00
Amaury Pouly
6c856c412a Add information for NWZ-S630 and NWZ-S730
Change-Id: I4c48c9a8d862eaf67ec27c1c13b9b7f1fb204fc0
2018-01-13 12:07:21 +01:00
Franklin Wei
ccd612345c sdl: fix freeze on startup on PP targets
Using the coprocessor was a good idea in theory, but didn't actually work.
This moves all SDL threads to the main core, which isn't ideal, but at
least works. Additionally, this also adds some good-practice stuff such as
setting the default sample rate on exit.

Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
2018-01-11 19:45:31 -05:00
Amaury Pouly
0d794c0c06 sonynwz: Add NVP information for NWZ-A810
Change-Id: I37671ddf15ee1a4b469f97fe06ec86249ff9ce60
2018-01-07 23:24:58 +01:00
Franklin Wei
896c828152 duke3d: unregister timer on exit
This was leading to a crash upon audio playback after running the game.

Change-Id: I1e9961da443c21e3eff38bcf9877ffa75a922715
2018-01-05 18:05:10 -05:00
Franklin Wei
9f6ce046cb duke3d: rewrite sound mixing to use fixed-point
Gives significant performance improvement on ipod6g.

Change-Id: I1e8462bec197acb10e770c796240b5001df52440
2017-12-26 23:42:42 -05:00
Franklin Wei
78db1d9502 duke3d: use hardware FPU if available
Change-Id: Idd9fad7bc0604a553c282a0f8c663ad44030ecac
2017-12-26 23:40:16 -05:00
Franklin Wei
6a843ca2b2 Revert "Support floating-point formatting"
This reverts commit 01c6dcf6c7.

The hack isn't used in duke, so having it is redundant.

Change-Id: Ieb36d75718e0c2d1305440d08021744625117886
2017-12-24 19:22:17 -05:00
Franklin Wei
8a705f696e duke3d: Credit the authors
Change-Id: Id27ea4e124b41e819de9218488564a036a01efe2
2017-12-24 18:32:58 -05:00
Franklin Wei
56d14b0a0e duke3d: restrict manual building to enabled targets
Change-Id: I1a66bf5184c9e1f53212f97b097a542f794f2721
2017-12-24 18:01:33 -05:00
Franklin Wei
54d8e67530 duke3d: restrict targets to ARM only
Change-Id: I484d6de2d5d4a495ed54e8ee2a80459785b5f5e8
2017-12-24 18:01:28 -05:00
Franklin Wei
8d3e3056f7 fix red once more
Change-Id: I6290cc6cca468c197656236d3dd31c3f72c53842
2017-12-24 17:43:30 -05:00
Franklin Wei
2b49724c3a attempt to fix sysfont.h errors
Change-Id: Icc67dc777d3a2269ececbf4fbe34d78d7bd34087
2017-12-24 13:29:09 -05:00
Franklin Wei
581a82e854 Undef potentially conflicting macros in stdio_compat.h
Change-Id: If4af3e3cc16a947127e6253d0b81b684b5abb0c9
2017-12-24 13:00:26 -05:00
Franklin Wei
7ea37bb806 fix red
Change-Id: Ib28cfd9037901c7b8bc9b2960ad2c1c9a1e25a69
2017-12-24 12:58:33 -05:00
Franklin Wei
6416d96fbc fix red
Change-Id: I20f1bd6f0208f6108d68fb59206b09dd9da4f1af
2017-12-23 21:28:20 -05:00
Franklin Wei
a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00
Franklin Wei
01c6dcf6c7 Support floating-point formatting
This is just a quick and dirty way to get %f formatting to work for
some games. It works.

Change-Id: I75585e0c6a0f9d6db41a87b71ca405b067d8b85d
2017-12-23 20:55:02 -05:00
Marcin Bukat
a8423321b8 stdio compat layer for plugins
This is attempt to simplify porting programs to rockbox (as plugins).
Currently this compat layer implements:
fopen(), fclose(), fflush(), fread(), fwrite(), fseek(), fseeko(),
ftell(), ftello(), fgetc(), ungetc(), fputc(), fgets(), clearerr(),
ferror(), feof(), fprintf()

In order to use it you need to include in ported sources
"lib/stdio_compat.h"

Change-Id: I5add615dd19c5af9c767ccbfb1bd5a4e466741cb
2017-12-23 20:54:56 -05:00
Michael Sevakis
d35a18f6b4 Buffering: Missed converting one case assuming const handle size.
Must now be h->size, not sizeof (type).

Change-Id: Ia0b1b552a486ddbc28b80542cfa76bed9e7cfdb3
2017-12-19 14:19:39 -05:00
William Wilgus
71e3f6c077 Fix error with action subsystem and custom context mapping
I removed the mechanism to fall through to internally mapped contexts
after plugin contexts were exhausted

Change-Id: Id287248184fd67cb2a2242475296247ac86af807
2017-12-18 22:23:18 +01:00
Michael Sevakis
786fbbfa20 Buffering: Get rid of disabled code I have no intention of using
Change-Id: I0e5a20e042291180391b0b0059e44705c256d3e5
2017-12-17 18:49:24 -05:00
Michael Sevakis
95ec1f7a6f Remove buffering functions from plugin API.
They aren't used by anything. Must bump min API version.

Change-Id: I9851ab255fc779fff13cb778517f554e5dd20e28
2017-12-17 18:43:23 -05:00
Michael Sevakis
dfff938dff Get rid of useless playlist probing and fix up some data types.
Playback checked the files' presence before attempting to buffer
the track. Just get rid of that and save an extra open/close call.
It will find out if the path is bad when the metadata fails.

Fix some size_t/off_t conflation. No need to update plugin version
because no plugin actually uses bufopen().

Change-Id: I3db112449dc0b2eeb91c546f308880ac82494fc7
2017-12-17 16:33:50 -05:00
Franklin Wei
d14e3f45a8 Fix last commit
Change-Id: Ie3b3fad702e8c03d33b4a264139b6de74736e058
2017-12-16 16:41:20 -05:00
Franklin Wei
430534b1fc Change button mappings in plugins/lib/keymaps.h
Some of the previous mappings didn't make much sense.

Change-Id: If373e7d5f28b572523856763c999eb7c5180aced
2017-12-16 16:23:25 -05:00
Michael Sevakis
02d20ebc25 Fix big WTF when closing the current track.
It must be set to something else valid (unless it's the only one
left) when closing it, IN ALL CASES, not just if it's first or last.
Don't know what was in my head. Hopefully takes care of a reported
issue. Even if it's not causing any issues, it was still incorrect.

Change-Id: I594af8b35d774ec222dadce80dfa8b95138f037e
2017-12-15 22:39:46 -05:00
Michael Sevakis
c8564f1ca8 Get voice event out of playback.c
Purpose: A step in removing all voice references from playback code
and prelude to other changes.

Change-Id: Ic3ad7f7a33b979693e18a3456ced37eb1d2281a4
2017-12-12 20:28:56 -05:00
Michael Sevakis
838ff9c67d Add a 32 byte read buffer to read_line.
Do as with fdprintf and avoid filesystem calls for every single
byte. If it overreads, just put the excess back with lseek, which
does no I/O itself.

Change-Id: Ifd5d21b5dca7183346e44d365d3f7d45e8cc6438
2017-12-12 15:57:51 -05:00
Michael Sevakis
cd3ea086ec Buffering: Remove statically-sized path buffer from handle struct
Paths are stored after the structure at their actual length plus
any aligment padding. In principle, any type of auxilliary data
could go there.

Change-Id: Ic5487dc4089781b5cc52414d1691ba6d9dc1893c
2017-12-10 14:51:43 -05:00
Michael Sevakis
6ee3b6feee buffering.c: Fix oopses with caching handle pointer
The location of the handle cannot be kept across calls to
shrink_handle() since it may move the structure. The error was
there in one place at the inception, corrected, then reintroduced.

Make shrink_handle() return the new location and use it, which
makes the side effects of the function clearer.

Change-Id: Icae6a0ad6f7bb0d6645b044cccfa4aef88db42ad
2017-12-09 23:45:53 -05:00
Michael Sevakis
8be40746b8 Remove recursion from shrink_buffer()
There's no need for it any longer since the list is now doubly-
linked. As a bonus, stack limits pose no barrier to the length of
the list.

Change-Id: I41c567f946b640ef1e3c2d93da2f5aef9a763c66
2017-12-09 21:57:01 -05:00
Michael Sevakis
65515f32b6 Fix yellow on hosted targets from c1a01be
Change-Id: I4c63efc6570368df76b6c4bbfb5b673dd081145b
2017-12-09 17:34:33 -05:00
Michael Sevakis
c1a01beded Playback: Move internal track list onto buffer
Does away the statically-allocated track list which frees quite
a fair amount of in-RAM size.

There's no compile-time hard track limit.

Recommended TODO (but not right away): Have data small enough use
the handle structure as its buffer data area. Almost the entire
handle structure is unused for simple allocations without any
associated filesystem path.

Change-Id: I74a4561e5a837e049811ac421722ec00dadc0d50
2017-12-09 17:05:59 -05:00
Michael Sevakis
e86ea6bdb9 Get test_codec synced with changes in 6c868dd
Change-Id: I47c5ae09ff620b46e42463654e1a073b59fb2191
2017-12-08 21:32:54 -05:00
Michael Sevakis
6c868dd48f Remove explicit 'enum codec_command_action' in codec API
Just use long so the compiler potentially doesn't complain about
use of other values not in the enum. It's also the type used
around the system for event ids.

Increase min codec API version.

No functional changes.

Change-Id: If4419b42912f5e4ef673adcdeb69313e503f94cc
2017-12-07 14:41:59 -05:00
Michael Sevakis
83e8e35a58 Ensure ci is properly updated if seeking before track load completes
If in the middle of a manual skip, playback would try to seek, and
therefore start, the codec before the audio handle was available.
This wasn't really a problem since the codec would just bail out
and be retried later. But, it is a problem for a change I was working
on with seeking where the codec could get caught in a full-speed
loop trying to seek itself (stoppable, not lockup).

The main side effect of this change that you may notice, if using an
HDD with dircache turned on and the disk is not spinning, is that you
can keep holding down prev/next if dir skipping and the WPS will
start FF/RW mode. By the time the new track shows up, you will have
seeked into it some amount.

Well, the PBE is getting the info ASAP anyway and as far as it's
concerned, the next track is under way. On that end of things, it's
correct. Perhaps WPS should lock out its own seek mode at certain
times.

Change-Id: Ifc7409a886df399cec189d1bae2adba3872e857a
2017-12-07 11:33:29 -05:00
Michael Sevakis
bef75a94f8 Playback: C99-ize FOREACH_ALBUMART; make loop counter local
Change-Id: Ie6d571ef217246e22b465ef39097ad9d9d1a6436
2017-12-04 12:59:15 -05:00
Michael Sevakis
055e2115de Add a small 32-byte write buffer to fdprintf.
Avoids a call to write() for every output character. It doesn't
need to be very large to have a great effect on speed and realize
most of the potential.

Change-Id: I11820c1968ed7b20aa00e106a022c1b864b03d21
2017-11-28 09:01:17 -05:00
Franklin Wei
d728b9775b puzzles: fix off-by-one in blitter clipping
Nobody to blame except myself for this one...

Change-Id: I8446b564c3c060411c46675e9baac1c72437c39a
2017-11-24 20:31:45 -05:00
Franklin Wei
f51544a0e5 puzzles: polish mouse mode
Reduces lag when dragging. Also throws some comments in.

Change-Id: Ibd0d95e94200ae6de8258ce8d2e001c931161385
2017-11-24 20:31:45 -05:00
Franklin Wei
ab6e40b977 puzzles: fix copy-paste typo
Change-Id: I09d065574a02a541c43c1a78d92e50a80b5e2ae0
2017-11-24 20:31:45 -05:00
Michael Sevakis
abef236081 Do playback restarts the proper way
It isn't necessary to explicitly stop and restart playback to
force it to update something that must cause rebuffering.

Change-Id: I6ff5394fcafc7374af67ef9fbf9022bb4a79b773
2017-11-24 08:55:49 -05:00
Franklin Wei
75d2e1f35c puzzles: add missing file
Change-Id: I72444b57abb7b7327891b17a22fbe2cafdf724a6
2017-11-21 19:54:14 -05:00
Franklin Wei
c1dc957195 puzzles: clean junk files
These are really not needed.

Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
2017-11-21 19:29:46 -05:00
Franklin Wei
e8e85c5762 puzzles: resync with upstream; add Loopy and Palisade, mouse mode
This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.

Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
2017-11-21 19:29:45 -05:00
Michael Sevakis
f4c4221306 Convert i.MX31 and AMS target to use RTC interrupt
Instead of checking ticks, set a sticky dirty flag that indicates
that the RTC needs to be read. This gives a timely update and more
accurate readout without actually reading the RTC until it changes.
The implementation should atomically read the flag and clear it.
Setting the flag would typically happen in an RTC tick ISR.

Change-Id: I6fd325f22845029a485c502c884812d3676026ea
2017-11-21 07:52:02 -05:00
Michael Sevakis
12bc24adbf aced667 forgot about those pesky __PCTOOL__ things.
It was so close to aced666.

Change-Id: I2b952a0704bb2d006db5e3ea4a929db3118cf390
2017-11-21 06:08:23 -05:00