xduoox3: Work out clocks for 176/192KHz support.
Note: PCM mix buffer sizes are _way_ too small for these high bitrates (We really need to make the mixer stuff use dynamic buffer sizes based on the bitrate. Maybe pre-allocate a max size based on upper bitrate limit, but use only part of it at lower bitrates? So we can have sane latency..) Change-Id: Id7b4afd73dba7f1ffb84b2e1c016859fae5d6835
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2 changed files with 13 additions and 12 deletions
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@ -106,7 +106,7 @@
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#define HAVE_SW_TONE_CONTROLS
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/* define the bitmask of hardware sample rates */
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#define HW_SAMPR_CAPS SAMPR_CAP_ALL_96
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#define HW_SAMPR_CAPS SAMPR_CAP_ALL_192
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#define AB_REPEAT_ENABLE
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@ -208,9 +208,6 @@ void audiohw_set_frequency(int fsel)
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// bclk is 2,3,4,6,8,12 ONLY
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// mclk is 1..512
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// for cs4398, BCLK must be 4 for single-rate, 2 for double-rate, 1 for quad-rate!
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// 11.025 and 22.050 are a little wonky.
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switch(fsel)
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{
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case HW_FREQ_8: // 0.512 MHz
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@ -222,8 +219,6 @@ void audiohw_set_frequency(int fsel)
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case HW_FREQ_11: // 0.7056 MHz
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pll1_speed = 508000000 / 3;
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mclk_div = 180 / 3;
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// pll1_speed = 0;
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// mclk_div = 272;
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bclk_div = 4;
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func_mode = 0;
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break;
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@ -242,8 +237,6 @@ void audiohw_set_frequency(int fsel)
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case HW_FREQ_22: // 1.4112 MHz
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pll1_speed = 508000000 / 3;
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mclk_div = 90 / 3;
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// pll1_speed = 0;
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// mclk_div = 136;
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bclk_div = 4;
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func_mode = 0;
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break;
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@ -263,8 +256,6 @@ void audiohw_set_frequency(int fsel)
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case HW_FREQ_44: // 2.8224 MHz
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pll1_speed = 508000000 / 3;
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mclk_div = 45 / 3;
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// pll1_speed = 0;
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// mclk_div = 68;
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bclk_div = 4;
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dem = CS4398_DEM_44100;
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func_mode = 0;
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@ -285,8 +276,6 @@ void audiohw_set_frequency(int fsel)
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case HW_FREQ_88: // 5.6448 MHz
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pll1_speed = 508000000 / 3;
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mclk_div = 45 / 3;
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// pll1_speed = 0;
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// mclk_div = 68;
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bclk_div = 2;
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func_mode = 1;
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break;
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@ -296,6 +285,18 @@ void audiohw_set_frequency(int fsel)
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bclk_div = 2;
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func_mode = 1;
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break;
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case HW_FREQ_176: // 11.2896 MHz
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pll1_speed = 508000000*2;
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mclk_div = 45;
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bclk_div = 2;
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func_mode = 2;
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break;
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case HW_FREQ_192: // 12.288 MHz
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pll1_speed = 516000000;
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mclk_div = 42/2;
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bclk_div = 2;
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func_mode = 2;
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break;
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default:
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return;
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}
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