most of UI sim patch 708460 from Magnus Holmgren, except the bitmap removal

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3571 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jörg Hohensohn 2003-04-19 13:15:33 +00:00
parent 6d522179dc
commit c6fb565dd9
7 changed files with 279 additions and 98 deletions

View file

@ -420,7 +420,7 @@ struct icon_info
int row;
};
#define ICON_VOLUME_POS 230
#define ICON_VOLUME_POS 224
#define ICON_VOLUME_SIZE 20
#define ICON_VOLUME_X_SIZE 2

View file

@ -20,119 +20,180 @@
#include <windows.h>
#include "uisw32.h"
#include "config.h"
#include "sh7034.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#define KEY(k) (HIBYTE(GetKeyState (k)) & 1)
/* how long until repeat kicks in */
#define REPEAT_START 6
int last_key ;
static int release_mask;
static int repeat_mask;
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 4
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 2
void button_init(void)
{
last_key = 0 ;
}
long last_keypress;
struct event_queue button_queue;
int button_set_repeat(int newmask)
void button_event(int key, bool pressed)
{
int oldmask = repeat_mask;
repeat_mask = newmask;
return oldmask;
}
bool post = false;
int new_btn = 0;
int diff = 0;
static int count = 0;
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
static int lastbtn;
static int repeat_speed = REPEAT_INTERVAL_START;
static int repeat_count = 0;
static bool repeat = false;
int button_set_release(int newmask)
{
int oldmask = release_mask;
release_mask = newmask;
return oldmask;
}
static int real_button_get(void)
{
int btn = 0;
Sleep (25);
if (bActive)
switch (key)
{
if (KEY (VK_NUMPAD4) ||
KEY (VK_LEFT)) // left button
btn |= BUTTON_LEFT;
case VK_NUMPAD4:
case VK_LEFT:
new_btn = BUTTON_LEFT;
break;
case VK_NUMPAD6:
case VK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case VK_NUMPAD8:
case VK_UP:
new_btn = BUTTON_UP;
break;
case VK_NUMPAD2:
case VK_DOWN:
new_btn = BUTTON_DOWN;
break;
case VK_ADD:
new_btn = BUTTON_ON;
break;
if (KEY (VK_NUMPAD6) ||
KEY (VK_RIGHT))
btn |= BUTTON_RIGHT; // right button
if (KEY (VK_NUMPAD8) ||
KEY (VK_UP))
btn |= BUTTON_UP; // up button
if (KEY (VK_NUMPAD2) ||
KEY (VK_DOWN))
btn |= BUTTON_DOWN; // down button
if (KEY (VK_ADD))
btn |= BUTTON_ON; // on button
#ifdef HAVE_RECORDER_KEYPAD
if (KEY (VK_RETURN))
btn |= BUTTON_OFF; // off button
if (KEY (VK_DIVIDE) || KEY(VK_F1))
btn |= BUTTON_F1; // F1 button
if (KEY (VK_MULTIPLY) || KEY(VK_F2))
btn |= BUTTON_F2; // F2 button
if (KEY (VK_SUBTRACT) || KEY(VK_F3))
btn |= BUTTON_F3; // F3 button
if (KEY (VK_NUMPAD5) ||
KEY (VK_SPACE))
btn |= BUTTON_PLAY; // play button
case VK_RETURN:
new_btn = BUTTON_OFF;
break;
case VK_DIVIDE:
case VK_F1:
new_btn = BUTTON_F1;
break;
case VK_MULTIPLY:
case VK_F2:
new_btn = BUTTON_F2;
break;
case VK_SUBTRACT:
case VK_F3:
new_btn = BUTTON_F3;
break;
case VK_NUMPAD5:
case VK_SPACE:
new_btn = BUTTON_PLAY;
break;
#else
if (KEY (VK_RETURN))
btn |= BUTTON_MENU; // menu button
case VK_RETURN:
new_btn = BUTTON_MENU;
break;
#endif
if (btn != 0) {
last_key = 0 ;
}
}
return btn;
if (pressed)
btn |= new_btn;
else
btn &= !new_btn;
/* Lots of stuff copied from real button.c. Not good, I think... */
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if(diff && (btn & diff) == 0)
{
queue_post(&button_queue, BUTTON_REL | diff, NULL);
}
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
repeat_speed = REPEAT_INTERVAL_START;
}
else /* repeat? */
{
if ( repeat )
{
count--;
if (count == 0)
{
post = true;
/* yes we have repeat */
repeat_speed--;
if (repeat_speed < REPEAT_INTERVAL_FINISH)
repeat_speed = REPEAT_INTERVAL_FINISH;
count = repeat_speed;
repeat_count++;
}
}
else
{
if (count++ > REPEAT_START)
{
post = true;
repeat = true;
repeat_count = 0;
/* initial repeat */
count = REPEAT_INTERVAL_START;
}
}
}
if ( post )
{
if(repeat)
queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
else
queue_post(&button_queue, btn, NULL);
backlight_on();
last_keypress = current_tick;
}
}
else
{
repeat = false;
count = 0;
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
}
void button_init(void)
{
last_keypress = 0;
}
/* Again copied from real button.c... */
int button_get(bool block)
{
int btn;
do {
struct event ev;
btn = real_button_get();
if (btn)
break;
} while (block);
return btn;
if ( block || !queue_empty(&button_queue) ) {
queue_wait(&button_queue, &ev);
return ev.id;
}
return BUTTON_NONE;
}
int button_get_w_tmo(int ticks)
{
int btn;
do {
btn = real_button_get();
if(!btn)
/* prevent busy-looping */
sleep(10); /* one tick! */
else
return btn;
} while (--ticks);
return btn;
}
struct event ev;
queue_wait_w_tmo(&button_queue, &ev, ticks);
return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
}

View file

@ -56,6 +56,25 @@ void queue_wait(struct event_queue *q, struct event *ev)
*ev = q->events[(q->read++) & QUEUE_LENGTH_MASK];
}
void queue_wait_w_tmo(struct event_queue *q, struct event *ev, int ticks)
{
unsigned int timeout = current_tick + ticks;
while(q->read == q->write && TIME_BEFORE( current_tick, timeout ))
{
sleep(1);
}
if(q->read != q->write)
{
*ev = q->events[(q->read++) & QUEUE_LENGTH_MASK];
}
else
{
ev->id = SYS_TIMEOUT;
}
}
void queue_post(struct event_queue *q, int id, void *data)
{
int wr;

View file

@ -21,6 +21,7 @@
#include <process.h>
#include "uisw32.h"
#include "lcd.h"
#include "lcd-playersim.h"
unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */
char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */
@ -32,12 +33,20 @@ BITMAPINFO2 bmi =
BI_RGB, 0, 0, 0, 2, 2,
},
{
{UI_LCD_BGCOLOR, 0}, /* green background color */
//{UI_LCD_BGCOLOR, 0}, /* green background color */
{UI_LCD_BGCOLORLIGHT, 0}, /* green background color */
{UI_LCD_BLACK, 0} /* black color */
}
}; /* bitmap information */
#ifdef HAVE_LCD_CHARCELLS
/* Defined in lcd-playersim.c */
extern void lcd_print_char(int x, int y);
extern bool lcd_display_redraw;
extern unsigned char hardware_buffer_lcd[11][2];
static unsigned char lcd_buffer_copy[11][2];
#endif
void lcd_set_invert_display(bool invert)
{
@ -52,6 +61,23 @@ void lcd_update()
if (hGUIWnd == NULL)
_endthread ();
#ifdef HAVE_LCD_CHARCELLS
for (y = 0; y < 2; y++)
{
for (x = 0; x < 11; x++)
{
if (lcd_display_redraw ||
lcd_buffer_copy[x][y] != hardware_buffer_lcd[x][y])
{
lcd_buffer_copy[x][y] = hardware_buffer_lcd[x][y];
lcd_print_char(x, y);
}
}
}
lcd_display_redraw = false;
#endif
for (x = 0; x < LCD_WIDTH; x++)
for (y = 0; y < LCD_HEIGHT; y++)
bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
@ -59,7 +85,7 @@ void lcd_update()
InvalidateRect (hGUIWnd, NULL, FALSE);
/* natural sleep :) Bagder: why is this here? */
Sleep (50);
//Sleep (50);
}
void lcd_update_rect(int x_start, int y_start,
@ -106,3 +132,44 @@ void lcd_backlight (bool on)
InvalidateRect (hGUIWnd, NULL, FALSE);
}
void drawdots(int color, struct coordinate *points, int count)
{
while (count--)
{
if (color)
{
DRAW_PIXEL(points[count].x, points[count].y);
}
else
{
CLEAR_PIXEL(points[count].x, points[count].y);
}
}
}
void drawrectangles(int color, struct rectangle *points, int count)
{
while (count--)
{
int x;
int y;
int ix;
int iy;
for (x = points[count].x, ix = 0; ix < points[count].width; x++, ix++)
{
for (y = points[count].y, iy = 0; iy < points[count].width; y++, iy++)
{
if (color)
{
DRAW_PIXEL(x, y);
}
else
{
CLEAR_PIXEL(x, y);
}
}
}
}
}

View file

@ -69,7 +69,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../firmware/export" /I "../../firmware/drivers" /I "../../firmware/common" /I "../common" /I "../win32" /I "../../apps" /I "../../apps/player" /D "HAVE_LCD_CHARCELLS" /D "HAVE_PLAYER_KEYPAD" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "HAVE_CONFIG_H" /D "GETTIMEOFDAY_TWO_ARGS" /D "SIMULATOR" /D APPSVERSION=\"WIN32SIM\" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../firmware/export" /I "../../firmware/drivers" /I "../../firmware/common" /I "../common" /I "../win32" /I "../../apps" /I "../../apps/player" /D "HAVE_LCD_CHARCELLS" /D "HAVE_PLAYER_KEYPAD" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "HAVE_CONFIG_H" /D "GETTIMEOFDAY_TWO_ARGS" /D "SIMULATOR" /D APPSVERSION=\"WIN32SIM\" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
@ -93,6 +93,15 @@ LINK32=link.exe
# Begin Source File
SOURCE=..\..\firmware\font.c
!IF "$(CFG)" == "rockbox - Win32 Recorder"
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
@ -510,6 +519,19 @@ SOURCE=".\dir-win32.c"
# End Source File
# Begin Source File
SOURCE="..\common\font-player.c"
!IF "$(CFG)" == "rockbox - Win32 Recorder"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\io.c
# End Source File
# Begin Source File

View file

@ -34,6 +34,8 @@
extern void app_main (void *); // mod entry point
extern void new_key(int key);
void button_event(int key, bool pressed);
// variables
HWND hGUIWnd; // the GUI window handle
unsigned int uThreadID; // id of mod thread
@ -172,7 +174,7 @@ LRESULT GUIWndProc (
RECT r;
GetClientRect (hWnd, &r);
// blit to screen
// blit background image to screen
StretchBlt (hDc, 0, 0, r.right, r.bottom,
hMemDc, 0, 0, UI_WIDTH, UI_HEIGHT, SRCCOPY);
EndPaint (hWnd, &ps);
@ -187,8 +189,10 @@ LRESULT GUIWndProc (
GetClientRect (hWnd, &r);
// draw lcd screen
StretchDIBits (hDc,
UI_LCD_POSX * r.right / UI_WIDTH, UI_LCD_POSY * r.bottom / UI_HEIGHT,
LCD_WIDTH * r.right / UI_WIDTH, LCD_HEIGHT * r.bottom / UI_HEIGHT,
UI_LCD_POSX * r.right / UI_WIDTH,
UI_LCD_POSY * r.bottom / UI_HEIGHT,
UI_LCD_WIDTH * r.right / UI_WIDTH,
UI_LCD_HEIGHT * r.bottom / UI_HEIGHT,
0, 0, LCD_WIDTH, LCD_HEIGHT,
bitmap, (BITMAPINFO *) &bmi, DIB_RGB_COLORS, SRCCOPY);
@ -206,6 +210,12 @@ LRESULT GUIWndProc (
hGUIWnd = NULL;
PostQuitMessage (0);
break;
case WM_KEYDOWN:
button_event(wParam, true);
break;
case WM_KEYUP:
button_event(wParam, false);
break;
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);

View file

@ -35,6 +35,8 @@ typedef unsigned short wchar_t;
#define UI_LCD_BLACK 0, 0, 0 // black
#define UI_LCD_POSX 59 // x position of lcd
#define UI_LCD_POSY 95 // y position of lcd
#define UI_LCD_WIDTH 112
#define UI_LCD_HEIGHT 64
#define TM_YIELD WM_USER + 101 // thread message for yield
#define TIMER_EVENT 0x34928340