rockbox/uisimulator/sdl/button.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "uisdl.h"
#include "lcd-charcells.h"
#include "lcd-remote.h"
#include "config.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "misc.h"
#include "debug.h"
static intptr_t button_data; /* data value from last message dequeued */
#ifdef HAVE_TOUCHSCREEN
static int mouse_coords = 0;
static enum touchscreen_mode touchscreen_mode = TOUCHSCREEN_POINT;
void touchscreen_set_mode(enum touchscreen_mode mode)
{
touchscreen_mode = mode;
}
enum touchscreen_mode touchscreen_get_mode(void)
{
return touchscreen_mode;
}
#endif
/* how long until repeat kicks in */
#define REPEAT_START 6
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 4
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 2
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
int _remote_type=REMOTETYPE_H100_LCD;
int remote_type(void)
{
return _remote_type;
}
#endif
struct event_queue button_queue;
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
#ifdef HAVE_BACKLIGHT
static bool filter_first_keypress;
void set_backlight_filter_keypress(bool value)
{
filter_first_keypress = value;
}
#ifdef HAVE_REMOTE_LCD
static bool remote_filter_first_keypress;
void set_remote_backlight_filter_keypress(bool value)
{
remote_filter_first_keypress = value;
}
#endif
#endif
#ifdef HAS_BUTTON_HOLD
bool hold_button_state = false;
bool button_hold(void) {
return hold_button_state;
}
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
bool remote_hold_button_state = false;
bool remote_button_hold(void) {
return remote_hold_button_state;
}
#endif
static int lastbtn;
void button_event(int key, bool pressed)
{
int new_btn = 0;
int diff = 0;
int data = 0;
static int count = 0;
static int repeat_speed = REPEAT_INTERVAL_START;
static int repeat_count = 0;
static bool repeat = false;
static bool post = false;
#ifdef HAVE_BACKLIGHT
static bool skip_release = false;
#ifdef HAVE_REMOTE_LCD
static bool skip_remote_release = false;
#endif
#endif
static bool usb_connected = false;
if (usb_connected && key != SDLK_u)
return;
switch (key)
{
#ifdef HAVE_TOUCHSCREEN
case BUTTON_TOUCHSCREEN:
data = mouse_coords;
switch (touchscreen_mode)
{
case TOUCHSCREEN_POINT:
new_btn = BUTTON_TOUCHSCREEN;
break;
case TOUCHSCREEN_BUTTON:
{
static int touchscreen_buttons[3][3] = {
{BUTTON_TOPLEFT, BUTTON_TOPMIDDLE, BUTTON_TOPRIGHT},
{BUTTON_MIDLEFT, BUTTON_CENTER, BUTTON_MIDRIGHT},
{BUTTON_BOTTOMLEFT, BUTTON_BOTTOMMIDDLE, BUTTON_BOTTOMRIGHT},
};
int px_x = ((data&0xffff0000)>>16), px_y = ((data&0x0000ffff));
new_btn = touchscreen_buttons[px_y/(LCD_HEIGHT/3)][px_x/(LCD_WIDTH/3)];
break;
}
}
break;
case SDLK_KP7:
new_btn = BUTTON_TOPLEFT;
break;
case SDLK_KP8:
new_btn = BUTTON_TOPMIDDLE;
break;
case SDLK_KP9:
new_btn = BUTTON_TOPRIGHT;
break;
case SDLK_KP4:
new_btn = BUTTON_MIDLEFT;
break;
case SDLK_KP5:
new_btn = BUTTON_CENTER;
break;
case SDLK_KP6:
new_btn = BUTTON_MIDRIGHT;
break;
case SDLK_KP1:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_KP2:
new_btn = BUTTON_BOTTOMMIDDLE;
break;
case SDLK_KP3:
new_btn = BUTTON_BOTTOMRIGHT;
break;
case SDLK_F4:
if(pressed)
{
touchscreen_mode = (touchscreen_mode == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
printf("Touchscreen mode: %s\n", touchscreen_mode == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
}
break;
#endif
case SDLK_u:
if (!pressed)
{
usb_connected = !usb_connected;
if (usb_connected)
queue_post(&button_queue, SYS_USB_CONNECTED, 0);
else
queue_post(&button_queue, SYS_USB_DISCONNECTED, 0);
}
return;
#ifdef HAS_BUTTON_HOLD
case SDLK_h:
if(pressed)
{
hold_button_state = !hold_button_state;
DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
}
return;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
case SDLK_j:
if(pressed)
{
remote_hold_button_state = !remote_hold_button_state;
DEBUGF("Remote hold button is %s\n",
remote_hold_button_state?"ON":"OFF");
}
return;
#endif
#if CONFIG_KEYPAD == GIGABEAT_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_POWER;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_A;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
case SDLK_KP9:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP3:
new_btn = BUTTON_VOL_DOWN;
break;
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP7:
new_btn = BUTTON_BACK;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP9:
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MODE;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_POWER;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REW;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_FF;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
case SDLK_t:
if(pressed)
switch(_remote_type)
{
case REMOTETYPE_UNPLUGGED:
_remote_type=REMOTETYPE_H100_LCD;
DEBUGF("Changed remote type to H100\n");
break;
case REMOTETYPE_H100_LCD:
_remote_type=REMOTETYPE_H300_LCD;
DEBUGF("Changed remote type to H300\n");
break;
case REMOTETYPE_H300_LCD:
_remote_type=REMOTETYPE_H300_NONLCD;
DEBUGF("Changed remote type to H300 NON-LCD\n");
break;
case REMOTETYPE_H300_NONLCD:
_remote_type=REMOTETYPE_UNPLUGGED;
DEBUGF("Changed remote type to none\n");
break;
}
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MODE;
break;
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_EQ;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MODE;
break;
#elif CONFIG_KEYPAD == ONDIO_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == PLAYER_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_STOP;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == RECORDER_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_F1;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_F2;
break;
case SDLK_KP_MINUS:
case SDLK_F3:
new_btn = BUTTON_F3;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_F1;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_F2;
break;
case SDLK_KP_MINUS:
case SDLK_F3:
new_btn = BUTTON_F3;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif CONFIG_KEYPAD == SANSA_E200_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
case SDLK_KP9:
new_btn = BUTTON_UP;
break;
case SDLK_KP3:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP1:
new_btn = BUTTON_POWER;
break;
case SDLK_KP7:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif CONFIG_KEYPAD == SANSA_C200_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP3:
new_btn = BUTTON_POWER;
break;
case SDLK_KP1:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP7:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP9:
new_btn = BUTTON_VOL_UP;
break;
#elif CONFIG_KEYPAD == MROBE500_PAD
case SDLK_F9:
new_btn = BUTTON_RC_HEART;
break;
case SDLK_F10:
new_btn = BUTTON_RC_MODE;
break;
case SDLK_F11:
new_btn = BUTTON_RC_VOL_DOWN;
break;
case SDLK_F12:
new_btn = BUTTON_RC_VOL_UP;
break;
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_UP:
new_btn = BUTTON_RC_PLAY;
break;
case SDLK_DOWN:
new_btn = BUTTON_RC_DOWN;
break;
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
#elif CONFIG_KEYPAD == MROBE100_PAD
case SDLK_KP1:
new_btn = BUTTON_DISPLAY;
break;
case SDLK_KP7:
new_btn = BUTTON_MENU;
break;
case SDLK_KP9:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
#elif CONFIG_KEYPAD == COWOND2_PAD
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
new_btn = BUTTON_PLUS;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_MINUS;
break;
case SDLK_KP_ENTER:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == IAUDIO67_PAD
case SDLK_UP:
new_btn = BUTTON_RIGHT;
break;
case SDLK_DOWN:
new_btn = BUTTON_LEFT;
break;
case SDLK_LEFT:
new_btn = BUTTON_STOP;
break;
case SDLK_RETURN:
case SDLK_KP_ENTER:
case SDLK_RIGHT:
new_btn = BUTTON_PLAY;
break;
case SDLK_PLUS:
new_btn = BUTTON_VOLUP;
break;
case SDLK_MINUS:
new_btn = BUTTON_VOLDOWN;
break;
case SDLK_SPACE:
new_btn = BUTTON_MENU;
break;
case SDLK_BACKSPACE:
new_btn = BUTTON_POWER;
break;
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
case SDLK_KP1:
new_btn = BUTTON_BACK;
break;
case SDLK_KP3:
new_btn = BUTTON_MENU;
break;
case SDLK_KP7:
new_btn = BUTTON_CUSTOM;
break;
case SDLK_KP9:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
#elif CONFIG_KEYPAD == CREATIVEZV_PAD
case SDLK_KP1:
new_btn = BUTTON_PREV;
break;
case SDLK_KP3:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP7:
new_btn = BUTTON_BACK;
break;
case SDLK_p:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP9:
new_btn = BUTTON_MENU;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_z:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_s:
new_btn = BUTTON_VOL_UP;
#elif CONFIG_KEYPAD == MEIZU_M6SL_PAD
case SDLK_KP1:
new_btn = BUTTON_PREV;
break;
case SDLK_KP3:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_INSERT:
new_btn = BUTTON_HOME;
break;
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_PAGEDOWN:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_PAGEUP:
new_btn = BUTTON_VOL_UP;
break;
#else
#error No keymap defined!
#endif /* CONFIG_KEYPAD */
case SDLK_KP0:
case SDLK_F5:
if(pressed)
{
queue_broadcast(SYS_SCREENDUMP, 0);
return;
}
break;
}
if (pressed)
btn |= new_btn;
else
btn &= ~new_btn;
/* Lots of stuff copied from real button.c. Not good, I think... */
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if(diff && (btn & diff) == 0)
{
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if(diff & BUTTON_REMOTE)
if(!skip_remote_release)
queue_post(&button_queue, BUTTON_REL | diff, data);
else
skip_remote_release = false;
else
#endif
if(!skip_release)
queue_post(&button_queue, BUTTON_REL | diff, data);
else
skip_release = false;
#else
queue_post(&button_queue, BUTTON_REL | diff, data);
#endif
}
else
{
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
repeat_speed = REPEAT_INTERVAL_START;
}
else /* repeat? */
{
if ( repeat )
{
if (!post)
count--;
if (count == 0)
{
post = true;
/* yes we have repeat */
repeat_speed--;
if (repeat_speed < REPEAT_INTERVAL_FINISH)
repeat_speed = REPEAT_INTERVAL_FINISH;
count = repeat_speed;
repeat_count++;
}
}
else
{
if (count++ > REPEAT_START)
{
post = true;
repeat = true;
repeat_count = 0;
/* initial repeat */
count = REPEAT_INTERVAL_START;
}
}
}
if ( post )
{
if(repeat)
{
if (queue_empty(&button_queue))
{
queue_post(&button_queue, BUTTON_REPEAT | btn, data);
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if(btn & BUTTON_REMOTE)
{
if(skip_remote_release)
skip_remote_release = false;
}
else
#endif
if(skip_release)
skip_release = false;
#endif
post = false;
}
}
else
{
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if (btn & BUTTON_REMOTE) {
if (!remote_filter_first_keypress
|| is_remote_backlight_on(false))
queue_post(&button_queue, btn, data);
else
skip_remote_release = true;
}
else
#endif
if (!filter_first_keypress
|| is_backlight_on(false))
queue_post(&button_queue, btn, data);
else
skip_release = true;
#else /* no backlight, nothing to skip */
queue_post(&button_queue, btn, data);
#endif
post = false;
}
#ifdef HAVE_REMOTE_LCD
if(btn & BUTTON_REMOTE)
remote_backlight_on();
else
#endif
backlight_on();
}
}
else
{
repeat = false;
count = 0;
}
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
}
/* Again copied from real button.c... */
int button_queue_count( void )
{
return queue_count(&button_queue);
}
long button_get(bool block)
{
struct queue_event ev;
if ( block || !queue_empty(&button_queue) ) {
queue_wait(&button_queue, &ev);
button_data = ev.data;
return ev.id;
}
return BUTTON_NONE;
}
long button_get_w_tmo(int ticks)
{
struct queue_event ev;
queue_wait_w_tmo(&button_queue, &ev, ticks);
if (ev.id == SYS_TIMEOUT)
ev.id = BUTTON_NONE;
else
button_data = ev.data;
return ev.id;
}
intptr_t button_get_data(void)
{
#ifdef HAVE_TOUCHSCREEN
return button_data;
#else
/* Needed by the accelerating wheel driver for Sansa e200 */
return 1 << 24;
#endif
}
#ifdef HAVE_TOUCHSCREEN
extern bool debug_wps;
void mouse_tick_task(void)
{
static int last_check = 0;
int x,y;
if (TIME_BEFORE(current_tick, last_check+(HZ/10)))
return;
last_check = current_tick;
if (SDL_GetMouseState(&x, &y) & SDL_BUTTON(SDL_BUTTON_LEFT))
{
if(background)
{
x -= UI_LCD_POSX;
y -= UI_LCD_POSY;
if(x<0 || y<0 || x>UI_LCD_WIDTH || y>UI_LCD_HEIGHT)
return;
}
mouse_coords = (x<<16)|y;
button_event(BUTTON_TOUCHSCREEN, true);
if (debug_wps)
printf("Mouse at: (%d, %d)\n", x, y);
}
}
#endif
void button_init(void)
{
#ifdef HAVE_TOUCHSCREEN
tick_add_task(mouse_tick_task);
#endif
}
int button_status(void)
{
return btn;
}
void button_clear_queue(void)
{
queue_clear(&button_queue);
}