Vicentini Martins lovely sliding puzzle game
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3773 a1c6a512-1295-4272-9138-f99709370657
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317
apps/plugins/sliding_puzzle.c
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317
apps/plugins/sliding_puzzle.c
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: puzzle.c,v 1.1 2003/01/19 00:19:56
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*
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* Copyright (C) 2002 Vicentini Martin
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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static struct plugin_api* rb;
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static int spots[20];
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static int hole = 19, moves;
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static char s[5];
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static bool pic = true;
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static unsigned char *ptr;
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static unsigned char picture[20][32] = {
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{ 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0xf8, 0xd9,
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0x10, 0xb0, 0x60, 0xc0, 0x80, 0x00, 0x30, 0x78,
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0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x07,
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0xbf, 0xf8, 0x43, 0x1c, 0x61, 0x5e, 0xfc, 0xfc },
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{ 0x68, 0xc8, 0x48, 0x08, 0x98, 0x90, 0xb0, 0xa4,
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0xa0, 0xc0, 0xc0, 0x88, 0x14, 0x08, 0x00, 0x00,
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0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x03,
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0x00, 0x00, 0x30, 0x48, 0x79, 0x33, 0x06, 0x1c },
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{ 0x20, 0x00, 0x06, 0x09, 0x09, 0x06, 0x00, 0x80,
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0x40, 0x80, 0x00, 0x08, 0x14, 0x08, 0x20, 0x00,
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0x60, 0x30, 0x18, 0xf9, 0x70, 0x00, 0x00, 0x00,
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0xf9, 0x18, 0x30, 0x60, 0x30, 0x18, 0x06, 0x32 },
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{ 0x00, 0x80, 0x42, 0xa0, 0x50, 0x90, 0x88, 0x88,
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0x84, 0xa4, 0xa4, 0x64, 0x24, 0x18, 0x00, 0x40,
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0x79, 0x4a, 0x31, 0x02, 0x05, 0x2a, 0xd5, 0xaa,
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0x55, 0xaa, 0x55, 0xab, 0x56, 0xac, 0x58, 0xb0 },
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{ 0x04, 0x0a, 0x04, 0x00, 0x80, 0x80, 0xc0, 0xc8,
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0x40, 0xc2, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00,
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0x60, 0x38, 0x9c, 0xe7, 0x59, 0x0c, 0xc4, 0xfc,
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0x3f, 0x07, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00 },
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{ 0x00, 0x04, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e,
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0xa7, 0xd9, 0xcc, 0x76, 0x3b, 0x0d, 0x1f, 0xff,
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0x00, 0x00, 0x00, 0x00, 0x03, 0x13, 0x03, 0x03,
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0x11, 0x29, 0x10, 0x00, 0x04, 0x2a, 0x0b, 0x0b },
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{ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0,
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0xc0, 0x8e, 0x10, 0x00, 0x80, 0x80, 0x60, 0x38,
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0x0a, 0x08, 0x05, 0x05, 0x07, 0x03, 0x03, 0x03,
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0x03, 0x03, 0x01, 0x11, 0x01, 0x00, 0x00, 0x80 },
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{ 0x0e, 0x18, 0x31, 0x3e, 0x1c, 0x00, 0x00, 0x1c,
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0x3e, 0x31, 0x18, 0x0c, 0x0c, 0x18, 0x30, 0x20,
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0x00, 0x00, 0x08, 0x14, 0x08, 0x00, 0x02, 0x80,
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0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00 },
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{ 0x60, 0xc0, 0x48, 0xc7, 0x60, 0xb8, 0x57, 0xaa,
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0x55, 0xaa, 0x55, 0xaa, 0xd5, 0xaa, 0x75, 0x3a,
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0x00, 0x00, 0x01, 0x23, 0x05, 0x05, 0x09, 0x0a,
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0x0b, 0x0a, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00 },
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{ 0xe5, 0x8d, 0x18, 0x30, 0x41, 0xc1, 0x8f, 0xfe,
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0xf0, 0x81, 0x0a, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x03, 0x02, 0x06, 0x06, 0x04, 0x04,
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0x04, 0x05, 0x07, 0x06, 0x00, 0x00, 0x00, 0x00 },
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{ 0x00, 0x00, 0x00, 0x10, 0x28, 0x10, 0x00, 0x04,
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0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
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0xc0, 0xb0, 0x18, 0xcc, 0x24, 0x86, 0x42, 0x22,
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0x31, 0x69, 0xd1, 0xa9, 0x51, 0xa1, 0x41, 0x02 },
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{ 0x00, 0x00, 0x00, 0x00, 0x40, 0xa1, 0x40, 0x00,
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0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x12, 0x16, 0x5c, 0x58, 0xf0, 0xc0, 0x00, 0x00,
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0x06, 0x09, 0x09, 0x86, 0x60, 0x18, 0xc4, 0xf2 },
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{ 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,
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0x40, 0x40, 0x40, 0x40, 0xc0, 0x80, 0x8c, 0x12,
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0x6a, 0xa5, 0x95, 0xd2, 0xca, 0xc9, 0xe9, 0xe9,
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0xe1, 0xe9, 0xe1, 0xe1, 0x62, 0x62, 0xc5, 0xc5 },
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{ 0x12, 0x0c, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,
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0x40, 0x40, 0x40, 0x82, 0x85, 0x02, 0x00, 0x00,
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0x8a, 0x32, 0x6f, 0xd6, 0xaa, 0x55, 0x83, 0x01,
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0x81, 0x01, 0x81, 0x82, 0x82, 0x0d, 0xbe, 0xdc },
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{ 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00,
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0x41, 0x00, 0x00, 0x00, 0x02, 0x05, 0x02, 0x00,
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0x00, 0x00, 0x01, 0x02, 0x01, 0x04, 0x00, 0x60,
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0x90, 0x90, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00 },
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{ 0x3f, 0x6a, 0xc0, 0x9f, 0x20, 0x27, 0x48, 0x4b,
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0x47, 0x22, 0x50, 0x0f, 0x95, 0x4a, 0x25, 0x90,
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0x07, 0x0f, 0x17, 0x23, 0x43, 0x42, 0x44, 0x40,
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0x44, 0x40, 0x42, 0x40, 0x60, 0x30, 0x3c, 0x1f },
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{ 0xd0, 0x50, 0x11, 0xb9, 0xef, 0x07, 0x80, 0x40,
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0x30, 0x98, 0x9c, 0xbf, 0x60, 0xc7, 0x0d, 0x36,
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0x59, 0x11, 0x21, 0x23, 0x22, 0x21, 0x30, 0x10,
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0x0d, 0x42, 0x01, 0x80, 0x00, 0x40, 0x03, 0x0c },
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{ 0xc3, 0x81, 0x81, 0x00, 0x00, 0x01, 0x03, 0x03,
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0x03, 0x03, 0x02, 0x01, 0x00, 0x00, 0x80, 0x80,
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0x10, 0x91, 0x23, 0x23, 0x67, 0xe6, 0xe6, 0xa6,
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0xa6, 0xa6, 0xa6, 0xa6, 0xb3, 0x93, 0x59, 0x49 },
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{ 0xc1, 0x71, 0xff, 0x54, 0x0a, 0x02, 0x06, 0x0e,
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0x0e, 0x0a, 0x06, 0x02, 0x02, 0xc5, 0x7b, 0x17,
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0x24, 0x10, 0x3b, 0x7f, 0x92, 0xa6, 0xa4, 0xa4,
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0xa4, 0xa4, 0xa4, 0x66, 0x23, 0x11, 0x12, 0x0c },
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{ 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa,
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0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
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0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa }
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};
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/* draws a spot at the coordinates (x,y), range of p is 1-20 */
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static void draw_spot(int p, int x, int y) {
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if (pic || p==20) {
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ptr = picture[p-1];
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rb->lcd_bitmap (ptr, x, y, 16, 8, true);
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ptr += 16;
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rb->lcd_bitmap (ptr, x, y+8, 16, 8, true);
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} else {
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rb->lcd_drawrect(x, y, 16, 16);
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rb->lcd_clearrect(x+1, y+1, 14, 14);
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rb->snprintf(s, sizeof(s), "%d", p);
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rb->lcd_putsxy(x+2, y+4, s);
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}
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}
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/* check if the puzzle is solved */
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static bool puzzle_finished(void) {
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int i;
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for (i=0; i<20; i++)
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if (spots[i] != (i+1))
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return false;
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return true;
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}
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/* move a piece in any direction */
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static void move_spot(int x, int y) {
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int i;
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spots[hole] = spots[hole-x-5*y];
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hole -= (x+5*y);
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moves++;
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rb->snprintf(s, sizeof(s), "%d", moves);
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rb->lcd_putsxy(85, 20, s);
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for (i=4; i<=16; i+=4) {
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draw_spot(20, (hole%5)*16, (hole/5)*16);
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draw_spot(spots[hole], (hole%5)*16 + x*i, (hole/5)*16 + y*i);
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rb->lcd_update();
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}
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spots[hole] = 20;
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}
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/* initializes the puzzle */
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static void puzzle_init(void) {
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int i, r, temp, tsp[20];
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moves = 0;
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rb->lcd_clear_display();
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rb->lcd_drawrect(80, 0, 32, 64);
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rb->lcd_putsxy(81, 10, "Moves");
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rb->snprintf(s, sizeof(s), "%d", moves);
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rb->lcd_putsxy(85, 20, s);
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// shuffle spots
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for (i=19; i>=0; i--) {
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r = (*rb->current_tick % (i+1));
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temp = spots[r];
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spots[r] = spots[i];
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spots[i] = temp;
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if (spots[i]==20)
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hole = i;
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}
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// test if the puzzle is solvable
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for (i=0; i<20; i++)
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tsp[i] = spots[i];
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r=0;
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if (((4-hole%5) + (3-hole/5))%2 == 1)
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++r;
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for (i=0; i<15; i++) {
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while (tsp[i] != (i+1)) {
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temp = tsp[i];
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tsp[i] = tsp[temp-1];
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tsp[temp-1] = temp;
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++r;
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}
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}
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// if the random puzzle isn't solvable just change two spots
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if (r%2 == 1) {
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if (spots[0]!=20 && spots[1]!=20) {
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temp = spots[0];
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spots[0] = spots[1];
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spots[1] = temp;
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} else {
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temp = spots[2];
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spots[2] = spots[3];
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spots[3] = temp;
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}
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}
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// draw spots to the lcd
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for (i=0; i<20; i++)
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draw_spot(spots[i], (i%5)*16, (i/5)*16);
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rb->lcd_update();
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}
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/* the main game loop */
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static int puzzle_loop(void) {
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int i;
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puzzle_init();
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while(true) {
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switch (rb->button_get(true)) {
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case BUTTON_OFF:
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/* get out of here */
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return PLUGIN_OK;
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case BUTTON_F1:
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/* mix up the pieces */
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puzzle_init();
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break;
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case BUTTON_F2:
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/* change picture */
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pic = (pic==true?false:true);
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for (i=0; i<20; i++)
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draw_spot(spots[i], (i%5)*16, (i/5)*16);
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rb->lcd_update();
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break;
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case BUTTON_LEFT:
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if ((hole%5)<4 && !puzzle_finished())
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move_spot(-1, 0);
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break;
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case BUTTON_RIGHT:
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if ((hole%5)>0 && !puzzle_finished())
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move_spot(1, 0);
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break;
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case BUTTON_UP:
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if ((hole/5)<3 && !puzzle_finished())
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move_spot(0, -1);
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break;
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case BUTTON_DOWN:
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if ((hole/5)>0 && !puzzle_finished())
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move_spot(0, 1);
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break;
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case SYS_USB_CONNECTED:
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rb->usb_screen();
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return PLUGIN_USB_CONNECTED;
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}
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}
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}
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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int i, w, h;
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TEST_PLUGIN_API(api);
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(void)parameter;
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rb = api;
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/* print title */
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rb->lcd_getstringsize("Sliding Puzzle", &w, &h);
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w = (w+1)/2;
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h = (h+1)/2;
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rb->lcd_clear_display();
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rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "Sliding Puzzle");
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rb->lcd_update();
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rb->sleep(HZ);
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/* print instructions */
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rb->lcd_clear_display();
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rb->lcd_putsxy(3, 18, "[OFF] to stop");
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rb->lcd_putsxy(3, 28, "[F1] shuffle");
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rb->lcd_putsxy(3, 38, "[F2] change pic");
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rb->lcd_update();
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rb->sleep(HZ*2);
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rb->lcd_clear_display();
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rb->lcd_drawrect(80, 0, 32, 64);
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rb->lcd_putsxy(81, 10, "Moves");
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for (i=0; i<20; i++) {
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spots[i]=(i+1);
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draw_spot(spots[i], (i%5)*16, (i/5)*16);
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}
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hole = 19;
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pic = true;
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rb->lcd_update();
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rb->sleep(HZ*2);
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return puzzle_loop();
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}
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#endif
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