diff --git a/apps/plugins/sliding_puzzle.c b/apps/plugins/sliding_puzzle.c new file mode 100644 index 0000000000..73b1ae3b08 --- /dev/null +++ b/apps/plugins/sliding_puzzle.c @@ -0,0 +1,317 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id: puzzle.c,v 1.1 2003/01/19 00:19:56 + * + * Copyright (C) 2002 Vicentini Martin + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" +#ifdef HAVE_LCD_BITMAP + +static struct plugin_api* rb; +static int spots[20]; +static int hole = 19, moves; +static char s[5]; +static bool pic = true; +static unsigned char *ptr; +static unsigned char picture[20][32] = { + { 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0xf8, 0xd9, + 0x10, 0xb0, 0x60, 0xc0, 0x80, 0x00, 0x30, 0x78, + 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x07, + 0xbf, 0xf8, 0x43, 0x1c, 0x61, 0x5e, 0xfc, 0xfc }, + + { 0x68, 0xc8, 0x48, 0x08, 0x98, 0x90, 0xb0, 0xa4, + 0xa0, 0xc0, 0xc0, 0x88, 0x14, 0x08, 0x00, 0x00, + 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x03, + 0x00, 0x00, 0x30, 0x48, 0x79, 0x33, 0x06, 0x1c }, + + { 0x20, 0x00, 0x06, 0x09, 0x09, 0x06, 0x00, 0x80, + 0x40, 0x80, 0x00, 0x08, 0x14, 0x08, 0x20, 0x00, + 0x60, 0x30, 0x18, 0xf9, 0x70, 0x00, 0x00, 0x00, + 0xf9, 0x18, 0x30, 0x60, 0x30, 0x18, 0x06, 0x32 }, + + { 0x00, 0x80, 0x42, 0xa0, 0x50, 0x90, 0x88, 0x88, + 0x84, 0xa4, 0xa4, 0x64, 0x24, 0x18, 0x00, 0x40, + 0x79, 0x4a, 0x31, 0x02, 0x05, 0x2a, 0xd5, 0xaa, + 0x55, 0xaa, 0x55, 0xab, 0x56, 0xac, 0x58, 0xb0 }, + + { 0x04, 0x0a, 0x04, 0x00, 0x80, 0x80, 0xc0, 0xc8, + 0x40, 0xc2, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, + 0x60, 0x38, 0x9c, 0xe7, 0x59, 0x0c, 0xc4, 0xfc, + 0x3f, 0x07, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00 }, + + { 0x00, 0x04, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e, + 0xa7, 0xd9, 0xcc, 0x76, 0x3b, 0x0d, 0x1f, 0xff, + 0x00, 0x00, 0x00, 0x00, 0x03, 0x13, 0x03, 0x03, + 0x11, 0x29, 0x10, 0x00, 0x04, 0x2a, 0x0b, 0x0b }, + + { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, + 0xc0, 0x8e, 0x10, 0x00, 0x80, 0x80, 0x60, 0x38, + 0x0a, 0x08, 0x05, 0x05, 0x07, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x01, 0x11, 0x01, 0x00, 0x00, 0x80 }, + + { 0x0e, 0x18, 0x31, 0x3e, 0x1c, 0x00, 0x00, 0x1c, + 0x3e, 0x31, 0x18, 0x0c, 0x0c, 0x18, 0x30, 0x20, + 0x00, 0x00, 0x08, 0x14, 0x08, 0x00, 0x02, 0x80, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00 }, + + { 0x60, 0xc0, 0x48, 0xc7, 0x60, 0xb8, 0x57, 0xaa, + 0x55, 0xaa, 0x55, 0xaa, 0xd5, 0xaa, 0x75, 0x3a, + 0x00, 0x00, 0x01, 0x23, 0x05, 0x05, 0x09, 0x0a, + 0x0b, 0x0a, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00 }, + + { 0xe5, 0x8d, 0x18, 0x30, 0x41, 0xc1, 0x8f, 0xfe, + 0xf0, 0x81, 0x0a, 0x01, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x03, 0x02, 0x06, 0x06, 0x04, 0x04, + 0x04, 0x05, 0x07, 0x06, 0x00, 0x00, 0x00, 0x00 }, + + { 0x00, 0x00, 0x00, 0x10, 0x28, 0x10, 0x00, 0x04, + 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, + 0xc0, 0xb0, 0x18, 0xcc, 0x24, 0x86, 0x42, 0x22, + 0x31, 0x69, 0xd1, 0xa9, 0x51, 0xa1, 0x41, 0x02 }, + + { 0x00, 0x00, 0x00, 0x00, 0x40, 0xa1, 0x40, 0x00, + 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x12, 0x16, 0x5c, 0x58, 0xf0, 0xc0, 0x00, 0x00, + 0x06, 0x09, 0x09, 0x86, 0x60, 0x18, 0xc4, 0xf2 }, + + { 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40, + 0x40, 0x40, 0x40, 0x40, 0xc0, 0x80, 0x8c, 0x12, + 0x6a, 0xa5, 0x95, 0xd2, 0xca, 0xc9, 0xe9, 0xe9, + 0xe1, 0xe9, 0xe1, 0xe1, 0x62, 0x62, 0xc5, 0xc5 }, + + { 0x12, 0x0c, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40, + 0x40, 0x40, 0x40, 0x82, 0x85, 0x02, 0x00, 0x00, + 0x8a, 0x32, 0x6f, 0xd6, 0xaa, 0x55, 0x83, 0x01, + 0x81, 0x01, 0x81, 0x82, 0x82, 0x0d, 0xbe, 0xdc }, + + { 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00, + 0x41, 0x00, 0x00, 0x00, 0x02, 0x05, 0x02, 0x00, + 0x00, 0x00, 0x01, 0x02, 0x01, 0x04, 0x00, 0x60, + 0x90, 0x90, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00 }, + + { 0x3f, 0x6a, 0xc0, 0x9f, 0x20, 0x27, 0x48, 0x4b, + 0x47, 0x22, 0x50, 0x0f, 0x95, 0x4a, 0x25, 0x90, + 0x07, 0x0f, 0x17, 0x23, 0x43, 0x42, 0x44, 0x40, + 0x44, 0x40, 0x42, 0x40, 0x60, 0x30, 0x3c, 0x1f }, + + { 0xd0, 0x50, 0x11, 0xb9, 0xef, 0x07, 0x80, 0x40, + 0x30, 0x98, 0x9c, 0xbf, 0x60, 0xc7, 0x0d, 0x36, + 0x59, 0x11, 0x21, 0x23, 0x22, 0x21, 0x30, 0x10, + 0x0d, 0x42, 0x01, 0x80, 0x00, 0x40, 0x03, 0x0c }, + + { 0xc3, 0x81, 0x81, 0x00, 0x00, 0x01, 0x03, 0x03, + 0x03, 0x03, 0x02, 0x01, 0x00, 0x00, 0x80, 0x80, + 0x10, 0x91, 0x23, 0x23, 0x67, 0xe6, 0xe6, 0xa6, + 0xa6, 0xa6, 0xa6, 0xa6, 0xb3, 0x93, 0x59, 0x49 }, + + { 0xc1, 0x71, 0xff, 0x54, 0x0a, 0x02, 0x06, 0x0e, + 0x0e, 0x0a, 0x06, 0x02, 0x02, 0xc5, 0x7b, 0x17, + 0x24, 0x10, 0x3b, 0x7f, 0x92, 0xa6, 0xa4, 0xa4, + 0xa4, 0xa4, 0xa4, 0x66, 0x23, 0x11, 0x12, 0x0c }, + + { 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa, + 0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, + 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa } +}; + +/* draws a spot at the coordinates (x,y), range of p is 1-20 */ +static void draw_spot(int p, int x, int y) { + if (pic || p==20) { + ptr = picture[p-1]; + rb->lcd_bitmap (ptr, x, y, 16, 8, true); + ptr += 16; + rb->lcd_bitmap (ptr, x, y+8, 16, 8, true); + } else { + rb->lcd_drawrect(x, y, 16, 16); + rb->lcd_clearrect(x+1, y+1, 14, 14); + rb->snprintf(s, sizeof(s), "%d", p); + rb->lcd_putsxy(x+2, y+4, s); + } +} + +/* check if the puzzle is solved */ +static bool puzzle_finished(void) { + int i; + for (i=0; i<20; i++) + if (spots[i] != (i+1)) + return false; + return true; +} + +/* move a piece in any direction */ +static void move_spot(int x, int y) { + int i; + spots[hole] = spots[hole-x-5*y]; + hole -= (x+5*y); + moves++; + rb->snprintf(s, sizeof(s), "%d", moves); + rb->lcd_putsxy(85, 20, s); + + for (i=4; i<=16; i+=4) { + draw_spot(20, (hole%5)*16, (hole/5)*16); + draw_spot(spots[hole], (hole%5)*16 + x*i, (hole/5)*16 + y*i); + rb->lcd_update(); + } + spots[hole] = 20; +} + +/* initializes the puzzle */ +static void puzzle_init(void) { + int i, r, temp, tsp[20]; + moves = 0; + rb->lcd_clear_display(); + rb->lcd_drawrect(80, 0, 32, 64); + rb->lcd_putsxy(81, 10, "Moves"); + rb->snprintf(s, sizeof(s), "%d", moves); + rb->lcd_putsxy(85, 20, s); + + // shuffle spots + for (i=19; i>=0; i--) { + r = (*rb->current_tick % (i+1)); + + temp = spots[r]; + spots[r] = spots[i]; + spots[i] = temp; + + if (spots[i]==20) + hole = i; + } + + // test if the puzzle is solvable + for (i=0; i<20; i++) + tsp[i] = spots[i]; + r=0; + if (((4-hole%5) + (3-hole/5))%2 == 1) + ++r; + for (i=0; i<15; i++) { + while (tsp[i] != (i+1)) { + temp = tsp[i]; + tsp[i] = tsp[temp-1]; + tsp[temp-1] = temp; + ++r; + } + } + + // if the random puzzle isn't solvable just change two spots + if (r%2 == 1) { + if (spots[0]!=20 && spots[1]!=20) { + temp = spots[0]; + spots[0] = spots[1]; + spots[1] = temp; + } else { + temp = spots[2]; + spots[2] = spots[3]; + spots[3] = temp; + } + } + + // draw spots to the lcd + for (i=0; i<20; i++) + draw_spot(spots[i], (i%5)*16, (i/5)*16); + rb->lcd_update(); +} + +/* the main game loop */ +static int puzzle_loop(void) { + int i; + puzzle_init(); + while(true) { + switch (rb->button_get(true)) { + case BUTTON_OFF: + /* get out of here */ + return PLUGIN_OK; + + case BUTTON_F1: + /* mix up the pieces */ + puzzle_init(); + break; + + case BUTTON_F2: + /* change picture */ + pic = (pic==true?false:true); + for (i=0; i<20; i++) + draw_spot(spots[i], (i%5)*16, (i/5)*16); + rb->lcd_update(); + break; + + case BUTTON_LEFT: + if ((hole%5)<4 && !puzzle_finished()) + move_spot(-1, 0); + break; + + case BUTTON_RIGHT: + if ((hole%5)>0 && !puzzle_finished()) + move_spot(1, 0); + break; + + case BUTTON_UP: + if ((hole/5)<3 && !puzzle_finished()) + move_spot(0, -1); + break; + + case BUTTON_DOWN: + if ((hole/5)>0 && !puzzle_finished()) + move_spot(0, 1); + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + return PLUGIN_USB_CONNECTED; + } + } +} + +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + int i, w, h; + + TEST_PLUGIN_API(api); + (void)parameter; + rb = api; + + /* print title */ + rb->lcd_getstringsize("Sliding Puzzle", &w, &h); + w = (w+1)/2; + h = (h+1)/2; + rb->lcd_clear_display(); + rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "Sliding Puzzle"); + rb->lcd_update(); + rb->sleep(HZ); + + /* print instructions */ + rb->lcd_clear_display(); + rb->lcd_putsxy(3, 18, "[OFF] to stop"); + rb->lcd_putsxy(3, 28, "[F1] shuffle"); + rb->lcd_putsxy(3, 38, "[F2] change pic"); + rb->lcd_update(); + rb->sleep(HZ*2); + + rb->lcd_clear_display(); + rb->lcd_drawrect(80, 0, 32, 64); + rb->lcd_putsxy(81, 10, "Moves"); + for (i=0; i<20; i++) { + spots[i]=(i+1); + draw_spot(spots[i], (i%5)*16, (i/5)*16); + } + hole = 19; + pic = true; + rb->lcd_update(); + rb->sleep(HZ*2); + + return puzzle_loop(); +} + +#endif