rockbox/apps/plugins/sdl/sdl.make

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# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
SDL_SRCDIR := $(APPSDIR)/plugins/sdl
SDL_OBJDIR := $(BUILDDIR)/apps/plugins/sdl
SDL_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES)
DUKE3D_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.duke)
WOLF3D_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.wolf)
QUAKE_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.quake)
SDL_OBJ := $(call c2obj, $(SDL_SRC))
DUKE3D_OBJ = $(call c2obj, $(DUKE3D_SRC))
WOLF3D_OBJ = $(call c2obj, $(WOLF3D_SRC))
QUAKE_OBJ = $(call c2obj, $(QUAKE_SRC))
# add source files to OTHER_SRC to get automatic dependencies
OTHER_SRC += $(SDL_SRC) $(DUKE3D_SRC) $(WOLF3D_SRC) $(QUAKE_SRC)
OTHER_INC += -I$(SDL_SRCDIR)/include
# include comes first because of possible system SDL headers taking
# precedence
# some of these are for Quake only
SDLFLAGS = -I$(SDL_SRCDIR)/include $(filter-out -O%,$(PLUGINFLAGS)) \
-O3 -Wno-unused-parameter -Xpreprocessor -Wno-undef -Wcast-align \
-ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations \
-D_GNU_SOURCE=1 -D_REENTRANT -DSDL -DELF -w # disable all warnings
# use FPU on ARMv6
ifeq ($(ARCH_VERSION),6)
SDLFLAGS += -mfloat-abi=softfp
endif
ifndef APP_TYPE
### no target has a big enough plugin buffer
ROCKS += $(SDL_OBJDIR)/duke3d.ovl
ROCKS += $(SDL_OBJDIR)/wolf3d.ovl
ROCKS += $(SDL_OBJDIR)/quake.ovl
DUKE3D_OUTLDS = $(SDL_OBJDIR)/duke3d.link
WOLF3D_OUTLDS = $(SDL_OBJDIR)/wolf3d.link
QUAKE_OUTLDS = $(SDL_OBJDIR)/quake.link
SDL_OVLFLAGS = -Wl,--gc-sections -Wl,-Map,$(basename $@).map
else
### simulator
ROCKS += $(SDL_OBJDIR)/duke3d.rock
ROCKS += $(SDL_OBJDIR)/wolf3d.rock
ROCKS += $(SDL_OBJDIR)/quake.rock
endif
# Duke3D
$(SDL_OBJDIR)/duke3d.rock: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB)
$(SDL_OBJDIR)/duke3d.refmap: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB)
$(DUKE3D_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/duke3d.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/duke3d.refmap))
$(SDL_OBJDIR)/duke3d.ovl: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB) $(DUKE3D_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc -T$(DUKE3D_OUTLDS) $(SDL_OVLFLAGS)
$(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@)
# Wolf3D
$(SDL_OBJDIR)/wolf3d.rock: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB)
$(SDL_OBJDIR)/wolf3d.refmap: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB)
$(WOLF3D_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/wolf3d.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/wolf3d.refmap))
$(SDL_OBJDIR)/wolf3d.ovl: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB) $(WOLF3D_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc -T$(WOLF3D_OUTLDS) $(SDL_OVLFLAGS)
$(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@)
# Quake
###
$(SDL_OBJDIR)/quake.rock: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB)
$(SDL_OBJDIR)/quake.refmap: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB)
$(QUAKE_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/quake.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/quake.refmap))
$(SDL_OBJDIR)/quake.ovl: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB) $(QUAKE_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc -T$(QUAKE_OUTLDS) $(SDL_OVLFLAGS)
$(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@)
###
# common
$(SDL_OBJDIR)/%.o: $(SDL_SRCDIR)/%.c $(SDL_SRCDIR)/sdl.make $(BUILDDIR)/sysfont.h
$(SILENT)mkdir -p $(dir $@)
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) -I$(dir $<) $(SDLFLAGS) -c $< -o $@
$(SILENT)$(OC) --redefine-syms=$(SDL_SRCDIR)/redefines.txt $@