Disable plugin loading on win32 simulator for now.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3772 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Hardeep Sidhu 2003-06-29 17:22:22 +00:00
parent 117be9e6e4
commit 3f9fdafc69
3 changed files with 37 additions and 86 deletions

View file

@ -93,19 +93,18 @@ FIRMSRCS = $(LCDSRSC) id3.c mp3data.c usb.c mpeg.c powermgmt.c power.c \
APPS = main.c tree.c menu.c credits.c main_menu.c icons.c language.c \
playlist.c wps.c wps-display.c settings.c status.c \
screens.c peakmeter.c viewer.c sleeptimer.c keyboard.c onplay.c\
screens.c peakmeter.c sleeptimer.c keyboard.c onplay.c\
misc.c
MENUS = games_menu.c demo_menu.c settings_menu.c sound_menu.c
ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
APPS += tetris.c sokoban.c bounce.c snow.c bmp.c \
widgets.c wormlet.c cube.c
APPS += bmp.c widgets.c
endif
SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \
debug-win32.c kernel.c string-win32.c uisw32.c stubs.c \
$(APPS) $(MENUS) $(FIRMSRCS) strtok.c sim_icons.c io.c
$(APPS) $(MENUS) $(FIRMSRCS) strtok.c sim_icons.c io.c plugin-win32.c
OBJS := $(OBJDIR)/lang.o $(SRCS:%.c=$(OBJDIR)/%.o) $(OBJDIR)/uisw32-res.o

View file

@ -0,0 +1,30 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Björn Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "screens.h"
int plugin_load(char* plugin, void* parameter)
{
(void)plugin;
(void)parameter;
splash(HZ*2, 0, true, "Not implemented");
return PLUGIN_ERROR;
}

View file

@ -268,32 +268,6 @@ SOURCE=..\..\apps\recorder\bmp.c
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\bounce.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\cube.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\icons.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
@ -333,45 +307,6 @@ SOURCE=..\..\apps\recorder\peakmeter.c
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\snow.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\sokoban.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\tetris.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\widgets.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
@ -382,19 +317,6 @@ SOURCE=..\..\apps\recorder\widgets.c
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\wormlet.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# End Group
# Begin Source File
@ -475,10 +397,6 @@ SOURCE=..\..\apps\tree.c
# End Source File
# Begin Source File
SOURCE=..\..\apps\viewer.c
# End Source File
# Begin Source File
SOURCE="..\..\apps\wps-display.c"
# End Source File
# Begin Source File
@ -560,6 +478,10 @@ SOURCE=".\panic-win32.c"
# End Source File
# Begin Source File
SOURCE=".\plugin-win32.c"
# End Source File
# Begin Source File
SOURCE=".\string-win32.c"
# End Source File
# Begin Source File