gamescope/src
Joshua Ashton f537a40483 Use SOA instead of AOS for layers
Produces better code as the shader compiler can load
multiple layers with a single buffer_load at a time
due to the positioning and alignment.
2021-05-01 16:50:51 -07:00
..
composite.comp.hlsl Use SOA instead of AOS for layers 2021-05-01 16:50:51 -07:00
drm.cpp Use SOA instead of AOS for layers 2021-05-01 16:50:51 -07:00
drm.hpp Make args const in drm_prepare 2021-04-30 16:18:29 +02:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.cpp Use libliftoff by default 2021-04-22 21:55:22 +02:00
main.hpp Use libliftoff by default 2021-04-22 21:55:22 +02:00
rendervulkan.cpp Use SOA instead of AOS for layers 2021-05-01 16:50:51 -07:00
rendervulkan.hpp Use SOA instead of AOS for layers 2021-05-01 16:50:51 -07:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp Stop blocking SIGUSR1 2020-12-16 11:52:28 +01:00
sdlwindow.hpp sdlwindow: mimic window shown. 2020-09-13 00:19:02 -07:00
steamcompmgr.cpp Use SOA instead of AOS for layers 2021-05-01 16:50:51 -07:00
steamcompmgr.hpp steamcompmgr: drop unused private field after f7d815a203 2020-10-22 10:23:40 +02:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp Also spew wayland display name through session pipe. 2021-04-27 21:17:36 -07:00
vblankmanager.hpp vblankmanager: initial system to let steamcompmgr know when to repaint 2020-01-26 14:59:51 -08:00
wlserver.cpp wlserver: downgrade wlserver_surface_set_wl_id assert to spew 2021-04-30 18:45:00 -07:00
wlserver.hpp Also spew wayland display name through session pipe. 2021-04-27 21:17:36 -07:00