Commit graph

1236 commits

Author SHA1 Message Date
William Wilgus
7b5ce736db Fix playersim CHAR_WIDTH re-definition
Change-Id: I49d2b3635c62277723665d0bdd68808cc82ca1a9
2018-07-25 20:16:02 +02:00
Marcin Bukat
d55680993d Agptek Rocker: Initial commit
Change-Id: I26b51106c7b1c36a603fba6d521e917d79b5a95b
2018-06-12 10:31:14 +02:00
Amaury Pouly
a0fca0c7bf Add simulator support for the A860
This requires a few changes unrelated to the A860 because configure unsets
APPLICATION but the NWZ is an application!

Change-Id: Id91aa23193383ac95886b281653da5286edd9caf
2017-09-17 00:03:45 +02:00
Szymon Dziok
2af6923dd6 Add Benjie T6/AGPTek Rocker bitmap for simulator.
Change-Id: Id19662b9fd4bb8338a1f839e6ed1a9492aea188c
2017-03-15 14:03:22 +01:00
Michael Sevakis
523ef4edbd Fix warnings and errors from fc9695e
* fmradio.c needs an implementation of tuner_get_rds_info() for the
sim (kill all the sims).

* Some macro bitflags shouldn't be seen unless HAVE_RDS_CAP is
defined.

Change-Id: Idd00c94ca2fc43cf32f9223aa4530d5a02fb3454
2017-02-11 23:16:39 -05:00
Amaury Pouly
5918e18e81 zenxfi3: fix recording keymap and simulator keymap
Change-Id: I246834b5244d4e0f672633d2960db45278e12ec4
2016-09-21 00:29:42 +01:00
Sebastian Leonhardt
e6cd53ad53 Replace SAMSUNG_YH920_PAD with YH92X
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.

Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
2016-01-25 09:23:09 +01:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Marcin Bukat
200ca66963 Fix red/yellow round #2
Change-Id: Ife25eac11fc6f6cedeca8f3fa59536bce0efe2cd
2015-01-12 13:25:14 +01:00
Marcin Bukat
9ffd9327e3 Fix red/yellow
Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
2015-01-12 12:02:24 +01:00
Marcin Bukat
89ba7e818c Get rid of stupid _backlight_* function names
_remote_backlight_* and _buttonlight_* are cleaned as well

Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2015-01-12 11:09:27 +01:00
Amaury Pouly
dc127f213c Clarify usb_powered() and fix some code.
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.

Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2015-01-08 16:45:32 +01:00
Michael Sevakis
da4938d6ee Get the last errors I hope!
Change-Id: Ia285b95480cc9ac6494b745d80892c4b1b912341
2014-08-30 01:29:18 -04:00
Michael Sevakis
7d1a47cf13 Rewrite filesystem code (WIP)
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.

Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.

Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.

Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.

2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.

3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.

4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.

Key core changes:
1) Files and directories share core code and data structures.

2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).

3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.

4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".

5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.

6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).

Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:

1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).

2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.

3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.

4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.

5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.

Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.

2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.

3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).

4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).

5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).

Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.

To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.

2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.

Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-30 03:48:23 +02:00
Szymon Dziok
c03e665bad Fix the simulators.
Change-Id: I9663f709b5979fffea3962e2062de3821a264c23
2014-05-24 01:12:02 +00:00
Thomas Martitz
3505ad3753 Fix reds
Change-Id: Ib2036d0786bd6fa39c5dadeeed83d74c7bd5c273
2014-02-23 22:33:35 +01:00
Thomas Martitz
46137ebd4d simulator: Fully simulate external storage.
The external storage will be created during make install, as simext folder in
the build directory. Upon pressing the e key the sim will mount (virtually
) this into the root directory. It can be accessed in the same way as an
sd/mmc card on real targets. This requires quite some path trickery in io.c.

Change-Id: I2fa9070a3146101ec5655b5b4115ca349d1d4bf4
2014-02-23 20:23:52 +01:00
Thomas Martitz
0f928f8785 RaaA: Move directory related stuff from filesystem-unix.c into rbpaths.c.
Part of this change is to align sdlapp builds to other application targets
in that the sim_* wrappers are not used anymore (except for sim_read/write).
Path mangling is now done in rbpaths.c as well.

Change-Id: I9726da73b50a83d9e1a1840288de16ec01ea029d
2014-02-23 20:23:52 +01:00
Thomas Martitz
facbaab195 simulator: Simulate external storage for HAVE_MULTIDRIVE.
The virtual external storage can be inserted/extracted with the e key. This
has little effect because there is no way to access the storage (yet, a later
commit will change this). Except on ondio where the mmc needs to be
extracted before entering USB (like on real target).

Change-Id: I523402832f3b4ae71e0603b281aba4fb8592a897
2014-02-23 20:23:51 +01:00
Thomas Martitz
77f19f75eb storage: Add STORAGE_HOSTFS
CONFIG_STORAGE & STORAGE_HOSTFS allows to use parts of the storage_* API to be
compiled for application targets without compiling storage.c or performing
actually raw storage access. This is primarily to enable application targets to
implement HAVE_MULTIVOMULE/HAVE_HOTSWAP (in a later commit).

SIMULATOR uses the same mechanism without explicitely defining STORAGE_HOSTFS
(how to add a bit to an existing preprocessor token?).

Change-Id: Ib3f8ee0d5231e2ed21ff00842d51e32bc4fc7292
2014-02-23 20:23:51 +01:00
Amaury Pouly
cefaa46573 zenxfistyle: add simulator bitmap and button map
Change-Id: I68a107887e6b1563b6c5ab425e98be7e012e7976
2014-02-16 22:10:22 +01:00
Thomas Martitz
06d3d4adb3 sansaclipzip: Correct simulator buttonmap for the different button layout.
Change-Id: I1b4cc257e8d85822177c377cc0fda14e8904fddb
2014-01-16 10:21:18 +01:00
Amaury Pouly
6979a5b63c zenmozaic: add keymap and bitmap for simulator
Change-Id: I1be76d5b82ef585d2146d12aacad456071341827
2013-11-08 13:57:21 +00:00
Amaury Pouly
0c2ebbb2cf zenxfi: add simulator keymap and bitmap
Change-Id: Ic82ad39234d3056c3cc06d9f8f0ba6f28892e15f
2013-11-08 13:05:58 +00:00
Amaury Pouly
59b1fbce36 Add Creative ZEN simulator bitmap and button map
Change-Id: I15fad76fe48d9736be9e4cdbc9ae8fdc96cc9ac3
2013-11-07 18:41:57 +00:00
Lorenzo Miori
9a8ed6ba35 Simulator for Samsung YP-R0
Enable simulator for the target ypr0 to
be built and used.

Change-Id: I1b080f07ab90f5c4856881d08ad70e1053bbb0c0
Reviewed-on: http://gerrit.rockbox.org/618
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2013-09-29 14:15:48 +02:00
Amaury Pouly
f37f3393c9 sonynwze370: fix simulator
Change-Id: I23cd8ce8549119868011e2a05341f3cb6335fad6
2013-09-26 13:22:45 +02:00
Amaury Pouly
ddf56a102b sonynwze360: fix simulator
Change-Id: Ib63d5aceeafb1078013599616cb6dcec3a2b8598
2013-09-25 18:22:26 +02:00
Amaury Pouly
1165a08823 fix red
Change-Id: Ibca5879553a87e77014f850308d9b54cc339d474
2013-09-05 20:35:51 +02:00
Jean-Louis Biasini
df6eb82f51 touch devices: Disable touch on softlock.
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.

Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2013-09-05 20:02:07 +02:00
Amaury Pouly
74761b70ac zenxfi2: use sensible keymap and simulator keys
Change-Id: Icd718b34924e1d228bbd6662617152646ef0c3a5
2013-08-28 13:06:46 +02:00
Michael Sevakis
a56f1ca1ed Cleanup MV/MD macros a little.
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.

Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.

Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
2013-08-17 12:18:22 -04:00
Michael Sevakis
9e71fd16a5 Keep fixing 0c7b787 stuff
Change-Id: I0678d3307fbcad32156f9f4e0f8b90eed5a20d92
2013-04-15 14:00:48 -04:00
Amaury Pouly
fa6dc058ef zenxfi2: forgot a simulator file
Change-Id: I5c42fc57286440c45ce08396ac1b232d611b30b1
2013-01-15 22:49:43 +00:00
Amaury Pouly
d6a8712424 zenxfi2: update sim image
Change-Id: Ia8a3f9a345d99c85f04d72555b8ca0d8c540b5be
2013-01-15 22:17:07 +00:00
Amaury Pouly
1a5cda9075 zenxfi2: add simulator defines and image
Change-Id: I87498ed09a952586cb84a44bc391b5a0aa149c2e
2013-01-15 21:57:26 +00:00
Alex Parker
62de15fedf Tidy up the sim x5 image by Martin Sägmüller
Change-Id: I70394e9b81964605d5af32df6dd87a8ca29c78e7
2013-01-03 23:54:41 +00:00
Michael Giacomelli
0b0d3ee650 Fix building the iPod 6G UI sim by reusing the iPod Video bitmap.
Ideally someone will go through and make a graphic for the 6G, but as it looks nearly identical to the Video its not a huge deal.

Change-Id: If507c6d4f01eb0b1e5fc2f15f6a0e5a3195006c6
2012-11-25 22:54:06 +01:00
Thomas Martitz
efe73e143a Fix database tool.
It was also broken functionally, probably since a while.So restore the
functionality. Run it on the dap, the tcd files will be placed into .rockbox folder.

Change-Id: Id7a6ce4389dfaf99799258902be80d630af0601c
2012-07-31 10:33:27 +02:00
Thomas Martitz
c8ba628bdb Fix warnings and errors in sdl builds.
Change-Id: Ia8fb00739fb2083d57257d0a3b08cbab9e5a18ff
2012-07-18 12:55:37 +02:00
Thomas Martitz
a76de79b06 Call call_storage_idle_notifys() to make storage idle callbacks work in
the sim.

Change-Id: I40cdf0fd8881a6041b116a687602e231097ba732
2012-07-18 10:34:18 +02:00
Frank Gevaerts
0adc32d079 Use -Wl,--start-group and -Wl,--end-group for linking the simulator.
This makes linking always work regardless of symbol order.

Change-Id: I620f55cbfaaff498d4ca095a99e1412f5fbad4e5
2012-07-03 22:17:06 +02:00
Szymon Dziok
7038c55893 Fix a bug introduced in 91b52a1, broken icons in the Archos Player simulator.
Change-Id: I2c4ef0828a9e44084f35b82ea71e430d0c14ecfb
2012-06-23 18:12:41 +02:00
Bertrik Sikken
7292254053 Remove #ifdef USB_FULL_INIT from sim_tasks.c to make usb_wait_for_disconnect work
Change-Id: I5976da266c60501820a359be8e3e40a3edb738c7
2012-06-18 00:32:15 +02:00
Thomas Martitz
3f365fc06b load_code: Get rid of win32 specific code in favor SDL_LoadFunction & friends APIs.
Refactor native/hosted implementation seperation while at it
(no wrappers starting with _ anymore).

Change-Id: If68ae89700443bb3be483c1cace3d6739409560a
2012-05-26 22:46:56 +02:00
Jean-Louis Biasini
8b3d389f02 Fuze+ simulator: update image with keys indication
1) Change the image with a clean one
2) add keymaps indication

Change-Id: I0d3fff317406809523fb34282df058fe2e074a2c
Reviewed-on: http://gerrit.rockbox.org/173
Reviewed-by: Peter D'Hoye <peter.dhoye@gmail.com>
Tested-by: Peter D'Hoye <peter.dhoye@gmail.com>
2012-05-20 02:00:23 +02:00
Amaury Pouly
12c64a4b79 Initial commit for the Creative ZEN X-Fi2 and X-Fi3 ports
These are really similar devices so one commit for both is ok.

Change-Id: I8bd1d3fef1eb6d00aaadfb7af56c771f62d0c9c3
2012-05-19 16:10:52 +02:00
Fred Bauer
789452ac44 fuze+: correct UI simulator button map
Change-Id: I0df1b5f937305f1a0bc0568ee056edb1dd77f734
Signed-off-by: Amaury Pouly <amaury.pouly@gmail.com>
2012-05-17 19:22:42 +02:00
Thomas Martitz
4b56ee048a Refactor and unify objcopy calls in the build system. Also now properly handles DEBUG builds on hosted targets to keep debug symbols if necessary.
Change-Id: I884031b79c6d49479e4d95752f35ced68872dd5d
2012-04-04 21:48:19 +02:00
Thomas Martitz
54e00c18a3 Fix sim/checkwps build failure.
Change-Id: Iefd533fe26495a29f8e79113b38748b504d94213
2012-03-26 23:16:48 +02:00