rockbox/uisimulator/win32/button.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <windows.h>
#include "uisw32.h"
#include "config.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "misc.h"
/* how long until repeat kicks in */
#define REPEAT_START 6
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 4
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 2
struct event_queue button_queue;
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
void button_event(int key, bool pressed)
{
bool post = false;
int new_btn = 0;
int diff = 0;
static int count = 0;
static int lastbtn;
static int repeat_speed = REPEAT_INTERVAL_START;
static int repeat_count = 0;
static bool repeat = false;
switch (key)
{
case VK_NUMPAD4:
case VK_LEFT:
new_btn = BUTTON_LEFT;
break;
case VK_NUMPAD6:
case VK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case VK_NUMPAD8:
case VK_UP:
#ifdef BUTTON_UP
new_btn = BUTTON_UP;
#elif defined BUTTON_PLAY
new_btn = BUTTON_PLAY;
#endif
break;
case VK_NUMPAD2:
case VK_DOWN:
#ifdef BUTTON_DOWN
new_btn = BUTTON_DOWN;
#elif defined BUTTON_STOP
new_btn = BUTTON_STOP;
#endif
break;
#ifdef BUTTON_ON
case VK_ADD:
new_btn = BUTTON_ON;
break;
#endif
#ifdef BUTTON_OFF
case VK_RETURN:
new_btn = BUTTON_OFF;
break;
#endif
#ifdef BUTTON_F1
case VK_DIVIDE:
case VK_F1:
new_btn = BUTTON_F1;
break;
case VK_MULTIPLY:
case VK_F2:
new_btn = BUTTON_F2;
break;
case VK_SUBTRACT:
case VK_F3:
new_btn = BUTTON_F3;
break;
#elif defined(BUTTON_REC)
case VK_DIVIDE:
case VK_F1:
new_btn = BUTTON_REC;
break;
#endif
case VK_NUMPAD5:
case VK_SPACE:
#ifdef BUTTON_PLAY
new_btn = BUTTON_PLAY;
#elif defined(BUTTON_SELECT)
new_btn = BUTTON_SELECT;
#endif
break;
#ifdef HAVE_LCD_BITMAP
case VK_NUMPAD0:
case VK_F5:
if(pressed)
{
screen_dump();
return;
}
break;
#endif
case VK_DECIMAL:
case VK_INSERT:
#ifdef BUTTON_MENU
new_btn = BUTTON_MENU;
#elif defined(BUTTON_MODE)
new_btn = BUTTON_MODE;
#endif
break;
}
if (pressed)
btn |= new_btn;
else
btn &= ~new_btn;
/* Lots of stuff copied from real button.c. Not good, I think... */
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if(diff && (btn & diff) == 0)
{
queue_post(&button_queue, BUTTON_REL | diff, NULL);
}
else
{
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
repeat_speed = REPEAT_INTERVAL_START;
}
else /* repeat? */
{
if ( repeat )
{
count--;
if (count == 0)
{
post = true;
/* yes we have repeat */
repeat_speed--;
if (repeat_speed < REPEAT_INTERVAL_FINISH)
repeat_speed = REPEAT_INTERVAL_FINISH;
count = repeat_speed;
repeat_count++;
}
}
else
{
if (count++ > REPEAT_START)
{
post = true;
repeat = true;
repeat_count = 0;
/* initial repeat */
count = REPEAT_INTERVAL_START;
}
}
}
if ( post )
{
if(repeat)
queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
else
queue_post(&button_queue, btn, NULL);
backlight_on();
}
}
else
{
repeat = false;
count = 0;
}
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
}
/* Again copied from real button.c... */
long button_get(bool block)
{
struct event ev;
if ( block || !queue_empty(&button_queue) ) {
queue_wait(&button_queue, &ev);
return ev.id;
}
return BUTTON_NONE;
}
long button_get_w_tmo(int ticks)
{
struct event ev;
queue_wait_w_tmo(&button_queue, &ev, ticks);
return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
}
void button_init(void)
{
}
int button_status(void)
{
return btn;
}
void button_clear_queue(void)
{
queue_clear(&button_queue);
}
#if CONFIG_KEYPAD == IRIVER_H100_PAD
bool button_hold(void) {
/* temp fix for hold button on irivers */
return 0;
}
#endif