rockbox/uisimulator/win32/button.c

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#include <windows.h>
#include "config.h"
#include "sh7034.h"
#include "button.h"
#define KEY(k) HIBYTE(GetKeyState (k))
void button_init(void) {}int button_get(void)
{
int btn = 0;
if (KEY (VK_NUMPAD4) ||
KEY (VK_LEFT)) // left button
btn |= BUTTON_LEFT;
if (KEY (VK_NUMPAD6) ||
KEY (VK_RIGHT))
btn |= BUTTON_RIGHT; // right button
if (KEY (VK_NUMPAD8) ||
KEY (VK_UP))
btn |= BUTTON_UP; // up button
if (KEY (VK_NUMPAD2) ||
KEY (VK_DOWN))
btn |= BUTTON_DOWN; // down button
if (KEY (VK_NUMPAD5) ||
KEY (VK_SPACE))
btn |= BUTTON_PLAY; // play button
if (KEY (VK_RETURN))
btn |= BUTTON_OFF; // off button
if (KEY (VK_ADD))
btn |= BUTTON_ON; // on button
if (KEY (VK_DIVIDE))
btn |= BUTTON_F1; // F1 button
if (KEY (VK_MULTIPLY))
btn |= BUTTON_F2; // F2 button
if (KEY (VK_SUBTRACT))
btn |= BUTTON_F3; // F3 button
return btn;
}