The filesystem API often passes in unaligned receive buffers, and some
code (eg BMP reader) processes data in-place, leading to data loss when
we dropped the cache.
(And document exactly what we're doing, so we don't go through this again
at $future_date)
Change-Id: If47a7f2148a5a1a43777f0bd3be1bdfe8239e91e
In fixing the original bug I tried to optimize discard_dcache_range()
to minimize writeback and inadvertently introduced a second bug, which
typically ends in a TLB refill panic.
It occurs only if the range fits within one cache line, and when both
the start and end of the range are not aligned to a cache line. This
causes ptr to be incremented and end to be decremented, so ptr > end,
and the loop can't terminate.
Change-Id: Ibaac072f1369268d3327d534ad08ef9dcee3db65
- The range-based cache operations on MIPS were broken and only worked
properly when BOTH the address and size were multiples of the cache
line size. If this was not the case, the last cache line of the range
would not be touched!
Fix is to align start/end pointers to cache lines before iterating.
- To my knowledge all MIPS processors have a cache, so I enabled
HAVE_CPU_CACHE_ALIGN by default. This also allows mmu-mips.c to use
the CACHEALIGN_UP/DOWN macros.
- Make jz4760/system-target.h define its cache line size properly.
Change-Id: I1fcd04a59791daa233b9699f04d5ac1cc6bacee7
* pcm_get_bytes_remaining()
* pcm_calculate_peaks()
* pcm_get_peak_buffer()
Nothing in-tree uses these at all (except for the lua plugin wrapper)
Change-Id: I971b7beed6760250c8b1ce58f401a601e1e2d585
Nothing in the core has used it for some time. It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.
This allows us to get rid of pcm_play_dma_pause() from all audio drivers
Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
Whether or not this is correct depends on how the source material was
mastered, digitized, and/or encoded. There is no setting appropriate
for everything.
Eventually I'd like to make this configurable, but I'd want to have it
shared with more than one target first.
Change-Id: I20a0eff4b3dc2517c33db49d4f72e85bf81d1ca6
Note: PCM mix buffer sizes are _way_ too small for these high bitrates
(We really need to make the mixer stuff use dynamic buffer sizes based
on the bitrate. Maybe pre-allocate a max size based on upper bitrate limit,
but use only part of it at lower bitrates? So we can have sane latency..)
Change-Id: Id7b4afd73dba7f1ffb84b2e1c016859fae5d6835
Can be disabled at runtime by setting hold switch.
Boosts sysbench sequential write performance by 34-58%
Change-Id: I060c9d7dddc1b448f18aa46af8f8aff046e07843
* DMA Bulk IN (ie our TX) results in sequential transfers 33-68% faster.
* DMA Bulk OUT (ie RX) is mostly stripped out due to complete brokenness.
* Interrupt and control endpoints remain PIO-driven.
Other improvements:
1) Use consistent endpoint references (no magic numbers)
2) Greatly enhanced logging
3) DMA support can be compiled out completely
4) Setting lockswitch will disable all DMA operations at runtime
5) Much more robust error checking and recovery
Change-Id: I57b82e655e55ced0dfe289e379b0b61d8fe443b4
Fixes deficiencies with the button system on the X3
The x3 has an interesting button layout.
Multiple key presses are NOT supported unless
[BUTTON_POWER] is one of the combined keys
As you can imagine this causes problems as the power button takes
precedence in the button system and initiates a shutdown if the
key is held too long
instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys
IF using as a prerequsite button then BUTTON_POWER should be used
Multiple buttons are emulated by button_read_device but there are a few
caveats to be aware of:
Button Order Matters!
different keys have different priorities, higher priority keys 'overide'
the lower priority keys
VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1]
There will be no true release or repeat events, the user can let off the
button pressed initially and it will still continue to appear to be
pressed as long as the second key is held
Tree scrolling is PLAY+NEXT or PLAY+PREV
Change-Id: I88dfee1c70a6a99659e8227f5becacc50cc43910
Group commands for a bit more speed
bitdelay was not being inlined
lower bitdelay to 12 cycles
Clean-up magic numbers
Change-Id: Ifeb57a5532807a598f1ec5e1c55f03e4aa1e133f
* Increase audio buffer size to better handle IRQ latency (256->2048)
* Ensure DMA engine is idle prior to starting transfers
* Set AIC to repeat last sample in case of underflows
Change-Id: I9c45c20481ee072e5882b7586fb7d50bd8ef2f35
Based on code originally written by Amaury Pouly (g#1789, g#1791, g#1527)
but rebased and heavily updated.
Change-Id: Ic794abb5e8d89feb4b88fc3abe854270fb28db70
only check button values with adc when buttons are actually pressed
battery level check frequency is now around 30 seconds
switched to polling for the battery voltage w/ timeout
Ifdef functions Allow BACK OPTION PLAY to be the first of a two key combo
Change-Id: Icb48d62ac8d82b4dc931df5e1c5b4a84a9a69772
Back off to 480MHz [max] clock, bus/mem clock of 120MHz.
576 is unstable on at least one unit, and 528 still glitches.
Change-Id: I020e48532524e739f3bfa42bed570381ccd34959
* Don't stop clock before switching speeds
* Don't stop clock prior to transactions
* Stop clock at the end of transactions
Will result in slightly better performance and some power saving when
we're not actively using the SD peripheral.
Change-Id: I1c82476cad97137b1469900645ecf7bb0887119a
* Check to see if clock is [not] running prior to [en|dis]abling it
* Stop clock _prior_ to resetting controller
* Stop clock after transaction is completed, not before initiating it
* Use controller's low power mode (disables clocks when idle)
* Fix, and enable, interrupt-driven DMA transfers
* Fixes for full interrupt-driven operation (WIP, still broken)
Change-Id: I723ffa6450fc85f97898c8a8b3e538ae31c4858e
There's a code path that calls sd_init_device() while we hold sd_mtx, but
sd_init_device() tries to obtain the mutex while doing its work.
Change-Id: I882c595e9e7cd2224b1db0d413925668628476e9
* Allows both SD interfaces to have requests in flight simultaneously
* Fixed a deadlock in the hotswap code
* Ensure TX DMA is idle before initiating a request (bug due to a typo)
Change-Id: I988fa29df5f8e41fc6bbdcc517db89842003b34d
(More specifically, use the SoC's "OS Timer", slaved to the main XTAL so
it doesn't matter how the main CPU is clocked)
Change-Id: I799561ac823ff7f659a05144cf03b6a13d57ea7b
PLL1 clock for those frequencies has been dropped from 508 to 169.5 MHz,
so it's still a respectable reduction.
(I'm not sure how/why it ever worked with the XTAL source, but it did,
and was off by an audible amount)
Change-Id: I614d87e7dfdfe9210702b9c646d3863c06d6780b
* for <= 48KHz, BCLK must be 256*freq (ie bdiv = 4)
* for <= 96KHz, BCLK must be 128*freq (ie bdiv = 2)
* for 11/22/44/88 KHz, disable PLL1 and run off XTAL
* cut PLL1 with 12/24/48/98 KHz audio from 516->86MHz
* cut PLL1 with 8/16/32/64 KHz audio from 426->106.5MHz
This should result in significant power savings for
common 44.1KHz audio playback, and pretty good savings
for everything else.
As an added bonus:
* enable de-emphasis filters at 32, 44.1, and 48 KHz
Change-Id: Ie59067cd46c47e62abf4a32c53519efad104d6c8
default/low speed is 192 MHz, Max is 576
Downclock PCLK/MCLK/etc to 96MHz to save a bit of juice
Honestly the high speed could be dialed down to, eg 384
as this thing is so bloody fast..
Change-Id: Ie65597c74290f1603e65f69dae8e75b59c8ba0b4
PLL0 Needs to be a multiple of 48MHz for sane USB operation!
(Indeed, "typical" clock for this part is 528, but that seems a
waste of power)
Also fixes a minor bugaboo in the jz4670 usb divisor calculation
that won't matter until we enable reclocking
Change-Id: I40b1fd1ae48871e50885981ccc8b01feb711b9a5
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
Main/IRQ from: 7.5/0.75 to: 7.25/1.0
With the reduction of the opus codec stack usage, giving the IRQ stack
some additional breathing room is now possible.
Change-Id: Id0cd3747fcaab70e2360667ac8c1a97ba7234ccf
This greatly increases the stability of SD card write operations.
(I suspect the underlying problem is not IRQ operation itself, instead
being exacerbated by it..)
Change-Id: Ia00f0656abd4b3cb0b1b5fc9db7c1b6a02847956
This allows targets to automatically switch audio settings when the
line out is plugged/unplugged.
Only hooked up on the xDuoo X3, but there are other potential users.
Change-Id: Ic46a329bc955cca2e2ad0335ca16295eab24ad59
New amounts:
7.50K main stack
0.75K irq stack
Prior values of 8K+1K overflowed IRAM by ~660 bytes on Onda 7x7 targets,
but worked on the xDuoo X3.
(The discrepancy is due to the Onda targets having more LCD code shoved
into IRAM.)
Change-Id: I16fcfae3c5f3e36db688dfa9167b620584e79df8
* Fully Interrupt-driven, with proper task yielding
* Much more robust error handling
* Eliminate duplicate code
* Pile of bugfixes
(Much of this adapted from Igor Poretsky's tree)
Change-Id: I46006412323cba2088b70094635d62a241be1d7e
Cleaned up, rebased, and forward-ported from the xvortex fork.
(original credit to vsoftster@gmail.com)
Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
* Editing a bunch of drivers' thread routines in order to
implement a new feature is tedious.
* No matter the number of storage drivers, they share one thread.
No extra threads needed for CONFIG_STORAGE_MULTI.
* Each has an event callback called by the storage thread.
* A default callback is provided to fake sleeping in order to
trigger idle callbacks. It could also do other default processing.
Changes to it will be part of driver code without editing each
one.
* Drivers may sleep and wake as they please as long as they give
a low pulse on their storage bit to ask to go into sleep mode.
Idle callback is called on its behalf and driver immediately put
into sleep mode.
* Drivers may indicate they are to continue receiving events in
USB mode, otherwise they receve nothing until disconnect (they
do receive SYS_USB_DISCONNECTED no matter what).
* Rework a few things to keep the callback implementation sane
and maintainable. ata.c was dreadful with all those bools; make
it a state machine and easier to follow. Remove last_user_activity;
it has no purpose that isn't served by keeping the disk active
through last_disk_activity instead.
* Even-out stack sizes partly because of a lack of a decent place
to define them by driver or SoC or whatever; it doesn't seem too
critical to do that anyway. Many are simply too large while at
least one isn't really adequate. They may be individually
overridden if necessary (figure out where). The thread uses the
greatest size demanded. Newer file code is much more frugal with
stack space. I barely see use crack 50% after idle callbacks
(usually mid-40s). Card insert/eject doesn't demand much.
* No forcing of idle callbacks. If it isn't necessary for one or
more non-disk storage types, it really isn't any more necessary for
disk storage. Besides, it makes the whole thing easier to implement.
Change-Id: Id30c284d82a8af66e47f2cfe104c52cbd8aa7215
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
I must have been blind and copied some intermediate file
instead of final version. No functional change, only fixes.
Change-Id: Icaa868225517662c88f8492b1f04808407853361
1) Avoid load/store delay slot by reorganizing instructions
in copy loops
2) Fix off-by-one error in cache initialization code.
This was harmless as it simply set line0 twice, now it sets
every cacheline only once.
3) Fix off-by-word error in .bss clearing loop.
The addiu in branch delay slot even if calculated is not seen
by the branch instruction itself, so the code did one word
too much in clearing.
4) Fix off-by-word error in deadbeefing stack.
See above.
Change-Id: Iabb09a55979de7aa2e2b9234273683fc7e9762c5
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.
* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.
* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.
* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.
* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.
Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
This is going right in since it's long overdue. If anything is goofed,
drop me a line or just tweak it yourself if you know what's wrong. :-)
Make HW/SW codec interface more uniform when emulating HW functionality
on SWCODEC for functions such as "audiohw_set_pitch". The firmware-to-
DSP plumbing is in firmware/drivers/audiohw-swcodec.c. "sound_XXX"
APIs are all in sound.c with none in DSP code any longer.
Reduce number of settings definitions needed by each codec by providing
defaults for common ones like balance, channels and SW tone controls.
Remove need for separate SIM code and tables and add virtual codec header
for hosted targets.
Change-Id: I3f23702bca054fc9bda40f49824ce681bb7f777b
Implements double-buffered volume, balance and prescaling control in
the main PCM driver when HAVE_SW_VOLUME_CONTROL is defined ensuring
that all PCM is volume controlled and level changes are low in latency.
Supports -73 to +6 dB using a 15-bit factor so that no large-integer
math is needed.
Low-level hardware drivers do not have to implement it themselves but
parameters can be changed (currently defined in pcm-internal.h) to work
best with a particular SoC or to provide different volume ranges.
Volume and prescale calls should be made in the codec driver. It should
appear as a normal hardware interface. PCM volume calls expect .1 dB
units.
Change-Id: Idf6316a64ef4fb8abcede10707e1e6c6d01d57db
Reviewed-on: http://gerrit.rockbox.org/423
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
This was spotted while playing with qemu-jz:
1) rockbox reads TECR and TESR which are described as write-only
registers. Datasheet doesn't mention what happens if they are
readed. Apparently this doesn't have fatal side effects.
It comes down to two defines from jz4740.h
__tcu_stop_counter(n) and __tcu_start_counter(n) which use
read-modify-write sequence.
2) rockbox accesses out of bound offset 0xd4 in DMA memspace.
It comes from dis_irq() in system-jz4740.c. NUM_DMA is 6 but
DMA channels are 0-5 so (irq <= IRQ_DMA_0 + NUM_DMA)) bound
check is wrong.
This are *NOT* tested on device.
Change-Id: I29dff6a4f828030877b7d50fbcc98866478b9e3d
Reviewed-on: http://gerrit.rockbox.org/338
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Tested-by: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
This dir is suitable for stuff that doesn't fit the target tree, e.g. because
it also builds on hosted or otherwise. It also has a generic subfolder for
fallback C implementations so that not all archs need to provide asm files.
SOURCES should only contain "foo.c" where foo.c includes the specific
<arch>/foo.c files from the subdirs using the preprocessor. This way automatic
selection of asm versions or generic C verion is possible.
For the start, the thread support files are moved, since ASM threads can
be used on hosted platforms as well. Since core_sleep() remains platform
specific it's moved to the corresponding system.h headers.
Change-Id: Iebff272f3407a6eaafeb7656ceb0ae9eca3f7cb9
move adc_close() prototype to adc.h
don't duplicate prototypes of adc.h
remove license header and guards for a single include of another file or for empty content
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31623 a1c6a512-1295-4272-9138-f99709370657
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
Vectors are needed by the CPU, but they don't need to be accessed by Rockbox.
Without the KEEP(), they can be removed when liking with --gc-sections,
creating a broken binary without any warnings. This tells the linker to not
remove them. It should enable use of --gc-sections for all targets. When not
using --gc-sections, this does not change the binary.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31351 a1c6a512-1295-4272-9138-f99709370657
Same fix as in r29083.
Flyspray: FS#11896
Author: Purling Nayuki
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29102 a1c6a512-1295-4272-9138-f99709370657
This fixes an issue with some Onda VX777's where the LCD doesn't seem to be
correctly inited by the OF SPL.
Based on FS#11888 by Purling Nayuki.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29083 a1c6a512-1295-4272-9138-f99709370657
* Remove wrong comment in config
* Add a note to the LCD driver stating that it isn't complete and thus non-working atm
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28558 a1c6a512-1295-4272-9138-f99709370657
This is related to gdb, and gdb can only work on SH and ifp
This was mistakenly kept when app.lds was forked for each SoC
Side-effect: fix DEBUG builds when the rockbox binary is expected to
be loaded at the start of DRAM and there is no runtime relocation
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28124 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
Remove audiohw_mute from header as well, and make this function static
to each driver (commented out when it was unused)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25733 a1c6a512-1295-4272-9138-f99709370657
Also fix a typo that erroneously enabled button_hold in button-target.h
Flyspray: FS#10732
Author: Yann Muller
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23383 a1c6a512-1295-4272-9138-f99709370657
Increase maximum event count as we need more (I actually had a report about it during custom statusbar testing).
Removed corresponding functions from the core and plugin api. Bump min version and sort.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23302 a1c6a512-1295-4272-9138-f99709370657
* Use real wakeup events in the battery ADC driver
* Adjust battery charge information a bit
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22458 a1c6a512-1295-4272-9138-f99709370657
* Add software based volume control for a certain range (SW_VOLUME_MIN -> SW_VOLUME_MAX)
* Make Onda VX747 use it
* Don't change volume or frequency in Ingenic Jz4740 codec driver when they're already set
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22106 a1c6a512-1295-4272-9138-f99709370657
After a discussion mixed on mailing list and irc, it was agreed that
more abstraction for plugins is better (so developers don't have to add
a check to HAVE_DISK_STORAGE when writing disk-specific code)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21923 a1c6a512-1295-4272-9138-f99709370657
storage_sleep, storage_spin, storage_spindown are only defined if #defiend (HAVE_DISK_STORAGE), not for MMC/ATA/SD
remove already unneeded nand_disk_is_active, nand_soft_reset
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21912 a1c6a512-1295-4272-9138-f99709370657