2006-04-04 19:12:02 +00:00
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% $Id$ %
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\subsection{Doom}
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\screenshot{plugins/images/ss-doom}{Doom}{}
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This is the famous Doom game.
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\subsubsection{Getting started}
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For the game to run you need \fname{.wad} game files located in
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\fname{/.rockbox/doom/} on your player. Create the directory and save the
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following files there:
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\begin{description}
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\item[rockdoom.wad.] The Rockbox \fname{.wad}, based on \fname{prboom.wad}
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from prboom-2.2.6
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\item[Your wad files.] Copy all Doom wads you wish to play into that directory.
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\end{description}
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The needed files can be found at
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\wikilink{PluginDoom}
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2007-12-14 02:03:58 +00:00
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To play addon wads create the \fname{addons} directory within the doom directory.
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Place \fname{wad} files in this directory. Currently doom only supports
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a maximum number of 10 addons.
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2006-04-14 11:34:04 +00:00
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A free alternative for Doom 2 is FreeDoom (\url{http://freedoom.sourceforge.net}).
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This can be used in place of \fname{doom2.wad}, or it may be used as an addon in
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Doom, by placing it in the \fname{addons} directory.
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\subsubsection{Menus}
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\begin{description}
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\item[Rockdoom Menu. ] The Rockdoom menu is shown when Doom is first launched.
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This is the only time it can be accessed (before starting the game). To re-adjust
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Rockdoom options, you will need to quit your current game and restart the plugin.
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\item[Main Menu. ]
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The Doom plugin has a main menu, which is brought up before a game is started. It
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has the following entries:
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\emph{Game. } Select which (official) wad to launch\\
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\emph{Addon. } Select which unofficial addon wad to launch (From
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\fname{/.rockbox/doom/addons} directory)\\
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\emph{Demos. } Select which demo file to play on game start\\
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\emph{Options. } Configure low-level Doom options\\
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\emph{Play Game. } Launch the wad/addon/Demo chosen%\\
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\item[Options Menu. ]This menu has the following options:
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\emph{Sound. } Enable or Disable sound in Doom\\
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\emph{Set Keys. } Change the game key configuration\\
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\emph{Time Demo. } Run a timed demo, to test game speed on a player (Only runs on Doom Shareware)\\
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\emph{Player Bobbing. } Enable or Disable player up/Down movement\\
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\emph{Translucency. } Enable or Disable sprite translucency (Fireballs, Plasma...)\\
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\emph{Fake Contrast.} Enable or Disable modified game lighting\\
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\emph{Always Run.} Make the player always run\\
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\emph{Headsup Display.} Show the player status when in fullscreen\\
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\emph{Statusbar Always Red.} Disable colour response statusbar%\\
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\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}%
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your \ButtonHold{} switch a couple of times}%
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD, SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD}{pressing \ButtonPower}%
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\opt{SANSA_FUZE_PAD}{pressing \ButtonHome}
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\emph{New Game. } Start a new game\\
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\emph{Options. } In game options\\
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\emph{Load Game. } Load a saved game\\
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\emph{Save Game. } Save the current game\\
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\emph{Quit. } Quit the game%\\
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\item[InGame Options Menu. ]This menu has the folloing options:
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\emph{End Game. } Ends the current game\\
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\emph{Messages. } Enable or Disable in game messages\\
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\emph{Screen Size. } Shrink or Enlarge the displayed portion of the game\\
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\emph{Gamma. } Change the brightness (Gamma) of the game\\
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\emph{Sound Volume. } Change the sound, music and system volume%\\
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\note{In game music is not currently supported}
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\end{description}
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\subsubsection{Keys}
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
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\opt{COWON_D2_PAD}{\TouchTopMiddle}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move Forward \\
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%
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\nopt{IPOD_3G_PAD,IPOD_4G_PAD,COWON_D2_PAD}{
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
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2009-07-06 23:15:46 +00:00
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
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\opt{COWON_D2_PAD}{\TouchBottomMiddle}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Down\\
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}
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
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,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
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,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD}{\ButtonLeft}
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\opt{COWON_D2_PAD}{\TouchMidLeft}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Turn Left \\
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
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,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
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,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD}{\ButtonRight}
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\opt{COWON_D2_PAD}{\TouchMidRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Turn Right \\
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
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\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{COWON_D2_PAD}{\TouchBottomRight}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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& Shoot \\
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{SANSA_FUZE_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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& Open \\
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonHold{} switch}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonPower}
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2009-10-09 07:34:13 +00:00
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\opt{SANSA_FUZE_PAD}{\ButtonHome}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchTopLeft}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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& InGame Menu \\
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%
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
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,MROBE100_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{COWON_D2_PAD}{\TouchCenter}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Enter \\
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{SANSA_C200_PAD}{\ButtonVolUp}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchBottomLeft}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-09-10 09:52:56 +00:00
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& Change Weapon \\
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%
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\end{btnmap}
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\end{table}
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\subsubsection{Playing the game}
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After installation of the \fname{wad} files is complete you can start the
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game.
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\fixme{more description is needed}
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