Add simulator support for the A860
This requires a few changes unrelated to the A860 because configure unsets APPLICATION but the NWZ is an application! Change-Id: Id91aa23193383ac95886b281653da5286edd9caf
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ac57f96838
commit
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8 changed files with 89 additions and 6 deletions
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@ -2594,7 +2594,7 @@ static const struct {
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#endif
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{ "Skin Engine RAM usage", dbg_skin_engine },
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE) || defined(SONY_NWZ_LINUX)
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE) || (defined(SONY_NWZ_LINUX) && !defined(SIMULATOR))
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{ "View HW info", dbg_hw_info },
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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@ -95,12 +95,11 @@ target/hosted/samsungypr/radio-ypr.c
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#endif
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#endif
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#ifdef SONY_NWZ_LINUX
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#if defined(SONY_NWZ_LINUX) && !defined(SIMULATOR)
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target/hosted/backtrace-glibc.c
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target/hosted/kernel-unix.c
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target/hosted/filesystem-unix.c
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target/hosted/lc-unix.c
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target/hosted/pcm-alsa.c
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target/hosted/sonynwz/lcd-nwz.c
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target/hosted/sonynwz/button-nwz.c
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target/hosted/sonynwz/system-nwz.c
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@ -467,6 +466,7 @@ target/hosted/pcm-alsa.c
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#elif defined(HAVE_NWZ_LINUX_CODEC)
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drivers/audio/nwzlinux-codec.c
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target/hosted/alsa-controls.c
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target/hosted/pcm-alsa.c
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#elif defined(HAVE_SDL_AUDIO)
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drivers/audio/sdl.c
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#if CONFIG_CODEC == SWCODEC
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@ -2,7 +2,9 @@
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* This config file is for the Sony NWZ Linux based targets
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*/
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#ifndef SIMULATOR
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#define CONFIG_PLATFORM (PLATFORM_HOSTED)
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#endif
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/* define this if you have a bitmap LCD display */
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#define HAVE_LCD_BITMAP
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@ -64,10 +66,17 @@
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#define CONFIG_KEYPAD SONY_NWZ_PAD
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#define HAS_BUTTON_HOLD
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/** Non-simulator section **/
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#ifndef SIMULATOR
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/* We have usb power and can detect usb but it is handled by Linux */
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#define HAVE_USB_POWER
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#define USB_NONE
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/* Audio codec */
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#define HAVE_NWZ_LINUX_CODEC
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#endif /* SIMULATOR */
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#define CONFIG_BATTERY_MEASURE VOLTAGE_MEASURE
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/* Linux controlls charging, we can monitor */
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@ -92,9 +101,6 @@
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/* Battery */
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#define BATTERY_TYPES_COUNT 1
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/* Audio codec */
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#define HAVE_NWZ_LINUX_CODEC
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/* special define to be use in various places */
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#define SONY_NWZ_LINUX
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@ -60,6 +60,9 @@ extern int hostfs_driver_type(int drive);
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# define hostfs_driver_type(drive) (STORAGE_NAND_NUM)
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# elif (CONFIG_STORAGE & STORAGE_RAMDISK)
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# define hostfs_driver_type(drive) (STORAGE_RAMDISK_NUM)
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/* we may have hostfs without application when building sims for applications! */
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# elif (CONFIG_STORAGE & STORAGE_HOSTFS)
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# define hostfs_driver_type(drive) (STORAGE_HOSTFS_NUM)
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# else
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# error Unknown storage driver
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# endif /* CONFIG_STORAGE */
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@ -508,6 +508,13 @@
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#define UI_LCD_POSX 46
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#define UI_LCD_POSY 40
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#elif defined(SONY_NWZA860)
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#define UI_TITLE "Sony NWZ-A860 Series"
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#define UI_WIDTH 390 /* width of GUI window */
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#define UI_HEIGHT 690/* height of GUI window */
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#define UI_LCD_POSX 78
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#define UI_LCD_POSY 92
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#elif defined(SIMULATOR)
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#error no UI defines
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#endif
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BIN
uisimulator/bitmaps/UI-sonynwza860.bmp
Normal file
BIN
uisimulator/bitmaps/UI-sonynwza860.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 790 KiB |
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@ -81,5 +81,7 @@ sony-nwz.c
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samsung-ypr0.c
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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creative-zen.c
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#elif CONFIG_KEYPAD == SONY_NWZA860_PAD
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sony-nwza860.c
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#endif
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#endif /* SIMULATOR */
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65
uisimulator/buttonmap/sony-nwza860.c
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65
uisimulator/buttonmap/sony-nwza860.c
Normal file
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@ -0,0 +1,65 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2017 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_F1:
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new_btn = BUTTON_REW;
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break;
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case SDLK_F2:
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new_btn = BUTTON_FF;
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break;
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case SDLK_KP_PLUS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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case SDLK_KP1:
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case SDLK_HOME:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_F3:
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new_btn = BUTTON_PLAY;
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break;
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}
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printf("btn: %d -> %x\n", keyboard_button, new_btn);
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_F1, 368, 490, 30, "Rewind" },
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{ SDLK_F2, 368, 384, 30, "Fast Forward" },
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{ SDLK_BACKSPACE, 197, 651, 50, "Home" },
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{ SDLK_F3, 368, 435, 30, "Play" },
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{ SDLK_KP_MINUS, 368, 166, 30, "Volume -" },
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{ SDLK_KP_PLUS, 368, 226, 30, "Volume +" },
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{ 0, 0, 0, 0, "None" }
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};
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