fed22a06e6
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19726 a1c6a512-1295-4272-9138-f99709370657
272 lines
7.7 KiB
C
272 lines
7.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdlib.h>
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#include <string.h>
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#include <setjmp.h>
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#include "autoconf.h"
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#include "button.h"
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#include "system-sdl.h"
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#include "thread.h"
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#include "kernel.h"
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#include "uisdl.h"
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#include "lcd-sdl.h"
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#ifdef HAVE_LCD_BITMAP
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#include "lcd-bitmap.h"
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#elif defined(HAVE_LCD_CHARCELLS)
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#include "lcd-charcells.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote-bitmap.h"
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#endif
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#include "thread-sdl.h"
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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/* extern functions */
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extern void new_key(int key);
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void button_event(int key, bool pressed);
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SDL_Surface *gui_surface;
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bool background = true; /* use backgrounds by default */
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bool lcd_display_redraw = true; /* Used for player simulator */
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char having_new_lcd = true; /* Used for player simulator */
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bool sim_alarm_wakeup = false;
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const char *sim_root_dir = NULL;
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bool debug_audio = false;
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bool debug_wps = false;
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int wps_verbose_level = 3;
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void gui_message_loop(void)
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{
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SDL_Event event;
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bool done = false;
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while(!done && SDL_WaitEvent(&event))
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{
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switch(event.type)
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{
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case SDL_KEYDOWN:
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sim_enter_irq_handler();
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button_event(event.key.keysym.sym, true);
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sim_exit_irq_handler();
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break;
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case SDL_KEYUP:
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sim_enter_irq_handler();
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button_event(event.key.keysym.sym, false);
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sim_exit_irq_handler();
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break;
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#ifndef HAVE_TOUCHSCREEN
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case SDL_MOUSEBUTTONDOWN:
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if (debug_wps && event.button.button == 1)
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{
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printf("Mouse at: (%d, %d)\n", event.button.x, event.button.y);
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}
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break;
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#else
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case SDL_MOUSEBUTTONUP:
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sim_enter_irq_handler();
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button_event(BUTTON_TOUCHSCREEN, false);
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sim_exit_irq_handler();
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break;
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#endif
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case SDL_QUIT:
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done = true;
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break;
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default:
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/*printf("Unhandled event\n"); */
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break;
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}
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}
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}
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bool gui_startup(void)
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{
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SDL_Surface *picture_surface;
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int width, height;
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
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fprintf(stderr, "fatal: %s\n", SDL_GetError());
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return false;
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}
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atexit(SDL_Quit);
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/* Try and load the background image. If it fails go without */
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if (background) {
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picture_surface = SDL_LoadBMP("UI256.bmp");
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if (picture_surface == NULL) {
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background = false;
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fprintf(stderr, "warn: %s\n", SDL_GetError());
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}
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}
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/* Set things up */
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if (background) {
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width = UI_WIDTH;
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height = UI_HEIGHT;
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} else {
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#ifdef HAVE_REMOTE_LCD
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width = UI_LCD_WIDTH > UI_REMOTE_WIDTH ? UI_LCD_WIDTH : UI_REMOTE_WIDTH;
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height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT;
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#else
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width = UI_LCD_WIDTH;
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height = UI_LCD_HEIGHT
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#ifdef UI_LCD_SPLIT
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+ UI_LCD_SPLIT_BLACK_LINES
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#endif
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;
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#endif
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}
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if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
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fprintf(stderr, "fatal: %s\n", SDL_GetError());
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return false;
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}
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SDL_WM_SetCaption(UI_TITLE, NULL);
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sim_lcd_init();
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#ifdef HAVE_REMOTE_LCD
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sim_lcd_remote_init();
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#endif
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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if (background && picture_surface != NULL) {
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SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
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SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
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}
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return true;
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}
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bool gui_shutdown(void)
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{
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/* Order here is relevent to prevent deadlocks and use of destroyed
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sync primitives by kernel threads */
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thread_sdl_shutdown();
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sim_kernel_shutdown();
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return true;
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}
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#if defined(WIN32) && defined(main)
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/* Don't use SDL_main on windows -> no more stdio redirection */
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#undef main
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#endif
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int main(int argc, char *argv[])
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{
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if (argc >= 1)
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{
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int x;
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for (x = 1; x < argc; x++)
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{
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if (!strcmp("--debugaudio", argv[x]))
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{
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debug_audio = true;
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printf("Writing debug audio file.\n");
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}
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else if (!strcmp("--debugwps", argv[x]))
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{
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debug_wps = true;
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printf("WPS debug mode enabled.\n");
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}
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else if (!strcmp("--nobackground", argv[x]))
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{
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background = false;
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printf("Disabling background image.\n");
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}
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else if (!strcmp("--old_lcd", argv[x]))
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{
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having_new_lcd = false;
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printf("Using old LCD layout.\n");
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}
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else if (!strcmp("--zoom", argv[x]))
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{
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x++;
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if(x < argc)
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display_zoom=atoi(argv[x]);
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else
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display_zoom = 2;
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printf("Window zoom is %d\n", display_zoom);
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}
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else if (!strcmp("--alarm", argv[x]))
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{
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sim_alarm_wakeup = true;
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printf("Simulating alarm wakeup.\n");
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}
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else if (!strcmp("--root", argv[x]))
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{
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x++;
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if (x < argc)
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{
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sim_root_dir = argv[x];
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printf("Root directory: %s\n", sim_root_dir);
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}
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}
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else
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{
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printf("rockboxui\n");
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printf("Arguments:\n");
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printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
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printf(" --debugwps \t Print advanced WPS debug info\n");
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printf(" --nobackground \t Disable the background image\n");
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printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
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printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
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printf(" --alarm \t Simulate a wake-up on alarm\n");
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printf(" --root [DIR]\t Set root directory\n");
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exit(0);
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}
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}
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}
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if (display_zoom > 1) {
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background = false;
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}
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if (!sim_kernel_init()) {
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fprintf(stderr, "sim_kernel_init failed\n");
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return -1;
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}
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if (!gui_startup()) {
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fprintf(stderr, "gui_startup failed\n");
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return -1;
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}
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/* app_main will be called by the new main thread */
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if (!thread_sdl_init(NULL)) {
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fprintf(stderr, "thread_sdl_init failed\n");
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return -1;
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}
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gui_message_loop();
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return gui_shutdown();
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}
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