Simon Ser
0034d492d8
wlserver: create wl_output before starting Xwayland
...
Apparently there's a race that makes Steam unhappy and fail with:
libGL error: failed to create drawable
Closes: https://github.com/Plagman/gamescope/issues/228
2021-08-02 18:16:09 +02:00
Simon Ser
6e1d4c2a7e
drm: switch connector on hotplug
...
Refresh connector status and mode list on hotplug event. Then
execute the connector selection logic again to see if the
preferred connector has changed.
References: https://github.com/Plagman/gamescope/issues/211
2021-08-02 12:35:49 +02:00
Simon Ser
15b4eb04ec
Remove flippable bit from g_emptyTex
...
This causes a KMS import failure on Intel. A 1x1 buffer never seems
to be flippable there.
Closes: https://github.com/Plagman/gamescope/issues/217
2021-08-02 11:09:40 +02:00
Simon Ser
bedef21474
rendervulkan: add err log for vkAllocateMemory failure
2021-08-02 10:24:11 +02:00
Simon Ser
5f31d7ed79
rendervulkan: add vulkan prefix to log message
2021-08-02 10:22:22 +02:00
Simon Ser
694f6b14e8
rendervulkan: check DRM and Vulkan devices match
...
References: https://github.com/Plagman/gamescope/issues/158
2021-08-02 10:20:20 +02:00
Simon Ser
4dac8c0c1f
rendervulkan: make init_device() return a bool
2021-08-02 10:06:19 +02:00
Simon Ser
d2bca1c440
rendervulkan: make vulkan_init() return a bool
2021-08-02 10:05:03 +02:00
Simon Ser
fa779c0ed2
rendervulkan: log physical device name
2021-08-02 09:47:15 +02:00
Simon Ser
802d86c4bc
drm: check return value of liftoff_device_register_all_planes
2021-07-30 16:28:50 +02:00
Simon Ser
82897e1fbf
drm: extract connector setup into separate function
...
It'll get re-used when handling hotplug.
2021-07-28 20:57:56 +02:00
Simon Ser
a314c3f0ba
drm: plane -> primary
2021-07-28 19:27:51 +02:00
Simon Ser
a7ab8e7a1a
drm: plane_formats -> primary_formats
2021-07-28 19:26:31 +02:00
Simon Ser
94706f0f0e
drm: get_matching_mode -> find_mode
...
For consistency with find_connector.
2021-07-28 19:15:36 +02:00
Simon Ser
6c24e829ae
drm: fallback to any connector if none matches
2021-07-28 19:07:07 +02:00
Simon Ser
f15aafe478
drm: add drm_set_connector
2021-07-28 19:03:30 +02:00
Simon Ser
041c0dad1b
drm: add drm_set_crtc
2021-07-28 19:00:11 +02:00
Simon Ser
3cbf958680
drm: allow changes from portait mode to landscape
2021-07-28 18:46:48 +02:00
Simon Ser
1b4231e33b
drm: set needs_modeset in drm_set_mode
2021-07-28 18:44:36 +02:00
Simon Ser
a978c54fff
drm: stop recording drmModeModeInfo in state
2021-07-28 18:40:29 +02:00
Simon Ser
c9b8ff3854
drm: remove outdated TODO
2021-07-28 18:18:16 +02:00
Simon Ser
f1eb06d9b7
drm: add explicit needs_modeset flag
2021-07-28 18:17:07 +02:00
Simon Ser
802f01d16f
drm: give up the modeset on failure
...
Instead of being stuck when modesetting is not possible, rollback
the changes and give up.
2021-07-28 18:11:20 +02:00
Simon Ser
3ffd29c23a
drm: group current state
2021-07-28 18:09:52 +02:00
Simon Ser
24fe84c402
drm: reload our internal state on hotplug
2021-07-28 17:58:07 +02:00
Simon Ser
fae6bfc411
drm: refresh props after VT switch
2021-07-28 17:47:41 +02:00
Simon Ser
2b975d14af
drm: add CRTC state
...
This allows tracking whether we've previously disabled a CRTC.
2021-07-28 17:33:20 +02:00
Simon Ser
df6091a3b4
drm: de-duplicate drmModeGetProperty calls
...
A property can be attached to multiple objects.
2021-07-28 17:02:47 +02:00
Simon Ser
c0c005278c
rendervulkan: remake output images on resolution change
2021-07-28 16:50:45 +02:00
Simon Ser
590d7129aa
drm: add drm_set_resolution
...
Allows to easily switch the output resolution.
2021-07-28 16:40:51 +02:00
Simon Ser
d67ce2865e
wlserver: make global static
...
Let's prevent other threads from directly accessing it. Helper
functions can be introduced as needed.
2021-07-28 16:14:59 +02:00
Simon Ser
d79530d13b
steamcompmgr: fix error path on execvp failure
2021-07-28 15:00:58 +02:00
Simon Ser
7ff26668ab
rendervulkan: don't use global g_output.pScreenshotImage in BInit
2021-07-28 13:17:58 +02:00
Simon Ser
82c89fdff9
Log screenshot filename
2021-07-28 13:17:58 +02:00
Simon Ser
e678e0c0b2
sdlwindow: replace goto with bool flag
2021-07-28 13:17:58 +02:00
Simon Ser
f44db16b1b
Check wlserver_init return value
2021-07-27 16:45:31 +02:00
Simon Ser
c33ad217e1
Handle session switch events
...
Pause/resume our frame submission on VT switch.
Closes: https://github.com/Plagman/gamescope/issues/6
2021-07-27 14:11:00 +02:00
Simon Ser
cc309681e3
drm: add more logging for prepare failures
2021-07-27 13:58:22 +02:00
Simon Ser
e125a82914
Don't die on EACCES
...
EACCES is returned by the kernel when we're VT-switched away.
2021-07-27 13:54:47 +02:00
Simon Ser
43ba33425b
Open KMS device with wlr_session
...
This allows proper integration with logind/seatd. When switching
VTs, gamescope now dies with ENOPERM instead of making VT switching
freeze.
References: https://github.com/Plagman/gamescope/issues/6
2021-07-27 11:25:05 +02:00
Simon Ser
ba79953e4e
wlserver: strip wl_ prefix from fields, remove event loop FD
2021-07-27 10:46:03 +02:00
Simon Ser
5f638dd780
wlserver: add missing newline to error log
2021-07-27 10:31:34 +02:00
Simon Ser
f33b040ba7
Move steamcompmgr init out of wlserver
2021-07-27 10:30:14 +02:00
Simon Ser
0f0489b455
wlserver: wait for Xwayland to be ready in wlserver_init
...
We''l be able to move some init bits out of wlserver with this.
2021-07-27 10:25:56 +02:00
Simon Ser
25b036a2d6
drm: simplify add_{connector,crtc,plane}_property
2021-07-26 12:17:55 +02:00
Simon Ser
fc31fcf359
drm: atomically disable CRTCs
2021-07-26 11:46:40 +02:00
Simon Ser
5c6ab5a730
drm: ignore page-flip events on other CRTCs
2021-07-26 11:46:40 +02:00
Simon Ser
d5d3efe303
drm: add missing newline in debug log message
2021-07-26 11:38:42 +02:00
Simon Ser
999673e56b
drm: print human-readable error string on commit failure
2021-07-26 11:36:12 +02:00
Simon Ser
35a0eff0c4
drm: log flipcount in drm_atomic_commit if logs are enabled
2021-07-26 11:32:59 +02:00
Simon Ser
da58d14dda
drm: log flipcount as integer in page_flip_handler
2021-07-26 11:31:16 +02:00
Simon Ser
5fedd45d2f
Switch to poll
...
epoll doesn't offer any benefit for our use-case. select is old.
Let's just make things consistent and use the portable poll
everywhere.
2021-07-25 20:42:16 +02:00
Simon Ser
9a6b72f712
rendervulkan: document bNeedsSwizzle
2021-07-25 19:59:37 +02:00
Simon Ser
c9e8634e13
rendervulkan: add back VK_FORMAT_R8G8B8A8_UNORM
...
This format is used for the cursor. Regressed by 8b70637998
("Use
VK_FORMAT_B8G8R8A8_UNORM no swizzle for DRM_FORMAT_ARGB8888").
gamescope: ../src/rendervulkan.cpp:369: bool CVulkanTexture::BInit(uint32_t, uint32_t, VkFormat, CVulkanTexture::createFlags, wlr_dmabuf_attributes*): Assertion drmFormat != DRM_FORMAT_INVALID' failed.
2021-07-25 19:55:06 +02:00
Simon Ser
5d12da3d22
drm: fetch formats for all planes
...
We were stopping at the primary plane, but we can also scanout
on the overlay planes.
2021-07-25 19:49:26 +02:00
Simon Ser
8828f7218b
drm: log selected connector
2021-07-24 12:28:49 +02:00
Joshua Ashton
8b70637998
Use VK_FORMAT_B8G8R8A8_UNORM no swizzle for DRM_FORMAT_ARGB8888
...
We use this as an input not as the output so we can just use the DRM format as this exactly with no swizzle.
This format is guaranteed to be supported.
2021-07-23 16:33:22 +02:00
Joshua Ashton
860f4d6384
Use VK_FORMAT_R8G8B8A8_UNORM for DRM ARGB formats
...
DRM formats are not endian-dependent, therefore we should not use the PACK32 formats for this.
2021-07-23 16:33:22 +02:00
Simon Ser
7a55cb80b9
drm: sort mode list for all connectors
...
We'll add multi-output support in the future, so we'll need to pick
a mode for an arbitrary connector.
2021-07-22 16:56:19 +02:00
Simon Ser
e5e0ebf5a4
drm: allow selecting a connector via -O
...
References: https://github.com/Plagman/gamescope/issues/211
2021-07-22 16:50:16 +02:00
Simon Ser
52063b3858
wlserver: improve wlr_session_create error handling
2021-07-22 15:09:10 +02:00
Simon Ser
96346bd5f1
wlserver: remove unnecessary wlr_backend_is_headless check
...
A headless backend will always pass this check.
2021-07-22 15:01:09 +02:00
Simon Ser
ebfdad512f
drm: take struct arg in add_{connectopr,crtc,plane}_property
2021-07-20 21:39:46 +02:00
Simon Ser
11927253d5
drm: remove get_prop_value
2021-07-20 21:36:15 +02:00
Simon Ser
593fe90695
drm: save initial object prop values
2021-07-20 21:32:02 +02:00
Simon Ser
637e5341d4
drm: de-indent loop in find_primary_plane
2021-07-20 21:24:52 +02:00
Simon Ser
b2f016dfe5
drm: drop {crtc,plane,connector}_id fields
2021-07-20 21:21:43 +02:00
Simon Ser
69caa325c4
drm: populate plane/crtc/connector from vectors
2021-07-20 21:21:43 +02:00
Simon Ser
97853e2ecb
drm: stop calling drmModeGetPlaneResources in find_primary_plane
2021-07-20 21:21:42 +02:00
Simon Ser
defd14d39d
drm: make find_crtc_for_connector return a crtc pointer
2021-07-20 21:21:04 +02:00
Simon Ser
d5097e2a21
drm: remove duplicate drmModeGetResources
2021-07-20 21:21:03 +02:00
Simon Ser
70d3dda4d4
drm: stop trying to use previous encoder/CRTC
...
Just pick one, simplifies our logic. Now that we disable all CRTCs
on startup, we don't risk stepping over another connector's.
2021-07-20 21:20:34 +02:00
Simon Ser
c9af23c750
drm: use drmIsKMS to detect KMS-capable devices
2021-07-20 21:20:34 +02:00
Simon Ser
930ceb271b
drm: fetch all connectors, CRTCs and planes on init
...
We need to fetch the props anyways to select the right objects.
2021-07-20 21:20:32 +02:00
Simon Ser
a2ba2b1b5b
drm: fix find_crtc_for_connector error return value
...
The return type is uint32_t so we can't return -1. 0 is a perfectly
fine error guard since DRM object IDs can't have this value.
2021-07-20 19:40:20 +02:00
Simon Ser
0c33a70f11
build: stop linking against math
2021-07-20 18:41:16 +02:00
Simon Ser
b380f3fbf2
drm: allow to switch refresh rate at runtime
...
References: https://github.com/Plagman/gamescope/issues/206
2021-07-20 17:53:38 +02:00
Simon Ser
852d3b12a9
drm: embed drm_t.mode
...
This will allow us to store a custom mode there, instead of a
mode that comes from the EDID.
2021-07-20 17:31:57 +02:00
Simon Ser
127b1b510e
drm: sort modes
...
This allows the best mode to be selected even if a constraint is
specified (such as the width or height).
2021-07-20 16:58:12 +02:00
Simon Ser
a3144601c3
drm: select mode based on g_nNestedRefresh
...
g_nOutputRefresh is not set by CLI flags.
2021-07-20 16:25:54 +02:00
Simon Ser
17edd12b3f
drm: pick mode based on CLI args
2021-07-20 16:14:52 +02:00
Simon Ser
953c5ec377
drm: move mode selection to get_preferred_mode function
2021-07-20 15:59:35 +02:00
Simon Ser
af1ba566ba
drm: remove mode_str and vrefresh args from init_drm
...
We'll change these at runtime, so let's stop taking them as init
args. They were unused.
2021-07-20 15:53:15 +02:00
Simon Ser
a22e9d3c0d
Simplify g_nSubCommandArg logic
...
getopt() will eat the "--" separator if there's one. Rely on the
value of optind after the getopt() loop finishes to figure out
whether a command has been specified.
2021-07-20 13:28:24 +02:00
Simon Ser
97ae60154d
Add 16:9 defaults for -W/-w
2021-07-20 13:10:50 +02:00
Simon Ser
84dd1e6542
Use inodes to compare DMA-BUFs
...
The file descriptions are only equal to each other if the producer
has dup'ed the same FD.
2021-07-05 19:32:26 +02:00
Simon Ser
eb5972ccf6
Bump libliftoff to 0.1.0
2021-07-01 14:38:53 +02:00
Pierre-Loup A. Griffais
9842f2f807
steamcompmgr: fight clients over focus if we have to
...
A client can call SetInputFocus at arbitrary times and some do, like Chrome webviews.
2021-06-29 21:01:55 -07:00
Pierre-Loup A. Griffais
45c801e0ac
steamcompmgr: report input focus as focused app, not necessarily main plane
2021-06-29 19:27:27 -07:00
Pierre-Loup A. Griffais
f7e1cb2e2e
steamcompmgr: fix copy paste error
2021-06-29 19:06:10 -07:00
Pierre-Loup A. Griffais
88596b9645
steamcompmgr: get rid of set_win_hidden
...
The HIDDEN state was originally just a hint for Panorama windows. It can confuse
other clients. The other states can actually be harmful too, like setting
FULLSCREEN was technically incorrect in many cases.
We might want to always set the FOCUS state on every window, but we never needed
it before so I'm inclined to wait and see there.
2021-06-29 17:50:25 -07:00
Joshua Ashton
00622fff62
rendervulkan: Implement NV12 compositing
...
Dependent on latest Mesa for my commit to support unnormalized ycbcr:
855cb78d46
2021-06-29 16:34:07 -07:00
Joshua Ashton
39fff770f4
rendervulkan: Use Vulkan 1.1
...
Less hastle going forward for stuff promoted, and we don't want to be running on stuff that doesn't support this anyway...
2021-06-29 16:34:07 -07:00
Simon Ser
d176770c15
steamcompmgr: add comment about our iconic handling
2021-06-29 19:02:35 +02:00
Simon Ser
f8fbd06af4
steamcompmgr: never put windows in iconic state
2021-06-29 18:35:11 +02:00
Simon Ser
5e201b3c08
steamcompmgr: reject WM_CHANGE_STATE messages
2021-06-29 18:30:26 +02:00
Simon Ser
5b3ea51f7b
drm: disable all CRTCs on startup
...
If the CRTC we've selected is being used on another connector,
our modeset fails.
2021-06-22 16:39:56 +02:00
Simon Ser
3e17ea2e6f
Add enum for g_nTouchClickMode
...
Makes it clearer what the values mean.
2021-06-18 10:44:13 +02:00
Simon Ser
2807bb27c1
Fix NULL g_XWLDpy
...
The previous commit stopped using the X11 server for nudging the
XWM. Thus g_XWLDpy has been dropped. However we still need it to
send XTest events.
2021-06-16 09:17:45 +02:00
Simon Ser
33f207d6a1
Replace nudge X11 events with pipe
...
Avoids the roundtrip through the X11 server. Avoids having to connect
to the X11 server from multiple threads.
2021-06-10 14:49:02 +02:00
Simon Ser
d187c2241e
steamcompmgr: improve wait thread robustness
2021-06-09 19:16:22 +02:00
Simon Ser
24b5611478
Terminate wlserver when steamcompmgr stops
...
Closes: https://github.com/Plagman/gamescope/issues/167
2021-06-09 19:10:32 +02:00
Simon Ser
470756029d
Stop using X11 events for vblankmanager
...
Instead, use a pipe. Check if the pipe is readable in the
steamcompmgr event loop.
This avoids a roundtrip through the X11 server.
Closes: https://github.com/Plagman/gamescope/issues/201
2021-06-09 18:42:38 +02:00
Simon Ser
d8dacddaea
steamcompmgr: flush display after sending nudge event
2021-06-09 18:18:56 +02:00
Simon Ser
03d14fd67d
Set O_CLOEXEC on stats FD
2021-06-09 17:40:52 +02:00
Simon Ser
7c3dff8d57
Log error on fork/exec failure
2021-06-09 17:39:45 +02:00
Simon Ser
df6b48776e
Set O_CLOEXEC on ready FD
2021-06-09 17:38:31 +02:00
Simon Ser
8123bc4f36
steamcompmgr: split child spawning logic into separate function
2021-06-09 17:36:39 +02:00
Simon Ser
bd9590506a
Split X11 event dispatching into a function
2021-06-09 17:31:15 +02:00
Simon Ser
f51a05b2dc
steamcompmgr: use poll() to wait for X11 events
...
References: https://github.com/Plagman/gamescope/issues/201
2021-06-09 17:22:53 +02:00
Pierre-Loup A. Griffais
08f41f2046
steamcompmgr: only consider overlays for input focus
...
Also prctl subreaper tweaks from smcv
2021-06-07 19:10:08 -07:00
Pierre-Loup A. Griffais
e4798e27c9
steamcompmgr: protect against possible out of bounds read
...
It's possible no layers get drawn due to no contents.
2021-05-28 15:39:42 -07:00
Pierre-Loup A. Griffais
0396468a1d
steamcompmgr: scale touch coordinates to the right window
...
Was erroneously using base layer size even if overlay had touch input focus.
2021-05-28 13:57:11 -07:00
Pierre-Loup A. Griffais
9a20f630ad
steamcompmgr: extend input focus concept to allow mouse-only focus
2021-05-26 16:53:11 -07:00
Simon Ser
9d40b61645
wlserver: prevent list corruption on double wlserver_surface_set_wl_id
2021-05-20 17:40:20 +02:00
Simon Ser
cd4c1a4d7d
Stop importing DMA-BUFs into EGL
...
Make renderer_texture_from_dmabuf a no-op, since we handle client
DMA-BUFs with Vulkan. We're using wlr_buffer_get_dmabuf to directly
access the client-submitted FDs.
2021-05-20 17:08:19 +02:00
Pierre-Loup A. Griffais
7adcd2fb20
steamcompmgr: publish focused Window and appID back to control process
2021-05-18 19:34:11 -07:00
Pierre-Loup A. Griffais
6dc6ff83fe
steamcompmgr: support a list of GAMESCOPE_FOCUSABLE_APPS
2021-05-18 19:17:06 -07:00
Pierre-Loup A. Griffais
d053a5582e
steamcompmgr fix new bug where we'd always run the focus switching code
2021-05-17 20:48:32 -07:00
Pierre-Loup A. Griffais
7e27bacc06
steamcompmgr: fix bug where we wouldn't repaint streaming video
...
Would just sit there if only the video underlay committed.
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
d4c93c3b06
steamcompmgr: add external focus control mechanism
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
f4db52a3fa
steamcompmgr: move to stable_sort
...
It preserves original order like the old logic.
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
0b92aee977
steamcompmgr: delete STEAM_UNFOCUS and isSteamPopup
...
now-unused test code
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
a9216b398b
steamcompmgr: fix appID getting stomped if reaper but no prop
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
5c0e1ff4c7
steamcompmgr: publish focusable appids through root property
2021-05-17 19:42:58 -07:00
Simon Ser
fa433a3ebc
Include <wayland-server-core.h> outside of extern "C"
...
Closes: https://github.com/Plagman/gamescope/issues/190
2021-05-17 19:21:51 +02:00
Pierre-Loup A. Griffais
756b3a6afc
steamcompmgr: streaming_client is kind of like an overlay
...
but not really
2021-05-08 01:47:50 -07:00
Pierre-Loup A. Griffais
fe4501c633
steamcompmgr: more obscure focus fixes
2021-05-08 01:20:18 -07:00
Simon Ser
177205dca4
Block NV12 LINEAR when rotated
2021-05-07 12:21:36 +02:00
Pierre-Loup A. Griffais
9e6a6aa77d
steamcompmgr: some focus regression fixes for cornercases
...
An overlay going away wasn't getting considered. Steam also doesn't
set the 'games running' property if Big Picture isn't running, and
we have more robust appID tracking now, so we can start to phase it out.
2021-05-06 12:57:33 -07:00
Pierre-Loup A. Griffais
7b97f6e4e8
steamcompmgr: add support for streaming_client video underlay
...
It'll split its YUV and RGB content into two windows. YUV one uses a
content override.
2021-05-05 23:00:40 -07:00
Pierre-Loup A. Griffais
074ee9c719
rendervulkan: remove 'fence' concept
...
Doesn't make sense now that we poll() the DMA-BUF fd directly. We can
do that directly from steamcompmgr. Vulkan's fence used to be an actual
fence we made up with an empty submission.
2021-05-05 18:46:19 -07:00
Pierre-Loup A. Griffais
e25f871d87
wlserver: avoid accessing mouse_focus_surface after destruction
...
We should also set the focus to something else that makes sense, which
means there's another bug in a higher-level layer somewhere, but at least
don't crash.
2021-05-05 16:37:51 -07:00
Simon Ser
a4f3a19480
Fix VkDescriptorPoolCreateInfo.poolSizeCount
...
This caused a read past the array end on anv.
2021-05-04 18:34:11 +02:00
Simon Ser
b6f5471b62
Allow toggling g_bRotated more easily
...
Allow just changing the default variable value to enable rotation.
2021-05-04 16:40:58 +02:00
Pierre-Loup A. Griffais
902fce73b0
steamcompmgr: flip the meaning of -x
...
It wasn't actually causing crashes and the memory stomp is fixed.
The option only existed for a very short time and didn't do anything
useful, so should be safe.
2021-05-02 23:51:37 -07:00
Pierre-Loup A. Griffais
580a17d462
steamcompmgr: get the appID from the process tree
...
In case we can't get it proactively from the app process.
2021-05-02 23:51:37 -07:00
Joshua Ashton
8afb3c3f30
Handle swapchain recreation for out of date and suboptimal
2021-05-01 16:51:00 -07:00
Joshua Ashton
e818aec744
Move to combined samplers and rewrite composite shader in GLSL
...
Cleans up the composite shader significantly as well as it uses
arrays of descriptors/samplers now.
This all gets unrolled as the loop is spec-constant sized.
2021-05-01 16:50:51 -07:00
Joshua Ashton
f537a40483
Use SOA instead of AOS for layers
...
Produces better code as the shader compiler can load
multiple layers with a single buffer_load at a time
due to the positioning and alignment.
2021-05-01 16:50:51 -07:00
Pierre-Loup A. Griffais
496b5f58d2
wlserver: downgrade wlserver_surface_set_wl_id assert to spew
2021-04-30 18:45:00 -07:00
Simon Ser
6f54b51a6c
Fix cursor not using linear layout
2021-04-30 16:28:07 +02:00
Simon Ser
bf5123e19b
Log errors in CVulkanTexture::BInit
2021-04-30 16:25:14 +02:00
Simon Ser
d1ff01c134
Make args const in drm_prepare
2021-04-30 16:18:29 +02:00
Pierre-Loup A. Griffais
2bb4907993
Also spew wayland display name through session pipe.
2021-04-27 21:17:36 -07:00
Simon Ser
a85c8d761c
Fix planes offset/stride for multi-planar buffers
...
References: https://github.com/Plagman/gamescope/issues/49
2021-04-23 10:51:22 +02:00
Simon Ser
3a6895a4b8
Add more error messages
2021-04-23 10:45:17 +02:00
Simon Ser
c9b5000812
Don't query COLOR subresource layout with modifiers
...
According to the spec, this is invalid:
> If the tiling of the image is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
> the aspectMask member of pSubresource must be
> VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT
This triggers an assertion in anv.
References: https://github.com/Plagman/gamescope/issues/49
2021-04-23 10:45:17 +02:00
Simon Ser
cb0eace6d1
Use libliftoff by default
...
Remove the -l option. Introduce a -L option to disable libliftoff.
Don't use the same option to avoid muscle memory issues.
2021-04-22 21:55:22 +02:00
Simon Ser
a99c5f7a1c
Don't set R600_DEBUG=nodcc if Vulkan supports modifiers
...
This can cause issues with Xwayland. Setting R600_DEBUG=nodcc
prevents Xwayland from being able to import DCC buffers coming
from Vulkan clients.
Closes: https://github.com/Plagman/gamescope/issues/185
2021-04-22 19:36:37 +02:00