rockbox/apps/gui/skin_engine/skin_display.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002-2007 Björn Stenberg
* Copyright (C) 2007-2008 Nicolas Pennequin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdio.h>
#include <string.h>
#include "misc.h"
#include "font.h"
#include "system.h"
#include "rbunicode.h"
#include "sound.h"
#include "powermgmt.h"
#ifdef DEBUG
#include "debug.h"
#endif
#include "abrepeat.h"
#include "lang.h"
#include "language.h"
#include "statusbar.h"
#include "settings.h"
#include "scrollbar.h"
#include "screen_access.h"
#include "playlist.h"
#include "audio.h"
#include "tagcache.h"
#ifdef HAVE_LCD_BITMAP
#include "peakmeter.h"
/* Image stuff */
#include "bmp.h"
#ifdef HAVE_ALBUMART
#include "albumart.h"
#endif
#endif
#include "cuesheet.h"
#if CONFIG_CODEC == SWCODEC
#include "playback.h"
#endif
#include "backdrop.h"
#include "viewport.h"
#include "wps_internals.h"
#include "skin_engine.h"
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#include "statusbar-skinned.h"
static bool skin_redraw(struct gui_wps *gwps, unsigned refresh_mode);
/* update a skinned screen, update_type is WPS_REFRESH_* values.
* Usually it should only be WPS_REFRESH_NON_STATIC
* A full update will be done if required (state.do_full_update == true)
*/
bool skin_update(struct gui_wps *gwps, unsigned int update_type)
{
bool retval;
/* This maybe shouldnt be here, but while the skin is only used to
* display the music screen this is better than whereever we are being
* called from. This is also safe for skined screen which dont use the id3 */
struct mp3entry *id3 = gwps->state->id3;
bool cuesheet_update = (id3 != NULL ? cuesheet_subtrack_changed(id3) : false);
gwps->sync_data->do_full_update |= cuesheet_update;
retval = skin_redraw(gwps, gwps->sync_data->do_full_update ?
WPS_REFRESH_ALL : update_type);
return retval;
}
#ifdef HAVE_LCD_BITMAP
void skin_statusbar_changed(struct gui_wps *skin)
{
if (!skin)
return;
struct wps_data *data = skin->data;
const struct screen *display = skin->display;
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
const int screen = display->screen_type;
struct viewport *vp = &find_viewport(VP_DEFAULT_LABEL, data)->vp;
viewport_set_defaults(vp, screen);
if (data->wps_sb_tag)
{ /* fix up the default viewport */
if (data->show_sb_on_wps)
{
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (statusbar_position(screen) != STATUSBAR_OFF)
return; /* vp is fixed already */
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
vp->y = STATUSBAR_HEIGHT;
vp->height = display->lcdheight - STATUSBAR_HEIGHT;
}
else
{
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (statusbar_position(screen) == STATUSBAR_OFF)
return; /* vp is fixed already */
vp->y = vp->x = 0;
vp->height = display->lcdheight;
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
vp->width = display->lcdwidth;
}
}
}
static void draw_progressbar(struct gui_wps *gwps,
struct progressbar *pb)
{
struct screen *display = gwps->display;
struct viewport *vp = pb->vp;
struct wps_state *state = gwps->state;
struct mp3entry *id3 = state->id3;
int y = pb->y, height = pb->height;
unsigned long length, elapsed;
if (height < 0)
height = font_get(vp->font)->height;
if (y < 0)
{
int line_height = font_get(vp->font)->height;
/* center the pb in the line, but only if the line is higher than the pb */
int center = (line_height-height)/2;
/* if Y was not set calculate by font height,Y is -line_number-1 */
y = (-y -1)*line_height + (0 > center ? 0 : center);
}
if (pb->type == WPS_TOKEN_VOLUMEBAR)
{
int minvol = sound_min(SOUND_VOLUME);
int maxvol = sound_max(SOUND_VOLUME);
length = maxvol-minvol;
elapsed = global_settings.volume-minvol;
}
else if (pb->type == WPS_TOKEN_BATTERY_PERCENTBAR)
{
length = 100;
elapsed = battery_level();
}
else if (id3 && id3->length)
{
length = id3->length;
elapsed = id3->elapsed + state->ff_rewind_count;
}
else
{
length = 1;
elapsed = 0;
}
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (pb->have_bitmap_pb)
gui_bitmap_scrollbar_draw(display, pb->bm,
pb->x, y, pb->width, pb->bm.height,
length, 0, elapsed, HORIZONTAL);
else
gui_scrollbar_draw(display, pb->x, y, pb->width, height,
length, 0, elapsed, HORIZONTAL);
if (pb->type == WPS_TOKEN_PROGRESSBAR && id3 && id3->length)
{
#ifdef AB_REPEAT_ENABLE
if (ab_repeat_mode_enabled())
ab_draw_markers(display, id3->length,
pb->x, y, pb->width, height);
#endif
if (id3->cuesheet)
cue_draw_markers(display, id3->cuesheet, id3->length,
pb->x, y+1, pb->width, height-2);
}
}
static void draw_playlist_viewer_list(struct gui_wps *gwps,
struct playlistviewer *viewer)
{
struct wps_state *state = gwps->state;
int lines = viewport_get_nb_lines(viewer->vp);
int line_height = font_get(viewer->vp->font)->height;
int cur_playlist_pos = playlist_get_display_index();
int start_item = MAX(0, cur_playlist_pos + viewer->start_offset);
int i;
struct wps_token token;
int x, length, alignment = WPS_TOKEN_ALIGN_LEFT;
struct mp3entry *pid3;
char buf[MAX_PATH*2], tempbuf[MAX_PATH];
char *filename;
gwps->display->set_viewport(viewer->vp);
for(i=start_item; (i-start_item)<lines && i<=playlist_amount(); i++)
{
filename = playlist_peek(i-cur_playlist_pos);
if (i == cur_playlist_pos)
{
pid3 = state->id3;
}
else if (i == cur_playlist_pos+1)
{
pid3 = state->nid3;
}
#if CONFIG_CODEC == SWCODEC
else if (i>cur_playlist_pos)
{
#ifdef HAVE_TC_RAMCACHE
if (tagcache_fill_tags(&viewer->tempid3, filename))
{
pid3 = &viewer->tempid3;
}
else
#endif
if (!audio_peek_track(&pid3, i-cur_playlist_pos))
pid3 = NULL;
}
#endif
else
{
pid3 = NULL;
}
int line = pid3 ? TRACK_HAS_INFO : TRACK_HAS_NO_INFO;
int j = 0, cur_string = 0;
unsigned int line_len = 0;
buf[0] = '\0';
while (j < viewer->lines[line].count && line_len < sizeof(buf))
{
const char *out = NULL;
token.type = viewer->lines[line].tokens[j];
token.value.i = 0;
token.next = false;
out = get_id3_token(&token, pid3, tempbuf, sizeof(tempbuf), -1, NULL);
if (out)
{
line_len = strlcat(buf, out, sizeof(buf));
j++;
continue;
}
switch (viewer->lines[line].tokens[j])
{
case WPS_TOKEN_ALIGN_CENTER:
case WPS_TOKEN_ALIGN_LEFT:
case WPS_TOKEN_ALIGN_LEFT_RTL:
case WPS_TOKEN_ALIGN_RIGHT:
case WPS_TOKEN_ALIGN_RIGHT_RTL:
alignment = viewer->lines[line].tokens[j];
tempbuf[0] = '\0';
break;
case WPS_TOKEN_STRING:
case WPS_TOKEN_CHARACTER:
snprintf(tempbuf, sizeof(tempbuf), "%s",
viewer->lines[line].strings[cur_string]);
cur_string++;
break;
case WPS_TOKEN_PLAYLIST_POSITION:
snprintf(tempbuf, sizeof(tempbuf), "%d", i);
break;
case WPS_TOKEN_FILE_NAME:
get_dir(tempbuf, sizeof(tempbuf), filename, 0);
break;
case WPS_TOKEN_FILE_PATH:
snprintf(tempbuf, sizeof(tempbuf), "%s", filename);
break;
default:
tempbuf[0] = '\0';
break;
}
if (tempbuf[0])
{
line_len = strlcat(buf, tempbuf, sizeof(buf));
}
j++;
}
int vpwidth = viewer->vp->width;
length = gwps->display->getstringsize(buf, NULL, NULL);
if (viewer->lines[line].scroll && length >= vpwidth)
{
gwps->display->puts_scroll(0, (i-start_item), buf );
}
else
{
if (length >= vpwidth)
x = 0;
else
{
switch (alignment)
{
case WPS_TOKEN_ALIGN_CENTER:
x = (vpwidth-length)/2;
break;
case WPS_TOKEN_ALIGN_LEFT_RTL:
if (lang_is_rtl() && VP_IS_RTL(viewer->vp))
{
x = vpwidth - length;
break;
}
case WPS_TOKEN_ALIGN_LEFT:
x = 0;
break;
case WPS_TOKEN_ALIGN_RIGHT_RTL:
if (lang_is_rtl() && VP_IS_RTL(viewer->vp))
{
x = 0;
break;
}
case WPS_TOKEN_ALIGN_RIGHT:
x = vpwidth - length;
break;
default:
x = 0;
break;
}
}
gwps->display->putsxy(x, (i-start_item)*line_height, buf );
}
}
}
/* clears the area where the image was shown */
static void clear_image_pos(struct gui_wps *gwps, struct gui_img *img)
{
if(!gwps)
return;
gwps->display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
gwps->display->fillrect(img->x, img->y, img->bm.width, img->subimage_height);
gwps->display->set_drawmode(DRMODE_SOLID);
}
static void wps_draw_image(struct gui_wps *gwps, struct gui_img *img, int subimage)
{
struct screen *display = gwps->display;
if(img->always_display)
display->set_drawmode(DRMODE_FG);
else
display->set_drawmode(DRMODE_SOLID);
#if LCD_DEPTH > 1
if(img->bm.format == FORMAT_MONO) {
#endif
display->mono_bitmap_part(img->bm.data,
0, img->subimage_height * subimage,
img->bm.width, img->x,
img->y, img->bm.width,
img->subimage_height);
#if LCD_DEPTH > 1
} else {
display->transparent_bitmap_part((fb_data *)img->bm.data,
0, img->subimage_height * subimage,
STRIDE(display->screen_type,
img->bm.width, img->bm.height),
img->x, img->y, img->bm.width,
img->subimage_height);
}
#endif
}
static void wps_display_images(struct gui_wps *gwps, struct viewport* vp)
{
if(!gwps || !gwps->data || !gwps->display)
return;
struct wps_data *data = gwps->data;
struct screen *display = gwps->display;
struct skin_token_list *list = data->images;
while (list)
{
struct gui_img *img = (struct gui_img*)list->token->value.data;
if (img->loaded)
{
if (img->display >= 0)
{
wps_draw_image(gwps, img, img->display);
}
else if (img->always_display && img->vp == vp)
{
wps_draw_image(gwps, img, 0);
}
}
list = list->next;
}
#ifdef HAVE_ALBUMART
/* now draw the AA */
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (data->albumart && data->albumart->vp == vp
&& data->albumart->draw)
{
draw_album_art(gwps, playback_current_aa_hid(data->playback_aa_slot),
false);
data->albumart->draw = false;
}
#endif
display->set_drawmode(DRMODE_SOLID);
}
#else /* HAVE_LCD_CHARCELL */
static bool draw_player_progress(struct gui_wps *gwps)
{
struct wps_state *state = gwps->state;
struct screen *display = gwps->display;
unsigned char progress_pattern[7];
int pos = 0;
int i;
int elapsed, length;
if (LIKELY(state->id3))
{
elapsed = state->id3->elapsed;
length = state->id3->length;
}
else
{
elapsed = 0;
length = 0;
}
if (length)
pos = 36 * (elapsed + state->ff_rewind_count) / length;
for (i = 0; i < 7; i++, pos -= 5)
{
if (pos <= 0)
progress_pattern[i] = 0x1fu;
else if (pos >= 5)
progress_pattern[i] = 0x00u;
else
progress_pattern[i] = 0x1fu >> pos;
}
display->define_pattern(gwps->data->wps_progress_pat[0], progress_pattern);
return true;
}
static void draw_player_fullbar(struct gui_wps *gwps, char* buf, int buf_size)
{
static const unsigned char numbers[10][4] = {
{0x0e, 0x0a, 0x0a, 0x0e}, /* 0 */
{0x04, 0x0c, 0x04, 0x04}, /* 1 */
{0x0e, 0x02, 0x04, 0x0e}, /* 2 */
{0x0e, 0x02, 0x06, 0x0e}, /* 3 */
{0x08, 0x0c, 0x0e, 0x04}, /* 4 */
{0x0e, 0x0c, 0x02, 0x0c}, /* 5 */
{0x0e, 0x08, 0x0e, 0x0e}, /* 6 */
{0x0e, 0x02, 0x04, 0x08}, /* 7 */
{0x0e, 0x0e, 0x0a, 0x0e}, /* 8 */
{0x0e, 0x0e, 0x02, 0x0e}, /* 9 */
};
struct wps_state *state = gwps->state;
struct screen *display = gwps->display;
struct wps_data *data = gwps->data;
unsigned char progress_pattern[7];
char timestr[10];
int time;
int time_idx = 0;
int pos = 0;
int pat_idx = 1;
int digit, i, j;
bool softchar;
int elapsed, length;
if (LIKELY(state->id3))
{
elapsed = state->id3->elapsed;
length = state->id3->length;
}
else
{
elapsed = 0;
length = 0;
}
if (buf_size < 34) /* worst case: 11x UTF-8 char + \0 */
return;
time = elapsed + state->ff_rewind_count;
if (length)
pos = 55 * time / length;
memset(timestr, 0, sizeof(timestr));
format_time(timestr, sizeof(timestr)-2, time);
timestr[strlen(timestr)] = ':'; /* always safe */
for (i = 0; i < 11; i++, pos -= 5)
{
softchar = false;
memset(progress_pattern, 0, sizeof(progress_pattern));
if ((digit = timestr[time_idx]))
{
softchar = true;
digit -= '0';
if (timestr[time_idx + 1] == ':') /* ones, left aligned */
{
memcpy(progress_pattern, numbers[digit], 4);
time_idx += 2;
}
else /* tens, shifted right */
{
for (j = 0; j < 4; j++)
progress_pattern[j] = numbers[digit][j] >> 1;
if (time_idx > 0) /* not the first group, add colon in front */
{
progress_pattern[1] |= 0x10u;
progress_pattern[3] |= 0x10u;
}
time_idx++;
}
if (pos >= 5)
progress_pattern[5] = progress_pattern[6] = 0x1fu;
}
if (pos > 0 && pos < 5)
{
softchar = true;
progress_pattern[5] = progress_pattern[6] = (~0x1fu >> pos) & 0x1fu;
}
if (softchar && pat_idx < 8)
{
display->define_pattern(data->wps_progress_pat[pat_idx],
progress_pattern);
buf = utf8encode(data->wps_progress_pat[pat_idx], buf);
pat_idx++;
}
else if (pos <= 0)
buf = utf8encode(' ', buf);
else
buf = utf8encode(0xe115, buf); /* 2/7 _ */
}
*buf = '\0';
}
#endif /* HAVE_LCD_CHARCELL */
/* Return the index to the end token for the conditional token at index.
The conditional token can be either a start token or a separator
(i.e. option) token.
*/
static int find_conditional_end(struct wps_data *data, int index)
{
int ret = index;
while (data->tokens[ret].type != WPS_TOKEN_CONDITIONAL_END)
ret = data->tokens[ret].value.i;
/* ret now is the index to the end token for the conditional. */
return ret;
}
/* Evaluate the conditional that is at *token_index and return whether a skip
has ocurred. *token_index is updated with the new position.
*/
static bool evaluate_conditional(struct gui_wps *gwps, int *token_index)
{
if (!gwps)
return false;
struct wps_data *data = gwps->data;
int i, cond_end;
int cond_index = *token_index;
char result[128];
const char *value;
unsigned char num_options = data->tokens[cond_index].value.i & 0xFF;
unsigned char prev_val = (data->tokens[cond_index].value.i & 0xFF00) >> 8;
/* treat ?xx<true> constructs as if they had 2 options. */
if (num_options < 2)
num_options = 2;
int intval = num_options;
/* get_token_value needs to know the number of options in the enum */
value = get_token_value(gwps, &data->tokens[cond_index + 1],
result, sizeof(result), &intval);
/* intval is now the number of the enum option we want to read,
starting from 1. If intval is -1, we check if value is empty. */
if (intval == -1)
intval = (value && *value) ? 1 : num_options;
else if (intval > num_options || intval < 1)
intval = num_options;
data->tokens[cond_index].value.i = (intval << 8) + num_options;
/* skip to the appropriate enum case */
int next = cond_index + 2;
for (i = 1; i < intval; i++)
{
next = data->tokens[next].value.i;
}
*token_index = next;
if (prev_val == intval)
{
/* Same conditional case as previously. Return without clearing the
pictures */
return false;
}
cond_end = find_conditional_end(data, cond_index + 2);
for (i = cond_index + 3; i < cond_end; i++)
{
#ifdef HAVE_LCD_BITMAP
/* clear all pictures in the conditional and nested ones */
if (data->tokens[i].type == WPS_TOKEN_IMAGE_PRELOAD_DISPLAY)
clear_image_pos(gwps, find_image(data->tokens[i].value.i&0xFF, data));
else if (data->tokens[i].type == WPS_TOKEN_VOLUMEBAR ||
data->tokens[i].type == WPS_TOKEN_PROGRESSBAR ||
data->tokens[i].type == WPS_TOKEN_BATTERY_PERCENTBAR )
{
struct progressbar *bar = (struct progressbar*)data->tokens[i].value.data;
bar->draw = false;
}
#endif
#ifdef HAVE_ALBUMART
if (data->albumart && data->tokens[i].type == WPS_TOKEN_ALBUMART_DISPLAY)
{
draw_album_art(gwps,
playback_current_aa_hid(data->playback_aa_slot), true);
data->albumart->draw = false;
}
#endif
}
return true;
}
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
/* Read a (sub)line to the given alignment format buffer.
linebuf is the buffer where the data is actually stored.
align is the alignment format that'll be used to display the text.
The return value indicates whether the line needs to be updated.
*/
static bool get_line(struct gui_wps *gwps,
struct skin_subline *subline,
struct align_pos *align,
char *linebuf,
int linebuf_size,
unsigned refresh_mode)
{
struct wps_data *data = gwps->data;
char temp_buf[128];
char *buf = linebuf; /* will always point to the writing position */
char *linebuf_end = linebuf + linebuf_size - 1;
bool update = false;
int i;
(void)refresh_mode; /* silence warning on charcell */
/* alignment-related variables */
int cur_align;
char* cur_align_start;
cur_align_start = buf;
cur_align = WPS_ALIGN_LEFT;
align->left = NULL;
align->center = NULL;
align->right = NULL;
/* Process all tokens of the desired subline */
for (i = subline->first_token_idx;
i <= subline->last_token_idx; i++)
{
switch(data->tokens[i].type)
{
case WPS_TOKEN_CONDITIONAL:
/* place ourselves in the right conditional case */
update |= evaluate_conditional(gwps, &i);
break;
case WPS_TOKEN_CONDITIONAL_OPTION:
/* we've finished in the curent conditional case,
skip to the end of the conditional structure */
i = find_conditional_end(data, i);
break;
#ifdef HAVE_LCD_BITMAP
case WPS_TOKEN_VOLUMEBAR:
case WPS_TOKEN_BATTERY_PERCENTBAR:
case WPS_TOKEN_PROGRESSBAR:
{
struct progressbar *bar = (struct progressbar*)data->tokens[i].value.data;
bar->draw = true;
}
break;
case WPS_TOKEN_IMAGE_PRELOAD_DISPLAY:
{
char n = data->tokens[i].value.i & 0xFF;
int subimage = data->tokens[i].value.i >> 8;
struct gui_img *img = find_image(n, data);
if (img && img->loaded)
img->display = subimage;
break;
}
case WPS_TOKEN_DRAW_INBUILTBAR:
gui_statusbar_draw(&(statusbars.statusbars[gwps->display->screen_type]),
refresh_mode == WPS_REFRESH_ALL,
data->tokens[i].value.data);
break;
#endif
case WPS_TOKEN_ALIGN_LEFT:
case WPS_TOKEN_ALIGN_LEFT_RTL:
case WPS_TOKEN_ALIGN_CENTER:
case WPS_TOKEN_ALIGN_RIGHT:
case WPS_TOKEN_ALIGN_RIGHT_RTL:
/* remember where the current aligned text started */
switch (cur_align)
{
case WPS_ALIGN_LEFT:
align->left = cur_align_start;
break;
case WPS_ALIGN_CENTER:
align->center = cur_align_start;
break;
case WPS_ALIGN_RIGHT:
align->right = cur_align_start;
break;
}
/* start a new alignment */
switch (data->tokens[i].type)
{
case WPS_TOKEN_ALIGN_LEFT:
cur_align = WPS_ALIGN_LEFT;
break;
case WPS_TOKEN_ALIGN_LEFT_RTL:
cur_align = lang_is_rtl() ? WPS_ALIGN_RIGHT :
WPS_ALIGN_LEFT;
break;
case WPS_TOKEN_ALIGN_CENTER:
cur_align = WPS_ALIGN_CENTER;
break;
case WPS_TOKEN_ALIGN_RIGHT:
cur_align = WPS_ALIGN_RIGHT;
break;
case WPS_TOKEN_ALIGN_RIGHT_RTL:
cur_align = lang_is_rtl() ? WPS_ALIGN_LEFT :
WPS_ALIGN_RIGHT;
break;
default:
break;
}
*buf++ = 0;
cur_align_start = buf;
break;
case WPS_VIEWPORT_ENABLE:
{
char label = data->tokens[i].value.i;
char temp = VP_DRAW_HIDEABLE;
/* viewports are allowed to share id's so find and enable
* all of them */
struct skin_token_list *list = data->viewports;
while (list)
{
struct skin_viewport *vp =
(struct skin_viewport *)list->token->value.data;
if (vp->label == label)
{
if (vp->hidden_flags&VP_DRAW_WASHIDDEN)
temp |= VP_DRAW_WASHIDDEN;
vp->hidden_flags = temp;
}
list = list->next;
}
}
break;
#ifdef HAVE_LCD_BITMAP
case WPS_TOKEN_UIVIEWPORT_ENABLE:
sb_set_info_vp(gwps->display->screen_type,
data->tokens[i].value.i|VP_INFO_LABEL);
break;
case WPS_VIEWPORT_CUSTOMLIST:
draw_playlist_viewer_list(gwps, data->tokens[i].value.data);
break;
#endif
default:
{
/* get the value of the tag and copy it to the buffer */
const char *value = get_token_value(gwps, &data->tokens[i],
temp_buf, sizeof(temp_buf), NULL);
if (value)
{
update = true;
while (*value && (buf < linebuf_end))
*buf++ = *value++;
}
break;
}
}
}
/* close the current alignment */
switch (cur_align)
{
case WPS_ALIGN_LEFT:
align->left = cur_align_start;
break;
case WPS_ALIGN_CENTER:
align->center = cur_align_start;
break;
case WPS_ALIGN_RIGHT:
align->right = cur_align_start;
break;
}
return update;
}
static void get_subline_timeout(struct gui_wps *gwps, struct skin_subline *subline)
{
struct wps_data *data = gwps->data;
int i;
subline->time_mult = DEFAULT_SUBLINE_TIME_MULTIPLIER;
for (i = subline->first_token_idx;
i <= subline->last_token_idx; i++)
{
switch(data->tokens[i].type)
{
case WPS_TOKEN_CONDITIONAL:
/* place ourselves in the right conditional case */
evaluate_conditional(gwps, &i);
break;
case WPS_TOKEN_CONDITIONAL_OPTION:
/* we've finished in the curent conditional case,
skip to the end of the conditional structure */
i = find_conditional_end(data, i);
break;
case WPS_TOKEN_SUBLINE_TIMEOUT:
subline->time_mult = data->tokens[i].value.i;
break;
default:
break;
}
}
}
/* Calculates which subline should be displayed for the specified line
Returns true iff the subline must be refreshed */
static bool update_curr_subline(struct gui_wps *gwps, struct skin_line *line)
{
/* shortcut this whole thing if we need to reset the line completly */
if (line->curr_subline == NULL)
{
line->subline_expire_time = current_tick;
line->curr_subline = &line->sublines;
if (!line->curr_subline->next)
{
line->subline_expire_time += 100*HZ;
}
else
{
get_subline_timeout(gwps, line->curr_subline);
line->subline_expire_time += TIMEOUT_UNIT*line->curr_subline->time_mult;
}
return true;
}
/* if time to advance to next sub-line */
if (TIME_AFTER(current_tick, line->subline_expire_time - 1))
{
/* if there is only one subline, there is no need to search for a new one */
if (&line->sublines == line->curr_subline &&
line->curr_subline->next == NULL)
{
line->subline_expire_time += 100 * HZ;
return false;
}
if (line->curr_subline->next)
line->curr_subline = line->curr_subline->next;
else
line->curr_subline = &line->sublines;
get_subline_timeout(gwps, line->curr_subline);
line->subline_expire_time = current_tick + TIMEOUT_UNIT*line->curr_subline->time_mult;
return true;
}
return false;
}
/* Display a line appropriately according to its alignment format.
format_align contains the text, separated between left, center and right.
line is the index of the line on the screen.
scroll indicates whether the line is a scrolling one or not.
*/
static void write_line(struct screen *display,
struct align_pos *format_align,
int line,
bool scroll)
{
int left_width = 0, left_xpos;
int center_width = 0, center_xpos;
int right_width = 0, right_xpos;
int ypos;
int space_width;
int string_height;
int scroll_width;
/* calculate different string sizes and positions */
display->getstringsize((unsigned char *)" ", &space_width, &string_height);
if (format_align->left != 0) {
display->getstringsize((unsigned char *)format_align->left,
&left_width, &string_height);
}
if (format_align->right != 0) {
display->getstringsize((unsigned char *)format_align->right,
&right_width, &string_height);
}
if (format_align->center != 0) {
display->getstringsize((unsigned char *)format_align->center,
&center_width, &string_height);
}
left_xpos = 0;
right_xpos = (display->getwidth() - right_width);
center_xpos = (display->getwidth() + left_xpos - center_width) / 2;
scroll_width = display->getwidth() - left_xpos;
/* Checks for overlapping strings.
If needed the overlapping strings will be merged, separated by a
space */
/* CASE 1: left and centered string overlap */
/* there is a left string, need to merge left and center */
if ((left_width != 0 && center_width != 0) &&
(left_xpos + left_width + space_width > center_xpos)) {
/* replace the former separator '\0' of left and
center string with a space */
*(--format_align->center) = ' ';
/* calculate the new width and position of the merged string */
left_width = left_width + space_width + center_width;
/* there is no centered string anymore */
center_width = 0;
}
/* there is no left string, move center to left */
if ((left_width == 0 && center_width != 0) &&
(left_xpos + left_width > center_xpos)) {
/* move the center string to the left string */
format_align->left = format_align->center;
/* calculate the new width and position of the string */
left_width = center_width;
/* there is no centered string anymore */
center_width = 0;
}
/* CASE 2: centered and right string overlap */
/* there is a right string, need to merge center and right */
if ((center_width != 0 && right_width != 0) &&
(center_xpos + center_width + space_width > right_xpos)) {
/* replace the former separator '\0' of center and
right string with a space */
*(--format_align->right) = ' ';
/* move the center string to the right after merge */
format_align->right = format_align->center;
/* calculate the new width and position of the merged string */
right_width = center_width + space_width + right_width;
right_xpos = (display->getwidth() - right_width);
/* there is no centered string anymore */
center_width = 0;
}
/* there is no right string, move center to right */
if ((center_width != 0 && right_width == 0) &&
(center_xpos + center_width > right_xpos)) {
/* move the center string to the right string */
format_align->right = format_align->center;
/* calculate the new width and position of the string */
right_width = center_width;
right_xpos = (display->getwidth() - right_width);
/* there is no centered string anymore */
center_width = 0;
}
/* CASE 3: left and right overlap
There is no center string anymore, either there never
was one or it has been merged in case 1 or 2 */
/* there is a left string, need to merge left and right */
if ((left_width != 0 && center_width == 0 && right_width != 0) &&
(left_xpos + left_width + space_width > right_xpos)) {
/* replace the former separator '\0' of left and
right string with a space */
*(--format_align->right) = ' ';
/* calculate the new width and position of the string */
left_width = left_width + space_width + right_width;
/* there is no right string anymore */
right_width = 0;
}
/* there is no left string, move right to left */
if ((left_width == 0 && center_width == 0 && right_width != 0) &&
(left_width > right_xpos)) {
/* move the right string to the left string */
format_align->left = format_align->right;
/* calculate the new width and position of the string */
left_width = right_width;
/* there is no right string anymore */
right_width = 0;
}
ypos = (line * string_height);
if (scroll && ((left_width > scroll_width) ||
(center_width > scroll_width) ||
(right_width > scroll_width)))
{
display->puts_scroll(0, line,
(unsigned char *)format_align->left);
}
else
{
#ifdef HAVE_LCD_BITMAP
/* clear the line first */
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fillrect(left_xpos, ypos, display->getwidth(), string_height);
display->set_drawmode(DRMODE_SOLID);
#endif
/* Nasty hack: we output an empty scrolling string,
which will reset the scroller for that line */
display->puts_scroll(0, line, (unsigned char *)"");
/* print aligned strings */
if (left_width != 0)
{
display->putsxy(left_xpos, ypos,
(unsigned char *)format_align->left);
}
if (center_width != 0)
{
display->putsxy(center_xpos, ypos,
(unsigned char *)format_align->center);
}
if (right_width != 0)
{
display->putsxy(right_xpos, ypos,
(unsigned char *)format_align->right);
}
}
}
static bool skin_redraw(struct gui_wps *gwps, unsigned refresh_mode)
{
struct wps_data *data = gwps->data;
struct screen *display = gwps->display;
if (!data || !display || !gwps->state)
return false;
unsigned flags;
char linebuf[MAX_PATH];
struct align_pos align;
align.left = NULL;
align.center = NULL;
align.right = NULL;
struct skin_token_list *viewport_list;
bool update_line, new_subline_refresh;
#ifdef HAVE_LCD_BITMAP
/* to find out wether the peak meter is enabled we
assume it wasn't until we find a line that contains
the peak meter. We can't use peak_meter_enabled itself
because that would mean to turn off the meter thread
temporarily. (That shouldn't matter unless yield
or sleep is called but who knows...)
*/
bool enable_pm = false;
#endif
/* reset to first subline if refresh all flag is set */
if (refresh_mode == WPS_REFRESH_ALL)
{
struct skin_line *line;
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
struct skin_viewport *skin_viewport = find_viewport(VP_DEFAULT_LABEL, data);
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (!(skin_viewport->hidden_flags & VP_NEVER_VISIBLE))
{
display->set_viewport(&skin_viewport->vp);
display->clear_viewport();
}
for (viewport_list = data->viewports;
viewport_list; viewport_list = viewport_list->next)
{
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
skin_viewport =
(struct skin_viewport *)viewport_list->token->value.data;
for(line = skin_viewport->lines; line; line = line->next)
{
line->curr_subline = NULL;
}
}
}
#ifdef HAVE_LCD_CHARCELLS
int i;
for (i = 0; i < 8; i++)
{
if (data->wps_progress_pat[i] == 0)
data->wps_progress_pat[i] = display->get_locked_pattern();
}
#endif
/* disable any viewports which are conditionally displayed.
* If we are only refreshing the peak meter then don't change the viewport
* enabled flags as this will stop scrolling. viewports cant be
* toggled in this refresh mode anyway (FS#10215)*/
if (refresh_mode != WPS_REFRESH_PEAK_METER)
{
for (viewport_list = data->viewports;
viewport_list; viewport_list = viewport_list->next)
{
struct skin_viewport *skin_viewport =
(struct skin_viewport *)viewport_list->token->value.data;
if (skin_viewport->hidden_flags&VP_NEVER_VISIBLE)
{
continue;
}
if (skin_viewport->hidden_flags&VP_DRAW_HIDEABLE)
{
if (skin_viewport->hidden_flags&VP_DRAW_HIDDEN)
skin_viewport->hidden_flags |= VP_DRAW_WASHIDDEN;
else
skin_viewport->hidden_flags |= VP_DRAW_HIDDEN;
}
}
}
int viewport_count = 0;
for (viewport_list = data->viewports;
viewport_list; viewport_list = viewport_list->next, viewport_count++)
{
struct skin_viewport *skin_viewport =
(struct skin_viewport *)viewport_list->token->value.data;
unsigned vp_refresh_mode = refresh_mode;
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
display->set_viewport(&skin_viewport->vp);
int hidden_vp = 0;
#ifdef HAVE_LCD_BITMAP
/* Set images to not to be displayed */
struct skin_token_list *imglist = data->images;
while (imglist)
{
struct gui_img *img = (struct gui_img *)imglist->token->value.data;
img->display = -1;
imglist = imglist->next;
}
#endif
/* dont redraw the viewport if its disabled */
if (skin_viewport->hidden_flags&VP_NEVER_VISIBLE)
{ /* don't draw anything into this one */
vp_refresh_mode = 0; hidden_vp = true;
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
}
else if ((skin_viewport->hidden_flags&VP_DRAW_HIDDEN))
{
if (!(skin_viewport->hidden_flags&VP_DRAW_WASHIDDEN))
display->scroll_stop(&skin_viewport->vp);
skin_viewport->hidden_flags |= VP_DRAW_WASHIDDEN;
continue;
}
else if (((skin_viewport->hidden_flags&
(VP_DRAW_WASHIDDEN|VP_DRAW_HIDEABLE))
== (VP_DRAW_WASHIDDEN|VP_DRAW_HIDEABLE)))
{
vp_refresh_mode = WPS_REFRESH_ALL;
skin_viewport->hidden_flags = VP_DRAW_HIDEABLE;
}
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (vp_refresh_mode == WPS_REFRESH_ALL)
{
display->clear_viewport();
}
/* loop over the lines for this viewport */
struct skin_line *line;
int line_count = 0;
for (line = skin_viewport->lines; line; line = line->next, line_count++)
{
struct skin_subline *subline;
memset(linebuf, 0, sizeof(linebuf));
update_line = false;
/* get current subline for the line */
new_subline_refresh = update_curr_subline(gwps, line);
subline = line->curr_subline;
flags = line->curr_subline->line_type;
if (vp_refresh_mode == WPS_REFRESH_ALL || (flags & vp_refresh_mode)
|| new_subline_refresh || hidden_vp)
{
/* get_line tells us if we need to update the line */
update_line = get_line(gwps, subline, &align,
linebuf, sizeof(linebuf), vp_refresh_mode);
}
#ifdef HAVE_LCD_BITMAP
/* peakmeter */
if (flags & vp_refresh_mode & WPS_REFRESH_PEAK_METER)
{
/* the peakmeter should be alone on its line */
update_line = false;
int h = font_get(skin_viewport->vp.font)->height;
int peak_meter_y = line_count* h;
/* The user might decide to have the peak meter in the last
line so that it is only displayed if no status bar is
visible. If so we neither want do draw nor enable the
peak meter. */
if (peak_meter_y + h <= skin_viewport->vp.y+skin_viewport->vp.height) {
/* found a line with a peak meter -> remember that we must
enable it later */
enable_pm = true;
peak_meter_enabled = true;
peak_meter_screen(gwps->display, 0, peak_meter_y,
MIN(h, skin_viewport->vp.y+skin_viewport->vp.height - peak_meter_y));
}
else
{
peak_meter_enabled = false;
}
}
#else /* HAVE_LCD_CHARCELL */
/* progressbar */
if (flags & vp_refresh_mode & WPS_REFRESH_PLAYER_PROGRESS)
{
if (data->full_line_progressbar)
draw_player_fullbar(gwps, linebuf, sizeof(linebuf));
else
draw_player_progress(gwps);
}
#endif
if (update_line && !hidden_vp &&
/* conditionals clear the line which means if the %Vd is put into the default
viewport there will be a blank line.
To get around this we dont allow any actual drawing to happen in the
deault vp if other vp's are defined */
((skin_viewport->label != VP_DEFAULT_LABEL && viewport_list->next) ||
!viewport_list->next))
{
if (flags & WPS_REFRESH_SCROLL)
{
/* if the line is a scrolling one we don't want to update
too often, so that it has the time to scroll */
if ((vp_refresh_mode & WPS_REFRESH_SCROLL) || new_subline_refresh)
write_line(display, &align, line_count, true);
}
else
write_line(display, &align, line_count, false);
}
}
#ifdef HAVE_LCD_BITMAP
/* progressbar */
if (vp_refresh_mode & WPS_REFRESH_PLAYER_PROGRESS)
{
struct skin_token_list *bar = gwps->data->progressbars;
while (bar)
{
struct progressbar *thisbar = (struct progressbar*)bar->token->value.data;
if (thisbar->vp == &skin_viewport->vp && thisbar->draw)
{
draw_progressbar(gwps, thisbar);
}
bar = bar->next;
}
}
/* Now display any images in this viewport */
if (!hidden_vp)
wps_display_images(gwps, &skin_viewport->vp);
#endif
}
#ifdef HAVE_LCD_BITMAP
data->peak_meter_enabled = enable_pm;
#endif
/* Restore the default viewport */
display->set_viewport(NULL);
display->update();
return true;
}